95 lines
3.0 KiB
Rust
95 lines
3.0 KiB
Rust
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use std::{rc::Rc, cell::Cell};
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use crate::utility::list::List;
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use super::{scheduler::Scheduler, thread::Thread, system::System, mgerror::ErrorCode, process::Process};
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const SIMULATORSTACKSIZE: usize = 32 * 1024;
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#[derive(PartialEq)]
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pub struct ThreadManager<'a> {
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pub g_current_thread: Option<Thread>,
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pub g_thread_to_be_destroyed: Option<Thread>,
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pub g_alive: List<Rc<Thread>>,
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pub g_scheduler: Scheduler,
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pub system: Cell<Option<&'a System<'a>>>
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}
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impl<'a> ThreadManager<'a> {
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pub fn new() -> Self {
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Self {
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g_current_thread: Option::None,
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g_thread_to_be_destroyed: Option::None,
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g_alive: List::new(),
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g_scheduler: Scheduler::new(),
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system: Cell::new(None)
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}
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}
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/// Start a thread, attaching it to a process
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pub fn start_thread(&mut self, thread: &mut Thread, owner: Process, func_pc: i64, argument: i64) -> Result<(), ErrorCode> {
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thread.process = Option::Some(owner);
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let ptr = 0; // todo addrspace
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thread.init_thread_context(func_pc, ptr, argument);
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let base_stack_addr: [i8; SIMULATORSTACKSIZE] = [0; SIMULATORSTACKSIZE]; // todo AllocBoundedArray
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thread.init_simulator_context(base_stack_addr);
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thread.process.as_mut().unwrap().num_thread += 1;
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let thread_m = Rc::new(thread);
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// self.get_g_alive().push(Rc::clone(thread));
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// self.g_scheduler().ready_to_run(Rc::clone(&thread));
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Result::Ok(())
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}
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/// Wait for another thread to finish its execution
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pub fn thread_join(&mut self, id_thread: Rc<Thread>) {
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while self.get_g_alive().contains(&Rc::clone(&id_thread)) {
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self.thread_yield();
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}
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}
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/// Relinquish the CPU if any other thread is runnable.
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///
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/// Cannot use yield as a function name -> reserved name in rust
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pub fn thread_yield(&mut self) {
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todo!();
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}
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/// Currently running thread
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pub fn get_g_current_thread(&mut self) -> &mut Option<Thread> {
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&mut self.g_current_thread
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}
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/// Thread to be destroyed by [...]
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///
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/// TODO: Finish the comment with the relevant value
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pub fn get_g_thread_to_be_destroyed(&mut self) -> &mut Option<Thread> {
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&mut self.g_thread_to_be_destroyed
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}
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/// List of alive threads
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pub fn get_g_alive(&mut self) -> &mut List<Rc<Thread>> {
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&mut self.g_alive
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}
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/// Current scheduler
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pub fn g_scheduler(&mut self) -> &mut Scheduler {
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&mut self.g_scheduler
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}
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/// Set currently running thread
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pub fn set_g_current_thread(&mut self, thread: Option<Thread>) {
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self.g_current_thread = thread
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}
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/// Set thread to be destroyed next
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pub fn set_g_thread_to_be_destroyed(&mut self, thread: Option<Thread>) {
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self.g_thread_to_be_destroyed = thread
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}
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/// Set Scheduler which will manage the threads
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pub fn set_g_scheduler(&mut self, scheduler: Scheduler) {
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self.g_scheduler = scheduler
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}
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}
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