1433 lines
30 KiB
Lua
1433 lines
30 KiB
Lua
-- Leaderboards written by Not
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-- Reusable
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---------- Imported functions -------------
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-- lb_common.lua
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local ticsToTime = lb_TicsToTime
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local zoneAct = lb_ZoneAct
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local stat_t = lb_stat_t
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local lbComp = lb_comp
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local mapChecksum = lb_map_checksum
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local score_t = lb_score_t
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local mapnumFromExtended = lb_mapnum_from_extended
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-- browser.lua
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local InitBrowser = InitBrowser
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local DrawBrowser = DrawBrowser
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local BrowserController = BrowserController
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-- lb_store.lua
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local GetMapRecords = lb_get_map_records
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local SaveRecord = lb_save_record
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local MapList = lb_map_list
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local MoveRecords = lb_move_records
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--------------------------------------------
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-- Holds the current maps records table including all modes
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local MapRecords = {}
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local TimeFinished = 0
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local disable = false
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local prevLap = 0
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local splits = {}
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local PATCH = nil
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local help = true
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local EncoreInitial = nil
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local ScoreTable
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-- Text flash on finish
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local FlashTics = 0
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local FlashRate
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local FlashVFlags
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local YellowFlash = {
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[0] = V_YELLOWMAP,
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[1] = V_ORANGEMAP,
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[2] = 0
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}
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local RedFlash = {
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[0] = V_REDMAP,
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[1] = 0
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}
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local UNCLAIMED = "Unclaimed Record"
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local HELP_MESSAGE = "\x89Leaderboard Commands:\nretry exit findmap changelevel spba_clearcheats lb_gui rival scroll encore records levelselect"
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local FILENAME = "leaderboard.txt"
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-- Retry / changelevel map
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local nextMap = nil
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local Flags = 0
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local F_ENCORE = 0x80
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-- SPB flags with the least significance first
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local F_SPBATK = 0x1
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local F_SPBJUS = 0x2
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local F_SPBBIG = 0x4
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local F_SPBEXP = 0x8
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-- Score table separator
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local ST_SEP = F_SPBATK
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local clearcheats = false
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local START_TIME = 6 * TICRATE + (3 * TICRATE / 4) + 1
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local AFK_TIMEOUT = TICRATE * 5
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local AFK_BROWSER = TICRATE * 15
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local AFK_BALANCE = TICRATE * 60
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local AFK_BALANCE_WARN = AFK_BALANCE - TICRATE * 10
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local PREVENT_JOIN_TIME = START_TIME + TICRATE * 5
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local GUI_OFF = 0x0
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local GUI_SPLITS = 0x1
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local GUI_ON = 0x2
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-- Draw states
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local DS_DEFAULT = 0x0
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local DS_SCROLL = 0x1
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local DS_AUTO = 0x2
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local DS_SCRLTO = 0x4
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local DS_BROWSER = 0x8
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local drawState = DS_DEFAULT
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-- fixed_t scroll position
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local scrollY = 50 * FRACUNIT
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local scrollAcc = 0
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-- functions --
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-- patch caching
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local cachePatches
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-- clamp(min, v, max)
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local clamp
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local scroll_to
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local allowJoin
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-- cvars
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local cv_teamchange
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local cv_spbatk
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local cv_gui = CV_RegisterVar({
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name = "lb_gui",
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defaultvalue = GUI_ON,
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flags = 0,
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PossibleValue = {Off = GUI_OFF, Splits = GUI_SPLITS, On = GUI_ON}
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})
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local AntiAFK = true
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CV_RegisterVar({
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name = "lb_afk",
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defaultvalue = 1,
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flags = CV_NETVAR | CV_CALL,
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PossibleValue = CV_OnOff,
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func = function(v)
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-- Set players afkTime and toggle AntiAFK
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if v.value then
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for p in players.iterate do
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p.afkTime = leveltime
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end
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AntiAFK = true
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else
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AntiAFK = false
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end
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end
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})
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local cv_enable = CV_RegisterVar({
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name = "lb_enable",
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defaultvalue = 1,
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flags = CV_NETVAR | CV_CALL,
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PossibleValue = CV_OnOff,
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func = function(v)
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disable = $ or not v.value
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if disable then
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allowJoin(true)
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end
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end
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})
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local cv_saves = CV_RegisterVar({
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name = "lb_save_count",
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defaultvalue = 20,
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flags = CV_NETVAR,
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PossibleValue = CV_Natural
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})
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local cv_interrupt = CV_RegisterVar({
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name = "lb_interrupt",
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defaultvalue = 0,
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flags = CV_NETVAR | CV_CALL,
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PossibleValue = CV_OnOff,
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func = function(v)
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if v.value then
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COM_BufInsertText(server, "allowteamchange yes")
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end
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end
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})
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local cv_spb_separate = CV_RegisterVar({
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name = "lb_spb_combined",
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defaultvalue = 1,
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flags = CV_NETVAR | CV_CALL | CV_NOINIT,
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PossibleValue = CV_YesNo,
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func = function(v)
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if v.value then
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ST_SEP = F_SPBATK
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else
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ST_SEP = F_SPBATK | F_SPBBIG | F_SPBEXP
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end
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end
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})
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local MSK_SPEED = 0xF0
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local MSK_WEIGHT = 0xF
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function allowJoin(v)
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if not cv_interrupt.value then
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local y
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if v then
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y = "yes"
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hud.enable("freeplay")
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else
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y = "no"
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hud.disable("freeplay")
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end
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COM_BufInsertText(server, "allowteamchange " + y)
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end
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end
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-- Returns true if there is a single player ingame
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local function singleplayer()
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local n = 0
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for p in players.iterate do
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if p.valid and not p.spectator then
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n = $ + 1
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if n > 1 then
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return false
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end
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end
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end
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return true
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end
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local function initLeaderboard(player)
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if disable and leveltime < START_TIME then
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disable = not singleplayer()
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else
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disable = disable or not singleplayer()
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end
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disable = $ or not cv_enable.value or not (maptol & (TOL_SP | TOL_RACE))
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-- Restore encore mode to initial value
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if disable and EncoreInitial != nil then
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COM_BufInsertText(server, string.format("kartencore %d", EncoreInitial))
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EncoreInitial = nil
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end
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player.afkTime = leveltime
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end
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addHook("PlayerSpawn", initLeaderboard)
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local function doyoudare(player)
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if not singleplayer() or player.spectator then
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CONS_Printf(player, "How dare you")
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return false
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end
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return true
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end
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local function retry(player, ...)
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if doyoudare(player) then
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-- Verify valid race level
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if not (mapheaderinfo[gamemap].typeoflevel & (TOL_SP | TOL_RACE)) then
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CONS_Printf(player, "Battle maps are not supported")
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return
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end
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-- Prevents bind crash
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if leveltime < 20 then
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return
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end
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nextMap = G_BuildMapName(gamemap)
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end
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end
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COM_AddCommand("retry", retry)
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local function exitlevel(player, ...)
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if doyoudare(player) then
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G_ExitLevel()
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end
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end
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COM_AddCommand("exit", exitlevel)
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local function initBrowser(player)
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if not doyoudare(player) then return end
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-- TODO: allow in battle
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if mapheaderinfo[gamemap].typeoflevel & TOL_MATCH then
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CONS_Printf(player, "Please exit battle first")
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return
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end
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if not InitBrowser then
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print("Browser is not loaded")
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return
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end
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InitBrowser(ST_SEP)
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drawState = DS_BROWSER
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player.afkTime = leveltime
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end
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COM_AddCommand("levelselect", initBrowser)
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local function findMap(player, ...)
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local search = ...
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local hell = "\x85HELL"
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local tol = {
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[TOL_SP] = "\x81Race\x80", -- Nuked race maps
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[TOL_COOP] = "\x8D\Battle\x80", -- Nuked battle maps
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[TOL_RACE] = "\x88Race\x80",
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[TOL_MATCH] = "\x87\Battle\x80"
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}
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local lvltype, map, lvlttl
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for i = 1, #mapheaderinfo do
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map = mapheaderinfo[i]
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if map == nil then
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continue
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end
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lvlttl = map.lvlttl + zoneAct(map)
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if not search or lvlttl:lower():find(search:lower()) then
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-- Only care for up to TOL_MATCH (0x10)
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lvltype = tol[map.typeoflevel & 0x1F] or map.typeoflevel
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-- If not battle print numlaps
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lvltype = (map.typeoflevel & (TOL_MATCH | TOL_COOP) and lvltype)
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or string.format("%s \x82%-2d\x80", lvltype, map.numlaps)
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CONS_Printf(
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player,
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string.format(
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"%s %-9s %-30s - %s\t%s",
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G_BuildMapName(i),
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lvltype,
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lvlttl,
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map.subttl,
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(map.menuflags & LF2_HIDEINMENU and hell) or ""
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)
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)
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end
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end
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end
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COM_AddCommand("findmap", findMap)
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local SPBModeSym = {
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[F_SPBEXP] = "X",
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[F_SPBBIG] = "B",
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[F_SPBJUS] = "J",
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}
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local function modeToString(mode)
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local modestr = "Time Attack"
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if mode & F_SPBATK then
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modestr = "SPB"
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for k, v in pairs(SPBModeSym) do
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if mode & k then
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modestr = $ + v
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end
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end
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end
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return modestr
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end
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local function records(player, ...)
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local mapid = ...
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local mapnum = gamemap
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local mapRecords = MapRecords
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if mapid then
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mapnum = mapnumFromExtended(mapid)
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if not mapnum then
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CONS_Printf(player, string.format("Invalid map name: %s", mapid))
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return
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end
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mapRecords = GetMapRecords(mapnum, mapChecksum(mapnum), ST_SEP)
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end
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local map = mapheaderinfo[mapnum]
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if map then
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CONS_Printf(player,
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string.format(
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"\x83%s%8s",
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map.lvlttl,
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(map.menuflags & LF2_HIDEINMENU and "\x85HELL") or ""
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)
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)
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local zoneact = zoneAct(map)
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-- print the zone/act on the right hand size under the title
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CONS_Printf(
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player,
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string.format(
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string.format("\x83%%%ds%%s\x80 - \x88%%s", #map.lvlttl - #zoneact / 2 - 1),
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" ",
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zoneAct(map),
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map.subttl
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)
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)
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else
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CONS_Printf(player, "\x85UNKNOWN MAP")
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end
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for mode, records in pairs(mapRecords) do
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CONS_Printf(player, "")
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CONS_Printf(player, modeToString(mode))
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-- don't print flags for time attack
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if mode then
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for i, score in ipairs(records) do
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CONS_Printf(
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player,
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string.format(
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"%2d %-21s \x89%8s \x80%s",
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i,
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score["name"],
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ticsToTime(score["time"]),
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modeToString(score["flags"])
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)
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)
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end
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else
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for i, score in ipairs(records) do
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CONS_Printf(
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player,
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string.format(
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"%2d %-21s \x89%8s",
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i,
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score["name"],
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ticsToTime(score["time"])
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)
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)
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end
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end
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end
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end
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COM_AddCommand("records", records)
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local function changelevel(player, ...)
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if not doyoudare(player) then
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return
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end
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if leveltime < 20 then
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return
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end
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local map = ...
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if map == nil then
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CONS_Printf(player, "Usage: changelevel MAPXX")
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return
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end
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local mapnum = mapnumFromExtended(map)
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if not mapnum then
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CONS_Printf(player, string.format("Invalid map name: %s", map))
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end
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if mapheaderinfo[mapnum] == nil then
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CONS_Printf(player, string.format("Map doesn't exist: %s", map:upper()))
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return
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end
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-- Verify valid race level
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if not (mapheaderinfo[mapnum].typeoflevel & (TOL_SP | TOL_RACE)) then
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CONS_Printf(player, "Battle maps are not supported")
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return
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end
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nextMap = G_BuildMapName(mapnum)
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end
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COM_AddCommand("changelevel", changelevel)
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local function toggleEncore(player)
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if not doyoudare(player) then
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return
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end
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local enc = CV_FindVar("kartencore")
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if EncoreInitial == nil then
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EncoreInitial = enc.value
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end
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if enc.value then
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COM_BufInsertText(server, "kartencore off")
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else
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COM_BufInsertText(server, "kartencore on")
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end
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end
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COM_AddCommand("encore", toggleEncore)
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local function clearcheats(player)
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if not player.spectator then
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clearcheats = true
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CONS_Printf(player, "SPB Attack cheats will be cleared on next round")
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end
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end
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COM_AddCommand("spba_clearcheats", clearcheats)
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local function scrollGUI(player, ...)
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if not doyoudare(player) then return end
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if drawState == DS_DEFAULT then
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scroll_to(player)
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else
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drawState = DS_DEFAULT
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end
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end
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COM_AddCommand("scroll", scrollGUI)
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local function findRival(player, ...)
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local rival, page = ...
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page = (tonumber(page) or 1) - 1
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if rival == nil then
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CONS_Printf(player, "Print the times of your rival.\nUsage: rival <playername> <page>")
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return
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end
|
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|
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local colors = {
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[1] = "\x85",
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[0] = "\x89",
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[-1] = "\x88"
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}
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local sym = {
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[true] = "-",
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[false] = "",
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}
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|
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local scores = {}
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local totalScores = 0
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local totalDiff = 0
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CONS_Printf(player, string.format("\x89%s's times:", rival))
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CONS_Printf(player, "MAP CHCK Time Diff Mode")
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|
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local maplist = MapList()
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local mapRecords
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local rivalScore
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local yourScore
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for i = 1, #maplist do
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mapRecords = GetMapRecords(maplist[i].id, maplist[i].checksum, ST_SEP)
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|
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for mode, records in pairs(mapRecords) do
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scores[mode] = $ or {}
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|
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rivalScore = nil
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yourScore = nil
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|
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for _, score in ipairs(records) do
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if score.name == player.name then
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yourScore = score
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elseif score.name == rival then
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rivalScore = score
|
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end
|
|
|
|
if rivalScore and yourScore then
|
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break
|
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end
|
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end
|
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|
|
if rivalScore and yourScore then
|
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totalDiff = totalDiff + yourScore.time - rivalScore.time
|
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end
|
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|
|
if rivalScore then
|
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totalScores = totalScores + 1
|
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table.insert(
|
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scores[mode],
|
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{
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rival = rivalScore,
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your = yourScore
|
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}
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)
|
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end
|
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end
|
|
end
|
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|
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local i = 0
|
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local stop = 19
|
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local o = page * stop
|
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|
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local function sortf(a, b)
|
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return a["rival"]["map"] < b["rival"]["map"]
|
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end
|
|
|
|
for mode, tbl in pairs(scores) do
|
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if i >= stop then break end
|
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|
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table.sort(tbl, sortf)
|
|
|
|
for _, score in ipairs(tbl) do
|
|
if o then
|
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o = o - 1
|
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continue
|
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end
|
|
if i >= stop then break end
|
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i = i + 1
|
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|
|
local modestr = modeToString(score["rival"]["flags"])
|
|
|
|
if score["your"] then
|
|
local diff = score["your"]["time"] - score["rival"]["time"]
|
|
local color = colors[clamp(-1, diff, 1)]
|
|
|
|
CONS_Printf(
|
|
player,
|
|
string.format(
|
|
"%s %4s %8s %s%9s \x80%s",
|
|
G_BuildMapName(score.rival.map),
|
|
score.rival.checksum,
|
|
ticsToTime(score.rival.time),
|
|
color,
|
|
sym[diff<0] + ticsToTime(abs(diff)),
|
|
modestr
|
|
)
|
|
)
|
|
else
|
|
CONS_Printf(
|
|
player,
|
|
string.format(
|
|
"%s %4s %8s %9s %s",
|
|
G_BuildMapName(score.rival.map),
|
|
score.rival.checksum,
|
|
ticsToTime(score.rival.time),
|
|
ticsToTime(0, true),
|
|
modestr
|
|
)
|
|
)
|
|
end
|
|
end
|
|
end
|
|
|
|
CONS_Printf(
|
|
player,
|
|
string.format(
|
|
"Your score = %s%s%s",
|
|
colors[clamp(-1, totalDiff, 1)],
|
|
sym[totalDiff<0],
|
|
ticsToTime(abs(totalDiff))
|
|
)
|
|
)
|
|
|
|
CONS_Printf(
|
|
player,
|
|
string.format(
|
|
"Page %d out of %d",
|
|
page + 1,
|
|
totalScores / stop + 1
|
|
)
|
|
)
|
|
end
|
|
COM_AddCommand("rival", findRival)
|
|
|
|
local function moveRecords(player, from_map, from_checksum, to_map, to_checksum)
|
|
if not(from_map and from_checksum and to_map) then
|
|
CONS_Printf(player, "Usage: lb_move_records <from_map> <from_checksum> <to_map> [<to_checksum>]")
|
|
CONS_Printf(
|
|
player,
|
|
string.format(
|
|
"Summary: Move records from one map to another.\n"..
|
|
"If no <to_checksum> is supplied then the checksum of the current loaded map %s is used.\n"..
|
|
"Hint: Use lb_known_maps to find checksums",
|
|
to_map or "<to_map>"
|
|
)
|
|
)
|
|
return
|
|
end
|
|
|
|
local from = {
|
|
["id"] = mapnumFromExtended(from_map),
|
|
["checksum"] = from_checksum:lower()
|
|
}
|
|
|
|
local to = {
|
|
["id"] = mapnumFromExtended(to_map),
|
|
}
|
|
to.checksum = to_checksum or mapChecksum(to.id)
|
|
|
|
if not to.checksum then
|
|
CONS_Printf(player, string.format("error: %s is not loaded; provide to_checksum to continue", to_map:upper()))
|
|
return
|
|
end
|
|
if #to.checksum != 4 or to.checksum:match("[^a-f0-9]") then
|
|
CONS_Printf(player, string.format("error: %s is an invalid checksum; checksums are of length 4 and can contain only 0-9a-f", to.checksum))
|
|
return
|
|
end
|
|
|
|
to.checksum = $:lower()
|
|
|
|
local mapRecords = GetMapRecords(from.id, from.checksum, F_SPBATK | F_SPBBIG | F_SPBEXP)
|
|
local recordCount = 0
|
|
for mode, records in pairs(mapRecords) do
|
|
recordCount = $ + #records
|
|
end
|
|
|
|
MoveRecords(from, to, ST_SEP)
|
|
|
|
CONS_Printf(
|
|
player,
|
|
string.format(
|
|
"%d records have been moved from\x82 %s %s\x80 to\x88 %s %s",
|
|
recordCount,
|
|
from_map, from.checksum,
|
|
to_map, to.checksum
|
|
)
|
|
)
|
|
|
|
CONS_Printf(player, "Please repack coldstore and restart the server for changes to take effect.")
|
|
end
|
|
COM_AddCommand("lb_move_records", moveRecords, COM_ADMIN)
|
|
|
|
--DEBUGGING
|
|
--local function printTable(tb)
|
|
-- for mode, tbl in pairs(tb) do
|
|
-- for map, scoreTable in pairs(tbl) do
|
|
-- print(string.format("[%d][%d] #%d", mode, map, #scoreTable))
|
|
--
|
|
-- --if scoreTable != nil then
|
|
-- -- print(
|
|
-- -- v[i]["name"],
|
|
-- -- v[i]["skin"],
|
|
-- -- v[i]["color"],
|
|
-- -- v[i]["time"],
|
|
-- -- table.concat(v[i]["splits"]),
|
|
-- -- v[i]["flags"],
|
|
-- -- ","
|
|
-- -- )
|
|
-- --
|
|
-- --end
|
|
-- end
|
|
-- end
|
|
--end
|
|
|
|
addHook("MapLoad", function()
|
|
TimeFinished = 0
|
|
splits = {}
|
|
prevLap = 0
|
|
drawState = DS_DEFAULT
|
|
scrollY = 50 * FRACUNIT
|
|
scrollAcc = 0
|
|
FlashTics = 0
|
|
|
|
allowJoin(true)
|
|
--printTable(lb)
|
|
|
|
MapRecords = GetMapRecords(gamemap, mapChecksum(gamemap), ST_SEP)
|
|
end
|
|
)
|
|
|
|
-- Item patches have the amazing property of being displaced 12x 13y pixels
|
|
local iXoffset = 13 * FRACUNIT
|
|
local iYoffset = 12 * FRACUNIT
|
|
local function drawitem(v, x, y, scale, itempatch, vflags)
|
|
v.drawScaled(
|
|
x * FRACUNIT - FixedMul(iXoffset, scale),
|
|
y * FRACUNIT - FixedMul(iYoffset, scale),
|
|
scale,
|
|
itempatch,
|
|
vflags
|
|
)
|
|
end
|
|
|
|
local modePatches = {
|
|
[F_SPBATK] = "SPB",
|
|
[F_SPBJUS] = "HYUD",
|
|
[F_SPBBIG] = "BIG",
|
|
[F_SPBEXP] = "INV"
|
|
}
|
|
|
|
local function modePatch(flag)
|
|
if flag == F_SPBEXP then
|
|
return PATCH[modePatches[flag]][(leveltime / 3) % 6]
|
|
end
|
|
return PATCH[modePatches[flag]]
|
|
end
|
|
|
|
local cursors = {
|
|
[1] = ". ",
|
|
[2] = " ."
|
|
}
|
|
local function marquee(text, maxwidth)
|
|
if #text <= maxwidth then
|
|
return text
|
|
end
|
|
|
|
local shift = 16
|
|
|
|
-- Creates an index range ranging from -shift to #text + shift
|
|
local pos = ((leveltime / 16) % (#text - maxwidth + shift * 2)) + 1 - shift
|
|
|
|
local cursor = ""
|
|
if pos < #text - maxwidth + 1 then
|
|
cursor = cursors[((leveltime / 11) % #cursors) + 1]
|
|
end
|
|
|
|
-- The pos is the index going from -shift to #text + shift
|
|
-- It's clamped within the text boundaries ie.
|
|
-- 0 < pos < #text - maxwidth
|
|
pos = min(max(pos, 1), #text - maxwidth + 1)
|
|
return text:sub(pos, pos + maxwidth - 1) + cursor
|
|
end
|
|
|
|
-- Bats on ...
|
|
local bodium = {V_YELLOWMAP, V_GRAYMAP, V_BROWNMAP, 0}
|
|
|
|
local splitColor = {
|
|
[-1] = V_SKYMAP,
|
|
[0] = V_PURPLEMAP,
|
|
[1] = V_REDMAP
|
|
}
|
|
local splitSymbol = {
|
|
[-1] = "-",
|
|
[0] = "",
|
|
[1] = "+"
|
|
}
|
|
|
|
local showSplit = 0
|
|
local VFLAGS = V_SNAPTOLEFT
|
|
local FACERANK_DIM = 16
|
|
local FACERANK_SPC = FACERANK_DIM + 4
|
|
local function drawScore(v, player, pos, x, y, gui, faceRank, score, drawPos, textVFlags)
|
|
textVFlags = textVFlags or V_HUDTRANSHALF
|
|
local me = player.name == score["name"]
|
|
|
|
--draw Patch/chili
|
|
v.draw(x, y, faceRank, V_HUDTRANS | VFLAGS, v.getColormap("sonic", score["color"]))
|
|
if me then
|
|
v.draw(x, y, PATCH["CHILI"][(leveltime / 4) % 8], V_HUDTRANS | VFLAGS)
|
|
end
|
|
|
|
-- Encore
|
|
if score["flags"] & F_ENCORE then
|
|
local bob = sin((leveltime + i * 5) * (ANG10))
|
|
v.drawScaled(
|
|
x * FRACUNIT,
|
|
bob + (y + FACERANK_DIM / 2) * FRACUNIT,
|
|
FRACUNIT / 6,
|
|
PATCH["RUBY"],
|
|
V_HUDTRANS | VFLAGS
|
|
)
|
|
end
|
|
|
|
-- SPB
|
|
if score["flags"] & F_SPBATK then
|
|
local scale = FRACUNIT / 4
|
|
drawitem(
|
|
v,
|
|
x - 2,
|
|
y - 2,
|
|
scale,
|
|
modePatch(F_SPBATK),
|
|
V_HUDTRANS | VFLAGS
|
|
)
|
|
if score["flags"] & F_SPBEXP then
|
|
drawitem(
|
|
v,
|
|
x + FACERANK_DIM - 4,
|
|
y - 2,
|
|
scale,
|
|
modePatch(F_SPBEXP),
|
|
V_HUDTRANS | VFLAGS
|
|
)
|
|
end
|
|
if score["flags"] & F_SPBBIG then
|
|
drawitem(
|
|
v,
|
|
x - 2,
|
|
y + FACERANK_DIM - 4,
|
|
scale,
|
|
modePatch(F_SPBBIG),
|
|
V_HUDTRANS | VFLAGS
|
|
)
|
|
end
|
|
if score["flags"] & F_SPBJUS then
|
|
drawitem(
|
|
v,
|
|
x + FACERANK_DIM - 4,
|
|
y + FACERANK_DIM - 4,
|
|
scale,
|
|
modePatch(F_SPBJUS),
|
|
V_HUDTRANS | VFLAGS
|
|
)
|
|
end
|
|
end
|
|
|
|
-- Position
|
|
if drawPos then
|
|
v.drawNum(x, y + 3, pos, textVFlags | VFLAGS)
|
|
end
|
|
|
|
-- Stats
|
|
local stat = score["stat"]
|
|
local pskin = score["skin"] and skins[score["skin"]]
|
|
if stat and not (
|
|
pskin
|
|
and pskin.kartweight == stat & MSK_WEIGHT
|
|
and pskin.kartspeed == (stat & MSK_SPEED) >> 4
|
|
) then
|
|
v.drawString(x + FACERANK_DIM - 2, y + 4, (stat & MSK_SPEED) >> 4, V_HUDTRANS | VFLAGS, "small")
|
|
v.drawString(x + FACERANK_DIM - 2, y + 8, stat & MSK_WEIGHT, V_HUDTRANS | VFLAGS, "small")
|
|
end
|
|
|
|
if gui == GUI_ON or (gui == GUI_SPLITS and showSplit) then
|
|
local name = score["name"]
|
|
|
|
-- Shorten long names
|
|
local stralign = "left"
|
|
local MAXWIDTH = 70
|
|
local px = 2
|
|
local py = 0
|
|
if v.stringWidth(name) > MAXWIDTH then
|
|
stralign = "thin"
|
|
py = -1
|
|
if v.stringWidth(name, 0, "thin") > MAXWIDTH then
|
|
stralign = "small"
|
|
py = 2
|
|
if v.stringWidth(name, 0, "small") > MAXWIDTH then
|
|
name = marquee(name, 15)
|
|
end
|
|
end
|
|
end
|
|
|
|
local flashV = 0
|
|
if me and FlashTics > leveltime then
|
|
flashV = FlashVFlags[leveltime / FlashRate % (#FlashVFlags + 1)]
|
|
end
|
|
|
|
v.drawString(
|
|
x + FACERANK_DIM + px,
|
|
y + py,
|
|
name,
|
|
textVFlags | V_ALLOWLOWERCASE | VFLAGS | flashV,
|
|
stralign
|
|
)
|
|
|
|
-- Draw splits
|
|
if showSplit and score["splits"] and score["splits"][prevLap] != nil then
|
|
local split = splits[prevLap] - score["splits"][prevLap]
|
|
v.drawString(
|
|
x + px + FACERANK_DIM,
|
|
y + 8,
|
|
splitSymbol[clamp(-1, split, 1)] + ticsToTime(abs(split)),
|
|
textVFlags | splitColor[clamp(-1, split, 1)] | VFLAGS
|
|
)
|
|
else
|
|
v.drawString(
|
|
x + px + FACERANK_DIM,
|
|
y + 8,
|
|
ticsToTime(score["time"], true),
|
|
textVFlags | bodium[min(pos, 4)] | VFLAGS | flashV
|
|
)
|
|
end
|
|
end
|
|
end
|
|
|
|
local function drawDefault(v, player, scoreTable, gui)
|
|
local yoffset = (200 / 4) + 4
|
|
local x = 4
|
|
|
|
|
|
-- Draw placeholder score
|
|
if scoreTable == nil then
|
|
drawScore(v, player, 1, x, y, gui, PATCH["NORANK"], {["name"] = UNCLAIMED, ["time"] = 0, ["flags"] = 0})
|
|
else
|
|
for pos, score in ipairs(scoreTable) do
|
|
if pos > 5 then break end
|
|
|
|
local faceRank = PATCH["FACERANK"][score.skin] or PATCH["NORANK"]
|
|
local y = yoffset + (FACERANK_SPC) * (pos - 1)
|
|
drawScore(
|
|
v, player, pos,
|
|
x, y,
|
|
gui, faceRank,
|
|
score
|
|
)
|
|
end
|
|
end
|
|
end
|
|
|
|
local function drawScroll(v, player, scoreTable, gui)
|
|
if scoreTable then
|
|
scrollY = scrollY + FixedMul(1 * FRACUNIT, scrollAcc)
|
|
|
|
local minim = -((#scoreTable - 1) * FACERANK_SPC * FRACUNIT)
|
|
local maxim = (200 - FACERANK_DIM) * FRACUNIT
|
|
|
|
scrollY = clamp(minim, scrollY, maxim)
|
|
|
|
-- Bounceback
|
|
if scrollY == minim or scrollY == maxim then
|
|
scrollAcc = -FixedMul(scrollAcc, FRACUNIT / 3)
|
|
end
|
|
|
|
local x = 10
|
|
if #scoreTable >= 10 then
|
|
x = x + 8
|
|
if #scoreTable >= 100 then
|
|
x = x + 8
|
|
end
|
|
end
|
|
|
|
local y = FixedInt(scrollY)
|
|
|
|
for pos, score in ipairs(scoreTable) do
|
|
local faceRank = PATCH["FACERANK"][score.skin] or PATCH["NORANK"]
|
|
drawScore(
|
|
v, player, pos,
|
|
x, y + ((pos - 1) * FACERANK_SPC),
|
|
gui, faceRank,
|
|
score,
|
|
true,
|
|
V_HUDTRANS
|
|
)
|
|
end
|
|
end
|
|
end
|
|
local function drawAuto(v, player, scoreTable, gui)
|
|
end
|
|
|
|
local scrollToPos = nil
|
|
local function drawScrollTo(v, player, scoreTable, gui)
|
|
drawState = DS_SCROLL
|
|
if scrollToPos == nil then return end
|
|
|
|
scrollY = (-(scrollToPos * FACERANK_SPC) + (100 - FACERANK_SPC / 2)) * FRACUNIT
|
|
scrollToPos = nil
|
|
drawScroll(v, player, scoreTable, gui)
|
|
end
|
|
|
|
local function drawBrowser(v, player)
|
|
DrawBrowser(v, player)
|
|
end
|
|
|
|
local stateFunctions = {
|
|
[DS_DEFAULT] = drawDefault,
|
|
[DS_SCROLL] = drawScroll,
|
|
[DS_AUTO] = drawAuto,
|
|
[DS_SCRLTO] = drawScrollTo,
|
|
[DS_BROWSER] = drawBrowser
|
|
}
|
|
|
|
-- Draw mode and return pos + 1 if success
|
|
local function drawMode(v, pos, flag)
|
|
if not (Flags & flag) then return pos end
|
|
|
|
drawitem(v, pos * 6 + 1, 194, FRACUNIT / 4, modePatch(flag), V_SNAPTOBOTTOM | V_SNAPTOLEFT)
|
|
return pos + 1
|
|
end
|
|
|
|
local function drawScoreboard(v, player)
|
|
if disable then return end
|
|
if player != displayplayers[0] then return end
|
|
|
|
cachePatches(v)
|
|
|
|
local gui = cv_gui.value
|
|
|
|
-- Force enable gui at start and end of the race
|
|
if leveltime < START_TIME or player.exiting or player.lives == 0 then
|
|
gui = GUI_ON
|
|
end
|
|
|
|
if gui then
|
|
stateFunctions[drawState](v, player, ScoreTable, gui)
|
|
end
|
|
|
|
local pos = 0
|
|
-- Draw current active modes bottom left
|
|
pos = drawMode(v, pos, F_SPBJUS)
|
|
pos = drawMode(v, pos, F_SPBBIG)
|
|
pos = drawMode(v, pos, F_SPBEXP)
|
|
end
|
|
hud.add(drawScoreboard, "game")
|
|
|
|
function cachePatches(v)
|
|
if PATCH == nil then
|
|
PATCH = {}
|
|
|
|
PATCH["CHILI"] = {}
|
|
for i = 1, 8 do
|
|
PATCH["CHILI"][i-1] = v.cachePatch("K_CHILI" + i)
|
|
end
|
|
|
|
PATCH["NORANK"] = v.cachePatch("M_NORANK")
|
|
|
|
PATCH["FACERANK"] = {}
|
|
for skin in skins.iterate do
|
|
PATCH["FACERANK"][skin.name] = v.cachePatch(skin.facerank)
|
|
end
|
|
|
|
PATCH["SPB"] = v.cachePatch("K_ISSPB")
|
|
PATCH["INV"] = {}
|
|
for i = 1, 6 do
|
|
PATCH["INV"][i - 1] = v.cachePatch("K_ISINV" + i)
|
|
end
|
|
PATCH["BIG"] = v.cachePatch("K_ISGROW")
|
|
PATCH["HYUD"] = v.cachePatch("K_ISHYUD")
|
|
PATCH["RUBY"] = v.cachePatch("RUBYICON")
|
|
end
|
|
end
|
|
|
|
-- Find location of player and scroll to it
|
|
function scroll_to(player)
|
|
local m = ScoreTable or {}
|
|
|
|
scrollToPos = 2
|
|
for pos, score in ipairs(m) do
|
|
if player.name == score["name"] then
|
|
scrollToPos = max(2, pos - 1)
|
|
break
|
|
end
|
|
end
|
|
|
|
drawState = DS_SCRLTO
|
|
end
|
|
|
|
-- Write skin stats to each score where there are none
|
|
--local function writeStats()
|
|
-- for _, t in pairs(lb) do
|
|
-- for _, scoreTable in pairs(t) do
|
|
-- for _, score in ipairs(scoreTable) do
|
|
-- local skin = skins[score["skin"]]
|
|
-- if skin and not score["stat"] then
|
|
-- local stats = stat_t(skin.kartspeed, skin.kartweight)
|
|
-- score["stat"] = stats
|
|
-- end
|
|
-- end
|
|
-- end
|
|
-- end
|
|
--end
|
|
|
|
local function checkFlags(p)
|
|
local flags = 0
|
|
|
|
-- Encore
|
|
if encoremode then
|
|
flags = $ | F_ENCORE
|
|
end
|
|
|
|
if not cv_spbatk then
|
|
cv_spbatk = CV_FindVar("spbatk")
|
|
end
|
|
|
|
-- SPBAttack
|
|
if server.SPBArunning and cv_spbatk.value then
|
|
flags = $ | F_SPBATK
|
|
|
|
if server.SPBAexpert then
|
|
flags = $ | F_SPBEXP
|
|
end
|
|
if p.SPBAKARTBIG then
|
|
flags = $ | F_SPBBIG
|
|
end
|
|
if p.SPBAjustice then
|
|
flags = $ | F_SPBJUS
|
|
end
|
|
end
|
|
|
|
return flags
|
|
end
|
|
|
|
local function saveTime(player)
|
|
-- Disqualify if the flags changed mid trial.
|
|
if checkFlags(player) != Flags then
|
|
print("Game mode change detected! Time has been disqualified.")
|
|
S_StartSound(nil, 110)
|
|
return
|
|
end
|
|
|
|
ScoreTable = $ or {}
|
|
|
|
local pskin = skins[player.mo.skin]
|
|
local newscore = score_t(
|
|
gamemap,
|
|
player.name,
|
|
player.mo.skin,
|
|
player.skincolor,
|
|
TimeFinished,
|
|
splits,
|
|
Flags,
|
|
stat_t(player.HMRs or pskin.kartspeed, player.HMRw or pskin.kartweight),
|
|
mapChecksum(gamemap)
|
|
)
|
|
|
|
-- Check if you beat your previous best
|
|
for i = 1, #ScoreTable do
|
|
if ScoreTable[i].name == player.name then
|
|
if not lbComp(newscore, ScoreTable[i]) then
|
|
-- You suck lol
|
|
S_StartSound(nil, 201)
|
|
FlashTics = leveltime + TICRATE * 3
|
|
FlashRate = 3
|
|
FlashVFlags = RedFlash
|
|
scroll_to(player)
|
|
return
|
|
end
|
|
end
|
|
end
|
|
|
|
|
|
-- Save the record
|
|
SaveRecord(newscore, gamemap, ST_SEP)
|
|
|
|
-- Set players text flash and play chime sfx
|
|
S_StartSound(nil, 130)
|
|
FlashTics = leveltime + TICRATE * 3
|
|
FlashRate = 1
|
|
FlashVFlags = YellowFlash
|
|
|
|
-- Reload the MapRecords
|
|
MapRecords = GetMapRecords(gamemap, mapChecksum(gamemap), ST_SEP)
|
|
|
|
-- Set the updated ScoreTable
|
|
ScoreTable = MapRecords[Flags]
|
|
|
|
-- Scroll the gui to the player entry
|
|
scroll_to(player)
|
|
end
|
|
|
|
-- DEBUGGING
|
|
--local function saveLeaderboard(player, ...)
|
|
-- TimeFinished = tonumber(... or player.realtime)
|
|
-- splits = {1000, 2000, 3000}
|
|
-- saveTime(player)
|
|
--end
|
|
--COM_AddCommand("save", saveLeaderboard)
|
|
|
|
local function regLap(player)
|
|
if player.laps > prevLap and TimeFinished == 0 then
|
|
prevLap = player.laps
|
|
table.insert(splits, player.realtime)
|
|
showSplit = 5 * TICRATE
|
|
end
|
|
end
|
|
|
|
local function getGamer()
|
|
for p in players.iterate do
|
|
if p.valid and not p.spectator then
|
|
return p
|
|
end
|
|
end
|
|
end
|
|
|
|
local function changeMap()
|
|
COM_BufInsertText(server, "map " + nextMap + " -force -gametype race")
|
|
nextMap = nil
|
|
end
|
|
|
|
local function think()
|
|
if nextMap then changeMap() end
|
|
|
|
if disable then
|
|
if AntiAFK then
|
|
if not singleplayer() then
|
|
for p in players.iterate do
|
|
if p.valid and not p.spectator and not p.exiting and p.lives > 0 then
|
|
if p.cmd.buttons or p.cmd.driftturn then
|
|
p.afkTime = leveltime
|
|
end
|
|
|
|
--Away from kart
|
|
if p.afkTime + AFK_BALANCE_WARN == leveltime then
|
|
chatprintf(p, "[AFK] \x89You will be moved to spectator in 10 seconds!", false)
|
|
S_StartSound(nil, 26, p)
|
|
end
|
|
if p.afkTime + AFK_BALANCE < leveltime then
|
|
p.spectator = true
|
|
chatprint("\x89" + p.name + " was moved to the other team for game balance", true)
|
|
end
|
|
end
|
|
end
|
|
else
|
|
for p in players.iterate do
|
|
if p.valid and not p.spectator then
|
|
p.afkTime = leveltime
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
help = true
|
|
return
|
|
end
|
|
|
|
showSplit = max(0, showSplit - 1)
|
|
|
|
local p = getGamer()
|
|
if leveltime < START_TIME then
|
|
-- Help message
|
|
if leveltime == START_TIME - TICRATE * 3 then
|
|
if singleplayer() then
|
|
if help then
|
|
help = false
|
|
chatprint(HELP_MESSAGE, true)
|
|
end
|
|
else
|
|
help = true
|
|
end
|
|
end
|
|
|
|
-- Autospec
|
|
if leveltime == 1 then
|
|
if p then
|
|
for s in players.iterate do
|
|
if s.valid and s.spectator then
|
|
COM_BufInsertText(s, string.format("view \"%d\"", #p))
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
if leveltime > START_TIME - (3 * TICRATE) / 2 then
|
|
if clearcheats then
|
|
clearcheats = false
|
|
if p then
|
|
p.SPBAKARTBIG = false
|
|
p.SPBAjustice = false
|
|
p.SPBAshutup = false
|
|
end
|
|
end
|
|
|
|
Flags = checkFlags(p)
|
|
|
|
-- make sure the spb actually spawned
|
|
if server.SPBArunning and leveltime == START_TIME - 1 then
|
|
if not (server.SPBAbomb and server.SPBAbomb.valid) then
|
|
-- it didn't spawn, clear spb flags
|
|
Flags = $ & !(F_SPBATK | F_SPBEXP | F_SPBBIG | F_SPBJUS)
|
|
end
|
|
end
|
|
else
|
|
hud.enable("freeplay")
|
|
end
|
|
end
|
|
|
|
ScoreTable = MapRecords[ST_SEP & Flags]
|
|
|
|
if not cv_teamchange then
|
|
cv_teamchange = CV_FindVar("allowteamchange")
|
|
end
|
|
|
|
if p then
|
|
-- must be done before browser control
|
|
if p.laps >= mapheaderinfo[gamemap].numlaps and TimeFinished == 0 then
|
|
TimeFinished = p.realtime
|
|
saveTime(p)
|
|
end
|
|
|
|
-- Scroll controller
|
|
-- Spectators can't input buttons so let the gamer do it
|
|
if drawState == DS_SCROLL then
|
|
if p.cmd.buttons & BT_BACKWARD then
|
|
scrollAcc = scrollAcc - FRACUNIT / 3
|
|
elseif p.cmd.buttons & BT_FORWARD then
|
|
scrollAcc = scrollAcc + FRACUNIT / 3
|
|
else
|
|
scrollAcc = FixedMul(scrollAcc, (FRACUNIT * 90) / 100)
|
|
if scrollAcc < FRACUNIT and scrollAcc > -FRACUNIT then
|
|
scrollAcc = 0
|
|
end
|
|
end
|
|
elseif drawState == DS_BROWSER then
|
|
if BrowserController(p) then
|
|
drawState = DS_DEFAULT
|
|
end
|
|
|
|
-- prevent intermission while browsing
|
|
if p.exiting then
|
|
p.exiting = $ + 1
|
|
end
|
|
|
|
-- disable spba hud
|
|
if server.SPBArunning and server.SPBAdone then
|
|
server.SPBArunning = false
|
|
p.pflags = $ & !(PF_TIMEOVER)
|
|
p.exiting = 100
|
|
end
|
|
|
|
-- prevent softlocking the server
|
|
if p.afkTime + AFK_BROWSER < leveltime then
|
|
drawState = DS_DEFAULT
|
|
S_StartSound(nil, 100)
|
|
end
|
|
elseif p.lives == 0 then
|
|
drawState = DS_SCROLL
|
|
end
|
|
|
|
if p.cmd.buttons or p.cmd.driftturn then
|
|
p.afkTime = leveltime
|
|
end
|
|
|
|
if not replayplayback then
|
|
if leveltime > PREVENT_JOIN_TIME and p.afkTime + AFK_TIMEOUT > leveltime then
|
|
if cv_teamchange.value then
|
|
allowJoin(false)
|
|
end
|
|
elseif p.afkTime + AFK_TIMEOUT < leveltime then
|
|
if not cv_teamchange.value then
|
|
allowJoin(true)
|
|
end
|
|
end
|
|
end
|
|
|
|
regLap(p)
|
|
elseif cv_teamchange.value == 0 then
|
|
allowJoin(true)
|
|
end
|
|
end
|
|
addHook("ThinkFrame", think)
|
|
|
|
local function interThink()
|
|
if nextMap then changeMap() end
|
|
|
|
if not cv_teamchange then
|
|
cv_teamchange = CV_FindVar("allowteamchange")
|
|
end
|
|
|
|
if not cv_teamchange.value then
|
|
allowJoin(true)
|
|
end
|
|
end
|
|
addHook("IntermissionThinker", interThink)
|
|
addHook("VoteThinker", interThink)
|
|
|
|
-- Returns the values clamed between min, max
|
|
function clamp(min_v, v, max_v)
|
|
return max(min_v, min(v, max_v))
|
|
end
|
|
|
|
local function netvars(net)
|
|
Flags = net($)
|
|
splits = net($)
|
|
prevLap = net($)
|
|
drawState = net($)
|
|
EncoreInitial = net($)
|
|
MapRecords = net($)
|
|
TimeFinished = net($)
|
|
end
|
|
addHook("NetVars", netvars)
|