srb2k-leaderboard/leaderboard.lua

1433 lines
30 KiB
Lua

-- Leaderboards written by Not
-- Reusable
---------- Imported functions -------------
-- lb_common.lua
local ticsToTime = lb_TicsToTime
local zoneAct = lb_ZoneAct
local stat_t = lb_stat_t
local lbComp = lb_comp
local mapChecksum = lb_map_checksum
local score_t = lb_score_t
local mapnumFromExtended = lb_mapnum_from_extended
-- browser.lua
local InitBrowser = InitBrowser
local DrawBrowser = DrawBrowser
local BrowserController = BrowserController
-- lb_store.lua
local GetMapRecords = lb_get_map_records
local SaveRecord = lb_save_record
local MapList = lb_map_list
local MoveRecords = lb_move_records
--------------------------------------------
-- Holds the current maps records table including all modes
local MapRecords = {}
local TimeFinished = 0
local disable = false
local prevLap = 0
local splits = {}
local PATCH = nil
local help = true
local EncoreInitial = nil
local ScoreTable
-- Text flash on finish
local FlashTics = 0
local FlashRate
local FlashVFlags
local YellowFlash = {
[0] = V_YELLOWMAP,
[1] = V_ORANGEMAP,
[2] = 0
}
local RedFlash = {
[0] = V_REDMAP,
[1] = 0
}
local UNCLAIMED = "Unclaimed Record"
local HELP_MESSAGE = "\x89Leaderboard Commands:\nretry exit findmap changelevel spba_clearcheats lb_gui rival scroll encore records levelselect"
local FILENAME = "leaderboard.txt"
-- Retry / changelevel map
local nextMap = nil
local Flags = 0
local F_ENCORE = 0x80
-- SPB flags with the least significance first
local F_SPBATK = 0x1
local F_SPBJUS = 0x2
local F_SPBBIG = 0x4
local F_SPBEXP = 0x8
-- Score table separator
local ST_SEP = F_SPBATK
local clearcheats = false
local START_TIME = 6 * TICRATE + (3 * TICRATE / 4) + 1
local AFK_TIMEOUT = TICRATE * 5
local AFK_BROWSER = TICRATE * 15
local AFK_BALANCE = TICRATE * 60
local AFK_BALANCE_WARN = AFK_BALANCE - TICRATE * 10
local PREVENT_JOIN_TIME = START_TIME + TICRATE * 5
local GUI_OFF = 0x0
local GUI_SPLITS = 0x1
local GUI_ON = 0x2
-- Draw states
local DS_DEFAULT = 0x0
local DS_SCROLL = 0x1
local DS_AUTO = 0x2
local DS_SCRLTO = 0x4
local DS_BROWSER = 0x8
local drawState = DS_DEFAULT
-- fixed_t scroll position
local scrollY = 50 * FRACUNIT
local scrollAcc = 0
-- functions --
-- patch caching
local cachePatches
-- clamp(min, v, max)
local clamp
local scroll_to
local allowJoin
-- cvars
local cv_teamchange
local cv_spbatk
local cv_gui = CV_RegisterVar({
name = "lb_gui",
defaultvalue = GUI_ON,
flags = 0,
PossibleValue = {Off = GUI_OFF, Splits = GUI_SPLITS, On = GUI_ON}
})
local AntiAFK = true
CV_RegisterVar({
name = "lb_afk",
defaultvalue = 1,
flags = CV_NETVAR | CV_CALL,
PossibleValue = CV_OnOff,
func = function(v)
-- Set players afkTime and toggle AntiAFK
if v.value then
for p in players.iterate do
p.afkTime = leveltime
end
AntiAFK = true
else
AntiAFK = false
end
end
})
local cv_enable = CV_RegisterVar({
name = "lb_enable",
defaultvalue = 1,
flags = CV_NETVAR | CV_CALL,
PossibleValue = CV_OnOff,
func = function(v)
disable = $ or not v.value
if disable then
allowJoin(true)
end
end
})
local cv_saves = CV_RegisterVar({
name = "lb_save_count",
defaultvalue = 20,
flags = CV_NETVAR,
PossibleValue = CV_Natural
})
local cv_interrupt = CV_RegisterVar({
name = "lb_interrupt",
defaultvalue = 0,
flags = CV_NETVAR | CV_CALL,
PossibleValue = CV_OnOff,
func = function(v)
if v.value then
COM_BufInsertText(server, "allowteamchange yes")
end
end
})
local cv_spb_separate = CV_RegisterVar({
name = "lb_spb_combined",
defaultvalue = 1,
flags = CV_NETVAR | CV_CALL | CV_NOINIT,
PossibleValue = CV_YesNo,
func = function(v)
if v.value then
ST_SEP = F_SPBATK
else
ST_SEP = F_SPBATK | F_SPBBIG | F_SPBEXP
end
end
})
local MSK_SPEED = 0xF0
local MSK_WEIGHT = 0xF
function allowJoin(v)
if not cv_interrupt.value then
local y
if v then
y = "yes"
hud.enable("freeplay")
else
y = "no"
hud.disable("freeplay")
end
COM_BufInsertText(server, "allowteamchange " + y)
end
end
-- Returns true if there is a single player ingame
local function singleplayer()
local n = 0
for p in players.iterate do
if p.valid and not p.spectator then
n = $ + 1
if n > 1 then
return false
end
end
end
return true
end
local function initLeaderboard(player)
if disable and leveltime < START_TIME then
disable = not singleplayer()
else
disable = disable or not singleplayer()
end
disable = $ or not cv_enable.value or not (maptol & (TOL_SP | TOL_RACE))
-- Restore encore mode to initial value
if disable and EncoreInitial != nil then
COM_BufInsertText(server, string.format("kartencore %d", EncoreInitial))
EncoreInitial = nil
end
player.afkTime = leveltime
end
addHook("PlayerSpawn", initLeaderboard)
local function doyoudare(player)
if not singleplayer() or player.spectator then
CONS_Printf(player, "How dare you")
return false
end
return true
end
local function retry(player, ...)
if doyoudare(player) then
-- Verify valid race level
if not (mapheaderinfo[gamemap].typeoflevel & (TOL_SP | TOL_RACE)) then
CONS_Printf(player, "Battle maps are not supported")
return
end
-- Prevents bind crash
if leveltime < 20 then
return
end
nextMap = G_BuildMapName(gamemap)
end
end
COM_AddCommand("retry", retry)
local function exitlevel(player, ...)
if doyoudare(player) then
G_ExitLevel()
end
end
COM_AddCommand("exit", exitlevel)
local function initBrowser(player)
if not doyoudare(player) then return end
-- TODO: allow in battle
if mapheaderinfo[gamemap].typeoflevel & TOL_MATCH then
CONS_Printf(player, "Please exit battle first")
return
end
if not InitBrowser then
print("Browser is not loaded")
return
end
InitBrowser(ST_SEP)
drawState = DS_BROWSER
player.afkTime = leveltime
end
COM_AddCommand("levelselect", initBrowser)
local function findMap(player, ...)
local search = ...
local hell = "\x85HELL"
local tol = {
[TOL_SP] = "\x81Race\x80", -- Nuked race maps
[TOL_COOP] = "\x8D\Battle\x80", -- Nuked battle maps
[TOL_RACE] = "\x88Race\x80",
[TOL_MATCH] = "\x87\Battle\x80"
}
local lvltype, map, lvlttl
for i = 1, #mapheaderinfo do
map = mapheaderinfo[i]
if map == nil then
continue
end
lvlttl = map.lvlttl + zoneAct(map)
if not search or lvlttl:lower():find(search:lower()) then
-- Only care for up to TOL_MATCH (0x10)
lvltype = tol[map.typeoflevel & 0x1F] or map.typeoflevel
-- If not battle print numlaps
lvltype = (map.typeoflevel & (TOL_MATCH | TOL_COOP) and lvltype)
or string.format("%s \x82%-2d\x80", lvltype, map.numlaps)
CONS_Printf(
player,
string.format(
"%s %-9s %-30s - %s\t%s",
G_BuildMapName(i),
lvltype,
lvlttl,
map.subttl,
(map.menuflags & LF2_HIDEINMENU and hell) or ""
)
)
end
end
end
COM_AddCommand("findmap", findMap)
local SPBModeSym = {
[F_SPBEXP] = "X",
[F_SPBBIG] = "B",
[F_SPBJUS] = "J",
}
local function modeToString(mode)
local modestr = "Time Attack"
if mode & F_SPBATK then
modestr = "SPB"
for k, v in pairs(SPBModeSym) do
if mode & k then
modestr = $ + v
end
end
end
return modestr
end
local function records(player, ...)
local mapid = ...
local mapnum = gamemap
local mapRecords = MapRecords
if mapid then
mapnum = mapnumFromExtended(mapid)
if not mapnum then
CONS_Printf(player, string.format("Invalid map name: %s", mapid))
return
end
mapRecords = GetMapRecords(mapnum, mapChecksum(mapnum), ST_SEP)
end
local map = mapheaderinfo[mapnum]
if map then
CONS_Printf(player,
string.format(
"\x83%s%8s",
map.lvlttl,
(map.menuflags & LF2_HIDEINMENU and "\x85HELL") or ""
)
)
local zoneact = zoneAct(map)
-- print the zone/act on the right hand size under the title
CONS_Printf(
player,
string.format(
string.format("\x83%%%ds%%s\x80 - \x88%%s", #map.lvlttl - #zoneact / 2 - 1),
" ",
zoneAct(map),
map.subttl
)
)
else
CONS_Printf(player, "\x85UNKNOWN MAP")
end
for mode, records in pairs(mapRecords) do
CONS_Printf(player, "")
CONS_Printf(player, modeToString(mode))
-- don't print flags for time attack
if mode then
for i, score in ipairs(records) do
CONS_Printf(
player,
string.format(
"%2d %-21s \x89%8s \x80%s",
i,
score["name"],
ticsToTime(score["time"]),
modeToString(score["flags"])
)
)
end
else
for i, score in ipairs(records) do
CONS_Printf(
player,
string.format(
"%2d %-21s \x89%8s",
i,
score["name"],
ticsToTime(score["time"])
)
)
end
end
end
end
COM_AddCommand("records", records)
local function changelevel(player, ...)
if not doyoudare(player) then
return
end
if leveltime < 20 then
return
end
local map = ...
if map == nil then
CONS_Printf(player, "Usage: changelevel MAPXX")
return
end
local mapnum = mapnumFromExtended(map)
if not mapnum then
CONS_Printf(player, string.format("Invalid map name: %s", map))
end
if mapheaderinfo[mapnum] == nil then
CONS_Printf(player, string.format("Map doesn't exist: %s", map:upper()))
return
end
-- Verify valid race level
if not (mapheaderinfo[mapnum].typeoflevel & (TOL_SP | TOL_RACE)) then
CONS_Printf(player, "Battle maps are not supported")
return
end
nextMap = G_BuildMapName(mapnum)
end
COM_AddCommand("changelevel", changelevel)
local function toggleEncore(player)
if not doyoudare(player) then
return
end
local enc = CV_FindVar("kartencore")
if EncoreInitial == nil then
EncoreInitial = enc.value
end
if enc.value then
COM_BufInsertText(server, "kartencore off")
else
COM_BufInsertText(server, "kartencore on")
end
end
COM_AddCommand("encore", toggleEncore)
local function clearcheats(player)
if not player.spectator then
clearcheats = true
CONS_Printf(player, "SPB Attack cheats will be cleared on next round")
end
end
COM_AddCommand("spba_clearcheats", clearcheats)
local function scrollGUI(player, ...)
if not doyoudare(player) then return end
if drawState == DS_DEFAULT then
scroll_to(player)
else
drawState = DS_DEFAULT
end
end
COM_AddCommand("scroll", scrollGUI)
local function findRival(player, ...)
local rival, page = ...
page = (tonumber(page) or 1) - 1
if rival == nil then
CONS_Printf(player, "Print the times of your rival.\nUsage: rival <playername> <page>")
return
end
local colors = {
[1] = "\x85",
[0] = "\x89",
[-1] = "\x88"
}
local sym = {
[true] = "-",
[false] = "",
}
local scores = {}
local totalScores = 0
local totalDiff = 0
CONS_Printf(player, string.format("\x89%s's times:", rival))
CONS_Printf(player, "MAP CHCK Time Diff Mode")
local maplist = MapList()
local mapRecords
local rivalScore
local yourScore
for i = 1, #maplist do
mapRecords = GetMapRecords(maplist[i].id, maplist[i].checksum, ST_SEP)
for mode, records in pairs(mapRecords) do
scores[mode] = $ or {}
rivalScore = nil
yourScore = nil
for _, score in ipairs(records) do
if score.name == player.name then
yourScore = score
elseif score.name == rival then
rivalScore = score
end
if rivalScore and yourScore then
break
end
end
if rivalScore and yourScore then
totalDiff = totalDiff + yourScore.time - rivalScore.time
end
if rivalScore then
totalScores = totalScores + 1
table.insert(
scores[mode],
{
rival = rivalScore,
your = yourScore
}
)
end
end
end
local i = 0
local stop = 19
local o = page * stop
local function sortf(a, b)
return a["rival"]["map"] < b["rival"]["map"]
end
for mode, tbl in pairs(scores) do
if i >= stop then break end
table.sort(tbl, sortf)
for _, score in ipairs(tbl) do
if o then
o = o - 1
continue
end
if i >= stop then break end
i = i + 1
local modestr = modeToString(score["rival"]["flags"])
if score["your"] then
local diff = score["your"]["time"] - score["rival"]["time"]
local color = colors[clamp(-1, diff, 1)]
CONS_Printf(
player,
string.format(
"%s %4s %8s %s%9s \x80%s",
G_BuildMapName(score.rival.map),
score.rival.checksum,
ticsToTime(score.rival.time),
color,
sym[diff<0] + ticsToTime(abs(diff)),
modestr
)
)
else
CONS_Printf(
player,
string.format(
"%s %4s %8s %9s %s",
G_BuildMapName(score.rival.map),
score.rival.checksum,
ticsToTime(score.rival.time),
ticsToTime(0, true),
modestr
)
)
end
end
end
CONS_Printf(
player,
string.format(
"Your score = %s%s%s",
colors[clamp(-1, totalDiff, 1)],
sym[totalDiff<0],
ticsToTime(abs(totalDiff))
)
)
CONS_Printf(
player,
string.format(
"Page %d out of %d",
page + 1,
totalScores / stop + 1
)
)
end
COM_AddCommand("rival", findRival)
local function moveRecords(player, from_map, from_checksum, to_map, to_checksum)
if not(from_map and from_checksum and to_map) then
CONS_Printf(player, "Usage: lb_move_records <from_map> <from_checksum> <to_map> [<to_checksum>]")
CONS_Printf(
player,
string.format(
"Summary: Move records from one map to another.\n"..
"If no <to_checksum> is supplied then the checksum of the current loaded map %s is used.\n"..
"Hint: Use lb_known_maps to find checksums",
to_map or "<to_map>"
)
)
return
end
local from = {
["id"] = mapnumFromExtended(from_map),
["checksum"] = from_checksum:lower()
}
local to = {
["id"] = mapnumFromExtended(to_map),
}
to.checksum = to_checksum or mapChecksum(to.id)
if not to.checksum then
CONS_Printf(player, string.format("error: %s is not loaded; provide to_checksum to continue", to_map:upper()))
return
end
if #to.checksum != 4 or to.checksum:match("[^a-f0-9]") then
CONS_Printf(player, string.format("error: %s is an invalid checksum; checksums are of length 4 and can contain only 0-9a-f", to.checksum))
return
end
to.checksum = $:lower()
local mapRecords = GetMapRecords(from.id, from.checksum, F_SPBATK | F_SPBBIG | F_SPBEXP)
local recordCount = 0
for mode, records in pairs(mapRecords) do
recordCount = $ + #records
end
MoveRecords(from, to, ST_SEP)
CONS_Printf(
player,
string.format(
"%d records have been moved from\x82 %s %s\x80 to\x88 %s %s",
recordCount,
from_map, from.checksum,
to_map, to.checksum
)
)
CONS_Printf(player, "Please repack coldstore and restart the server for changes to take effect.")
end
COM_AddCommand("lb_move_records", moveRecords, COM_ADMIN)
--DEBUGGING
--local function printTable(tb)
-- for mode, tbl in pairs(tb) do
-- for map, scoreTable in pairs(tbl) do
-- print(string.format("[%d][%d] #%d", mode, map, #scoreTable))
--
-- --if scoreTable != nil then
-- -- print(
-- -- v[i]["name"],
-- -- v[i]["skin"],
-- -- v[i]["color"],
-- -- v[i]["time"],
-- -- table.concat(v[i]["splits"]),
-- -- v[i]["flags"],
-- -- ","
-- -- )
-- --
-- --end
-- end
-- end
--end
addHook("MapLoad", function()
TimeFinished = 0
splits = {}
prevLap = 0
drawState = DS_DEFAULT
scrollY = 50 * FRACUNIT
scrollAcc = 0
FlashTics = 0
allowJoin(true)
--printTable(lb)
MapRecords = GetMapRecords(gamemap, mapChecksum(gamemap), ST_SEP)
end
)
-- Item patches have the amazing property of being displaced 12x 13y pixels
local iXoffset = 13 * FRACUNIT
local iYoffset = 12 * FRACUNIT
local function drawitem(v, x, y, scale, itempatch, vflags)
v.drawScaled(
x * FRACUNIT - FixedMul(iXoffset, scale),
y * FRACUNIT - FixedMul(iYoffset, scale),
scale,
itempatch,
vflags
)
end
local modePatches = {
[F_SPBATK] = "SPB",
[F_SPBJUS] = "HYUD",
[F_SPBBIG] = "BIG",
[F_SPBEXP] = "INV"
}
local function modePatch(flag)
if flag == F_SPBEXP then
return PATCH[modePatches[flag]][(leveltime / 3) % 6]
end
return PATCH[modePatches[flag]]
end
local cursors = {
[1] = ". ",
[2] = " ."
}
local function marquee(text, maxwidth)
if #text <= maxwidth then
return text
end
local shift = 16
-- Creates an index range ranging from -shift to #text + shift
local pos = ((leveltime / 16) % (#text - maxwidth + shift * 2)) + 1 - shift
local cursor = ""
if pos < #text - maxwidth + 1 then
cursor = cursors[((leveltime / 11) % #cursors) + 1]
end
-- The pos is the index going from -shift to #text + shift
-- It's clamped within the text boundaries ie.
-- 0 < pos < #text - maxwidth
pos = min(max(pos, 1), #text - maxwidth + 1)
return text:sub(pos, pos + maxwidth - 1) + cursor
end
-- Bats on ...
local bodium = {V_YELLOWMAP, V_GRAYMAP, V_BROWNMAP, 0}
local splitColor = {
[-1] = V_SKYMAP,
[0] = V_PURPLEMAP,
[1] = V_REDMAP
}
local splitSymbol = {
[-1] = "-",
[0] = "",
[1] = "+"
}
local showSplit = 0
local VFLAGS = V_SNAPTOLEFT
local FACERANK_DIM = 16
local FACERANK_SPC = FACERANK_DIM + 4
local function drawScore(v, player, pos, x, y, gui, faceRank, score, drawPos, textVFlags)
textVFlags = textVFlags or V_HUDTRANSHALF
local me = player.name == score["name"]
--draw Patch/chili
v.draw(x, y, faceRank, V_HUDTRANS | VFLAGS, v.getColormap("sonic", score["color"]))
if me then
v.draw(x, y, PATCH["CHILI"][(leveltime / 4) % 8], V_HUDTRANS | VFLAGS)
end
-- Encore
if score["flags"] & F_ENCORE then
local bob = sin((leveltime + i * 5) * (ANG10))
v.drawScaled(
x * FRACUNIT,
bob + (y + FACERANK_DIM / 2) * FRACUNIT,
FRACUNIT / 6,
PATCH["RUBY"],
V_HUDTRANS | VFLAGS
)
end
-- SPB
if score["flags"] & F_SPBATK then
local scale = FRACUNIT / 4
drawitem(
v,
x - 2,
y - 2,
scale,
modePatch(F_SPBATK),
V_HUDTRANS | VFLAGS
)
if score["flags"] & F_SPBEXP then
drawitem(
v,
x + FACERANK_DIM - 4,
y - 2,
scale,
modePatch(F_SPBEXP),
V_HUDTRANS | VFLAGS
)
end
if score["flags"] & F_SPBBIG then
drawitem(
v,
x - 2,
y + FACERANK_DIM - 4,
scale,
modePatch(F_SPBBIG),
V_HUDTRANS | VFLAGS
)
end
if score["flags"] & F_SPBJUS then
drawitem(
v,
x + FACERANK_DIM - 4,
y + FACERANK_DIM - 4,
scale,
modePatch(F_SPBJUS),
V_HUDTRANS | VFLAGS
)
end
end
-- Position
if drawPos then
v.drawNum(x, y + 3, pos, textVFlags | VFLAGS)
end
-- Stats
local stat = score["stat"]
local pskin = score["skin"] and skins[score["skin"]]
if stat and not (
pskin
and pskin.kartweight == stat & MSK_WEIGHT
and pskin.kartspeed == (stat & MSK_SPEED) >> 4
) then
v.drawString(x + FACERANK_DIM - 2, y + 4, (stat & MSK_SPEED) >> 4, V_HUDTRANS | VFLAGS, "small")
v.drawString(x + FACERANK_DIM - 2, y + 8, stat & MSK_WEIGHT, V_HUDTRANS | VFLAGS, "small")
end
if gui == GUI_ON or (gui == GUI_SPLITS and showSplit) then
local name = score["name"]
-- Shorten long names
local stralign = "left"
local MAXWIDTH = 70
local px = 2
local py = 0
if v.stringWidth(name) > MAXWIDTH then
stralign = "thin"
py = -1
if v.stringWidth(name, 0, "thin") > MAXWIDTH then
stralign = "small"
py = 2
if v.stringWidth(name, 0, "small") > MAXWIDTH then
name = marquee(name, 15)
end
end
end
local flashV = 0
if me and FlashTics > leveltime then
flashV = FlashVFlags[leveltime / FlashRate % (#FlashVFlags + 1)]
end
v.drawString(
x + FACERANK_DIM + px,
y + py,
name,
textVFlags | V_ALLOWLOWERCASE | VFLAGS | flashV,
stralign
)
-- Draw splits
if showSplit and score["splits"] and score["splits"][prevLap] != nil then
local split = splits[prevLap] - score["splits"][prevLap]
v.drawString(
x + px + FACERANK_DIM,
y + 8,
splitSymbol[clamp(-1, split, 1)] + ticsToTime(abs(split)),
textVFlags | splitColor[clamp(-1, split, 1)] | VFLAGS
)
else
v.drawString(
x + px + FACERANK_DIM,
y + 8,
ticsToTime(score["time"], true),
textVFlags | bodium[min(pos, 4)] | VFLAGS | flashV
)
end
end
end
local function drawDefault(v, player, scoreTable, gui)
local yoffset = (200 / 4) + 4
local x = 4
-- Draw placeholder score
if scoreTable == nil then
drawScore(v, player, 1, x, y, gui, PATCH["NORANK"], {["name"] = UNCLAIMED, ["time"] = 0, ["flags"] = 0})
else
for pos, score in ipairs(scoreTable) do
if pos > 5 then break end
local faceRank = PATCH["FACERANK"][score.skin] or PATCH["NORANK"]
local y = yoffset + (FACERANK_SPC) * (pos - 1)
drawScore(
v, player, pos,
x, y,
gui, faceRank,
score
)
end
end
end
local function drawScroll(v, player, scoreTable, gui)
if scoreTable then
scrollY = scrollY + FixedMul(1 * FRACUNIT, scrollAcc)
local minim = -((#scoreTable - 1) * FACERANK_SPC * FRACUNIT)
local maxim = (200 - FACERANK_DIM) * FRACUNIT
scrollY = clamp(minim, scrollY, maxim)
-- Bounceback
if scrollY == minim or scrollY == maxim then
scrollAcc = -FixedMul(scrollAcc, FRACUNIT / 3)
end
local x = 10
if #scoreTable >= 10 then
x = x + 8
if #scoreTable >= 100 then
x = x + 8
end
end
local y = FixedInt(scrollY)
for pos, score in ipairs(scoreTable) do
local faceRank = PATCH["FACERANK"][score.skin] or PATCH["NORANK"]
drawScore(
v, player, pos,
x, y + ((pos - 1) * FACERANK_SPC),
gui, faceRank,
score,
true,
V_HUDTRANS
)
end
end
end
local function drawAuto(v, player, scoreTable, gui)
end
local scrollToPos = nil
local function drawScrollTo(v, player, scoreTable, gui)
drawState = DS_SCROLL
if scrollToPos == nil then return end
scrollY = (-(scrollToPos * FACERANK_SPC) + (100 - FACERANK_SPC / 2)) * FRACUNIT
scrollToPos = nil
drawScroll(v, player, scoreTable, gui)
end
local function drawBrowser(v, player)
DrawBrowser(v, player)
end
local stateFunctions = {
[DS_DEFAULT] = drawDefault,
[DS_SCROLL] = drawScroll,
[DS_AUTO] = drawAuto,
[DS_SCRLTO] = drawScrollTo,
[DS_BROWSER] = drawBrowser
}
-- Draw mode and return pos + 1 if success
local function drawMode(v, pos, flag)
if not (Flags & flag) then return pos end
drawitem(v, pos * 6 + 1, 194, FRACUNIT / 4, modePatch(flag), V_SNAPTOBOTTOM | V_SNAPTOLEFT)
return pos + 1
end
local function drawScoreboard(v, player)
if disable then return end
if player != displayplayers[0] then return end
cachePatches(v)
local gui = cv_gui.value or drawState == DS_BROWSER
-- Force enable gui at start and end of the race
if leveltime < START_TIME or player.exiting or player.lives == 0 then
gui = GUI_ON
end
if gui then
stateFunctions[drawState](v, player, ScoreTable, gui)
local pos = 0
-- Draw current active modes bottom left
pos = drawMode(v, pos, F_SPBJUS)
pos = drawMode(v, pos, F_SPBBIG)
pos = drawMode(v, pos, F_SPBEXP)
end
end
hud.add(drawScoreboard, "game")
function cachePatches(v)
if PATCH == nil then
PATCH = {}
PATCH["CHILI"] = {}
for i = 1, 8 do
PATCH["CHILI"][i-1] = v.cachePatch("K_CHILI" + i)
end
PATCH["NORANK"] = v.cachePatch("M_NORANK")
PATCH["FACERANK"] = {}
for skin in skins.iterate do
PATCH["FACERANK"][skin.name] = v.cachePatch(skin.facerank)
end
PATCH["SPB"] = v.cachePatch("K_ISSPB")
PATCH["INV"] = {}
for i = 1, 6 do
PATCH["INV"][i - 1] = v.cachePatch("K_ISINV" + i)
end
PATCH["BIG"] = v.cachePatch("K_ISGROW")
PATCH["HYUD"] = v.cachePatch("K_ISHYUD")
PATCH["RUBY"] = v.cachePatch("RUBYICON")
end
end
-- Find location of player and scroll to it
function scroll_to(player)
local m = ScoreTable or {}
scrollToPos = 2
for pos, score in ipairs(m) do
if player.name == score["name"] then
scrollToPos = max(2, pos - 1)
break
end
end
drawState = DS_SCRLTO
end
-- Write skin stats to each score where there are none
--local function writeStats()
-- for _, t in pairs(lb) do
-- for _, scoreTable in pairs(t) do
-- for _, score in ipairs(scoreTable) do
-- local skin = skins[score["skin"]]
-- if skin and not score["stat"] then
-- local stats = stat_t(skin.kartspeed, skin.kartweight)
-- score["stat"] = stats
-- end
-- end
-- end
-- end
--end
local function checkFlags(p)
local flags = 0
-- Encore
if encoremode then
flags = $ | F_ENCORE
end
if not cv_spbatk then
cv_spbatk = CV_FindVar("spbatk")
end
-- SPBAttack
if server.SPBArunning and cv_spbatk.value then
flags = $ | F_SPBATK
if server.SPBAexpert then
flags = $ | F_SPBEXP
end
if p.SPBAKARTBIG then
flags = $ | F_SPBBIG
end
if p.SPBAjustice then
flags = $ | F_SPBJUS
end
end
return flags
end
local function saveTime(player)
-- Disqualify if the flags changed mid trial.
if checkFlags(player) != Flags then
print("Game mode change detected! Time has been disqualified.")
S_StartSound(nil, 110)
return
end
ScoreTable = $ or {}
local pskin = skins[player.mo.skin]
local newscore = score_t(
gamemap,
player.name,
player.mo.skin,
player.skincolor,
TimeFinished,
splits,
Flags,
stat_t(player.HMRs or pskin.kartspeed, player.HMRw or pskin.kartweight),
mapChecksum(gamemap)
)
-- Check if you beat your previous best
for i = 1, #ScoreTable do
if ScoreTable[i].name == player.name then
if not lbComp(newscore, ScoreTable[i]) then
-- You suck lol
S_StartSound(nil, 201)
FlashTics = leveltime + TICRATE * 3
FlashRate = 3
FlashVFlags = RedFlash
scroll_to(player)
return
end
end
end
-- Save the record
SaveRecord(newscore, gamemap, ST_SEP)
-- Set players text flash and play chime sfx
S_StartSound(nil, 130)
FlashTics = leveltime + TICRATE * 3
FlashRate = 1
FlashVFlags = YellowFlash
-- Reload the MapRecords
MapRecords = GetMapRecords(gamemap, mapChecksum(gamemap), ST_SEP)
-- Set the updated ScoreTable
ScoreTable = MapRecords[Flags]
-- Scroll the gui to the player entry
scroll_to(player)
end
-- DEBUGGING
--local function saveLeaderboard(player, ...)
-- TimeFinished = tonumber(... or player.realtime)
-- splits = {1000, 2000, 3000}
-- saveTime(player)
--end
--COM_AddCommand("save", saveLeaderboard)
local function regLap(player)
if player.laps > prevLap and TimeFinished == 0 then
prevLap = player.laps
table.insert(splits, player.realtime)
showSplit = 5 * TICRATE
end
end
local function getGamer()
for p in players.iterate do
if p.valid and not p.spectator then
return p
end
end
end
local function changeMap()
COM_BufInsertText(server, "map " + nextMap + " -force -gametype race")
nextMap = nil
end
local function think()
if nextMap then changeMap() end
if disable then
if AntiAFK then
if not singleplayer() then
for p in players.iterate do
if p.valid and not p.spectator and not p.exiting and p.lives > 0 then
if p.cmd.buttons or p.cmd.driftturn then
p.afkTime = leveltime
end
--Away from kart
if p.afkTime + AFK_BALANCE_WARN == leveltime then
chatprintf(p, "[AFK] \x89You will be moved to spectator in 10 seconds!", false)
S_StartSound(nil, 26, p)
end
if p.afkTime + AFK_BALANCE < leveltime then
p.spectator = true
chatprint("\x89" + p.name + " was moved to the other team for game balance", true)
end
end
end
else
for p in players.iterate do
if p.valid and not p.spectator then
p.afkTime = leveltime
end
end
end
end
help = true
return
end
showSplit = max(0, showSplit - 1)
local p = getGamer()
if leveltime < START_TIME then
-- Help message
if leveltime == START_TIME - TICRATE * 3 then
if singleplayer() then
if help then
help = false
chatprint(HELP_MESSAGE, true)
end
else
help = true
end
end
-- Autospec
if leveltime == 1 then
if p then
for s in players.iterate do
if s.valid and s.spectator then
COM_BufInsertText(s, string.format("view \"%d\"", #p))
end
end
end
end
if leveltime > START_TIME - (3 * TICRATE) / 2 then
if clearcheats then
clearcheats = false
if p then
p.SPBAKARTBIG = false
p.SPBAjustice = false
p.SPBAshutup = false
end
end
Flags = checkFlags(p)
-- make sure the spb actually spawned
if server.SPBArunning and leveltime == START_TIME - 1 then
if not (server.SPBAbomb and server.SPBAbomb.valid) then
-- it didn't spawn, clear spb flags
Flags = $ & !(F_SPBATK | F_SPBEXP | F_SPBBIG | F_SPBJUS)
end
end
else
hud.enable("freeplay")
end
end
ScoreTable = MapRecords[ST_SEP & Flags]
if not cv_teamchange then
cv_teamchange = CV_FindVar("allowteamchange")
end
if p then
-- must be done before browser control
if p.laps >= mapheaderinfo[gamemap].numlaps and TimeFinished == 0 then
TimeFinished = p.realtime
saveTime(p)
end
-- Scroll controller
-- Spectators can't input buttons so let the gamer do it
if drawState == DS_SCROLL then
if p.cmd.buttons & BT_BACKWARD then
scrollAcc = scrollAcc - FRACUNIT / 3
elseif p.cmd.buttons & BT_FORWARD then
scrollAcc = scrollAcc + FRACUNIT / 3
else
scrollAcc = FixedMul(scrollAcc, (FRACUNIT * 90) / 100)
if scrollAcc < FRACUNIT and scrollAcc > -FRACUNIT then
scrollAcc = 0
end
end
elseif drawState == DS_BROWSER then
if BrowserController(p) then
drawState = DS_DEFAULT
end
-- prevent intermission while browsing
if p.exiting then
p.exiting = $ + 1
end
-- disable spba hud
if server.SPBArunning and server.SPBAdone then
server.SPBArunning = false
p.pflags = $ & !(PF_TIMEOVER)
p.exiting = 100
end
-- prevent softlocking the server
if p.afkTime + AFK_BROWSER < leveltime then
drawState = DS_DEFAULT
S_StartSound(nil, 100)
end
elseif p.lives == 0 then
drawState = DS_SCROLL
end
if p.cmd.buttons or p.cmd.driftturn then
p.afkTime = leveltime
end
if not replayplayback then
if leveltime > PREVENT_JOIN_TIME and p.afkTime + AFK_TIMEOUT > leveltime then
if cv_teamchange.value then
allowJoin(false)
end
elseif p.afkTime + AFK_TIMEOUT < leveltime then
if not cv_teamchange.value then
allowJoin(true)
end
end
end
regLap(p)
elseif cv_teamchange.value == 0 then
allowJoin(true)
end
end
addHook("ThinkFrame", think)
local function interThink()
if nextMap then changeMap() end
if not cv_teamchange then
cv_teamchange = CV_FindVar("allowteamchange")
end
if not cv_teamchange.value then
allowJoin(true)
end
end
addHook("IntermissionThinker", interThink)
addHook("VoteThinker", interThink)
-- Returns the values clamed between min, max
function clamp(min_v, v, max_v)
return max(min_v, min(v, max_v))
end
local function netvars(net)
Flags = net($)
splits = net($)
prevLap = net($)
drawState = net($)
EncoreInitial = net($)
MapRecords = net($)
TimeFinished = net($)
end
addHook("NetVars", netvars)