rawset(_G, "lb_TicsToTime", function(tics, pure) if tics == 0 and pure then return "-:--:--" end return string.format( "%d:%02d:%02d", G_TicsToMinutes(tics, true), G_TicsToSeconds(tics), G_TicsToCentiseconds(tics) ) end) rawset(_G, "lb_ZoneAct", function(map) local z = "" if map.zonttl != "" then z = " " + map.zonttl elseif not(map.levelflags & LF_NOZONE) then z = " Zone" end if map.actnum != "" then z = $ + " " + map.actnum end return z end) rawset(_G, "lb_stat_t", function(speed, weight) if speed and weight then return (speed << 4) | weight end return 0 end) local F_SPBBIG = 0x4 local F_SPBEXP = 0x8 -- True if a is better than b rawset(_G, "lb_comp", function(a, b) -- Calculates the difficulty, harder has higher priority -- if s is positive then a is harder -- if s is negative then b is harder -- if s is 0 then compare time local s = (a.flags & (F_SPBEXP | F_SPBBIG)) - (b.flags & (F_SPBEXP | F_SPBBIG)) return s > 0 or not(s < 0 or a.time >= b.time) end)