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9 Commits
v1.2.5
...
70cd579079
Author | SHA1 | Date | |
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70cd579079 | |||
e68ab38262 | |||
f1a886182c | |||
017794c554 | |||
2e5c209a65 | |||
3101d29dcc | |||
36134572af | |||
bc002667c8 | |||
b0d5b5abeb |
195
leaderboard.lua
195
leaderboard.lua
@ -3,10 +3,14 @@
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local FILENAME = "leaderboard.txt"
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local lb = {}
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local timeFinished = 0
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local disable = true
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local disable = false
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local prevLap = 0
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local splits = {}
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local PATCH = nil
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local help = true
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-- Retry / changelevel map
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local nextMap = nil
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local Flags = 0
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@ -18,7 +22,10 @@ local F_SPBEXP = 0x8
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local clearcheats = false
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local startTime = 6 * TICRATE + (3 * TICRATE / 4)
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local START_TIME = 6 * TICRATE + (3 * TICRATE / 4)
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local AFK_TIMEOUT = TICRATE * 5
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local AFK_BALANCE = TICRATE * 60
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local PREVENT_JOIN_TIME = START_TIME + TICRATE * 5
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-- patch caching function
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local cachePatches
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@ -91,25 +98,41 @@ else
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print("Failed to open file: ", FILENAME)
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end
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local function initLeaderboard(player)
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local ingame = 0
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local function allowJoin(v)
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local y
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if v then
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y = "yes"
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hud.enable("freeplay")
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else
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y = "no"
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hud.disable("freeplay")
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end
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COM_BufInsertText(server, "allowteamchange " + y)
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end
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local function ingame()
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local n = 0
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for p in players.iterate do
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if p.valid and not p.spectator then
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ingame = ingame + 1
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n = $ + 1
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end
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end
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return n
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end
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disable = ingame > 1
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if disable then
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--print("To many players in game, leaderboard has been disabled")
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return
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local function initLeaderboard(player)
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if disable and leveltime < START_TIME then
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disable = ingame() > 1
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else
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disable = disable or ingame() > 1
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end
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player.afkTimeout = leveltime
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end
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addHook("PlayerSpawn", initLeaderboard)
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local function doyoudare(player)
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if disable or player.spectator then
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if ingame() > 1 or player.spectator then
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CONS_Printf(player, "How dare you")
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return false
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end
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@ -118,7 +141,11 @@ end
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local function retry(player, ...)
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if doyoudare(player) then
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COM_BufInsertText(server, "map " + G_BuildMapName(gamemap))
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-- Prevents bind crash
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if leveltime < 20 then
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return
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end
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nextMap = G_BuildMapName(gamemap)
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end
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end
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COM_AddCommand("retry", retry)
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@ -140,8 +167,16 @@ local function changelevel(player, ...)
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if not doyoudare(player) then
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return
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end
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if leveltime < 20 then
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return
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end
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local map = ...
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if map == nil then
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CONS_Printf(player, "Usage: changelevel MAPXX")
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return
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end
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local p, q = map:upper():match("MAP(%w)(%w)$", 1)
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if not (p and q) then
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CONS_Printf(player, string.format("Invalid map name: %s", map))
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@ -168,7 +203,7 @@ local function changelevel(player, ...)
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return
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end
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COM_BufInsertText(server, "map " + (G_BuildMapName(mapnum)))
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nextMap = G_BuildMapName(mapnum)
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end
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COM_AddCommand("changelevel", changelevel)
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@ -205,6 +240,8 @@ addHook("MapLoad", function()
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timeFinished = 0
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splits = {}
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prevLap = 0
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allowJoin(true)
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--printTable(lb)
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end
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)
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@ -247,6 +284,7 @@ local splitColor = {[true]=V_SKYMAP, [false]=V_REDMAP}
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local splitSymbol = {[true]="-", [false]="+"}
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local showSplit = 0
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local VFLAGS = V_SNAPTOLEFT
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local function drawScoreboard(v, player)
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if disable then return end
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if player != displayplayers[0] then return end
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@ -269,9 +307,9 @@ local function drawScoreboard(v, player)
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-- | OFFSET | + | PADDING | * |INDEX|
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local h = ((200 / 4) + 4) + (skinPatch.height + 4) * (i - 1)
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v.draw(4, h, skinPatch, V_HUDTRANS, v.getColormap("sonic", score["color"]))
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v.draw(4, h, skinPatch, V_HUDTRANS | VFLAGS, v.getColormap("sonic", score["color"]))
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if player.name == name then
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v.draw(4, h, PATCH["CHILI"][(leveltime / 4) % 8], V_HUDTRANS)
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v.draw(4, h, PATCH["CHILI"][(leveltime / 4) % 8], V_HUDTRANS | VFLAGS)
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end
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-- SPB
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@ -283,7 +321,7 @@ local function drawScoreboard(v, player)
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h - 2,
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scale,
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PATCH["SPB"],
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V_HUDTRANS
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V_HUDTRANS | VFLAGS
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)
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if score["flags"] & F_SPBEXP then
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drawitem(
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@ -292,7 +330,7 @@ local function drawScoreboard(v, player)
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h - 2,
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scale,
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PATCH["INV"][(leveltime / 4) % 6],
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V_HUDTRANS
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V_HUDTRANS | VFLAGS
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)
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end
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if score["flags"] & F_SPBBIG then
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@ -302,7 +340,7 @@ local function drawScoreboard(v, player)
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h + skinPatch.height - 4,
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scale,
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PATCH["BIG"],
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V_HUDTRANS
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V_HUDTRANS | VFLAGS
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)
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end
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if score["flags"] & F_SPBJUS then
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@ -312,7 +350,7 @@ local function drawScoreboard(v, player)
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h + skinPatch.height - 4,
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scale,
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PATCH["HYUD"],
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V_HUDTRANS
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V_HUDTRANS | VFLAGS
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)
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end
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end
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@ -334,14 +372,30 @@ local function drawScoreboard(v, player)
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end
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end
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v.drawString(px + skinPatch.width, h + py, name, V_HUDTRANSHALF | V_ALLOWLOWERCASE, stralign)
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v.drawString(
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px + skinPatch.width,
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h + py,
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name,
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V_HUDTRANSHALF | V_ALLOWLOWERCASE | VFLAGS,
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stralign
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)
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-- Draw splits
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if showSplit > 0 and score["splits"][prevLap] != nil then
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local split = splits[prevLap] - score["splits"][prevLap]
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v.drawString(px + skinPatch.width, h + 8, splitSymbol[split < 0] + ticsToTime(abs(split)), V_HUDTRANSHALF | splitColor[split < 0])
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v.drawString(
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px + skinPatch.width,
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h + 8,
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splitSymbol[split < 0] + ticsToTime(abs(split)),
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V_HUDTRANSHALF | splitColor[split < 0] | VFLAGS
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)
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else
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v.drawString(px + skinPatch.width, h + 8, ticsToTime(score["time"]), V_HUDTRANSHALF | bodium[min(i, 4)])
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v.drawString(
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px + skinPatch.width,
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h + 8,
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ticsToTime(score["time"]),
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V_HUDTRANSHALF | bodium[min(i, 4)] | VFLAGS
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)
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end
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end
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end
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@ -378,7 +432,7 @@ local function lbComp(a, b)
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-- if s is negative then b is harder
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-- if s is 0 then compare time
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local s = (a["flags"] & (F_SPBEXP | F_SPBBIG)) - (b["flags"] & (F_SPBEXP | F_SPBBIG))
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return s > 0 or not(s < 0 or a["time"] > b["time"])
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return s > 0 or not(s < 0 or a["time"] >= b["time"])
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end
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local function saveTime(player)
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@ -450,7 +504,7 @@ end
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-- DEBUGGING
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--local function saveLeaderboard(player, ...)
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-- timeFinished = player.realtime
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-- timeFinished = tonumber(... or player.realtime)
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-- splits = {1000, 2000, 3000}
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-- saveTime(player)
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--end
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@ -464,17 +518,76 @@ local function regLap(player)
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end
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end
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local function getGamer()
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for p in players.iterate do
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if p.valid and not p.spectator then
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return p
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end
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end
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end
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local function think()
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if nextMap then
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COM_BufInsertText(server, "map " + nextMap)
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nextMap = nil
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end
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if disable then
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if ingame() > 1 then
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for p in players.iterate do
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if p.valid and not p.spectator and not p.exiting then
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if p.cmd.buttons then
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p.afkTimeout = leveltime
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end
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if p.afkTimeout + AFK_BALANCE < leveltime then
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p.spectator = true
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chatprint("\x89" + p.name + " was moved to the other team for game balance", true)
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end
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end
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end
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else
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for p in players.iterate do
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if p.valid and not p.spectator then
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p.afkTimeout = leveltime
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end
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end
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end
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help = true
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return
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end
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if showSplit > 0 then
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showSplit = showSplit - 1
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end
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if leveltime < startTime then
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local p = getGamer()
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if leveltime < START_TIME then
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-- Help message
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if leveltime == START_TIME - TICRATE * 3 then
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if ingame() == 1 then
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if help then
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help = false
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chatprint("\x89Leaderboard Commands:\nretry exit findmap changelevel spba_clearcheats", true)
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end
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else
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help = true
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end
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end
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-- Autospec
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if leveltime == 1 then
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if p then
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for s in players.iterate do
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if s.valid and s.spectator then
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COM_BufInsertText(s, string.format("view \"%d\"", #p))
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end
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end
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end
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end
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-- Gamemode flags
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Flags = $ & !(F_SPBATK | F_SPBEXP | F_SPBBIG | F_SPBJUS)
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if leveltime > startTime - (3 * TICRATE) / 2 and server.SPBArunning then
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if leveltime > START_TIME - (3 * TICRATE) / 2 and server.SPBArunning then
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Flags = $ | F_SPBATK
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if server.SPBAexpert then
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Flags = $ | F_SPBEXP
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@ -500,16 +613,44 @@ local function think()
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end
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end
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for p in players.iterate do
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local cv_teamchange = CV_FindVar("allowteamchange")
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if p then
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if p.cmd.buttons then
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p.afkTimeout = leveltime
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end
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if leveltime > PREVENT_JOIN_TIME and p.afkTimeout + AFK_TIMEOUT > leveltime then
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if cv_teamchange.value then
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allowJoin(false)
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end
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elseif p.afkTimeout + AFK_TIMEOUT < leveltime then
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if not cv_teamchange.value then
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allowJoin(true)
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end
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end
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if p.laps >= mapheaderinfo[gamemap].numlaps and timeFinished == 0 then
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timeFinished = p.realtime
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saveTime(p)
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end
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regLap(p)
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elseif cv_teamchange.value == 0 then
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allowJoin(true)
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end
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end
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addHook("ThinkFrame", think)
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local function interThink()
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if nextMap then
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COM_BufInsertText(server, "map " + nextMap)
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nextMap = nil
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end
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if not CV_FindVar("allowteamchange").value then
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allowJoin(true)
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end
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end
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addHook("IntermissionThinker", interThink)
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local function netvars(net)
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lb = net($)
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end
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