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10 Commits

Author SHA1 Message Date
Not
f1a886182c v1.2.12 2022-03-28 13:13:21 +02:00
Not
017794c554 v1.2.11 2022-03-28 13:13:00 +02:00
Not
2e5c209a65 v1.2.10 2022-03-28 13:12:43 +02:00
Not
3101d29dcc v1.2.9 2022-03-28 13:12:16 +02:00
Not
36134572af v1.2.8 2022-03-28 13:11:51 +02:00
Not
bc002667c8 v1.2.7 2022-03-28 13:11:21 +02:00
Not
b0d5b5abeb v1.2.6 2022-03-28 13:11:00 +02:00
Not
18a81fab6d v1.2.5 2022-03-28 13:10:43 +02:00
Not
9a1fb0677a v1.2.4 2022-03-28 13:10:13 +02:00
Not
321ff7737c v1.2.3 2022-03-28 13:09:52 +02:00

View File

@ -3,10 +3,11 @@
local FILENAME = "leaderboard.txt"
local lb = {}
local timeFinished = 0
local disable = true
local disable = false
local prevLap = 0
local splits = {}
local PATCH = nil
local help = true
local Flags = 0
@ -18,7 +19,10 @@ local F_SPBEXP = 0x8
local clearcheats = false
local startTime = 6 * TICRATE + (3 * TICRATE / 4)
local START_TIME = 6 * TICRATE + (3 * TICRATE / 4)
local AFK_TIMEOUT = TICRATE * 5
local AFK_BALANCE = TICRATE * 60
local PREVENT_JOIN_TIME = START_TIME + TICRATE * 5
-- patch caching function
local cachePatches
@ -91,42 +95,116 @@ else
print("Failed to open file: ", FILENAME)
end
local function initLeaderboard(player)
local ingame = 0
local function allowJoin(v)
local y
if v then
y = "yes"
--hud.enable("freeplay")
else
y = "no"
-- Why in gods name does this work on a local server but fails on a public one
--hud.disable("freeplay")
end
COM_BufInsertText(server, "allowteamchange " + y)
end
local function ingame()
local n = 0
for p in players.iterate do
if p.valid and not p.spectator then
ingame = ingame + 1
n = $ + 1
end
end
return n
end
disable = ingame > 1
if disable then
--print("To many players in game, leaderboard has been disabled")
return
local function initLeaderboard(player)
if disable and leveltime < START_TIME then
disable = ingame() > 1
else
disable = disable or ingame() > 1
end
player.afkTimeout = leveltime
end
addHook("PlayerSpawn", initLeaderboard)
local function retry(player, ...)
if disable or player.spectator then
local function doyoudare(player)
if ingame() > 1 or player.spectator then
CONS_Printf(player, "How dare you")
return
return false
end
return true
end
COM_BufInsertText(server, "map " + G_BuildMapName(gamemap))
local function retry(player, ...)
if doyoudare(player) then
-- Prevents bind crash
if leveltime < 15 then
return
end
COM_BufInsertText(server, "map " + G_BuildMapName(gamemap))
end
end
COM_AddCommand("retry", retry)
local function exitlevel(player, ...)
if disable or player.spectator then
CONS_Printf(player, "How dare you")
return
if doyoudare(player) then
G_ExitLevel()
end
G_ExitLevel()
end
COM_AddCommand("exit", exitlevel)
local function mapNotExists(player, map)
CONS_Printf(player, string.format("Map doesn't exist: %s", map:upper()))
end
local ALPH = "ABCDEFGHIJKLMNOPQRSTUVWXYZ"
local function changelevel(player, ...)
if not doyoudare(player) then
return
end
if leveltime < 15 then
return
end
local map = ...
if map == nil then
CONS_Printf(player, "Usage: changelevel MAPXX")
return
end
local p, q = map:upper():match("MAP(%w)(%w)$", 1)
if not (p and q) then
CONS_Printf(player, string.format("Invalid map name: %s", map))
return
end
local mapnum = 0
if tonumber(p) != nil then
-- Non extended map numbers
if tonumber(q) == nil then
mapNotExists(player, map)
return
end
mapnum = tonumber(p) * 10 + tonumber(q)
else
--Extended map numbers
p = ALPH:find(p) - 1
q = (tonumber(q) or ALPH:find(q) + 9)
mapnum = 36 * p + q + 100
end
if mapheaderinfo[mapnum] == nil then
mapNotExists(player, map)
return
end
COM_BufInsertText(server, "map " + (G_BuildMapName(mapnum)))
end
COM_AddCommand("changelevel", changelevel)
local function clearcheats(player)
if not player.spectator then
clearcheats = true
@ -160,6 +238,8 @@ addHook("MapLoad", function()
timeFinished = 0
splits = {}
prevLap = 0
allowJoin(true)
--printTable(lb)
end
)
@ -186,11 +266,23 @@ local function drawitem(v, x, y, scale, itempatch, vflags)
)
end
local function marquee(text, maxwidth)
if #text <= maxwidth then
return text
end
local shift = 16
local pos = ((leveltime / 16) % (#text - maxwidth + shift * 2)) + 1 - shift
pos = min(max(pos, 1), #text - maxwidth + 1)
return text:sub(pos, pos + maxwidth - 1)
end
local bodium = {V_YELLOWMAP, V_GRAYMAP, V_BROWNMAP, 0}
local splitColor = {[true]=V_SKYMAP, [false]=V_REDMAP}
local splitSymbol = {[true]="-", [false]="+"}
local showSplit = 0
local VFLAGS = V_SNAPTOLEFT
local function drawScoreboard(v, player)
if disable then return end
if player != displayplayers[0] then return end
@ -213,9 +305,9 @@ local function drawScoreboard(v, player)
-- | OFFSET | + | PADDING | * |INDEX|
local h = ((200 / 4) + 4) + (skinPatch.height + 4) * (i - 1)
v.draw(4, h, skinPatch, V_HUDTRANS, v.getColormap("sonic", score["color"]))
v.draw(4, h, skinPatch, V_HUDTRANS | VFLAGS, v.getColormap("sonic", score["color"]))
if player.name == name then
v.draw(4, h, PATCH["CHILI"][(leveltime / 4) % 8], V_HUDTRANS)
v.draw(4, h, PATCH["CHILI"][(leveltime / 4) % 8], V_HUDTRANS | VFLAGS)
end
-- SPB
@ -227,7 +319,7 @@ local function drawScoreboard(v, player)
h - 2,
scale,
PATCH["SPB"],
V_HUDTRANS
V_HUDTRANS | VFLAGS
)
if score["flags"] & F_SPBEXP then
drawitem(
@ -236,7 +328,7 @@ local function drawScoreboard(v, player)
h - 2,
scale,
PATCH["INV"][(leveltime / 4) % 6],
V_HUDTRANS
V_HUDTRANS | VFLAGS
)
end
if score["flags"] & F_SPBBIG then
@ -246,7 +338,7 @@ local function drawScoreboard(v, player)
h + skinPatch.height - 4,
scale,
PATCH["BIG"],
V_HUDTRANS
V_HUDTRANS | VFLAGS
)
end
if score["flags"] & F_SPBJUS then
@ -256,7 +348,7 @@ local function drawScoreboard(v, player)
h + skinPatch.height - 4,
scale,
PATCH["HYUD"],
V_HUDTRANS
V_HUDTRANS | VFLAGS
)
end
end
@ -273,19 +365,35 @@ local function drawScoreboard(v, player)
stralign = "small"
py = 2
if v.stringWidth(name, 0, "small") > MAXWIDTH then
name = name:sub(0, 15) + "..."
name = marquee(name, 15)
end
end
end
v.drawString(px + skinPatch.width, h + py, name, V_HUDTRANSHALF | V_ALLOWLOWERCASE, stralign)
v.drawString(
px + skinPatch.width,
h + py,
name,
V_HUDTRANSHALF | V_ALLOWLOWERCASE | VFLAGS,
stralign
)
-- Draw splits
if showSplit > 0 and score["splits"][prevLap] != nil then
local split = splits[prevLap] - score["splits"][prevLap]
v.drawString(px + skinPatch.width, h + 8, splitSymbol[split < 0] + ticsToTime(abs(split)), V_HUDTRANSHALF | splitColor[split < 0])
v.drawString(
px + skinPatch.width,
h + 8,
splitSymbol[split < 0] + ticsToTime(abs(split)),
V_HUDTRANSHALF | splitColor[split < 0] | VFLAGS
)
else
v.drawString(px + skinPatch.width, h + 8, ticsToTime(score["time"]), V_HUDTRANSHALF | bodium[min(i, 4)])
v.drawString(
px + skinPatch.width,
h + 8,
ticsToTime(score["time"]),
V_HUDTRANSHALF | bodium[min(i, 4)] | VFLAGS
)
end
end
end
@ -408,17 +516,72 @@ local function regLap(player)
end
end
local function getGamer()
for p in players.iterate do
if p.valid and not p.spectator then
return p
end
end
end
local function think()
if disable then
if ingame() > 1 then
for p in players.iterate do
if p.valid and not p.spectator and not p.exiting then
if p.cmd.buttons then
p.afkTimeout = leveltime
end
if p.afkTimeout + AFK_BALANCE < leveltime then
p.spectator = true
chatprint("\x89" + p.name + " was moved to the other team for game balance", true)
end
end
end
else
for p in players.iterate do
if p.valid and not p.spectator then
p.afkTimeout = leveltime
end
end
end
help = true
return
end
if showSplit > 0 then
showSplit = showSplit - 1
end
if leveltime < startTime then
local p = getGamer()
if leveltime < START_TIME then
-- Help message
if leveltime == START_TIME - TICRATE * 3 then
if ingame() == 1 then
if help then
help = false
chatprint("\x89Leaderboard Commands:\nretry exit findmap changelevel spba_clearcheats", true)
end
else
help = true
end
end
-- Autospec
if leveltime == 1 then
if p then
for s in players.iterate do
if s.valid and s.spectator then
COM_BufInsertText(s, string.format("view \"%d\"", #p))
end
end
end
end
-- Gamemode flags
Flags = $ & !(F_SPBATK | F_SPBEXP | F_SPBBIG | F_SPBJUS)
if leveltime > startTime - (3 * TICRATE) / 2 and server.SPBArunning then
if leveltime > START_TIME - (3 * TICRATE) / 2 and server.SPBArunning then
Flags = $ | F_SPBATK
if server.SPBAexpert then
Flags = $ | F_SPBEXP
@ -444,16 +607,40 @@ local function think()
end
end
for p in players.iterate do
local cv_teamchange = CV_FindVar("allowteamchange")
if p then
if p.cmd.buttons then
p.afkTimeout = leveltime
end
if leveltime > PREVENT_JOIN_TIME and p.afkTimeout + AFK_TIMEOUT > leveltime then
if cv_teamchange.value then
allowJoin(false)
end
elseif p.afkTimeout + AFK_TIMEOUT < leveltime then
if not cv_teamchange.value then
allowJoin(true)
end
end
if p.laps >= mapheaderinfo[gamemap].numlaps and timeFinished == 0 then
timeFinished = p.realtime
saveTime(p)
end
regLap(p)
elseif cv_teamchange.value == 0 then
allowJoin(true)
end
end
addHook("ThinkFrame", think)
local function resetTeamchange()
if not CV_FindVar("allowteamchange").value then
allowJoin(true)
end
end
addHook("IntermissionThinker", resetTeamchange)
local function netvars(net)
lb = net($)
end