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44 Commits
v1.2.19
...
2f5db0f3c7
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de63c4b2be |
448
browser.lua
Normal file
448
browser.lua
Normal file
@ -0,0 +1,448 @@
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local leaderboard = nil
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local maps
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local mapIndex = 1
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local scrollPos = 1
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local modes = nil
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local mode = 1
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local prefMode = nil
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-- Imported functions -------
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-- lb_common.lua
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local ZoneAct = lb_ZoneAct
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local TicsToTime = lb_TicsToTime
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-----------------------------
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local function mapIndexOffset(n)
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return (mapIndex + n + #maps - 1) % #maps + 1
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end
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local function getMap(offset)
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return maps[mapIndexOffset(offset or 0)]
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end
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local function updateModes()
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-- set available modes for this map
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modes = {}
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for mode, scoreTable in pairs(leaderboard) do
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if scoreTable[getMap()] then
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table.insert(modes, mode)
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end
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end
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table.sort(modes)
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mode = 1
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-- select pref mode
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for i, m in ipairs(modes) do
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if m == prefMode then
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mode = i
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break
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end
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end
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end
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local function updateMapIndex(n)
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mapIndex = mapIndexOffset(n)
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scrollPos = 1
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updateModes()
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end
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local scalar = 2
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local hlfScrnWdth = 320 / 2
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local mappY = 26
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local ttlY = mappY + FixedMul(30, FRACUNIT / scalar)
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local scoresY = ttlY + 16
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local function drawMapPatch(v, offset)
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local scale = FRACUNIT / (abs(offset) + scalar)
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local mapName = G_BuildMapName(getMap(offset))
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local patchName = mapName.."P"
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local mapp = v.patchExists(patchName) and v.cachePatch(patchName) or v.cachePatch("BLANKLVL")
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local scaledWidth = FixedMul(mapp.width, scale)
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local scaledHeight = FixedMul(mapp.height, scale)
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v.drawScaled(
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(hlfScrnWdth + offset * scaledWidth - scaledWidth / 2) * FRACUNIT,
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(mappY - scaledHeight / 2) * FRACUNIT,
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scale,
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mapp
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)
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end
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local colors = {
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[0] = 0,
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[1] = 215
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}
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local function drawMapBorder(v)
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local mapWidth = FixedMul(160, FRACUNIT / scalar)
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local mapHeight = FixedMul(100, FRACUNIT / scalar)
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v.drawFill(
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hlfScrnWdth - mapWidth / 2 - 1,
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mappY - mapHeight / 2 -1,
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mapWidth + 2,
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mapHeight + 2,
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colors[leveltime / 4 % 2]
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)
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end
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local function drawMapStrings(v)
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local map = mapheaderinfo[getMap()]
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local titleWidth = v.stringWidth(map.lvlttl)
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-- title
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v.drawString(
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hlfScrnWdth,
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ttlY,
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map.lvlttl,
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V_SKYMAP,
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"center"
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)
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-- zone/act
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local zone = ZoneAct(map)
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local zoneWidth = v.stringWidth(zone)
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v.drawString(
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hlfScrnWdth + titleWidth / 2,
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ttlY + 8,
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zone,
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V_SKYMAP,
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"right"
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)
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-- subtitle
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v.drawString(
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hlfScrnWdth + titleWidth / 2 - zoneWidth,
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ttlY + 8,
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map.subttl,
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V_MAGENTAMAP,
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"small-right"
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)
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-- hell
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if map.menuflags & LF2_HIDEINMENU then
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v.drawString(
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300,
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ttlY + 16,
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"HELL",
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V_REDMAP,
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"right"
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)
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end
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end
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local F_SPBATK = 0x1
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local F_SPBJUS = 0x2
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local F_SPBBIG = 0x4
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local F_SPBEXP = 0x8
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local F_ENCORE = 0x80
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local function drawGamemode(v)
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local m = modes[mode] or 0
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local modeX = 20
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local modeY = scoresY
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local scale = FRACUNIT / 2
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if m == 0 then
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local clockp = v.cachePatch("K_LAPE02")
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v.drawScaled(
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modeX * FRACUNIT,
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modeY * FRACUNIT,
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scale,
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clockp
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)
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v.drawString(
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modeX,
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modeY,
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"Time Attack!"
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)
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elseif m & F_SPBATK then
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local scaledHalf = FixedMul(50 * FRACUNIT, scale) / 2
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local xoff = 0
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if m & F_SPBBIG then
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xoff = $ + scaledHalf
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end
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if m & F_SPBEXP then
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xoff = $ + scaledHalf
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end
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if m & F_SPBBIG then
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local growp = v.cachePatch("K_ITGROW")
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v.drawScaled(
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modeX * FRACUNIT - scaledHalf + xoff,
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modeY * FRACUNIT - scaledHalf,
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scale,
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growp
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)
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xoff = $ - scaledHalf
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end
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if m & F_SPBEXP then
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local invp = v.cachePatch("K_ITINV"..(leveltime / 6 % 7 + 1))
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v.drawScaled(
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modeX * FRACUNIT - scaledHalf + xoff,
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modeY * FRACUNIT - scaledHalf,
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scale,
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invp
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)
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end
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local spbp = v.cachePatch("K_ITSPB")
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v.drawScaled(
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modeX * FRACUNIT - scaledHalf,
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modeY * FRACUNIT - scaledHalf,
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scale,
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spbp
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)
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v.drawString(
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modeX,
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modeY,
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"SPB Attack!"
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)
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end
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end
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local function drawFlags(v, x, y, flags)
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local nx = x * FRACUNIT
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local ny = y * FRACUNIT + 2 * FRACUNIT
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local margin = 4 * FRACUNIT
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if flags & F_ENCORE then
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local encp = v.cachePatch("RUBYICON")
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v.drawScaled(
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nx,
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ny + 2 * FRACUNIT,
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FRACUNIT / 5,
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encp
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)
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nx = $ + margin
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end
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if flags & F_SPBATK then
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local scale = FRACUNIT / 3
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local shift = 6 * FRACUNIT
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nx = $ - shift
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ny = $ - shift
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if flags & F_SPBJUS then
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local hyup = v.cachePatch("K_ISHYUD")
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v.drawScaled(nx, ny, scale, hyup)
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nx = $ + margin
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end
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if flags & F_SPBBIG then
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local growp = v.cachePatch("K_ISGROW")
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v.drawScaled(nx - FRACUNIT / 2, ny, scale, growp)
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nx = $ + margin
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end
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if flags & F_SPBEXP then
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local invp = v.cachePatch("K_ISINV"..(leveltime / 6 % 6 + 1))
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v.drawScaled(nx, ny, scale, invp)
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nx = $ + margin
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end
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end
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end
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local function drawStats(v, x, y, skin, stats)
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local s = skins[skin]
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if not (s
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and s.kartspeed == stats["speed"]
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and s.kartweight == stats["weight"]
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)
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and stats then
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v.drawString(x-2, y-2, stats["speed"], V_ALLOWLOWERCASE, "thin")
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v.drawString(x + 13, y + 9, stats["weight"], V_ALLOWLOWERCASE, "thin")
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end
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end
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-- draw in columns
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-- pos, facerank, name, time, flags
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-- ______________________________________________
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-- | 3|[O]|InsertNameHere | 01:02:03 | EXB |
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-- ----------------------------------------------
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-- defined are widths of each column, x value is calculated below
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local column = {
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[1] = 18, -- facerank, pos, drawNum is right aligned
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[2] = 170, -- name
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[3] = 60, -- time
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[4] = 0 -- flags
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}
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do
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local w = 32 -- starting offset
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local t
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for i = 1, #column do
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t = column[i]
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column[i] = w
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w = $ + t
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end
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end
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local colorFlags = {
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[0] = V_SKYMAP,
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[1] = 0
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}
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local function drawScore(v, i, pos, score)
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local y = scoresY + i * 18
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local textFlag = colorFlags[pos%2]
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-- position
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v.drawNum(column[1], y, pos)
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-- facerank
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local skin = skins[score["skin"]]
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local facerank = skin and v.cachePatch(skin.facerank) or v.cachePatch("M_NORANK")
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v.draw(column[1], y, facerank, 0, v.getColormap("sonic", score["color"]))
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-- stats
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drawStats(v, column[1], y, score["skin"], score["stat"])
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-- name
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v.drawString(column[2], y, score["name"], V_ALLOWLOWERCASE | textFlag)
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-- time
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v.drawString(column[3], y, TicsToTime(score["time"]), textFlag)
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-- flags
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drawFlags(v, column[4], y, score["flags"])
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end
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local function drawBrowser(v)
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if not leaderboard then return end
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v.fadeScreen(0xFF00, 16)
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-- previous, next maps
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for i = 5, 1, -1 do
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drawMapPatch(v, -i)
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drawMapPatch(v, i)
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end
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-- draw map border
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drawMapBorder(v)
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-- current map
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drawMapPatch(v, 0)
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drawMapStrings(v)
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drawGamemode(v)
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if not modes then return end
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local gamemode = leaderboard[modes[mode]]
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if not gamemode then return end
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local scoreTable = gamemode[getMap()]
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if not scoreTable then return end
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local scores = #scoreTable
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scrollPos = max(min(scrollPos, scores - 3), 1)
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local endi = min(scrollPos + 7, scores)
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for i = scrollPos, endi do
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drawScore(v, i - scrollPos + 1, i, scoreTable[i])
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end
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end
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rawset(_G, "DrawBrowser", drawBrowser)
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local function initBrowser(lb)
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leaderboard = lb
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-- set mapIndex to current map
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for i, m in ipairs(maps) do
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if m == gamemap then
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mapIndex = i
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break
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end
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end
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scrollPos = 1
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updateModes()
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end
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rawset(_G, "InitBrowser", initBrowser)
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-- initialize maps with racemaps only
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local function loadMaps()
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maps = {}
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local hell = {}
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for i = 0, #mapheaderinfo do
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local map = mapheaderinfo[i]
|
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if map and map.typeoflevel & TOL_RACE then
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if map.menuflags & LF2_HIDEINMENU then
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table.insert(hell, i)
|
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else
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table.insert(maps, i)
|
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end
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end
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end
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|
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-- append hell maps
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for _, map in ipairs(hell) do
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table.insert(maps, map)
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end
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end
|
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addHook("MapLoad", loadMaps)
|
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|
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local repeatCount = 0
|
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local keyRepeat = 0
|
||||
|
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local function updateKeyRepeat()
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S_StartSound(nil, 143)
|
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if repeatCount < 1 then
|
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keyRepeat = TICRATE / 4
|
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else
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keyRepeat = TICRATE / 15
|
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end
|
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repeatCount = $ + 1
|
||||
end
|
||||
|
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local function resetKeyRepeat()
|
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keyRepeat = 0
|
||||
repeatCount = 0
|
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end
|
||||
|
||||
-- return value indicates we want to exit the browser
|
||||
local function controller(player)
|
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keyRepeat = max(0, $ - 1)
|
||||
|
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if not (player.cmd.driftturn or player.cmd.buttons) then
|
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resetKeyRepeat()
|
||||
end
|
||||
|
||||
local cmd = player.cmd
|
||||
if not keyRepeat then
|
||||
if cmd.driftturn > 0 then
|
||||
updateMapIndex(-1)
|
||||
updateKeyRepeat()
|
||||
elseif cmd.driftturn < 0 then
|
||||
updateMapIndex(1)
|
||||
updateKeyRepeat()
|
||||
elseif cmd.buttons & BT_FORWARD then
|
||||
scrollPos = $ - 1
|
||||
updateKeyRepeat()
|
||||
elseif cmd.buttons & BT_BACKWARD then
|
||||
scrollPos = $ + 1
|
||||
updateKeyRepeat()
|
||||
elseif cmd.buttons & BT_DRIFT then
|
||||
scrollPos = 1
|
||||
if modes and #modes then
|
||||
mode = $ % #modes + 1
|
||||
prefMode = modes[mode]
|
||||
end
|
||||
updateKeyRepeat()
|
||||
elseif cmd.buttons & BT_BRAKE then
|
||||
S_StartSound(nil, 115)
|
||||
return true
|
||||
elseif cmd.buttons & BT_ACCELERATE then
|
||||
S_StartSound(nil, 143)
|
||||
COM_BufInsertText(player, "changelevel "..G_BuildMapName(maps[mapIndex]))
|
||||
return true
|
||||
end
|
||||
end
|
||||
end
|
||||
rawset(_G, "BrowserController", controller)
|
||||
|
||||
local function netvars(net)
|
||||
maps = net($)
|
||||
mapIndex = net($)
|
||||
modes = net($)
|
||||
mode = net($)
|
||||
prefMode = net($)
|
||||
scrollPos = net($)
|
||||
leaderboard = net($)
|
||||
end
|
||||
addHook("NetVars", netvars)
|
26
lb_common.lua
Normal file
26
lb_common.lua
Normal file
@ -0,0 +1,26 @@
|
||||
rawset(_G, "lb_TicsToTime", function(tics, pure)
|
||||
if tics == 0 and pure then
|
||||
return "-:--:--"
|
||||
end
|
||||
|
||||
return string.format(
|
||||
"%d:%02d:%02d",
|
||||
G_TicsToMinutes(tics, true),
|
||||
G_TicsToSeconds(tics),
|
||||
G_TicsToCentiseconds(tics)
|
||||
)
|
||||
end)
|
||||
|
||||
rawset(_G, "lb_ZoneAct", function(map)
|
||||
local z = ""
|
||||
if map.zonttl != "" then
|
||||
z = " " + map.zonttl
|
||||
elseif not(map.levelflags & LF_NOZONE) then
|
||||
z = " Zone"
|
||||
end
|
||||
if map.actnum != "" then
|
||||
z = $ + " " + map.actnum
|
||||
end
|
||||
|
||||
return z
|
||||
end)
|
452
leaderboard.lua
452
leaderboard.lua
@ -12,12 +12,28 @@ local splits = {}
|
||||
local PATCH = nil
|
||||
local help = true
|
||||
local EncoreInitial = nil
|
||||
local scoreTable
|
||||
|
||||
|
||||
-- Text flash on finish
|
||||
local FlashTics = 0
|
||||
local FlashRate
|
||||
local FlashVFlags
|
||||
local YellowFlash = {
|
||||
[0] = V_YELLOWMAP,
|
||||
[1] = V_ORANGEMAP,
|
||||
[2] = 0
|
||||
}
|
||||
local RedFlash = {
|
||||
[0] = V_REDMAP,
|
||||
[1] = 0
|
||||
}
|
||||
|
||||
-- Tracks if stats have been written or not
|
||||
local StatTrack = false
|
||||
|
||||
local UNCLAIMED = "Unclaimed Record"
|
||||
local HELP_MESSAGE = "\x89Leaderboard Commands:\nretry exit findmap changelevel spba_clearcheats lb_gui rival scroll encore"
|
||||
local HELP_MESSAGE = "\x89Leaderboard Commands:\nretry exit findmap changelevel spba_clearcheats lb_gui rival scroll encore records levelselect"
|
||||
local FILENAME = "leaderboard.txt"
|
||||
|
||||
-- Retry / changelevel map
|
||||
@ -39,6 +55,7 @@ local clearcheats = false
|
||||
|
||||
local START_TIME = 6 * TICRATE + (3 * TICRATE / 4) + 1
|
||||
local AFK_TIMEOUT = TICRATE * 5
|
||||
local AFK_BROWSER = TICRATE * 15
|
||||
local AFK_BALANCE = TICRATE * 60
|
||||
local AFK_BALANCE_WARN = AFK_BALANCE - TICRATE * 10
|
||||
local PREVENT_JOIN_TIME = START_TIME + TICRATE * 5
|
||||
@ -52,6 +69,7 @@ local DS_DEFAULT = 0x0
|
||||
local DS_SCROLL = 0x1
|
||||
local DS_AUTO = 0x2
|
||||
local DS_SCRLTO = 0x4
|
||||
local DS_BROWSER = 0x8
|
||||
|
||||
local drawState = DS_DEFAULT
|
||||
|
||||
@ -69,11 +87,24 @@ local clamp
|
||||
|
||||
local scroll_to
|
||||
|
||||
local ticsToTime
|
||||
|
||||
local allowJoin
|
||||
|
||||
-- Imported functions --
|
||||
|
||||
-- lb_common.lua
|
||||
local ticsToTime = lb_TicsToTime
|
||||
local zoneAct = lb_ZoneAct
|
||||
|
||||
-- browser.lua
|
||||
local InitBrowser = InitBrowser
|
||||
local DrawBrowser = DrawBrowser
|
||||
local BrowserController = BrowserController
|
||||
---------------
|
||||
|
||||
-- cvars
|
||||
local cv_teamchange
|
||||
local cv_spbatk
|
||||
|
||||
local cv_gui = CV_RegisterVar({
|
||||
name = "lb_gui",
|
||||
defaultvalue = GUI_ON,
|
||||
@ -81,11 +112,24 @@ local cv_gui = CV_RegisterVar({
|
||||
PossibleValue = {Off = GUI_OFF, Splits = GUI_SPLITS, On = GUI_ON}
|
||||
})
|
||||
|
||||
local cv_afk = CV_RegisterVar({
|
||||
local AntiAFK = true
|
||||
CV_RegisterVar({
|
||||
name = "lb_afk",
|
||||
defaultvalue = 1,
|
||||
flags = CV_NETVAR,
|
||||
PossibleValue = CV_OnOff
|
||||
flags = CV_NETVAR | CV_CALL,
|
||||
PossibleValue = CV_OnOff,
|
||||
func = function(v)
|
||||
-- Set players afkTime and toggle AntiAFK
|
||||
if v.value then
|
||||
for p in players.iterate do
|
||||
p.afkTime = leveltime
|
||||
end
|
||||
|
||||
AntiAFK = true
|
||||
else
|
||||
AntiAFK = false
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
local cv_enable = CV_RegisterVar({
|
||||
@ -179,17 +223,21 @@ end
|
||||
local cv_spb_separate = CV_RegisterVar({
|
||||
name = "lb_spb_combined",
|
||||
defaultvalue = 1,
|
||||
flags = CV_NETVAR | CV_CALL,
|
||||
flags = CV_NETVAR | CV_CALL | CV_NOINIT,
|
||||
PossibleValue = CV_YesNo,
|
||||
func = function(v)
|
||||
local curSep = ST_SEP
|
||||
|
||||
if v.value then
|
||||
ST_SEP = F_SPBATK
|
||||
else
|
||||
ST_SEP = F_SPBATK | F_SPBBIG | F_SPBEXP
|
||||
end
|
||||
|
||||
if curSep != ST_SEP then
|
||||
reinit_lb()
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
local function score_t(map, name, skin, color, time, splits, flags, stat)
|
||||
@ -239,7 +287,7 @@ if f then
|
||||
flags = tonumber(t[7])
|
||||
end
|
||||
|
||||
local scoreTable = getScoreTable(tonumber(t[1]), flags) or {}
|
||||
scoreTable = getScoreTable(tonumber(t[1]), flags) or {}
|
||||
|
||||
local spl = {}
|
||||
if t[6] != nil then
|
||||
@ -295,23 +343,27 @@ function allowJoin(v)
|
||||
end
|
||||
end
|
||||
|
||||
local function ingame()
|
||||
-- Returns true if there is a single player ingame
|
||||
local function singleplayer()
|
||||
local n = 0
|
||||
for p in players.iterate do
|
||||
if p.valid and not p.spectator then
|
||||
n = $ + 1
|
||||
if n > 1 then
|
||||
return false
|
||||
end
|
||||
end
|
||||
return n
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
local function initLeaderboard(player)
|
||||
if disable and leveltime < START_TIME then
|
||||
disable = ingame() > 1
|
||||
disable = not singleplayer()
|
||||
else
|
||||
disable = disable or ingame() > 1
|
||||
disable = disable or not singleplayer()
|
||||
end
|
||||
disable = $ or not cv_enable.value
|
||||
disable = $ or not cv_enable.value or not (maptol & (TOL_SP | TOL_RACE))
|
||||
|
||||
-- Restore encore mode to initial value
|
||||
if disable and EncoreInitial != nil then
|
||||
@ -324,7 +376,7 @@ end
|
||||
addHook("PlayerSpawn", initLeaderboard)
|
||||
|
||||
local function doyoudare(player)
|
||||
if ingame() > 1 or player.spectator then
|
||||
if not singleplayer() or player.spectator then
|
||||
CONS_Printf(player, "How dare you")
|
||||
return false
|
||||
end
|
||||
@ -333,6 +385,12 @@ end
|
||||
|
||||
local function retry(player, ...)
|
||||
if doyoudare(player) then
|
||||
-- Verify valid race level
|
||||
if not (mapheaderinfo[gamemap].typeoflevel & (TOL_SP | TOL_RACE)) then
|
||||
CONS_Printf(player, "Battle maps are not supported")
|
||||
return
|
||||
end
|
||||
|
||||
-- Prevents bind crash
|
||||
if leveltime < 20 then
|
||||
return
|
||||
@ -349,26 +407,65 @@ local function exitlevel(player, ...)
|
||||
end
|
||||
COM_AddCommand("exit", exitlevel)
|
||||
|
||||
local function findMap(player, ...)
|
||||
local search = ...
|
||||
if search == nil then
|
||||
local function initBrowser(player)
|
||||
if not doyoudare(player) then return end
|
||||
|
||||
-- TODO: allow in battle
|
||||
if mapheaderinfo[gamemap].typeoflevel & TOL_MATCH then
|
||||
CONS_Printf(player, "Please exit battle first")
|
||||
return
|
||||
end
|
||||
|
||||
if not InitBrowser then
|
||||
print("Browser is not loaded")
|
||||
return
|
||||
end
|
||||
|
||||
InitBrowser(lb)
|
||||
drawState = DS_BROWSER
|
||||
|
||||
player.afkTime = leveltime
|
||||
end
|
||||
COM_AddCommand("levelselect", initBrowser)
|
||||
|
||||
local function findMap(player, ...)
|
||||
local search = ...
|
||||
|
||||
local hell = "\x85HELL"
|
||||
local tol = {
|
||||
[TOL_SP] = "\x81Race\x80", -- Nuked race maps
|
||||
[TOL_COOP] = "\x8D\Battle\x80", -- Nuked battle maps
|
||||
[TOL_RACE] = "\x88Race\x80",
|
||||
[TOL_MATCH] = "\x87\Battle\x80"
|
||||
}
|
||||
local lvltype, map, lvlttl
|
||||
|
||||
for i = 1, #mapheaderinfo do
|
||||
local map = mapheaderinfo[i]
|
||||
map = mapheaderinfo[i]
|
||||
if map == nil then
|
||||
continue
|
||||
end
|
||||
|
||||
if map.lvlttl:lower():find(search:lower()) then
|
||||
lvlttl = map.lvlttl + zoneAct(map)
|
||||
|
||||
if not search or lvlttl:lower():find(search:lower()) then
|
||||
-- Only care for up to TOL_MATCH (0x10)
|
||||
lvltype = tol[map.typeoflevel & 0x1F] or map.typeoflevel
|
||||
|
||||
-- If not battle print numlaps
|
||||
lvltype = (map.typeoflevel & (TOL_MATCH | TOL_COOP) and lvltype)
|
||||
or string.format("%s \x82%-2d\x80", lvltype, map.numlaps)
|
||||
|
||||
|
||||
CONS_Printf(
|
||||
player,
|
||||
string.format(
|
||||
"%s - %s",
|
||||
"%s %-9s %-30s - %s\t%s",
|
||||
G_BuildMapName(i),
|
||||
map.lvlttl
|
||||
lvltype,
|
||||
lvlttl,
|
||||
map.subttl,
|
||||
(map.menuflags & LF2_HIDEINMENU and hell) or ""
|
||||
)
|
||||
)
|
||||
end
|
||||
@ -376,11 +473,128 @@ local function findMap(player, ...)
|
||||
end
|
||||
COM_AddCommand("findmap", findMap)
|
||||
|
||||
local function mapNotExists(player, map)
|
||||
CONS_Printf(player, string.format("Map doesn't exist: %s", map:upper()))
|
||||
local function mapnumFromExtended(map)
|
||||
local p, q = map:upper():match("MAP(%w)(%w)$", 1)
|
||||
if not (p and q) then
|
||||
return nil
|
||||
end
|
||||
|
||||
local ALPH = "ABCDEFGHIJKLMNOPQRSTUVWXYZ"
|
||||
local mapnum = 0
|
||||
local A = string.byte("A")
|
||||
|
||||
if tonumber(p) != nil then
|
||||
-- Non extended map numbers
|
||||
if tonumber(q) == nil then
|
||||
return nil
|
||||
end
|
||||
mapnum = tonumber(p) * 10 + tonumber(q)
|
||||
else
|
||||
--Extended map numbers
|
||||
p = string.byte(p) - A
|
||||
local qn = tonumber(q)
|
||||
if qn == nil then
|
||||
qn = string.byte(q) - A + 10
|
||||
end
|
||||
|
||||
mapnum = 36 * p + qn + 100
|
||||
end
|
||||
|
||||
return mapnum
|
||||
end
|
||||
|
||||
local SPBModeSym = {
|
||||
[F_SPBEXP] = "X",
|
||||
[F_SPBBIG] = "B",
|
||||
[F_SPBJUS] = "J",
|
||||
}
|
||||
|
||||
local function modeToString(mode)
|
||||
local modestr = "Time Attack"
|
||||
if mode & F_SPBATK then
|
||||
modestr = "SPB"
|
||||
for k, v in pairs(SPBModeSym) do
|
||||
if mode & k then
|
||||
modestr = $ + v
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return modestr
|
||||
end
|
||||
|
||||
local function records(player, ...)
|
||||
local mapid = ...
|
||||
local mapnum = gamemap
|
||||
|
||||
if mapid then
|
||||
mapnum = mapnumFromExtended(mapid)
|
||||
if not mapnum then
|
||||
CONS_Printf(player, string.format("Invalid map name: %s", mapid))
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
local map = mapheaderinfo[mapnum]
|
||||
if map then
|
||||
CONS_Printf(player,
|
||||
string.format(
|
||||
"\x83%s%8s",
|
||||
map.lvlttl,
|
||||
(map.menuflags & LF2_HIDEINMENU and "\x85HELL") or ""
|
||||
)
|
||||
)
|
||||
|
||||
local zoneact = zoneAct(map)
|
||||
-- print the zone/act on the right hand size under the title
|
||||
CONS_Printf(
|
||||
player,
|
||||
string.format(
|
||||
string.format("\x83%%%ds%%s\x80 - \x88%%s", #map.lvlttl - #zoneact / 2 - 1),
|
||||
" ",
|
||||
zoneAct(map),
|
||||
map.subttl
|
||||
)
|
||||
)
|
||||
else
|
||||
CONS_Printf(player, "\x85UNKNOWN MAP")
|
||||
end
|
||||
|
||||
for mode, maps in pairs(lb) do
|
||||
local maptbl = maps[mapnum]
|
||||
if not maptbl then continue end
|
||||
CONS_Printf(player, "")
|
||||
CONS_Printf(player, modeToString(mode))
|
||||
|
||||
-- don't print flags for time attack
|
||||
if mode then
|
||||
for i, tbl in ipairs(maptbl) do
|
||||
CONS_Printf(
|
||||
player,
|
||||
string.format(
|
||||
"%2d %-21s \x89%8s \x80%s",
|
||||
i,
|
||||
tbl["name"],
|
||||
ticsToTime(tbl["time"]),
|
||||
modeToString(tbl["flags"])
|
||||
)
|
||||
)
|
||||
end
|
||||
else
|
||||
for i, tbl in ipairs(maptbl) do
|
||||
CONS_Printf(
|
||||
player,
|
||||
string.format(
|
||||
"%2d %-21s \x89%8s",
|
||||
i,
|
||||
tbl["name"],
|
||||
ticsToTime(tbl["time"])
|
||||
)
|
||||
)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
COM_AddCommand("records", records)
|
||||
|
||||
local function changelevel(player, ...)
|
||||
if not doyoudare(player) then
|
||||
@ -396,32 +610,19 @@ local function changelevel(player, ...)
|
||||
return
|
||||
end
|
||||
|
||||
local p, q = map:upper():match("MAP(%w)(%w)$", 1)
|
||||
if not (p and q) then
|
||||
local mapnum = mapnumFromExtended(map)
|
||||
if not mapnum then
|
||||
CONS_Printf(player, string.format("Invalid map name: %s", map))
|
||||
return
|
||||
end
|
||||
|
||||
local mapnum = 0
|
||||
if tonumber(p) != nil then
|
||||
-- Non extended map numbers
|
||||
if tonumber(q) == nil then
|
||||
mapNotExists(player, map)
|
||||
return
|
||||
end
|
||||
mapnum = tonumber(p) * 10 + tonumber(q)
|
||||
else
|
||||
--Extended map numbers
|
||||
p = ALPH:find(p) - 1
|
||||
local qn = tonumber(q)
|
||||
if qn == nil then
|
||||
qn = ALPH:find(q) + 9
|
||||
end
|
||||
mapnum = 36 * p + qn + 100
|
||||
end
|
||||
|
||||
if mapheaderinfo[mapnum] == nil then
|
||||
mapNotExists(player, map)
|
||||
CONS_Printf(player, string.format("Map doesn't exist: %s", map:upper()))
|
||||
return
|
||||
end
|
||||
|
||||
-- Verify valid race level
|
||||
if not (mapheaderinfo[mapnum].typeoflevel & (TOL_SP | TOL_RACE)) then
|
||||
CONS_Printf(player, "Battle maps are not supported")
|
||||
return
|
||||
end
|
||||
|
||||
@ -538,12 +739,6 @@ local function findRival(player, ...)
|
||||
return a["rival"]["map"] < b["rival"]["map"]
|
||||
end
|
||||
|
||||
local modestrings = {
|
||||
[F_SPBEXP] = "X",
|
||||
[F_SPBBIG] = "B",
|
||||
[F_SPBJUS] = "J",
|
||||
}
|
||||
|
||||
for mode, tbl in pairs(scores) do
|
||||
if i >= stop then break end
|
||||
|
||||
@ -557,15 +752,7 @@ local function findRival(player, ...)
|
||||
if i >= stop then break end
|
||||
i = i + 1
|
||||
|
||||
local modestr = "TA"
|
||||
if score["rival"]["flags"] & F_SPBATK then
|
||||
modestr = "SPB"
|
||||
for k, v in pairs(modestrings) do
|
||||
if score["rival"]["flags"] & k then
|
||||
modestr = $ + v
|
||||
end
|
||||
end
|
||||
end
|
||||
local modestr = modeToString(score["rival"]["flags"])
|
||||
|
||||
if score["your"] then
|
||||
local diff = score["your"]["time"] - score["rival"]["time"]
|
||||
@ -647,25 +834,13 @@ addHook("MapLoad", function()
|
||||
drawState = DS_DEFAULT
|
||||
scrollY = 50 * FRACUNIT
|
||||
scrollAcc = 0
|
||||
FlashTics = 0
|
||||
|
||||
allowJoin(true)
|
||||
--printTable(lb)
|
||||
end
|
||||
)
|
||||
|
||||
function ticsToTime(tics, pure)
|
||||
if tics == 0 and pure then
|
||||
return "-:--:--"
|
||||
end
|
||||
|
||||
return string.format(
|
||||
"%d:%02d:%02d",
|
||||
G_TicsToMinutes(tics),
|
||||
G_TicsToSeconds(tics),
|
||||
G_TicsToCentiseconds(tics)
|
||||
)
|
||||
end
|
||||
|
||||
-- Item patches have the amazing property of being displaced 12x 13y pixels
|
||||
local iXoffset = 13 * FRACUNIT
|
||||
local iYoffset = 12 * FRACUNIT
|
||||
@ -739,10 +914,11 @@ local FACERANK_DIM = 16
|
||||
local FACERANK_SPC = FACERANK_DIM + 4
|
||||
local function drawScore(v, player, pos, x, y, gui, faceRank, score, drawPos, textVFlags)
|
||||
textVFlags = textVFlags or V_HUDTRANSHALF
|
||||
local me = player.name == score["name"]
|
||||
|
||||
--draw Patch/chili
|
||||
v.draw(x, y, faceRank, V_HUDTRANS | VFLAGS, v.getColormap("sonic", score["color"]))
|
||||
if player.name == score["name"] then
|
||||
if me then
|
||||
v.draw(x, y, PATCH["CHILI"][(leveltime / 4) % 8], V_HUDTRANS | VFLAGS)
|
||||
end
|
||||
|
||||
@ -754,7 +930,7 @@ local function drawScore(v, player, pos, x, y, gui, faceRank, score, drawPos, te
|
||||
bob + (y + FACERANK_DIM / 2) * FRACUNIT,
|
||||
FRACUNIT / 6,
|
||||
PATCH["RUBY"],
|
||||
V_HUDTRANS
|
||||
V_HUDTRANS | VFLAGS
|
||||
)
|
||||
end
|
||||
|
||||
@ -838,11 +1014,16 @@ local function drawScore(v, player, pos, x, y, gui, faceRank, score, drawPos, te
|
||||
end
|
||||
end
|
||||
|
||||
local flashV = 0
|
||||
if me and FlashTics > leveltime then
|
||||
flashV = FlashVFlags[leveltime / FlashRate % (#FlashVFlags + 1)]
|
||||
end
|
||||
|
||||
v.drawString(
|
||||
x + FACERANK_DIM + px,
|
||||
y + py,
|
||||
name,
|
||||
textVFlags | V_ALLOWLOWERCASE | VFLAGS,
|
||||
textVFlags | V_ALLOWLOWERCASE | VFLAGS | flashV,
|
||||
stralign
|
||||
)
|
||||
|
||||
@ -860,7 +1041,7 @@ local function drawScore(v, player, pos, x, y, gui, faceRank, score, drawPos, te
|
||||
x + px + FACERANK_DIM,
|
||||
y + 8,
|
||||
ticsToTime(score["time"], true),
|
||||
textVFlags | bodium[min(pos, 4)] | VFLAGS
|
||||
textVFlags | bodium[min(pos, 4)] | VFLAGS | flashV
|
||||
)
|
||||
end
|
||||
end
|
||||
@ -907,10 +1088,10 @@ local function drawScroll(v, player, scoreTable, gui)
|
||||
local x = 10
|
||||
if #scoreTable >= 10 then
|
||||
x = x + 8
|
||||
end
|
||||
if #scoreTable >= 100 then
|
||||
x = x + 8
|
||||
end
|
||||
end
|
||||
|
||||
local y = FixedInt(scrollY)
|
||||
|
||||
@ -940,11 +1121,16 @@ local function drawScrollTo(v, player, scoreTable, gui)
|
||||
drawScroll(v, player, scoreTable, gui)
|
||||
end
|
||||
|
||||
local function drawBrowser(v, player)
|
||||
DrawBrowser(v, lb)
|
||||
end
|
||||
|
||||
local stateFunctions = {
|
||||
[DS_DEFAULT] = drawDefault,
|
||||
[DS_SCROLL] = drawScroll,
|
||||
[DS_AUTO] = drawAuto,
|
||||
[DS_SCRLTO] = drawScrollTo
|
||||
[DS_SCRLTO] = drawScrollTo,
|
||||
[DS_BROWSER] = drawBrowser
|
||||
}
|
||||
|
||||
-- Draw mode and return pos + 1 if success
|
||||
@ -961,8 +1147,6 @@ local function drawScoreboard(v, player)
|
||||
|
||||
cachePatches(v)
|
||||
|
||||
local scoreTable = getScoreTable(gamemap, Flags)
|
||||
|
||||
local gui = cv_gui.value
|
||||
if leveltime < START_TIME or player.exiting or player.lives == 0 then
|
||||
gui = GUI_ON
|
||||
@ -1009,7 +1193,7 @@ end
|
||||
|
||||
-- Find location of player and scroll to it
|
||||
function scroll_to(player)
|
||||
local m = getScoreTable(gamemap, Flags) or {}
|
||||
local m = scoreTable or {}
|
||||
|
||||
scrollToPos = 2
|
||||
for pos, score in ipairs(m) do
|
||||
@ -1038,7 +1222,8 @@ local function writeStats()
|
||||
end
|
||||
|
||||
local function saveTime(player)
|
||||
local scoreTable = getScoreTable(gamemap, Flags) or {}
|
||||
|
||||
scoreTable = $ or {}
|
||||
|
||||
local pskin = skins[player.mo.skin]
|
||||
local newscore = score_t(
|
||||
@ -1058,10 +1243,16 @@ local function saveTime(player)
|
||||
if lbComp(newscore, scoreTable[i]) then
|
||||
table.remove(scoreTable, i)
|
||||
S_StartSound(nil, 130)
|
||||
FlashTics = leveltime + TICRATE * 3
|
||||
FlashRate = 1
|
||||
FlashVFlags = YellowFlash
|
||||
break
|
||||
else
|
||||
-- You suck lol
|
||||
S_StartSound(nil, 201)
|
||||
FlashTics = leveltime + TICRATE * 3
|
||||
FlashRate = 3
|
||||
FlashVFlags = RedFlash
|
||||
scroll_to(player)
|
||||
return
|
||||
end
|
||||
@ -1138,17 +1329,20 @@ local function getGamer()
|
||||
end
|
||||
end
|
||||
|
||||
local function think()
|
||||
if nextMap then
|
||||
COM_BufInsertText(server, "map " + nextMap)
|
||||
local function changeMap()
|
||||
COM_BufInsertText(server, "map " + nextMap + " -force -gametype race")
|
||||
nextMap = nil
|
||||
end
|
||||
|
||||
local function think()
|
||||
if nextMap then changeMap() end
|
||||
|
||||
if disable then
|
||||
if cv_afk.value and ingame() > 1 then
|
||||
if AntiAFK then
|
||||
if not singleplayer() then
|
||||
for p in players.iterate do
|
||||
if p.valid and not p.spectator and not p.exiting and p.lives > 0 then
|
||||
if p.cmd.buttons then
|
||||
if p.cmd.buttons or p.cmd.driftturn then
|
||||
p.afkTime = leveltime
|
||||
end
|
||||
|
||||
@ -1170,6 +1364,7 @@ local function think()
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
help = true
|
||||
return
|
||||
@ -1181,7 +1376,7 @@ local function think()
|
||||
if leveltime < START_TIME then
|
||||
-- Help message
|
||||
if leveltime == START_TIME - TICRATE * 3 then
|
||||
if ingame() == 1 then
|
||||
if singleplayer() then
|
||||
if help then
|
||||
help = false
|
||||
chatprint(HELP_MESSAGE, true)
|
||||
@ -1207,24 +1402,29 @@ local function think()
|
||||
end
|
||||
end
|
||||
end
|
||||
if not cv_spbatk then
|
||||
cv_spbatk = CV_FindVar("spbatk")
|
||||
end
|
||||
|
||||
-- Gamemode flags
|
||||
Flags = $ & !(F_SPBATK | F_SPBEXP | F_SPBBIG | F_SPBJUS)
|
||||
if leveltime > START_TIME - (3 * TICRATE) / 2 and server.SPBArunning then
|
||||
if server.SPBArunning
|
||||
and cv_spbatk.value
|
||||
and leveltime > START_TIME - (3 * TICRATE) / 2 then
|
||||
Flags = $ | F_SPBATK
|
||||
if server.SPBAexpert then
|
||||
Flags = $ | F_SPBEXP
|
||||
end
|
||||
if clearcheats then
|
||||
clearcheats = false
|
||||
for p in players.iterate do
|
||||
p.SPBAKARTBIG = false
|
||||
p.SPBAjustice = false
|
||||
p.SPBAshutup = false
|
||||
for q in players.iterate do
|
||||
q.SPBAKARTBIG = false
|
||||
q.SPBAjustice = false
|
||||
q.SPBAshutup = false
|
||||
end
|
||||
end
|
||||
for p in players.iterate do
|
||||
if not p.spectator then
|
||||
|
||||
if p then
|
||||
if p.SPBAKARTBIG then
|
||||
Flags = $ | F_SPBBIG
|
||||
end
|
||||
@ -1232,14 +1432,27 @@ local function think()
|
||||
Flags = $ | F_SPBJUS
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
if not (Flags & F_SPBATK) then
|
||||
hud.enable("freeplay")
|
||||
|
||||
-- make sure the spb actually spawned
|
||||
if leveltime == START_TIME - 1 then
|
||||
if not (server.SPBAbomb and server.SPBAbomb.valid) then
|
||||
-- it didn't spawn, clear spb flags
|
||||
Flags = $ & !(F_SPBATK | F_SPBEXP | F_SPBBIG | F_SPBJUS)
|
||||
end
|
||||
end
|
||||
|
||||
local cv_teamchange = CV_FindVar("allowteamchange")
|
||||
else
|
||||
hud.enable("freeplay")
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
scoreTable = getScoreTable(gamemap, Flags)
|
||||
|
||||
if not cv_teamchange then
|
||||
cv_teamchange = CV_FindVar("allowteamchange")
|
||||
end
|
||||
|
||||
if p then
|
||||
-- Scroll controller
|
||||
-- Spectators can't input buttons so let the gamer do it
|
||||
@ -1254,13 +1467,33 @@ local function think()
|
||||
scrollAcc = 0
|
||||
end
|
||||
end
|
||||
elseif drawState == DS_BROWSER then
|
||||
if BrowserController(p) then
|
||||
drawState = DS_DEFAULT
|
||||
end
|
||||
|
||||
if p.lives == 0 then
|
||||
-- prevent intermission while browsing
|
||||
if p.exiting then
|
||||
p.exiting = $ + 1
|
||||
end
|
||||
|
||||
-- disable spba hud
|
||||
if server.SPBAdone then
|
||||
server.SPBArunning = false
|
||||
p.pflags = $ & !(PF_TIMEOVER)
|
||||
p.exiting = 100
|
||||
end
|
||||
|
||||
-- prevent softlocking the server
|
||||
if p.afkTime + AFK_BROWSER < leveltime then
|
||||
drawState = DS_DEFAULT
|
||||
S_StartSound(nil, 100)
|
||||
end
|
||||
elseif p.lives == 0 then
|
||||
drawState = DS_SCROLL
|
||||
end
|
||||
|
||||
if p.cmd.buttons then
|
||||
if p.cmd.buttons or p.cmd.driftturn then
|
||||
p.afkTime = leveltime
|
||||
end
|
||||
|
||||
@ -1288,15 +1521,18 @@ end
|
||||
addHook("ThinkFrame", think)
|
||||
|
||||
local function interThink()
|
||||
if nextMap then
|
||||
COM_BufInsertText(server, "map " + nextMap)
|
||||
nextMap = nil
|
||||
if nextMap then changeMap() end
|
||||
|
||||
if not cv_teamchange then
|
||||
cv_teamchange = CV_FindVar("allowteamchange")
|
||||
end
|
||||
if not CV_FindVar("allowteamchange").value then
|
||||
|
||||
if not cv_teamchange.value then
|
||||
allowJoin(true)
|
||||
end
|
||||
end
|
||||
addHook("IntermissionThinker", interThink)
|
||||
addHook("VoteThinker", interThink)
|
||||
|
||||
-- Returns the values clamed between min, max
|
||||
function clamp(min_v, v, max_v)
|
||||
|
Reference in New Issue
Block a user