11 Commits

Author SHA1 Message Date
Not
a1989d319b restore kartencore to initial value 2022-04-18 20:51:18 +02:00
Not
1ab596ebeb save stats everytime 2022-04-18 20:39:58 +02:00
Not
14d2e889b5 fix gamemode exploit 2022-04-18 19:39:22 +02:00
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f31c68aa52 add flags to netvar 2022-04-18 19:34:06 +02:00
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c46f40001c add cvar for separation of SPB, KARTBIG, and EXP 2022-04-18 19:32:05 +02:00
Not
553afc606d add encore to help message 2022-04-05 12:12:32 +02:00
Not
c792dd1079 allow join on disable 2022-04-04 23:07:31 +02:00
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ee251b7a44 Add encore support 2022-04-04 20:58:35 +02:00
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0bde2a7fea add encore support 2022-04-04 20:56:03 +02:00
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c49702c33b create README.md 2022-03-28 13:27:11 +02:00
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6244847b81 fix ranking numbers x offset for 10, 100 2022-03-28 13:19:50 +02:00
2 changed files with 180 additions and 47 deletions

2
README.md Normal file
View File

@ -0,0 +1,2 @@
# Leaderboard plugin for srb2kart
https://mb.srb2.org/addons/time-attack-leaderboard.3742/

View File

@ -11,15 +11,20 @@ local prevLap = 0
local splits = {} local splits = {}
local PATCH = nil local PATCH = nil
local help = true local help = true
local EncoreInitial = nil
-- Tracks if stats have been written or not
local StatTrack = false
local UNCLAIMED = "Unclaimed Record" local UNCLAIMED = "Unclaimed Record"
local HELP_MESSAGE = "\x89Leaderboard Commands:\nretry exit findmap changelevel spba_clearcheats lb_gui rival scroll" local HELP_MESSAGE = "\x89Leaderboard Commands:\nretry exit findmap changelevel spba_clearcheats lb_gui rival scroll encore"
local FILENAME = "leaderboard.txt" local FILENAME = "leaderboard.txt"
-- Retry / changelevel map -- Retry / changelevel map
local nextMap = nil local nextMap = nil
local Flags = 0 local Flags = 0
local F_ENCORE = 0x80
-- SPB flags with the least significance first -- SPB flags with the least significance first
local F_SPBATK = 0x1 local F_SPBATK = 0x1
@ -27,9 +32,12 @@ local F_SPBJUS = 0x2
local F_SPBBIG = 0x4 local F_SPBBIG = 0x4
local F_SPBEXP = 0x8 local F_SPBEXP = 0x8
-- Score table separator
local ST_SEP = F_SPBATK
local clearcheats = false local clearcheats = false
local START_TIME = 6 * TICRATE + (3 * TICRATE / 4) local START_TIME = 6 * TICRATE + (3 * TICRATE / 4) + 1
local AFK_TIMEOUT = TICRATE * 5 local AFK_TIMEOUT = TICRATE * 5
local AFK_BALANCE = TICRATE * 60 local AFK_BALANCE = TICRATE * 60
local PREVENT_JOIN_TIME = START_TIME + TICRATE * 5 local PREVENT_JOIN_TIME = START_TIME + TICRATE * 5
@ -61,6 +69,8 @@ local clamp
local scroll_to local scroll_to
local ticsToTime local ticsToTime
local allowJoin
--------------- ---------------
local cv_gui = CV_RegisterVar({ local cv_gui = CV_RegisterVar({
@ -84,6 +94,9 @@ local cv_enable = CV_RegisterVar({
PossibleValue = CV_OnOff, PossibleValue = CV_OnOff,
func = function(v) func = function(v)
disable = $ or not v.value disable = $ or not v.value
if disable then
allowJoin(true)
end
end end
}) })
@ -106,25 +119,79 @@ local cv_interrupt = CV_RegisterVar({
end end
}) })
local function setST(t, map, flags, scoreTable)
local mode = flags & ST_SEP
t[mode] = t[mode] or {}
t[mode][map] = scoreTable
end
local function getST(t, map, flags)
local mode = flags & ST_SEP
return t[mode] and t[mode][map] or nil
end
local function setScoreTable(map, flags, scoreTable) local function setScoreTable(map, flags, scoreTable)
local mode = flags & F_SPBATK setST(lb, map, flags, scoreTable)
lb[mode] = lb[mode] or {}
lb[mode][map] = scoreTable
end end
local function getScoreTable(map, flags) local function getScoreTable(map, flags)
--local id = tostring(map) return getST(lb, map, flags)
--if flags & F_SPBATK then
-- id = id + "S"
--end
--return id
local mode = flags & F_SPBATK
return lb[mode] and lb[mode][map] or nil
end end
local function score_t(map, name, skin, color, time, splits, flags, restat) -- True if a is better than b
local function lbComp(a, b)
-- Calculates the difficulty, harder has higher priority
-- if s is positive then a is harder
-- if s is negative then b is harder
-- if s is 0 then compare time
local s = (a["flags"] & (F_SPBEXP | F_SPBBIG)) - (b["flags"] & (F_SPBEXP | F_SPBBIG))
return s > 0 or not(s < 0 or a["time"] >= b["time"])
end
local function sortScores()
for mode, t in pairs(lb) do
for map, scoreTable in pairs(t) do
table.sort(scoreTable, lbComp)
setScoreTable(map, mode, scoreTable)
end
end
end
-- Reinitialize lb based on new ST_SEP value
local function reinit_lb()
local nlb = {}
for mode, t in pairs(lb) do
for map, scoreTable in pairs(t) do
for i, score in ipairs(scoreTable) do
local st = getST(nlb, map, score["flags"]) or {}
table.insert(st, score)
setST(nlb, map, score["flags"], st)
end
end
end
lb = nlb
sortScores()
end
local cv_spb_separate = CV_RegisterVar({
name = "lb_spb_separate",
defaultvalue = 0,
flags = CV_NETVAR | CV_CALL,
PossibleValue = CV_YesNo,
func = function(v)
if v.value then
ST_SEP = F_SPBATK | F_SPBBIG | F_SPBEXP
else
ST_SEP = F_SPBATK
end
reinit_lb()
end
})
local function score_t(map, name, skin, color, time, splits, flags, stat)
return { return {
["map"] = map, ["map"] = map,
["name"] = name, ["name"] = name,
@ -133,11 +200,11 @@ local function score_t(map, name, skin, color, time, splits, flags, restat)
["time"] = time, ["time"] = time,
["splits"] = splits, ["splits"] = splits,
["flags"] = flags, ["flags"] = flags,
["restat"] = restat ["stat"] = stat
} }
end end
local function restat_t(speed, weight) local function stat_t(speed, weight)
if speed and weight then if speed and weight then
return { return {
["speed"] = speed, ["speed"] = speed,
@ -147,9 +214,9 @@ local function restat_t(speed, weight)
return nil return nil
end end
local function restat_str(restat) local function stat_str(stat)
if restat then if stat then
return string.format("%d%d", restat["speed"], restat["weight"]) return string.format("%d%d", stat["speed"], stat["weight"])
end end
return "0" return "0"
@ -160,7 +227,7 @@ local f = io.open(FILENAME, "r")
if f then if f then
for l in f:lines() do for l in f:lines() do
-- Leaderboard is stored in the following tab separated format -- Leaderboard is stored in the following tab separated format
-- mapnum, name, skin, color, time, splits, flags, restat -- mapnum, name, skin, color, time, splits, flags, stat
local t = {} local t = {}
for word in (l+"\t"):gmatch("(.-)\t") do for word in (l+"\t"):gmatch("(.-)\t") do
table.insert(t, word) table.insert(t, word)
@ -183,9 +250,9 @@ if f then
local stats = nil local stats = nil
if t[8] != nil then if t[8] != nil then
if #t[8] >= 2 then if #t[8] >= 2 then
local speed = string.sub(t[8], 1, 1) local speed = tonumber(string.sub(t[8], 1, 1))
local weight = string.sub(t[8], 2, 2) local weight = tonumber(string.sub(t[8], 2, 2))
stats = restat_t(speed, weight) stats = stat_t(speed, weight)
end end
end end
@ -202,15 +269,17 @@ if f then
stats stats
) )
) )
setScoreTable(tonumber(t[1]), flags, scoreTable) setScoreTable(tonumber(t[1]), flags, scoreTable)
end end
sortScores()
f:close() f:close()
else else
print("Failed to open file: ", FILENAME) print("Failed to open file: ", FILENAME)
end end
local function allowJoin(v) function allowJoin(v)
if not cv_interrupt.value then if not cv_interrupt.value then
local y local y
if v then if v then
@ -242,6 +311,13 @@ local function initLeaderboard(player)
disable = disable or ingame() > 1 disable = disable or ingame() > 1
end end
disable = $ or not cv_enable.value disable = $ or not cv_enable.value
-- Restore encore mode to initial value
if disable and EncoreInitial != nil then
COM_BufInsertText(server, string.format("kartencore %d", EncoreInitial))
EncoreInitial = nil
end
player.afkTime = leveltime player.afkTime = leveltime
end end
addHook("PlayerSpawn", initLeaderboard) addHook("PlayerSpawn", initLeaderboard)
@ -352,6 +428,24 @@ local function changelevel(player, ...)
end end
COM_AddCommand("changelevel", changelevel) COM_AddCommand("changelevel", changelevel)
local function toggleEncore(player)
if not doyoudare(player) then
return
end
local enc = CV_FindVar("kartencore")
if EncoreInitial == nil then
EncoreInitial = enc.value
end
if enc.value then
COM_BufInsertText(server, "kartencore off")
else
COM_BufInsertText(server, "kartencore on")
end
end
COM_AddCommand("encore", toggleEncore)
local function clearcheats(player) local function clearcheats(player)
if not player.spectator then if not player.spectator then
clearcheats = true clearcheats = true
@ -616,12 +710,25 @@ local FACERANK_DIM = 16
local FACERANK_SPC = FACERANK_DIM + 4 local FACERANK_SPC = FACERANK_DIM + 4
local function drawScore(v, player, pos, x, y, gui, faceRank, score, drawPos, textVFlags) local function drawScore(v, player, pos, x, y, gui, faceRank, score, drawPos, textVFlags)
textVFlags = textVFlags or V_HUDTRANSHALF textVFlags = textVFlags or V_HUDTRANSHALF
--draw Patch/chili --draw Patch/chili
v.draw(x, y, faceRank, V_HUDTRANS | VFLAGS, v.getColormap("sonic", score["color"])) v.draw(x, y, faceRank, V_HUDTRANS | VFLAGS, v.getColormap("sonic", score["color"]))
if player.name == score["name"] then if player.name == score["name"] then
v.draw(x, y, PATCH["CHILI"][(leveltime / 4) % 8], V_HUDTRANS | VFLAGS) v.draw(x, y, PATCH["CHILI"][(leveltime / 4) % 8], V_HUDTRANS | VFLAGS)
end end
-- Encore
if score["flags"] & F_ENCORE then
local bob = sin((leveltime + i * 5) * (ANG10))
v.drawScaled(
x * FRACUNIT,
bob + (y + FACERANK_DIM / 2) * FRACUNIT,
FRACUNIT / 6,
PATCH["RUBY"],
V_HUDTRANS
)
end
-- SPB -- SPB
if score["flags"] & F_SPBATK then if score["flags"] & F_SPBATK then
local scale = FRACUNIT / 4 local scale = FRACUNIT / 4
@ -670,15 +777,18 @@ local function drawScore(v, player, pos, x, y, gui, faceRank, score, drawPos, te
v.drawNum(x, y + 3, pos, textVFlags | VFLAGS) v.drawNum(x, y + 3, pos, textVFlags | VFLAGS)
end end
-- Restats -- Stats
local restat = score["restat"] local stat = score["stat"]
if restat then local pskin = skins[score["skin"]]
v.drawString(x + FACERANK_DIM - 2, y + 4, restat["speed"], V_HUDTRANS | VFLAGS, "small") if stat and not (
v.drawString(x + FACERANK_DIM - 2, y + 8, restat["weight"], V_HUDTRANS | VFLAGS, "small") pskin
and pskin.kartweight == stat["weight"]
and pskin.kartspeed == stat["speed"]
) then
v.drawString(x + FACERANK_DIM - 2, y + 4, stat["speed"], V_HUDTRANS | VFLAGS, "small")
v.drawString(x + FACERANK_DIM - 2, y + 8, stat["weight"], V_HUDTRANS | VFLAGS, "small")
end end
if gui == GUI_ON or (gui == GUI_SPLITS and showSplit) then if gui == GUI_ON or (gui == GUI_SPLITS and showSplit) then
local name = score["name"] local name = score["name"]
@ -766,10 +876,10 @@ local function drawScroll(v, player, scoreTable, gui)
end end
local x = 10 local x = 10
if #scoreTable > 10 then if #scoreTable >= 10 then
x = x + 8 x = x + 8
end end
if #scoreTable > 100 then if #scoreTable >= 100 then
x = x + 8 x = x + 8
end end
@ -850,19 +960,10 @@ function cachePatches(v)
end end
PATCH["BIG"] = v.cachePatch("K_ISGROW") PATCH["BIG"] = v.cachePatch("K_ISGROW")
PATCH["HYUD"] = v.cachePatch("K_ISHYUD") PATCH["HYUD"] = v.cachePatch("K_ISHYUD")
PATCH["RUBY"] = v.cachePatch("RUBYICON")
end end
end end
-- True if a is better than b
local function lbComp(a, b)
-- Calculates the difficulty, harder has higher priority
-- if s is positive then a is harder
-- if s is negative then b is harder
-- if s is 0 then compare time
local s = (a["flags"] & (F_SPBEXP | F_SPBBIG)) - (b["flags"] & (F_SPBEXP | F_SPBBIG))
return s > 0 or not(s < 0 or a["time"] >= b["time"])
end
-- Find location of player and scroll to it -- Find location of player and scroll to it
function scroll_to(player) function scroll_to(player)
local m = getScoreTable(gamemap, Flags) or {} local m = getScoreTable(gamemap, Flags) or {}
@ -878,9 +979,25 @@ function scroll_to(player)
drawState = DS_SCRLTO drawState = DS_SCRLTO
end end
-- Write skin stats to each score where there are none
local function writeStats()
for _, t in pairs(lb) do
for _, scoreTable in pairs(t) do
for _, score in ipairs(scoreTable) do
local skin = skins[score["skin"]]
if skin and not score["stat"] then
local stats = stat_t(skin.kartspeed, skin.kartweight)
score["stat"] = stats
end
end
end
end
end
local function saveTime(player) local function saveTime(player)
local scoreTable = getScoreTable(gamemap, Flags) or {} local scoreTable = getScoreTable(gamemap, Flags) or {}
local pskin = skins[player.mo.skin]
local newscore = score_t( local newscore = score_t(
gamemap, gamemap,
player.name, player.name,
@ -889,7 +1006,7 @@ local function saveTime(player)
timeFinished, timeFinished,
splits, splits,
Flags, Flags,
restat_t(player.HMRs, player.HMRw) stat_t(player.HMRs or pskin.kartspeed, player.HMRw or pskin.kartweight)
) )
-- Check if you beat your previous best -- Check if you beat your previous best
@ -923,6 +1040,11 @@ local function saveTime(player)
setScoreTable(gamemap, Flags, scoreTable) setScoreTable(gamemap, Flags, scoreTable)
if not StatTrack then
writeStats()
StatTrack = true
end
local f = assert(io.open(FILENAME, "w")) local f = assert(io.open(FILENAME, "w"))
if f == nil then if f == nil then
print("Failed to open file for writing: " + FILENAME) print("Failed to open file for writing: " + FILENAME)
@ -940,7 +1062,7 @@ local function saveTime(player)
score["time"], "\t", score["time"], "\t",
table.concat(score["splits"], " "), "\t", table.concat(score["splits"], " "), "\t",
score["flags"], "\t", score["flags"], "\t",
restat_str(score["restat"]), "\n" stat_str(score["stat"]), "\n"
) )
end end
end end
@ -1021,7 +1143,13 @@ local function think()
end end
-- Autospec -- Autospec
-- Encore
if leveltime == 1 then if leveltime == 1 then
Flags = $ & !F_ENCORE
if encoremode then
Flags = $ | F_ENCORE
end
if p then if p then
for s in players.iterate do for s in players.iterate do
if s.valid and s.spectator then if s.valid and s.spectator then
@ -1125,9 +1253,12 @@ function clamp(min_v, v, max_v)
end end
local function netvars(net) local function netvars(net)
lb = net($) Flags = net($)
splits = net($) splits = net($)
prevLap = net($) prevLap = net($)
drawState = net($) drawState = net($)
StatTrack = net($)
EncoreInitial = net($)
lb = net($)
end end
addHook("NetVars", netvars) addHook("NetVars", netvars)