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16 Commits

Author SHA1 Message Date
Not
c0a296df69 v1.2.16 2022-03-28 13:15:01 +02:00
Not
b040fdd933 v1.2.15 2022-03-28 13:14:30 +02:00
Not
70cd579079 v1.2.14 2022-03-28 13:14:08 +02:00
Not
e68ab38262 v1.2.13 2022-03-28 13:13:42 +02:00
Not
f1a886182c v1.2.12 2022-03-28 13:13:21 +02:00
Not
017794c554 v1.2.11 2022-03-28 13:13:00 +02:00
Not
2e5c209a65 v1.2.10 2022-03-28 13:12:43 +02:00
Not
3101d29dcc v1.2.9 2022-03-28 13:12:16 +02:00
Not
36134572af v1.2.8 2022-03-28 13:11:51 +02:00
Not
bc002667c8 v1.2.7 2022-03-28 13:11:21 +02:00
Not
b0d5b5abeb v1.2.6 2022-03-28 13:11:00 +02:00
Not
18a81fab6d v1.2.5 2022-03-28 13:10:43 +02:00
Not
9a1fb0677a v1.2.4 2022-03-28 13:10:13 +02:00
Not
321ff7737c v1.2.3 2022-03-28 13:09:52 +02:00
Not
190f94b2b9 v1.2.2 2022-03-28 13:09:23 +02:00
Not
8f8dd18c6b v1.2.1 2022-03-28 13:08:08 +02:00

View File

@ -1,69 +1,302 @@
-- Leaderboards written by Not -- Leaderboards written by Not
-- Reusable
local FILENAME = "leaderboard.txt" local FILENAME = "leaderboard.txt"
local lb = {} local lb = {}
local timeFinished = 0 local timeFinished = 0
local disable = true local disable = false
local prevLap = 0 local prevLap = 0
local splits = {} local splits = {}
local PATCH = { local PATCH = nil
["FACERANK"]={} local help = true
} local UNCLAIMED = "Unclaimed Record"
-- Retry / changelevel map
local nextMap = nil
local Flags = 0
-- SPB flags with the least significance first
local F_SPBATK = 0x1
local F_SPBJUS = 0x2
local F_SPBBIG = 0x4
local F_SPBEXP = 0x8
local clearcheats = false
local START_TIME = 6 * TICRATE + (3 * TICRATE / 4)
local AFK_TIMEOUT = TICRATE * 5
local AFK_BALANCE = TICRATE * 60
local PREVENT_JOIN_TIME = START_TIME + TICRATE * 5
local GUI_OFF = 0x0
local GUI_SPLITS = 0x1
local GUI_ON = 0x2
-- patch caching function
local cachePatches
local cv_gui = CV_RegisterVar({
name = "lb_gui",
defaultvalue = GUI_ON,
flags = 0,
PossibleValue = {Off = GUI_OFF, Splits = GUI_SPLITS, On = GUI_ON}
})
local cv_afk = CV_RegisterVar({
name = "lb_afk",
defaultvalue = 1,
flags = CV_NETVAR,
PossibleValue = CV_OnOff
})
local cv_enable = CV_RegisterVar({
name = "lb_enable",
defaultvalue = 1,
flags = CV_NETVAR | CV_CALL,
PossibleValue = CV_OnOff,
func = function(v)
disable = $ or not v.value
end
})
local cv_saves = CV_RegisterVar({
name = "lb_save_count",
defaultvalue = 20,
flags = CV_NETVAR,
PossibleValue = CV_Natural
})
local cv_interrupt = CV_RegisterVar({
name = "lb_interrupt",
defaultvalue = 0,
flags = CV_NETVAR | CV_CALL,
PossibleValue = CV_OnOff,
func = function(v)
if v.value then
COM_BufInsertText(server, "allowteamchange yes")
end
end
})
local function lbID(map, flags)
local id = tostring(map)
if flags & F_SPBATK then
id = id + "S"
end
return id
end
local function score_t(map, name, skin, color, time, splits, flags)
return {
["map"] = map,
["name"] = name,
["skin"] = skin,
["color"] = color,
["time"] = time,
["splits"] = splits,
["flags"] = flags
}
end
-- Read the leaderboard -- Read the leaderboard
local f = io.open(FILENAME, "r") local f = io.open(FILENAME, "r")
if f then if f then
for l in f:lines() do for l in f:lines() do
-- Leaderboard is stored in the following tab separated format
-- name, skin, color, time, splits, flags
local t = {} local t = {}
for word in (l+"\t"):gmatch("(.-)\t") do for word in (l+"\t"):gmatch("(.-)\t") do
table.insert(t, word) table.insert(t, word)
end end
--local level, name, skin, color, time, splts = l:match("(.*)\t(.*)\t(.*)\t(.*)\t(.*)\t(.*)")
if lb[t[1]] == nil then local flags = 0
lb[t[1]] = {} if t[7] != nil then
flags = tonumber(t[7])
end end
local lbt = lb[lbID(t[1], flags)]
if lbt == nil then
lbt = {}
end
local spl = {} local spl = {}
if t[6] != nil then if t[6] != nil then
for str in t[6]:gmatch("([^ ]+)") do for str in t[6]:gmatch("([^ ]+)") do
table.insert(spl, tonumber(str)) table.insert(spl, tonumber(str))
end end
end end
table.insert(lb[t[1]], {t[2], t[3], t[4], tonumber(t[5]), spl})
table.insert(
lbt,
score_t(
t[1],
t[2],
t[3],
t[4],
tonumber(t[5]),
spl,
flags
)
)
lb[lbID(t[1], flags)] = lbt
end end
f:close() f:close()
else else
print("Failed to open file: ", FILENAME) print("Failed to open file: ", FILENAME)
end end
local function initLeaderboard() local function allowJoin(v)
local ingame = 0 if not cv_interrupt.value then
local y
if v then
y = "yes"
hud.enable("freeplay")
else
y = "no"
hud.disable("freeplay")
end
COM_BufInsertText(server, "allowteamchange " + y)
end
end
local function ingame()
local n = 0
for p in players.iterate do for p in players.iterate do
if p.valid and not p.spectator then if p.valid and not p.spectator then
ingame = ingame + 1 n = $ + 1
end end
end end
return n
end
disable = ingame > 1 local function initLeaderboard(player)
if disable and leveltime < START_TIME then
if disable then disable = ingame() > 1
--print("To many players in game, leaderboard has been disabled") else
return disable = disable or ingame() > 1
end end
disable = $ or not cv_enable.value
player.afkTime = leveltime
end end
addHook("PlayerSpawn", initLeaderboard) addHook("PlayerSpawn", initLeaderboard)
local function retry(player, ...) local function doyoudare(player)
if disable or player.spectator then if ingame() > 1 or player.spectator then
print("How dare you") CONS_Printf(player, "How dare you")
return return false
end end
return true
end
G_SetCustomExitVars(gamemap, 2) local function retry(player, ...)
G_ExitLevel() if doyoudare(player) then
-- Prevents bind crash
if leveltime < 20 then
return
end
nextMap = G_BuildMapName(gamemap)
end
end end
COM_AddCommand("retry", retry) COM_AddCommand("retry", retry)
local function exitlevel(player, ...)
if doyoudare(player) then
G_ExitLevel()
end
end
COM_AddCommand("exit", exitlevel)
local function findMap(player, ...)
local search = ...
if search == nil then
return
end
for i = 1, #mapheaderinfo do
local map = mapheaderinfo[i]
if map == nil then
continue
end
if map.lvlttl:lower():find(search:lower()) then
CONS_Printf(
player,
string.format(
"%s - %s",
G_BuildMapName(i),
map.lvlttl
)
)
end
end
end
COM_AddCommand("findmap", findMap)
local function mapNotExists(player, map)
CONS_Printf(player, string.format("Map doesn't exist: %s", map:upper()))
end
local ALPH = "ABCDEFGHIJKLMNOPQRSTUVWXYZ"
local function changelevel(player, ...)
if not doyoudare(player) then
return
end
if leveltime < 20 then
return
end
local map = ...
if map == nil then
CONS_Printf(player, "Usage: changelevel MAPXX")
return
end
local p, q = map:upper():match("MAP(%w)(%w)$", 1)
if not (p and q) then
CONS_Printf(player, string.format("Invalid map name: %s", map))
return
end
local mapnum = 0
if tonumber(p) != nil then
-- Non extended map numbers
if tonumber(q) == nil then
mapNotExists(player, map)
return
end
mapnum = tonumber(p) * 10 + tonumber(q)
else
--Extended map numbers
p = ALPH:find(p) - 1
local qn = tonumber(q)
if qn == nil then
qn = ALPH:find(q) + 9
end
mapnum = 36 * p + qn + 100
end
if mapheaderinfo[mapnum] == nil then
mapNotExists(player, map)
return
end
nextMap = G_BuildMapName(mapnum)
end
COM_AddCommand("changelevel", changelevel)
local function clearcheats(player)
if not player.spectator then
clearcheats = true
CONS_Printf(player, "SPB Attack cheats will be cleared on next round")
end
end
COM_AddCommand("spba_clearcheats", clearcheats)
--DEBUGGING --DEBUGGING
--local function printTable(tb) --local function printTable(tb)
@ -71,7 +304,16 @@ COM_AddCommand("retry", retry)
-- for i = 1, #v do -- for i = 1, #v do
-- print("TABLE: " + k, tb[k]) -- print("TABLE: " + k, tb[k])
-- if v[i] != nil then -- if v[i] != nil then
-- print(v[i][1], v[i][2], v[i][3], v[i][4], table.concat(v[i][5], ",")) -- print(
-- v[i]["name"],
-- v[i]["skin"],
-- v[i]["color"],
-- v[i]["time"],
-- table.concat(v[i]["splits"]),
-- v[i]["flags"],
-- ","
-- )
--
-- end -- end
-- end -- end
-- end -- end
@ -81,10 +323,17 @@ addHook("MapLoad", function()
timeFinished = 0 timeFinished = 0
splits = {} splits = {}
prevLap = 0 prevLap = 0
allowJoin(true)
--printTable(lb)
end end
) )
local function ticsToTime(tics) local function ticsToTime(tics)
if tics == 0 then
return "-:--:--"
end
return string.format( return string.format(
"%d:%02d:%02d", "%d:%02d:%02d",
G_TicsToMinutes(tics), G_TicsToMinutes(tics),
@ -93,52 +342,68 @@ local function ticsToTime(tics)
) )
end end
-- Item patches have the amazing property of being displaced 12x 13y pixels
local iXoffset = 13 * FRACUNIT
local iYoffset = 12 * FRACUNIT
local function drawitem(v, x, y, scale, itempatch, vflags)
v.drawScaled(
x * FRACUNIT - FixedMul(iXoffset, scale),
y * FRACUNIT - FixedMul(iYoffset, scale),
scale,
itempatch,
vflags
)
end
local cursors = {
[1] = ". ",
[2] = " ."
}
local function marquee(text, maxwidth)
if #text <= maxwidth then
return text
end
local shift = 16
-- Creates an index range ranging from -shift to #text + shift
local pos = ((leveltime / 16) % (#text - maxwidth + shift * 2)) + 1 - shift
local cursor = ""
if pos < #text - maxwidth + 1 then
cursor = cursors[((leveltime / 11) % #cursors) + 1]
end
-- The pos is the index going from -shift to #text + shift
-- It's clamped within the text boundaries ie.
-- 0 < pos < #text - maxwidth
pos = min(max(pos, 1), #text - maxwidth + 1)
return text:sub(pos, pos + maxwidth - 1) + cursor
end
-- Bats on ...
local bodium = {V_YELLOWMAP, V_GRAYMAP, V_BROWNMAP, 0} local bodium = {V_YELLOWMAP, V_GRAYMAP, V_BROWNMAP, 0}
local splitColor = {[true]=V_SKYMAP, [false]=V_REDMAP} local splitColor = {[true]=V_SKYMAP, [false]=V_REDMAP}
local splitSymbol = {[true]="-", [false]="+"} local splitSymbol = {[true]="-", [false]="+"}
local showSplit = 0 local showSplit = 0
local function drawScoreboard(v, player) local VFLAGS = V_SNAPTOLEFT
if disable then return end local FACERANK_DIM = 16
local function drawScore(v, player, i, gui, faceRank, color, name, time, sSplits, flags)
--draw Patch/chili
-- | OFFSET | + | PADDING | * |INDEX|
local h = ((200 / 4) + 4) + (FACERANK_DIM + 4) * (i - 1)
if player != displayplayers[0] then return end v.draw(4, h, faceRank, V_HUDTRANS | VFLAGS, v.getColormap("sonic", color))
if player.name == name then
-- PATCH CACHE v.draw(4, h, PATCH["CHILI"][(leveltime / 4) % 8], V_HUDTRANS | VFLAGS)
if not PATCH["CHILI"] then
PATCH["CHILI"] = {}
for i = 1, 8 do
PATCH["CHILI"][i-1] = v.cachePatch("K_CHILI" + i)
end
end end
for skin in skins.iterate do --draw icons
if PATCH["FACERANK"][skin.name] then
continue
end
PATCH["FACERANK"][skin.name] = v.cachePatch(skin.facerank)
end
local m = lb[tostring(gamemap)]
if m == nil then
return
end
for i = 1, #m do
local score = m[i]
local name = score[1]
local skin = skins[score[2]]
if skin == nil then
skin = skins["sonic"]
end
local skinPatch = PATCH["FACERANK"][skin.name]
-- | OFFSET | + | PADDING | * |INDEX|
local h = ((200 / 4) + 4) + (skinPatch.height + 4) * (i - 1)
v.draw(4, h, skinPatch, V_HUDTRANS, v.getColormap("sonic", score[3]))
if player.name == name then
v.draw(4, h, PATCH["CHILI"][(leveltime / 4) % 8], V_HUDTRANS)
end
--draw name
if gui == GUI_ON or (gui == GUI_SPLITS and showSplit) then
-- Shorten long names -- Shorten long names
local stralign = "left" local stralign = "left"
local MAXWIDTH = 70 local MAXWIDTH = 70
@ -151,38 +416,176 @@ local function drawScoreboard(v, player)
stralign = "small" stralign = "small"
py = 2 py = 2
if v.stringWidth(name, 0, "small") > MAXWIDTH then if v.stringWidth(name, 0, "small") > MAXWIDTH then
name = name:sub(0, 15) + "..." name = marquee(name, 15)
end end
end end
end end
v.drawString(px + skinPatch.width, h + py, name, V_HUDTRANSHALF | V_ALLOWLOWERCASE, stralign) -- SPB
if flags & F_SPBATK then
local scale = FRACUNIT / 4
drawitem(
v,
4 - 2,
h - 2,
scale,
PATCH["SPB"],
V_HUDTRANS | VFLAGS
)
if flags & F_SPBEXP then
drawitem(
v,
FACERANK_DIM,
h - 2,
scale,
PATCH["INV"][(leveltime / 4) % 6],
V_HUDTRANS | VFLAGS
)
end
if flags & F_SPBBIG then
drawitem(
v,
4 - 2,
h + FACERANK_DIM - 4,
scale,
PATCH["BIG"],
V_HUDTRANS | VFLAGS
)
end
if flags & F_SPBJUS then
drawitem(
v,
FACERANK_DIM,
h + FACERANK_DIM - 4,
scale,
PATCH["HYUD"],
V_HUDTRANS | VFLAGS
)
end
end
v.drawString(
px + FACERANK_DIM,
h + py,
name,
V_HUDTRANSHALF | V_ALLOWLOWERCASE | VFLAGS,
stralign
)
-- Draw splits -- Draw splits
if showSplit > 0 and score[5][prevLap] != nil then if showSplit and sSplits and sSplits[prevLap] != nil then
local split = splits[prevLap] - score[5][prevLap] local split = splits[prevLap] - sSplits[prevLap]
v.drawString(px + skinPatch.width, h + 8, splitSymbol[split < 0] + ticsToTime(abs(split)), V_HUDTRANSHALF | splitColor[split < 0]) v.drawString(
px + FACERANK_DIM,
h + 8,
splitSymbol[split < 0] + ticsToTime(abs(split)),
V_HUDTRANSHALF | splitColor[split < 0] | VFLAGS
)
else else
v.drawString(px + skinPatch.width, h + 8, ticsToTime(score[4]), V_HUDTRANSHALF | bodium[min(i, 4)]) v.drawString(
px + FACERANK_DIM,
h + 8,
ticsToTime(time),
V_HUDTRANSHALF | bodium[min(i, 4)] | VFLAGS
)
end
end
end
local function drawScoreboard(v, player)
if disable then return end
if player != displayplayers[0] then return end
cachePatches(v)
local m = lb[lbID(gamemap, Flags)]
--if m == nil then
-- return
--end
local gui = cv_gui.value
if leveltime < START_TIME or player.exiting or player.lives == 0 then
gui = GUI_ON
end
if gui then
-- Draw placeholder score
if m == nil then
drawScore(v, player, 1, gui, PATCH["NORANK"], nil, UNCLAIMED, 0, nil, 0)
else
for i, score in ipairs(m) do
if i > 5 then
break
end
local name = score["name"]
local skin = skins[score["skin"]]
if skin == nil then
skin = skins["sonic"]
end
local faceRank = PATCH["FACERANK"][skin.name]
drawScore(v, player, i, gui, faceRank, score["color"], score["name"], score["time"], score["splits"], score["flags"])
end
end end
end end
end end
hud.add(drawScoreboard, "game") hud.add(drawScoreboard, "game")
function cachePatches(v)
if PATCH == nil then
PATCH = {}
PATCH["CHILI"] = {}
for i = 1, 8 do
PATCH["CHILI"][i-1] = v.cachePatch("K_CHILI" + i)
end
PATCH["NORANK"] = v.cachePatch("M_NORANK")
PATCH["FACERANK"] = {}
for skin in skins.iterate do
PATCH["FACERANK"][skin.name] = v.cachePatch(skin.facerank)
end
PATCH["SPB"] = v.cachePatch("K_ISSPB")
PATCH["INV"] = {}
for i = 1, 6 do
PATCH["INV"][i - 1] = v.cachePatch("K_ISINV" + i)
end
PATCH["BIG"] = v.cachePatch("K_ISGROW")
PATCH["HYUD"] = v.cachePatch("K_ISHYUD")
end
end
-- True if a is better than b
local function lbComp(a, b) local function lbComp(a, b)
return a[4] < b[4] -- Calculates the difficulty, harder has higher priority
-- if s is positive then a is harder
-- if s is negative then b is harder
-- if s is 0 then compare time
local s = (a["flags"] & (F_SPBEXP | F_SPBBIG)) - (b["flags"] & (F_SPBEXP | F_SPBBIG))
return s > 0 or not(s < 0 or a["time"] >= b["time"])
end end
local function saveTime(player) local function saveTime(player)
-- Check if you beat your previous best local m = lb[lbID(gamemap, Flags)]
local m = lb[tostring(gamemap)]
if m == nil then if m == nil then
m = {} m = {}
end end
local newscore = score_t(
gamemap,
player.name,
player.mo.skin,
player.skincolor,
timeFinished,
splits,
Flags
)
-- Check if you beat your previous best
for i = 1, #m do for i = 1, #m do
if m[i][1] == player.name then if m[i]["name"] == player.name then
if m[i][4] > timeFinished then if lbComp(newscore, m[i]) then
table.remove(m, i) table.remove(m, i)
S_StartSound(nil, 130) S_StartSound(nil, 130)
break break
@ -195,14 +598,17 @@ local function saveTime(player)
end end
print("Saving score") print("Saving score")
table.insert(m, {player.name, player.mo.skin, player.mo.color, timeFinished, splits}) table.insert(
m,
newscore
)
table.sort(m, lbComp) table.sort(m, lbComp)
while #m > 5 do while #m > cv_saves.value do
table.remove(m) table.remove(m)
end end
lb[tostring(gamemap)] = m lb[lbID(gamemap, Flags)] = m
local f = assert(io.open(FILENAME, "w")) local f = assert(io.open(FILENAME, "w"))
if f == nil then if f == nil then
@ -213,7 +619,15 @@ local function saveTime(player)
for k, v in pairs(lb) do for k, v in pairs(lb) do
for i = 1, #v do for i = 1, #v do
local s = v[i] local s = v[i]
f:write(k, "\t", s[1], "\t", s[2], "\t", s[3], "\t", s[4], "\t", table.concat(s[5], " "), "\n") f:write(
s["map"], "\t",
s["name"], "\t",
s["skin"], "\t",
s["color"], "\t",
s["time"], "\t",
table.concat(s["splits"], " "), "\t",
s["flags"], "\n"
)
end end
end end
@ -222,7 +636,7 @@ end
-- DEBUGGING -- DEBUGGING
--local function saveLeaderboard(player, ...) --local function saveLeaderboard(player, ...)
-- timeFinished = player.realtime -- timeFinished = tonumber(... or player.realtime)
-- splits = {1000, 2000, 3000} -- splits = {1000, 2000, 3000}
-- saveTime(player) -- saveTime(player)
--end --end
@ -236,25 +650,145 @@ local function regLap(player)
end end
end end
local function captureFinish() local function getGamer()
for p in players.iterate do
if p.valid and not p.spectator then
return p
end
end
end
local function think()
if nextMap then
COM_BufInsertText(server, "map " + nextMap)
nextMap = nil
end
if disable then if disable then
if cv_afk.value and ingame() > 1 then
for p in players.iterate do
if p.valid and not p.spectator and not p.exiting and p.lives > 0 then
if p.cmd.buttons then
p.afkTime = leveltime
end
if p.afkTime + AFK_BALANCE < leveltime then
p.spectator = true
chatprint("\x89" + p.name + " was moved to the other team for game balance", true)
end
end
end
else
for p in players.iterate do
if p.valid and not p.spectator then
p.afkTime = leveltime
end
end
end
help = true
return return
end end
if showSplit > 0 then if showSplit > 0 then
showSplit = showSplit - 1 showSplit = showSplit - 1
end end
for p in players.iterate do local p = getGamer()
if leveltime < START_TIME then
-- Help message
if leveltime == START_TIME - TICRATE * 3 then
if ingame() == 1 then
if help then
help = false
chatprint("\x89Leaderboard Commands:\nretry exit findmap changelevel spba_clearcheats lb_gui", true)
end
else
help = true
end
end
-- Autospec
if leveltime == 1 then
if p then
for s in players.iterate do
if s.valid and s.spectator then
COM_BufInsertText(s, string.format("view \"%d\"", #p))
end
end
end
end
-- Gamemode flags
Flags = $ & !(F_SPBATK | F_SPBEXP | F_SPBBIG | F_SPBJUS)
if leveltime > START_TIME - (3 * TICRATE) / 2 and server.SPBArunning then
Flags = $ | F_SPBATK
if server.SPBAexpert then
Flags = $ | F_SPBEXP
end
if clearcheats then
clearcheats = false
for p in players.iterate do
p.SPBAKARTBIG = false
p.SPBAjustice = false
p.SPBAshutup = false
end
end
for p in players.iterate do
if not p.spectator then
if p.SPBAKARTBIG then
Flags = $ | F_SPBBIG
end
if p.SPBAjustice then
Flags = $ | F_SPBJUS
end
end
end
end
if not (Flags & F_SPBATK) then
hud.enable("freeplay")
end
end
local cv_teamchange = CV_FindVar("allowteamchange")
if p then
if p.cmd.buttons then
p.afkTime = leveltime
end
if leveltime > PREVENT_JOIN_TIME and p.afkTime + AFK_TIMEOUT > leveltime then
if cv_teamchange.value then
allowJoin(false)
end
elseif p.afkTime + AFK_TIMEOUT < leveltime then
if not cv_teamchange.value then
allowJoin(true)
end
end
if p.laps >= mapheaderinfo[gamemap].numlaps and timeFinished == 0 then if p.laps >= mapheaderinfo[gamemap].numlaps and timeFinished == 0 then
timeFinished = p.realtime timeFinished = p.realtime
saveTime(p) saveTime(p)
end end
regLap(p) regLap(p)
elseif cv_teamchange.value == 0 then
allowJoin(true)
end end
end end
addHook("ThinkFrame", captureFinish) addHook("ThinkFrame", think)
local function interThink()
if nextMap then
COM_BufInsertText(server, "map " + nextMap)
nextMap = nil
end
if not CV_FindVar("allowteamchange").value then
allowJoin(true)
end
end
addHook("IntermissionThinker", interThink)
local function netvars(net) local function netvars(net)
lb = net($) lb = net($)
splits = net($)
prevLap = net($)
end end
addHook("NetVars", netvars) addHook("NetVars", netvars)