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2 Commits
d9df5d6940
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12ca9aca54
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12ca9aca54 | |||
85e49ecd73 |
24
ghost.lua
24
ghost.lua
@ -75,6 +75,15 @@ local function Columns(line, sep)
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}
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}
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end
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end
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local function compareTables(a, b, ...)
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for _, key in ipairs({...}) do
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if a[key] != b[key] then
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return false
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end
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end
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return true
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end
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Ghosts = {
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Ghosts = {
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map,
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map,
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players = {},
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players = {},
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@ -449,7 +458,7 @@ Client = {
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end,
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end,
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callback = function(data, this)
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callback = function(data, this)
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local header
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local header, storedHeader
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local cmd = 1
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local cmd = 1
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for str in data:gmatch("(.-)\n") do
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for str in data:gmatch("(.-)\n") do
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if Client.data:busy(cmd) then
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if Client.data:busy(cmd) then
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@ -457,7 +466,18 @@ Client = {
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end
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end
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header = Index.parseHeader(str)
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header = Index.parseHeader(str)
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if not Index:find(header) then
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storedHeader = Index:find(header)
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if not (
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storedHeader
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and compareTables(
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header,
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storedHeader,
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"time",
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"flags",
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"skin",
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"color"
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)
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) then
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local tr = Transmitter("GC", {stream = true})
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local tr = Transmitter("GC", {stream = true})
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tr:transmit(cmd)
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tr:transmit(cmd)
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Client.data:listen(header, cmd)
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Client.data:listen(header, cmd)
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@ -1212,7 +1212,7 @@ local function saveTime(player)
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MapRecords = GetMapRecords(gamemap, mapChecksum(gamemap), ST_SEP)
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MapRecords = GetMapRecords(gamemap, mapChecksum(gamemap), ST_SEP)
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-- Set the updated ScoreTable
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-- Set the updated ScoreTable
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ScoreTable = MapRecords[Flags]
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ScoreTable = MapRecords[ST_SEP & Flags]
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for i, score in ipairs(ScoreTable) do
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for i, score in ipairs(ScoreTable) do
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if score.name != player.name then continue end
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if score.name != player.name then continue end
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