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14645dbc90
Author | SHA1 | Date | |
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14645dbc90 | |||
6c7cdf34b9 | |||
23a8373230 | |||
14f8769d93 | |||
5080672f7a | |||
5790a3c020 | |||
e3c870eefd | |||
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de63c4b2be | |||
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5cecda05f1 | |||
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a1989d319b | |||
1ab596ebeb | |||
14d2e889b5 | |||
f31c68aa52 | |||
c46f40001c | |||
553afc606d | |||
c792dd1079 | |||
ee251b7a44 | |||
0bde2a7fea |
504
leaderboard.lua
504
leaderboard.lua
@ -11,19 +11,22 @@ local prevLap = 0
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local splits = {}
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local splits = {}
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local PATCH = nil
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local PATCH = nil
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local help = true
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local help = true
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local EncoreInitial = nil
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local cv_teamchange
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local scoreTable
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local LIFE = {}
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-- Tracks if stats have been written or not
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local faceranks = {}
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local StatTrack = false
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local dvd = {}
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local UNCLAIMED = "Unclaimed Record"
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local UNCLAIMED = "Unclaimed Record"
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local HELP_MESSAGE = "\x89Leaderboard Commands:\nretry exit findmap changelevel spba_clearcheats lb_gui rival scroll"
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local HELP_MESSAGE = "\x89Leaderboard Commands:\nretry exit findmap changelevel spba_clearcheats lb_gui rival scroll encore"
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local FILENAME = "leaderboard.txt"
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local FILENAME = "leaderboard.txt"
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-- Retry / changelevel map
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-- Retry / changelevel map
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local nextMap = nil
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local nextMap = nil
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local Flags = 0
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local Flags = 0
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local F_ENCORE = 0x80
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-- SPB flags with the least significance first
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-- SPB flags with the least significance first
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local F_SPBATK = 0x1
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local F_SPBATK = 0x1
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@ -31,11 +34,15 @@ local F_SPBJUS = 0x2
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local F_SPBBIG = 0x4
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local F_SPBBIG = 0x4
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local F_SPBEXP = 0x8
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local F_SPBEXP = 0x8
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-- Score table separator
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local ST_SEP = F_SPBATK
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local clearcheats = false
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local clearcheats = false
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local START_TIME = 6 * TICRATE + (3 * TICRATE / 4)
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local START_TIME = 6 * TICRATE + (3 * TICRATE / 4) + 1
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local AFK_TIMEOUT = TICRATE * 5
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local AFK_TIMEOUT = TICRATE * 5
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local AFK_BALANCE = TICRATE * 60
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local AFK_BALANCE = TICRATE * 60
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local AFK_BALANCE_WARN = AFK_BALANCE - TICRATE * 10
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local PREVENT_JOIN_TIME = START_TIME + TICRATE * 5
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local PREVENT_JOIN_TIME = START_TIME + TICRATE * 5
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local GUI_OFF = 0x0
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local GUI_OFF = 0x0
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@ -65,6 +72,8 @@ local clamp
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local scroll_to
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local scroll_to
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local ticsToTime
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local ticsToTime
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local allowJoin
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---------------
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---------------
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local cv_gui = CV_RegisterVar({
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local cv_gui = CV_RegisterVar({
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@ -74,11 +83,24 @@ local cv_gui = CV_RegisterVar({
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PossibleValue = {Off = GUI_OFF, Splits = GUI_SPLITS, On = GUI_ON}
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PossibleValue = {Off = GUI_OFF, Splits = GUI_SPLITS, On = GUI_ON}
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})
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})
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local cv_afk = CV_RegisterVar({
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local AntiAFK = true
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CV_RegisterVar({
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name = "lb_afk",
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name = "lb_afk",
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defaultvalue = 1,
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defaultvalue = 1,
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flags = CV_NETVAR,
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flags = CV_NETVAR | CV_CALL,
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PossibleValue = CV_OnOff
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PossibleValue = CV_OnOff,
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func = function(v)
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-- Set players afkTime and toggle AntiAFK
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if v.value then
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for p in players.iterate do
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p.afkTime = leveltime
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end
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AntiAFK = true
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else
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AntiAFK = false
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end
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end
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})
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})
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local cv_enable = CV_RegisterVar({
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local cv_enable = CV_RegisterVar({
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@ -88,6 +110,9 @@ local cv_enable = CV_RegisterVar({
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PossibleValue = CV_OnOff,
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PossibleValue = CV_OnOff,
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func = function(v)
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func = function(v)
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disable = $ or not v.value
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disable = $ or not v.value
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if disable then
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allowJoin(true)
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end
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end
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end
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})
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})
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@ -110,25 +135,79 @@ local cv_interrupt = CV_RegisterVar({
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end
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end
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})
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})
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local function setST(t, map, flags, scoreTable)
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local mode = flags & ST_SEP
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t[mode] = t[mode] or {}
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t[mode][map] = scoreTable
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end
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local function getST(t, map, flags)
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local mode = flags & ST_SEP
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return t[mode] and t[mode][map] or nil
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end
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local function setScoreTable(map, flags, scoreTable)
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local function setScoreTable(map, flags, scoreTable)
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local mode = flags & F_SPBATK
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setST(lb, map, flags, scoreTable)
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lb[mode] = lb[mode] or {}
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lb[mode][map] = scoreTable
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end
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end
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local function getScoreTable(map, flags)
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local function getScoreTable(map, flags)
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--local id = tostring(map)
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return getST(lb, map, flags)
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--if flags & F_SPBATK then
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-- id = id + "S"
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--end
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--return id
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local mode = flags & F_SPBATK
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return lb[mode] and lb[mode][map] or nil
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end
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end
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local function score_t(map, name, skin, color, time, splits, flags, restat)
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-- True if a is better than b
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local function lbComp(a, b)
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-- Calculates the difficulty, harder has higher priority
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-- if s is positive then a is harder
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-- if s is negative then b is harder
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-- if s is 0 then compare time
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local s = (a["flags"] & (F_SPBEXP | F_SPBBIG)) - (b["flags"] & (F_SPBEXP | F_SPBBIG))
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return s > 0 or not(s < 0 or a["time"] >= b["time"])
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end
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local function sortScores()
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for mode, t in pairs(lb) do
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for map, scoreTable in pairs(t) do
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table.sort(scoreTable, lbComp)
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setScoreTable(map, mode, scoreTable)
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end
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end
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end
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-- Reinitialize lb based on new ST_SEP value
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local function reinit_lb()
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local nlb = {}
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for mode, t in pairs(lb) do
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for map, scoreTable in pairs(t) do
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for i, score in ipairs(scoreTable) do
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local st = getST(nlb, map, score["flags"]) or {}
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table.insert(st, score)
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setST(nlb, map, score["flags"], st)
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end
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end
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end
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lb = nlb
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sortScores()
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end
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local cv_spb_separate = CV_RegisterVar({
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name = "lb_spb_combined",
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defaultvalue = 1,
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flags = CV_NETVAR | CV_CALL,
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PossibleValue = CV_YesNo,
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func = function(v)
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if v.value then
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ST_SEP = F_SPBATK
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else
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ST_SEP = F_SPBATK | F_SPBBIG | F_SPBEXP
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end
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reinit_lb()
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end
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})
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local function score_t(map, name, skin, color, time, splits, flags, stat)
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return {
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return {
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["map"] = map,
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["map"] = map,
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["name"] = name,
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["name"] = name,
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@ -137,11 +216,11 @@ local function score_t(map, name, skin, color, time, splits, flags, restat)
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["time"] = time,
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["time"] = time,
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["splits"] = splits,
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["splits"] = splits,
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["flags"] = flags,
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["flags"] = flags,
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["restat"] = restat
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["stat"] = stat
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}
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}
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end
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end
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local function restat_t(speed, weight)
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local function stat_t(speed, weight)
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if speed and weight then
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if speed and weight then
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return {
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return {
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["speed"] = speed,
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["speed"] = speed,
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@ -151,9 +230,9 @@ local function restat_t(speed, weight)
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return nil
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return nil
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end
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end
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local function restat_str(restat)
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local function stat_str(stat)
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if restat then
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if stat then
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return string.format("%d%d", restat["speed"], restat["weight"])
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return string.format("%d%d", stat["speed"], stat["weight"])
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end
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end
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return "0"
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return "0"
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@ -164,7 +243,7 @@ local f = io.open(FILENAME, "r")
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if f then
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if f then
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for l in f:lines() do
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for l in f:lines() do
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-- Leaderboard is stored in the following tab separated format
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-- Leaderboard is stored in the following tab separated format
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-- mapnum, name, skin, color, time, splits, flags, restat
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-- mapnum, name, skin, color, time, splits, flags, stat
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local t = {}
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local t = {}
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for word in (l+"\t"):gmatch("(.-)\t") do
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for word in (l+"\t"):gmatch("(.-)\t") do
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table.insert(t, word)
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table.insert(t, word)
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@ -175,7 +254,7 @@ if f then
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flags = tonumber(t[7])
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flags = tonumber(t[7])
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end
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end
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local scoreTable = getScoreTable(tonumber(t[1]), flags) or {}
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scoreTable = getScoreTable(tonumber(t[1]), flags) or {}
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local spl = {}
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local spl = {}
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if t[6] != nil then
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if t[6] != nil then
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@ -187,9 +266,9 @@ if f then
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local stats = nil
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local stats = nil
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if t[8] != nil then
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if t[8] != nil then
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if #t[8] >= 2 then
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if #t[8] >= 2 then
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local speed = string.sub(t[8], 1, 1)
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local speed = tonumber(string.sub(t[8], 1, 1))
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local weight = string.sub(t[8], 2, 2)
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local weight = tonumber(string.sub(t[8], 2, 2))
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stats = restat_t(speed, weight)
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stats = stat_t(speed, weight)
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end
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end
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end
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end
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@ -206,15 +285,17 @@ if f then
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stats
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stats
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)
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)
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)
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)
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setScoreTable(tonumber(t[1]), flags, scoreTable)
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setScoreTable(tonumber(t[1]), flags, scoreTable)
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end
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end
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sortScores()
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f:close()
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f:close()
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else
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else
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print("Failed to open file: ", FILENAME)
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print("Failed to open file: ", FILENAME)
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end
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end
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local function allowJoin(v)
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function allowJoin(v)
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if not cv_interrupt.value then
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if not cv_interrupt.value then
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local y
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local y
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if v then
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if v then
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@ -246,6 +327,13 @@ local function initLeaderboard(player)
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disable = disable or ingame() > 1
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disable = disable or ingame() > 1
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end
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end
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disable = $ or not cv_enable.value
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disable = $ or not cv_enable.value
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-- Restore encore mode to initial value
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if disable and EncoreInitial != nil then
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COM_BufInsertText(server, string.format("kartencore %d", EncoreInitial))
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EncoreInitial = nil
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end
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player.afkTime = leveltime
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player.afkTime = leveltime
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end
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end
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addHook("PlayerSpawn", initLeaderboard)
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addHook("PlayerSpawn", initLeaderboard)
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@ -356,6 +444,24 @@ local function changelevel(player, ...)
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end
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end
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COM_AddCommand("changelevel", changelevel)
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COM_AddCommand("changelevel", changelevel)
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|
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local function toggleEncore(player)
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if not doyoudare(player) then
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|
return
|
||||||
|
end
|
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|
||||||
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local enc = CV_FindVar("kartencore")
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if EncoreInitial == nil then
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EncoreInitial = enc.value
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|
end
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|
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|
if enc.value then
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COM_BufInsertText(server, "kartencore off")
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|
else
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COM_BufInsertText(server, "kartencore on")
|
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end
|
||||||
|
end
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COM_AddCommand("encore", toggleEncore)
|
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|
|
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local function clearcheats(player)
|
local function clearcheats(player)
|
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if not player.spectator then
|
if not player.spectator then
|
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clearcheats = true
|
clearcheats = true
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@ -447,13 +553,17 @@ local function findRival(player, ...)
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return a["rival"]["map"] < b["rival"]["map"]
|
return a["rival"]["map"] < b["rival"]["map"]
|
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end
|
end
|
||||||
|
|
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|
local modestrings = {
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[F_SPBEXP] = "X",
|
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|
[F_SPBBIG] = "B",
|
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|
[F_SPBJUS] = "J",
|
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|
}
|
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|
|
||||||
for mode, tbl in pairs(scores) do
|
for mode, tbl in pairs(scores) do
|
||||||
if i >= stop then break end
|
if i >= stop then break end
|
||||||
|
|
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table.sort(tbl, sortf)
|
table.sort(tbl, sortf)
|
||||||
|
|
||||||
local spb = mode & F_SPBATK and "SPB" or "TA"
|
|
||||||
|
|
||||||
for _, score in ipairs(tbl) do
|
for _, score in ipairs(tbl) do
|
||||||
if o then
|
if o then
|
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o = o - 1
|
o = o - 1
|
||||||
@ -462,6 +572,16 @@ local function findRival(player, ...)
|
|||||||
if i >= stop then break end
|
if i >= stop then break end
|
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i = i + 1
|
i = i + 1
|
||||||
|
|
||||||
|
local modestr = "TA"
|
||||||
|
if score["rival"]["flags"] & F_SPBATK then
|
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|
modestr = "SPB"
|
||||||
|
for k, v in pairs(modestrings) do
|
||||||
|
if score["rival"]["flags"] & k then
|
||||||
|
modestr = $ + v
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
if score["your"] then
|
if score["your"] then
|
||||||
local diff = score["your"]["time"] - score["rival"]["time"]
|
local diff = score["your"]["time"] - score["rival"]["time"]
|
||||||
local color = colors[clamp(-1, diff, 1)]
|
local color = colors[clamp(-1, diff, 1)]
|
||||||
@ -474,7 +594,7 @@ local function findRival(player, ...)
|
|||||||
ticsToTime(score["rival"]["time"]),
|
ticsToTime(score["rival"]["time"]),
|
||||||
color,
|
color,
|
||||||
sym[diff<0] + ticsToTime(abs(diff)),
|
sym[diff<0] + ticsToTime(abs(diff)),
|
||||||
spb
|
modestr
|
||||||
)
|
)
|
||||||
)
|
)
|
||||||
else
|
else
|
||||||
@ -485,7 +605,7 @@ local function findRival(player, ...)
|
|||||||
G_BuildMapName(score["rival"]["map"]),
|
G_BuildMapName(score["rival"]["map"]),
|
||||||
ticsToTime(score["rival"]["time"]),
|
ticsToTime(score["rival"]["time"]),
|
||||||
ticsToTime(0, true),
|
ticsToTime(0, true),
|
||||||
spb
|
modestr
|
||||||
)
|
)
|
||||||
)
|
)
|
||||||
end
|
end
|
||||||
@ -535,23 +655,6 @@ COM_AddCommand("rival", findRival)
|
|||||||
-- end
|
-- end
|
||||||
--end
|
--end
|
||||||
|
|
||||||
|
|
||||||
local cellSize = 16
|
|
||||||
local function spawnCells(n)
|
|
||||||
local p = leveltime
|
|
||||||
for i = 0,n do
|
|
||||||
local x = (i * p) % (320/cellSize)
|
|
||||||
p = p + 7
|
|
||||||
local y = (i * p) % (200/cellSize)
|
|
||||||
p = p % 42 + 1
|
|
||||||
|
|
||||||
if not(LIFE[x] and LIFE[y]) then
|
|
||||||
LIFE[x] = $ or {}
|
|
||||||
LIFE[x][y] = true
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
addHook("MapLoad", function()
|
addHook("MapLoad", function()
|
||||||
timeFinished = 0
|
timeFinished = 0
|
||||||
splits = {}
|
splits = {}
|
||||||
@ -562,18 +665,9 @@ addHook("MapLoad", function()
|
|||||||
|
|
||||||
allowJoin(true)
|
allowJoin(true)
|
||||||
--printTable(lb)
|
--printTable(lb)
|
||||||
|
|
||||||
LIFE = {}
|
|
||||||
dvd = {}
|
|
||||||
end
|
end
|
||||||
)
|
)
|
||||||
|
|
||||||
local function life(player, ...)
|
|
||||||
local n = ...
|
|
||||||
spawnCells(n)
|
|
||||||
end
|
|
||||||
COM_AddCommand("life", life)
|
|
||||||
|
|
||||||
function ticsToTime(tics, pure)
|
function ticsToTime(tics, pure)
|
||||||
if tics == 0 and pure then
|
if tics == 0 and pure then
|
||||||
return "-:--:--"
|
return "-:--:--"
|
||||||
@ -581,117 +675,12 @@ function ticsToTime(tics, pure)
|
|||||||
|
|
||||||
return string.format(
|
return string.format(
|
||||||
"%d:%02d:%02d",
|
"%d:%02d:%02d",
|
||||||
G_TicsToMinutes(tics),
|
G_TicsToMinutes(tics, true),
|
||||||
G_TicsToSeconds(tics),
|
G_TicsToSeconds(tics),
|
||||||
G_TicsToCentiseconds(tics)
|
G_TicsToCentiseconds(tics)
|
||||||
)
|
)
|
||||||
end
|
end
|
||||||
|
|
||||||
local function ticLife()
|
|
||||||
local neigh = {}
|
|
||||||
local new = {}
|
|
||||||
|
|
||||||
for x, t in pairs(LIFE) do
|
|
||||||
for y, v in pairs(t) do
|
|
||||||
neigh[x-1] = $ or {}
|
|
||||||
neigh[x] = $ or {}
|
|
||||||
neigh[x+1] = $ or {}
|
|
||||||
|
|
||||||
neigh[x-1][y-1] = $ and $ + 1 or 1
|
|
||||||
neigh[x-1][y] = $ and $ + 1 or 1
|
|
||||||
neigh[x-1][y+1] = $ and $ + 1 or 1
|
|
||||||
|
|
||||||
neigh[x][y-1] = $ and $ + 1 or 1
|
|
||||||
neigh[x][y+1] = $ and $ + 1 or 1
|
|
||||||
|
|
||||||
neigh[x+1][y-1] = $ and $ + 1 or 1
|
|
||||||
neigh[x+1][y] = $ and $ + 1 or 1
|
|
||||||
neigh[x+1][y+1] = $ and $ + 1 or 1
|
|
||||||
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
for x, t in pairs(neigh) do
|
|
||||||
if x >= 0 and x * cellSize < 320 then
|
|
||||||
for y, v in pairs(t) do
|
|
||||||
if y >= 0 and y * cellSize < 200 then
|
|
||||||
-- 3 neighbours dead cell
|
|
||||||
if v == 3 and (LIFE[x] == nil or LIFE[x][y] == nil) then
|
|
||||||
new[x] = $ or {}
|
|
||||||
new[x][y] = true
|
|
||||||
elseif v >= 2 and v <= 3 and (LIFE[x] and LIFE[x][y] != nil) then
|
|
||||||
new[x] = $ or {}
|
|
||||||
new[x][y] = true
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
LIFE = new
|
|
||||||
end
|
|
||||||
|
|
||||||
local function drawLife(v, player)
|
|
||||||
for x, t in pairs(LIFE) do
|
|
||||||
for y, _ in pairs(t) do
|
|
||||||
v.drawScaled(
|
|
||||||
x * cellSize * FRACUNIT,
|
|
||||||
y * cellSize * FRACUNIT,
|
|
||||||
FixedDiv(cellSize * FRACUNIT, 16 * FRACUNIT),
|
|
||||||
PATCH["FACERANK"][faceranks[((x + y) % #faceranks) + 1]],
|
|
||||||
0,
|
|
||||||
v.getColormap("sonic", player.skincolor)
|
|
||||||
)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
local function spawnDvd(p)
|
|
||||||
local size = (((p + leveltime) % 3) + 1) * 16
|
|
||||||
local rank = (#faceranks and faceranks[((p + leveltime) % #faceranks) + 1]) or "sonic"
|
|
||||||
local d = {
|
|
||||||
["x"] = max(((p + leveltime % 320) - size), 0) * FRACUNIT,
|
|
||||||
["y"] = max(((p + leveltime % 200) - size), 0) * FRACUNIT,
|
|
||||||
["xvel"] = (((p + leveltime) % 7) + 1) * FRACUNIT / 2,
|
|
||||||
["yvel"] = (((p + leveltime) % 5) + 1) * FRACUNIT / 2,
|
|
||||||
["rank"] = rank,
|
|
||||||
["color"] = ((p + leveltime) % MAXSKINCOLORS - 1) + 1,
|
|
||||||
["size"] = size,
|
|
||||||
}
|
|
||||||
|
|
||||||
table.insert(dvd, d)
|
|
||||||
end
|
|
||||||
|
|
||||||
local function ticDvd()
|
|
||||||
for i, d in ipairs(dvd) do
|
|
||||||
d.x = $ + d.xvel
|
|
||||||
d.y = $ + d.yvel
|
|
||||||
|
|
||||||
if d.x < 0 or d.x + d.size * FRACUNIT > 320 * FRACUNIT then
|
|
||||||
d.xvel = -$
|
|
||||||
clamp(0, d.x, 320 * FRACUNIT)
|
|
||||||
end
|
|
||||||
|
|
||||||
if d.y < 0 or d.y + d.size * FRACUNIT > 200 * FRACUNIT then
|
|
||||||
d.yvel = -$
|
|
||||||
clamp(0, d.y, 200 * FRACUNIT)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
local function drawDvd(v, player)
|
|
||||||
for i, d in ipairs(dvd) do
|
|
||||||
v.drawScaled(
|
|
||||||
d.x,
|
|
||||||
d.y,
|
|
||||||
FixedDiv(d.size * FRACUNIT, 16 * FRACUNIT),
|
|
||||||
PATCH["FACERANK"][d.rank],
|
|
||||||
0,
|
|
||||||
v.getColormap("sonic", d.color)
|
|
||||||
)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Item patches have the amazing property of being displaced 12x 13y pixels
|
-- Item patches have the amazing property of being displaced 12x 13y pixels
|
||||||
local iXoffset = 13 * FRACUNIT
|
local iXoffset = 13 * FRACUNIT
|
||||||
local iYoffset = 12 * FRACUNIT
|
local iYoffset = 12 * FRACUNIT
|
||||||
@ -705,6 +694,20 @@ local function drawitem(v, x, y, scale, itempatch, vflags)
|
|||||||
)
|
)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
local modePatches = {
|
||||||
|
[F_SPBATK] = "SPB",
|
||||||
|
[F_SPBJUS] = "HYUD",
|
||||||
|
[F_SPBBIG] = "BIG",
|
||||||
|
[F_SPBEXP] = "INV"
|
||||||
|
}
|
||||||
|
|
||||||
|
local function modePatch(flag)
|
||||||
|
if flag == F_SPBEXP then
|
||||||
|
return PATCH[modePatches[flag]][(leveltime / 4) % 6]
|
||||||
|
end
|
||||||
|
return PATCH[modePatches[flag]]
|
||||||
|
end
|
||||||
|
|
||||||
local cursors = {
|
local cursors = {
|
||||||
[1] = ". ",
|
[1] = ". ",
|
||||||
[2] = " ."
|
[2] = " ."
|
||||||
@ -751,12 +754,25 @@ local FACERANK_DIM = 16
|
|||||||
local FACERANK_SPC = FACERANK_DIM + 4
|
local FACERANK_SPC = FACERANK_DIM + 4
|
||||||
local function drawScore(v, player, pos, x, y, gui, faceRank, score, drawPos, textVFlags)
|
local function drawScore(v, player, pos, x, y, gui, faceRank, score, drawPos, textVFlags)
|
||||||
textVFlags = textVFlags or V_HUDTRANSHALF
|
textVFlags = textVFlags or V_HUDTRANSHALF
|
||||||
|
|
||||||
--draw Patch/chili
|
--draw Patch/chili
|
||||||
v.draw(x, y, faceRank, V_HUDTRANS | VFLAGS, v.getColormap("sonic", score["color"]))
|
v.draw(x, y, faceRank, V_HUDTRANS | VFLAGS, v.getColormap("sonic", score["color"]))
|
||||||
if player.name == score["name"] then
|
if player.name == score["name"] then
|
||||||
v.draw(x, y, PATCH["CHILI"][(leveltime / 4) % 8], V_HUDTRANS | VFLAGS)
|
v.draw(x, y, PATCH["CHILI"][(leveltime / 4) % 8], V_HUDTRANS | VFLAGS)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
-- Encore
|
||||||
|
if score["flags"] & F_ENCORE then
|
||||||
|
local bob = sin((leveltime + i * 5) * (ANG10))
|
||||||
|
v.drawScaled(
|
||||||
|
x * FRACUNIT,
|
||||||
|
bob + (y + FACERANK_DIM / 2) * FRACUNIT,
|
||||||
|
FRACUNIT / 6,
|
||||||
|
PATCH["RUBY"],
|
||||||
|
V_HUDTRANS
|
||||||
|
)
|
||||||
|
end
|
||||||
|
|
||||||
-- SPB
|
-- SPB
|
||||||
if score["flags"] & F_SPBATK then
|
if score["flags"] & F_SPBATK then
|
||||||
local scale = FRACUNIT / 4
|
local scale = FRACUNIT / 4
|
||||||
@ -765,7 +781,7 @@ local function drawScore(v, player, pos, x, y, gui, faceRank, score, drawPos, te
|
|||||||
x - 2,
|
x - 2,
|
||||||
y - 2,
|
y - 2,
|
||||||
scale,
|
scale,
|
||||||
PATCH["SPB"],
|
modePatch(F_SPBATK),
|
||||||
V_HUDTRANS | VFLAGS
|
V_HUDTRANS | VFLAGS
|
||||||
)
|
)
|
||||||
if score["flags"] & F_SPBEXP then
|
if score["flags"] & F_SPBEXP then
|
||||||
@ -774,7 +790,7 @@ local function drawScore(v, player, pos, x, y, gui, faceRank, score, drawPos, te
|
|||||||
x + FACERANK_DIM - 4,
|
x + FACERANK_DIM - 4,
|
||||||
y - 2,
|
y - 2,
|
||||||
scale,
|
scale,
|
||||||
PATCH["INV"][(leveltime / 4) % 6],
|
modePatch(F_SPBEXP),
|
||||||
V_HUDTRANS | VFLAGS
|
V_HUDTRANS | VFLAGS
|
||||||
)
|
)
|
||||||
end
|
end
|
||||||
@ -784,7 +800,7 @@ local function drawScore(v, player, pos, x, y, gui, faceRank, score, drawPos, te
|
|||||||
x - 2,
|
x - 2,
|
||||||
y + FACERANK_DIM - 4,
|
y + FACERANK_DIM - 4,
|
||||||
scale,
|
scale,
|
||||||
PATCH["BIG"],
|
modePatch(F_SPBBIG),
|
||||||
V_HUDTRANS | VFLAGS
|
V_HUDTRANS | VFLAGS
|
||||||
)
|
)
|
||||||
end
|
end
|
||||||
@ -794,7 +810,7 @@ local function drawScore(v, player, pos, x, y, gui, faceRank, score, drawPos, te
|
|||||||
x + FACERANK_DIM - 4,
|
x + FACERANK_DIM - 4,
|
||||||
y + FACERANK_DIM - 4,
|
y + FACERANK_DIM - 4,
|
||||||
scale,
|
scale,
|
||||||
PATCH["HYUD"],
|
modePatch(F_SPBJUS),
|
||||||
V_HUDTRANS | VFLAGS
|
V_HUDTRANS | VFLAGS
|
||||||
)
|
)
|
||||||
end
|
end
|
||||||
@ -805,15 +821,18 @@ local function drawScore(v, player, pos, x, y, gui, faceRank, score, drawPos, te
|
|||||||
v.drawNum(x, y + 3, pos, textVFlags | VFLAGS)
|
v.drawNum(x, y + 3, pos, textVFlags | VFLAGS)
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Restats
|
-- Stats
|
||||||
local restat = score["restat"]
|
local stat = score["stat"]
|
||||||
if restat then
|
local pskin = score["skin"] and skins[score["skin"]]
|
||||||
v.drawString(x + FACERANK_DIM - 2, y + 4, restat["speed"], V_HUDTRANS | VFLAGS, "small")
|
if stat and not (
|
||||||
v.drawString(x + FACERANK_DIM - 2, y + 8, restat["weight"], V_HUDTRANS | VFLAGS, "small")
|
pskin
|
||||||
|
and pskin.kartweight == stat["weight"]
|
||||||
|
and pskin.kartspeed == stat["speed"]
|
||||||
|
) then
|
||||||
|
v.drawString(x + FACERANK_DIM - 2, y + 4, stat["speed"], V_HUDTRANS | VFLAGS, "small")
|
||||||
|
v.drawString(x + FACERANK_DIM - 2, y + 8, stat["weight"], V_HUDTRANS | VFLAGS, "small")
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
if gui == GUI_ON or (gui == GUI_SPLITS and showSplit) then
|
if gui == GUI_ON or (gui == GUI_SPLITS and showSplit) then
|
||||||
local name = score["name"]
|
local name = score["name"]
|
||||||
|
|
||||||
@ -903,10 +922,10 @@ local function drawScroll(v, player, scoreTable, gui)
|
|||||||
local x = 10
|
local x = 10
|
||||||
if #scoreTable >= 10 then
|
if #scoreTable >= 10 then
|
||||||
x = x + 8
|
x = x + 8
|
||||||
end
|
|
||||||
if #scoreTable >= 100 then
|
if #scoreTable >= 100 then
|
||||||
x = x + 8
|
x = x + 8
|
||||||
end
|
end
|
||||||
|
end
|
||||||
|
|
||||||
local y = FixedInt(scrollY)
|
local y = FixedInt(scrollY)
|
||||||
|
|
||||||
@ -943,17 +962,20 @@ local stateFunctions = {
|
|||||||
[DS_SCRLTO] = drawScrollTo
|
[DS_SCRLTO] = drawScrollTo
|
||||||
}
|
}
|
||||||
|
|
||||||
|
-- Draw mode and return pos + 1 if success
|
||||||
|
local function drawMode(v, pos, flag)
|
||||||
|
if not (Flags & flag) then return pos end
|
||||||
|
|
||||||
|
drawitem(v, pos * 6 + 1, 194, FRACUNIT / 4, modePatch(flag), V_SNAPTOBOTTOM | V_SNAPTOLEFT)
|
||||||
|
return pos + 1
|
||||||
|
end
|
||||||
|
|
||||||
local function drawScoreboard(v, player)
|
local function drawScoreboard(v, player)
|
||||||
if disable then return end
|
if disable then return end
|
||||||
if player != displayplayers[0] then return end
|
if player != displayplayers[0] then return end
|
||||||
|
|
||||||
cachePatches(v)
|
cachePatches(v)
|
||||||
|
|
||||||
drawLife(v, player)
|
|
||||||
drawDvd(v, player)
|
|
||||||
|
|
||||||
local scoreTable = getScoreTable(gamemap, Flags)
|
|
||||||
|
|
||||||
local gui = cv_gui.value
|
local gui = cv_gui.value
|
||||||
if leveltime < START_TIME or player.exiting or player.lives == 0 then
|
if leveltime < START_TIME or player.exiting or player.lives == 0 then
|
||||||
gui = GUI_ON
|
gui = GUI_ON
|
||||||
@ -962,6 +984,12 @@ local function drawScoreboard(v, player)
|
|||||||
if gui then
|
if gui then
|
||||||
stateFunctions[drawState](v, player, scoreTable, gui)
|
stateFunctions[drawState](v, player, scoreTable, gui)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
local pos = 0
|
||||||
|
-- Draw current active modes bottom left
|
||||||
|
pos = drawMode(v, pos, F_SPBJUS)
|
||||||
|
pos = drawMode(v, pos, F_SPBBIG)
|
||||||
|
pos = drawMode(v, pos, F_SPBEXP)
|
||||||
end
|
end
|
||||||
hud.add(drawScoreboard, "game")
|
hud.add(drawScoreboard, "game")
|
||||||
|
|
||||||
@ -979,7 +1007,6 @@ function cachePatches(v)
|
|||||||
PATCH["FACERANK"] = {}
|
PATCH["FACERANK"] = {}
|
||||||
for skin in skins.iterate do
|
for skin in skins.iterate do
|
||||||
PATCH["FACERANK"][skin.name] = v.cachePatch(skin.facerank)
|
PATCH["FACERANK"][skin.name] = v.cachePatch(skin.facerank)
|
||||||
table.insert(faceranks, skin.name)
|
|
||||||
end
|
end
|
||||||
|
|
||||||
PATCH["SPB"] = v.cachePatch("K_ISSPB")
|
PATCH["SPB"] = v.cachePatch("K_ISSPB")
|
||||||
@ -989,22 +1016,13 @@ function cachePatches(v)
|
|||||||
end
|
end
|
||||||
PATCH["BIG"] = v.cachePatch("K_ISGROW")
|
PATCH["BIG"] = v.cachePatch("K_ISGROW")
|
||||||
PATCH["HYUD"] = v.cachePatch("K_ISHYUD")
|
PATCH["HYUD"] = v.cachePatch("K_ISHYUD")
|
||||||
|
PATCH["RUBY"] = v.cachePatch("RUBYICON")
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
-- True if a is better than b
|
|
||||||
local function lbComp(a, b)
|
|
||||||
-- Calculates the difficulty, harder has higher priority
|
|
||||||
-- if s is positive then a is harder
|
|
||||||
-- if s is negative then b is harder
|
|
||||||
-- if s is 0 then compare time
|
|
||||||
local s = (a["flags"] & (F_SPBEXP | F_SPBBIG)) - (b["flags"] & (F_SPBEXP | F_SPBBIG))
|
|
||||||
return s > 0 or not(s < 0 or a["time"] >= b["time"])
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Find location of player and scroll to it
|
-- Find location of player and scroll to it
|
||||||
function scroll_to(player)
|
function scroll_to(player)
|
||||||
local m = getScoreTable(gamemap, Flags) or {}
|
local m = scoreTable or {}
|
||||||
|
|
||||||
scrollToPos = 2
|
scrollToPos = 2
|
||||||
for pos, score in ipairs(m) do
|
for pos, score in ipairs(m) do
|
||||||
@ -1017,9 +1035,26 @@ function scroll_to(player)
|
|||||||
drawState = DS_SCRLTO
|
drawState = DS_SCRLTO
|
||||||
end
|
end
|
||||||
|
|
||||||
local function saveTime(player)
|
-- Write skin stats to each score where there are none
|
||||||
local scoreTable = getScoreTable(gamemap, Flags) or {}
|
local function writeStats()
|
||||||
|
for _, t in pairs(lb) do
|
||||||
|
for _, scoreTable in pairs(t) do
|
||||||
|
for _, score in ipairs(scoreTable) do
|
||||||
|
local skin = skins[score["skin"]]
|
||||||
|
if skin and not score["stat"] then
|
||||||
|
local stats = stat_t(skin.kartspeed, skin.kartweight)
|
||||||
|
score["stat"] = stats
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
local function saveTime(player)
|
||||||
|
|
||||||
|
scoreTable = $ or {}
|
||||||
|
|
||||||
|
local pskin = skins[player.mo.skin]
|
||||||
local newscore = score_t(
|
local newscore = score_t(
|
||||||
gamemap,
|
gamemap,
|
||||||
player.name,
|
player.name,
|
||||||
@ -1028,7 +1063,7 @@ local function saveTime(player)
|
|||||||
timeFinished,
|
timeFinished,
|
||||||
splits,
|
splits,
|
||||||
Flags,
|
Flags,
|
||||||
restat_t(player.HMRs, player.HMRw)
|
stat_t(player.HMRs or pskin.kartspeed, player.HMRw or pskin.kartweight)
|
||||||
)
|
)
|
||||||
|
|
||||||
-- Check if you beat your previous best
|
-- Check if you beat your previous best
|
||||||
@ -1062,6 +1097,11 @@ local function saveTime(player)
|
|||||||
|
|
||||||
setScoreTable(gamemap, Flags, scoreTable)
|
setScoreTable(gamemap, Flags, scoreTable)
|
||||||
|
|
||||||
|
if not StatTrack then
|
||||||
|
writeStats()
|
||||||
|
StatTrack = true
|
||||||
|
end
|
||||||
|
|
||||||
local f = assert(io.open(FILENAME, "w"))
|
local f = assert(io.open(FILENAME, "w"))
|
||||||
if f == nil then
|
if f == nil then
|
||||||
print("Failed to open file for writing: " + FILENAME)
|
print("Failed to open file for writing: " + FILENAME)
|
||||||
@ -1079,7 +1119,7 @@ local function saveTime(player)
|
|||||||
score["time"], "\t",
|
score["time"], "\t",
|
||||||
table.concat(score["splits"], " "), "\t",
|
table.concat(score["splits"], " "), "\t",
|
||||||
score["flags"], "\t",
|
score["flags"], "\t",
|
||||||
restat_str(score["restat"]), "\n"
|
stat_str(score["stat"]), "\n"
|
||||||
)
|
)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@ -1098,10 +1138,6 @@ end
|
|||||||
|
|
||||||
local function regLap(player)
|
local function regLap(player)
|
||||||
if player.laps > prevLap and timeFinished == 0 then
|
if player.laps > prevLap and timeFinished == 0 then
|
||||||
spawnCells(1000)
|
|
||||||
for i = 0,player.laps * 3 do
|
|
||||||
spawnDvd((i + 1) + 7)
|
|
||||||
end
|
|
||||||
prevLap = player.laps
|
prevLap = player.laps
|
||||||
table.insert(splits, player.realtime)
|
table.insert(splits, player.realtime)
|
||||||
showSplit = 5 * TICRATE
|
showSplit = 5 * TICRATE
|
||||||
@ -1123,12 +1159,19 @@ local function think()
|
|||||||
end
|
end
|
||||||
|
|
||||||
if disable then
|
if disable then
|
||||||
if cv_afk.value and ingame() > 1 then
|
if AntiAFK then
|
||||||
|
if ingame() > 1 then
|
||||||
for p in players.iterate do
|
for p in players.iterate do
|
||||||
if p.valid and not p.spectator and not p.exiting and p.lives > 0 then
|
if p.valid and not p.spectator and not p.exiting and p.lives > 0 then
|
||||||
if p.cmd.buttons then
|
if p.cmd.buttons then
|
||||||
p.afkTime = leveltime
|
p.afkTime = leveltime
|
||||||
end
|
end
|
||||||
|
|
||||||
|
--Away from kart
|
||||||
|
if p.afkTime + AFK_BALANCE_WARN == leveltime then
|
||||||
|
chatprintf(p, "[AFK] \x89You will be moved to spectator in 10 seconds!", false)
|
||||||
|
S_StartSound(nil, 26, p)
|
||||||
|
end
|
||||||
if p.afkTime + AFK_BALANCE < leveltime then
|
if p.afkTime + AFK_BALANCE < leveltime then
|
||||||
p.spectator = true
|
p.spectator = true
|
||||||
chatprint("\x89" + p.name + " was moved to the other team for game balance", true)
|
chatprint("\x89" + p.name + " was moved to the other team for game balance", true)
|
||||||
@ -1142,6 +1185,7 @@ local function think()
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
end
|
||||||
|
|
||||||
help = true
|
help = true
|
||||||
return
|
return
|
||||||
@ -1149,12 +1193,6 @@ local function think()
|
|||||||
|
|
||||||
showSplit = max(0, showSplit - 1)
|
showSplit = max(0, showSplit - 1)
|
||||||
|
|
||||||
if leveltime % 10 == 0 then
|
|
||||||
ticLife()
|
|
||||||
end
|
|
||||||
|
|
||||||
ticDvd()
|
|
||||||
|
|
||||||
local p = getGamer()
|
local p = getGamer()
|
||||||
if leveltime < START_TIME then
|
if leveltime < START_TIME then
|
||||||
-- Help message
|
-- Help message
|
||||||
@ -1170,7 +1208,13 @@ local function think()
|
|||||||
end
|
end
|
||||||
|
|
||||||
-- Autospec
|
-- Autospec
|
||||||
|
-- Encore
|
||||||
if leveltime == 1 then
|
if leveltime == 1 then
|
||||||
|
Flags = $ & !F_ENCORE
|
||||||
|
if encoremode then
|
||||||
|
Flags = $ | F_ENCORE
|
||||||
|
end
|
||||||
|
|
||||||
if p then
|
if p then
|
||||||
for s in players.iterate do
|
for s in players.iterate do
|
||||||
if s.valid and s.spectator then
|
if s.valid and s.spectator then
|
||||||
@ -1189,14 +1233,14 @@ local function think()
|
|||||||
end
|
end
|
||||||
if clearcheats then
|
if clearcheats then
|
||||||
clearcheats = false
|
clearcheats = false
|
||||||
for p in players.iterate do
|
for q in players.iterate do
|
||||||
p.SPBAKARTBIG = false
|
q.SPBAKARTBIG = false
|
||||||
p.SPBAjustice = false
|
q.SPBAjustice = false
|
||||||
p.SPBAshutup = false
|
q.SPBAshutup = false
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
for p in players.iterate do
|
|
||||||
if not p.spectator then
|
if p then
|
||||||
if p.SPBAKARTBIG then
|
if p.SPBAKARTBIG then
|
||||||
Flags = $ | F_SPBBIG
|
Flags = $ | F_SPBBIG
|
||||||
end
|
end
|
||||||
@ -1204,14 +1248,19 @@ local function think()
|
|||||||
Flags = $ | F_SPBJUS
|
Flags = $ | F_SPBJUS
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
|
||||||
end
|
end
|
||||||
if not (Flags & F_SPBATK) then
|
if not (Flags & F_SPBATK) then
|
||||||
hud.enable("freeplay")
|
hud.enable("freeplay")
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
local cv_teamchange = CV_FindVar("allowteamchange")
|
scoreTable = getScoreTable(gamemap, Flags)
|
||||||
|
|
||||||
|
if not cv_teamchange then
|
||||||
|
cv_teamchange = CV_FindVar("allowteamchange")
|
||||||
|
end
|
||||||
|
|
||||||
if p then
|
if p then
|
||||||
-- Scroll controller
|
-- Scroll controller
|
||||||
-- Spectators can't input buttons so let the gamer do it
|
-- Spectators can't input buttons so let the gamer do it
|
||||||
@ -1236,6 +1285,7 @@ local function think()
|
|||||||
p.afkTime = leveltime
|
p.afkTime = leveltime
|
||||||
end
|
end
|
||||||
|
|
||||||
|
if not replayplayback then
|
||||||
if leveltime > PREVENT_JOIN_TIME and p.afkTime + AFK_TIMEOUT > leveltime then
|
if leveltime > PREVENT_JOIN_TIME and p.afkTime + AFK_TIMEOUT > leveltime then
|
||||||
if cv_teamchange.value then
|
if cv_teamchange.value then
|
||||||
allowJoin(false)
|
allowJoin(false)
|
||||||
@ -1245,6 +1295,7 @@ local function think()
|
|||||||
allowJoin(true)
|
allowJoin(true)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
end
|
||||||
|
|
||||||
if p.laps >= mapheaderinfo[gamemap].numlaps and timeFinished == 0 then
|
if p.laps >= mapheaderinfo[gamemap].numlaps and timeFinished == 0 then
|
||||||
timeFinished = p.realtime
|
timeFinished = p.realtime
|
||||||
@ -1262,11 +1313,17 @@ local function interThink()
|
|||||||
COM_BufInsertText(server, "map " + nextMap)
|
COM_BufInsertText(server, "map " + nextMap)
|
||||||
nextMap = nil
|
nextMap = nil
|
||||||
end
|
end
|
||||||
if not CV_FindVar("allowteamchange").value then
|
|
||||||
|
if not cv_teamchange then
|
||||||
|
cv_teamchange = CV_FindVar("allowteamchange")
|
||||||
|
end
|
||||||
|
|
||||||
|
if not cv_teamchange.value then
|
||||||
allowJoin(true)
|
allowJoin(true)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
addHook("IntermissionThinker", interThink)
|
addHook("IntermissionThinker", interThink)
|
||||||
|
addHook("VoteThinker", interThink)
|
||||||
|
|
||||||
-- Returns the values clamed between min, max
|
-- Returns the values clamed between min, max
|
||||||
function clamp(min_v, v, max_v)
|
function clamp(min_v, v, max_v)
|
||||||
@ -1274,9 +1331,12 @@ function clamp(min_v, v, max_v)
|
|||||||
end
|
end
|
||||||
|
|
||||||
local function netvars(net)
|
local function netvars(net)
|
||||||
lb = net($)
|
Flags = net($)
|
||||||
splits = net($)
|
splits = net($)
|
||||||
prevLap = net($)
|
prevLap = net($)
|
||||||
drawState = net($)
|
drawState = net($)
|
||||||
|
StatTrack = net($)
|
||||||
|
EncoreInitial = net($)
|
||||||
|
lb = net($)
|
||||||
end
|
end
|
||||||
addHook("NetVars", netvars)
|
addHook("NetVars", netvars)
|
||||||
|
Reference in New Issue
Block a user