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No commits in common. "9d50705d9a2948b33dcaddcca723d76e618a1ddb" and "57120e257adc403b87aead6efbc7b1ae4e10b7e7" have entirely different histories.

2 changed files with 18 additions and 15 deletions

View File

@ -353,13 +353,16 @@ COM_AddCommand("lb_write_checksums", function(player)
end, COM_ADMIN) end, COM_ADMIN)
COM_AddCommand("lb_known_maps", function(player, map) COM_AddCommand("lb_known_maps", function(player, map)
local mapnum = gamemap if not map then
if map then CONS_Printf(player, "Usage: <map>")
mapnum = mapnumFromExtended(map) CONS_Printf(player, "Print all known checksums under <map>")
if not mapnum then return
CONS_Printf(player, string.format("invalid map '%s'", map)) end
return
end local mapnum = mapnumFromExtended(map)
if not mapnum then
CONS_Printf(player, string.format("invalid map '%s'", map))
return
end end
local known = {} local known = {}
@ -377,7 +380,7 @@ COM_AddCommand("lb_known_maps", function(player, map)
CONS_Printf(player, "Map Chck Records") CONS_Printf(player, "Map Chck Records")
for checksum, count in pairs(known) do for checksum, count in pairs(known) do
CONS_Printf(player, string.format("%s %s %d", G_BuildMapName(mapnum), checksum, count)) CONS_Printf(player, string.format("%s %s %d", map, checksum, count))
end end
end) end)

View File

@ -686,7 +686,7 @@ local function moveRecords(player, from_map, from_checksum, to_map, to_checksum)
CONS_Printf(player, "Please repack coldstore and restart the server for changes to take effect.") CONS_Printf(player, "Please repack coldstore and restart the server for changes to take effect.")
end end
COM_AddCommand("lb_move_records", moveRecords, COM_ADMIN) COM_AddCommand("lb_move_records", moveRecords)
--DEBUGGING --DEBUGGING
--local function printTable(tb) --local function printTable(tb)
@ -1197,12 +1197,12 @@ local function saveTime(player)
end end
-- DEBUGGING -- DEBUGGING
--local function saveLeaderboard(player, ...) local function saveLeaderboard(player, ...)
-- TimeFinished = tonumber(... or player.realtime) TimeFinished = tonumber(... or player.realtime)
-- splits = {1000, 2000, 3000} splits = {1000, 2000, 3000}
-- saveTime(player) saveTime(player)
--end end
--COM_AddCommand("save", saveLeaderboard) COM_AddCommand("save", saveLeaderboard)
local function regLap(player) local function regLap(player)
if player.laps > prevLap and TimeFinished == 0 then if player.laps > prevLap and TimeFinished == 0 then