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3 Commits

Author SHA1 Message Date
Not 9d50705d9a make lb_move_records admin only 2022-11-19 01:50:08 +01:00
Not 935d119e4d comment out debug command 2022-11-19 01:49:52 +01:00
Not 172b9d3633 lb_known_maps print current map by default 2022-11-19 01:49:32 +01:00
2 changed files with 15 additions and 18 deletions

View File

@ -353,16 +353,13 @@ COM_AddCommand("lb_write_checksums", function(player)
end, COM_ADMIN)
COM_AddCommand("lb_known_maps", function(player, map)
if not map then
CONS_Printf(player, "Usage: <map>")
CONS_Printf(player, "Print all known checksums under <map>")
return
end
local mapnum = mapnumFromExtended(map)
if not mapnum then
CONS_Printf(player, string.format("invalid map '%s'", map))
return
local mapnum = gamemap
if map then
mapnum = mapnumFromExtended(map)
if not mapnum then
CONS_Printf(player, string.format("invalid map '%s'", map))
return
end
end
local known = {}
@ -380,7 +377,7 @@ COM_AddCommand("lb_known_maps", function(player, map)
CONS_Printf(player, "Map Chck Records")
for checksum, count in pairs(known) do
CONS_Printf(player, string.format("%s %s %d", map, checksum, count))
CONS_Printf(player, string.format("%s %s %d", G_BuildMapName(mapnum), checksum, count))
end
end)

View File

@ -686,7 +686,7 @@ local function moveRecords(player, from_map, from_checksum, to_map, to_checksum)
CONS_Printf(player, "Please repack coldstore and restart the server for changes to take effect.")
end
COM_AddCommand("lb_move_records", moveRecords)
COM_AddCommand("lb_move_records", moveRecords, COM_ADMIN)
--DEBUGGING
--local function printTable(tb)
@ -1197,12 +1197,12 @@ local function saveTime(player)
end
-- DEBUGGING
local function saveLeaderboard(player, ...)
TimeFinished = tonumber(... or player.realtime)
splits = {1000, 2000, 3000}
saveTime(player)
end
COM_AddCommand("save", saveLeaderboard)
--local function saveLeaderboard(player, ...)
-- TimeFinished = tonumber(... or player.realtime)
-- splits = {1000, 2000, 3000}
-- saveTime(player)
--end
--COM_AddCommand("save", saveLeaderboard)
local function regLap(player)
if player.laps > prevLap and TimeFinished == 0 then