11 Commits

Author SHA1 Message Date
Not
8a6161a1e1 prevent netvar changes in replays 2022-04-30 15:50:23 +02:00
Not
5cecda05f1 rename cvar lb_spb_separate to lb_spb_combined, display spb flags on rival command 2022-04-27 13:55:41 +02:00
Not
775886f045 use correct function 2022-04-27 13:11:07 +02:00
Not
1a72fba49d draw spb enabled modes in bottom left 2022-04-22 17:10:30 +02:00
Not
8de3423ef8 warn afk players 10 sec ahead 2022-04-19 13:02:01 +02:00
Not
45b785c654 fix nil skin 2022-04-19 11:36:31 +02:00
Not
a1989d319b restore kartencore to initial value 2022-04-18 20:51:18 +02:00
Not
1ab596ebeb save stats everytime 2022-04-18 20:39:58 +02:00
Not
14d2e889b5 fix gamemode exploit 2022-04-18 19:39:22 +02:00
Not
f31c68aa52 add flags to netvar 2022-04-18 19:34:06 +02:00
Not
c46f40001c add cvar for separation of SPB, KARTBIG, and EXP 2022-04-18 19:32:05 +02:00

View File

@ -11,6 +11,10 @@ local prevLap = 0
local splits = {} local splits = {}
local PATCH = nil local PATCH = nil
local help = true local help = true
local EncoreInitial = nil
-- Tracks if stats have been written or not
local StatTrack = false
local UNCLAIMED = "Unclaimed Record" local UNCLAIMED = "Unclaimed Record"
local HELP_MESSAGE = "\x89Leaderboard Commands:\nretry exit findmap changelevel spba_clearcheats lb_gui rival scroll encore" local HELP_MESSAGE = "\x89Leaderboard Commands:\nretry exit findmap changelevel spba_clearcheats lb_gui rival scroll encore"
@ -28,11 +32,15 @@ local F_SPBJUS = 0x2
local F_SPBBIG = 0x4 local F_SPBBIG = 0x4
local F_SPBEXP = 0x8 local F_SPBEXP = 0x8
-- Score table separator
local ST_SEP = F_SPBATK
local clearcheats = false local clearcheats = false
local START_TIME = 6 * TICRATE + (3 * TICRATE / 4) local START_TIME = 6 * TICRATE + (3 * TICRATE / 4) + 1
local AFK_TIMEOUT = TICRATE * 5 local AFK_TIMEOUT = TICRATE * 5
local AFK_BALANCE = TICRATE * 60 local AFK_BALANCE = TICRATE * 60
local AFK_BALANCE_WARN = AFK_BALANCE - TICRATE * 10
local PREVENT_JOIN_TIME = START_TIME + TICRATE * 5 local PREVENT_JOIN_TIME = START_TIME + TICRATE * 5
local GUI_OFF = 0x0 local GUI_OFF = 0x0
@ -112,25 +120,79 @@ local cv_interrupt = CV_RegisterVar({
end end
}) })
local function setST(t, map, flags, scoreTable)
local mode = flags & ST_SEP
t[mode] = t[mode] or {}
t[mode][map] = scoreTable
end
local function getST(t, map, flags)
local mode = flags & ST_SEP
return t[mode] and t[mode][map] or nil
end
local function setScoreTable(map, flags, scoreTable) local function setScoreTable(map, flags, scoreTable)
local mode = flags & F_SPBATK setST(lb, map, flags, scoreTable)
lb[mode] = lb[mode] or {}
lb[mode][map] = scoreTable
end end
local function getScoreTable(map, flags) local function getScoreTable(map, flags)
--local id = tostring(map) return getST(lb, map, flags)
--if flags & F_SPBATK then
-- id = id + "S"
--end
--return id
local mode = flags & F_SPBATK
return lb[mode] and lb[mode][map] or nil
end end
local function score_t(map, name, skin, color, time, splits, flags, restat) -- True if a is better than b
local function lbComp(a, b)
-- Calculates the difficulty, harder has higher priority
-- if s is positive then a is harder
-- if s is negative then b is harder
-- if s is 0 then compare time
local s = (a["flags"] & (F_SPBEXP | F_SPBBIG)) - (b["flags"] & (F_SPBEXP | F_SPBBIG))
return s > 0 or not(s < 0 or a["time"] >= b["time"])
end
local function sortScores()
for mode, t in pairs(lb) do
for map, scoreTable in pairs(t) do
table.sort(scoreTable, lbComp)
setScoreTable(map, mode, scoreTable)
end
end
end
-- Reinitialize lb based on new ST_SEP value
local function reinit_lb()
local nlb = {}
for mode, t in pairs(lb) do
for map, scoreTable in pairs(t) do
for i, score in ipairs(scoreTable) do
local st = getST(nlb, map, score["flags"]) or {}
table.insert(st, score)
setST(nlb, map, score["flags"], st)
end
end
end
lb = nlb
sortScores()
end
local cv_spb_separate = CV_RegisterVar({
name = "lb_spb_combined",
defaultvalue = 1,
flags = CV_NETVAR | CV_CALL,
PossibleValue = CV_YesNo,
func = function(v)
if v.value then
ST_SEP = F_SPBATK
else
ST_SEP = F_SPBATK | F_SPBBIG | F_SPBEXP
end
reinit_lb()
end
})
local function score_t(map, name, skin, color, time, splits, flags, stat)
return { return {
["map"] = map, ["map"] = map,
["name"] = name, ["name"] = name,
@ -139,11 +201,11 @@ local function score_t(map, name, skin, color, time, splits, flags, restat)
["time"] = time, ["time"] = time,
["splits"] = splits, ["splits"] = splits,
["flags"] = flags, ["flags"] = flags,
["restat"] = restat ["stat"] = stat
} }
end end
local function restat_t(speed, weight) local function stat_t(speed, weight)
if speed and weight then if speed and weight then
return { return {
["speed"] = speed, ["speed"] = speed,
@ -153,9 +215,9 @@ local function restat_t(speed, weight)
return nil return nil
end end
local function restat_str(restat) local function stat_str(stat)
if restat then if stat then
return string.format("%d%d", restat["speed"], restat["weight"]) return string.format("%d%d", stat["speed"], stat["weight"])
end end
return "0" return "0"
@ -166,7 +228,7 @@ local f = io.open(FILENAME, "r")
if f then if f then
for l in f:lines() do for l in f:lines() do
-- Leaderboard is stored in the following tab separated format -- Leaderboard is stored in the following tab separated format
-- mapnum, name, skin, color, time, splits, flags, restat -- mapnum, name, skin, color, time, splits, flags, stat
local t = {} local t = {}
for word in (l+"\t"):gmatch("(.-)\t") do for word in (l+"\t"):gmatch("(.-)\t") do
table.insert(t, word) table.insert(t, word)
@ -189,9 +251,9 @@ if f then
local stats = nil local stats = nil
if t[8] != nil then if t[8] != nil then
if #t[8] >= 2 then if #t[8] >= 2 then
local speed = string.sub(t[8], 1, 1) local speed = tonumber(string.sub(t[8], 1, 1))
local weight = string.sub(t[8], 2, 2) local weight = tonumber(string.sub(t[8], 2, 2))
stats = restat_t(speed, weight) stats = stat_t(speed, weight)
end end
end end
@ -208,9 +270,11 @@ if f then
stats stats
) )
) )
setScoreTable(tonumber(t[1]), flags, scoreTable) setScoreTable(tonumber(t[1]), flags, scoreTable)
end end
sortScores()
f:close() f:close()
else else
print("Failed to open file: ", FILENAME) print("Failed to open file: ", FILENAME)
@ -248,6 +312,13 @@ local function initLeaderboard(player)
disable = disable or ingame() > 1 disable = disable or ingame() > 1
end end
disable = $ or not cv_enable.value disable = $ or not cv_enable.value
-- Restore encore mode to initial value
if disable and EncoreInitial != nil then
COM_BufInsertText(server, string.format("kartencore %d", EncoreInitial))
EncoreInitial = nil
end
player.afkTime = leveltime player.afkTime = leveltime
end end
addHook("PlayerSpawn", initLeaderboard) addHook("PlayerSpawn", initLeaderboard)
@ -364,6 +435,10 @@ local function toggleEncore(player)
end end
local enc = CV_FindVar("kartencore") local enc = CV_FindVar("kartencore")
if EncoreInitial == nil then
EncoreInitial = enc.value
end
if enc.value then if enc.value then
COM_BufInsertText(server, "kartencore off") COM_BufInsertText(server, "kartencore off")
else else
@ -463,13 +538,17 @@ local function findRival(player, ...)
return a["rival"]["map"] < b["rival"]["map"] return a["rival"]["map"] < b["rival"]["map"]
end end
local modestrings = {
[F_SPBEXP] = "X",
[F_SPBBIG] = "B",
[F_SPBJUS] = "J",
}
for mode, tbl in pairs(scores) do for mode, tbl in pairs(scores) do
if i >= stop then break end if i >= stop then break end
table.sort(tbl, sortf) table.sort(tbl, sortf)
local spb = mode & F_SPBATK and "SPB" or "TA"
for _, score in ipairs(tbl) do for _, score in ipairs(tbl) do
if o then if o then
o = o - 1 o = o - 1
@ -478,6 +557,16 @@ local function findRival(player, ...)
if i >= stop then break end if i >= stop then break end
i = i + 1 i = i + 1
local modestr = "TA"
if score["rival"]["flags"] & F_SPBATK then
modestr = "SPB"
for k, v in pairs(modestrings) do
if score["rival"]["flags"] & k then
modestr = $ + v
end
end
end
if score["your"] then if score["your"] then
local diff = score["your"]["time"] - score["rival"]["time"] local diff = score["your"]["time"] - score["rival"]["time"]
local color = colors[clamp(-1, diff, 1)] local color = colors[clamp(-1, diff, 1)]
@ -490,7 +579,7 @@ local function findRival(player, ...)
ticsToTime(score["rival"]["time"]), ticsToTime(score["rival"]["time"]),
color, color,
sym[diff<0] + ticsToTime(abs(diff)), sym[diff<0] + ticsToTime(abs(diff)),
spb modestr
) )
) )
else else
@ -501,7 +590,7 @@ local function findRival(player, ...)
G_BuildMapName(score["rival"]["map"]), G_BuildMapName(score["rival"]["map"]),
ticsToTime(score["rival"]["time"]), ticsToTime(score["rival"]["time"]),
ticsToTime(0, true), ticsToTime(0, true),
spb modestr
) )
) )
end end
@ -590,6 +679,20 @@ local function drawitem(v, x, y, scale, itempatch, vflags)
) )
end end
local modePatches = {
[F_SPBATK] = "SPB",
[F_SPBJUS] = "HYUD",
[F_SPBBIG] = "BIG",
[F_SPBEXP] = "INV"
}
local function modePatch(flag)
if flag == F_SPBEXP then
return PATCH[modePatches[flag]][(leveltime / 4) % 6]
end
return PATCH[modePatches[flag]]
end
local cursors = { local cursors = {
[1] = ". ", [1] = ". ",
[2] = " ." [2] = " ."
@ -663,7 +766,7 @@ local function drawScore(v, player, pos, x, y, gui, faceRank, score, drawPos, te
x - 2, x - 2,
y - 2, y - 2,
scale, scale,
PATCH["SPB"], modePatch(F_SPBATK),
V_HUDTRANS | VFLAGS V_HUDTRANS | VFLAGS
) )
if score["flags"] & F_SPBEXP then if score["flags"] & F_SPBEXP then
@ -672,7 +775,7 @@ local function drawScore(v, player, pos, x, y, gui, faceRank, score, drawPos, te
x + FACERANK_DIM - 4, x + FACERANK_DIM - 4,
y - 2, y - 2,
scale, scale,
PATCH["INV"][(leveltime / 4) % 6], modePatch(F_SPBEXP),
V_HUDTRANS | VFLAGS V_HUDTRANS | VFLAGS
) )
end end
@ -682,7 +785,7 @@ local function drawScore(v, player, pos, x, y, gui, faceRank, score, drawPos, te
x - 2, x - 2,
y + FACERANK_DIM - 4, y + FACERANK_DIM - 4,
scale, scale,
PATCH["BIG"], modePatch(F_SPBBIG),
V_HUDTRANS | VFLAGS V_HUDTRANS | VFLAGS
) )
end end
@ -692,7 +795,7 @@ local function drawScore(v, player, pos, x, y, gui, faceRank, score, drawPos, te
x + FACERANK_DIM - 4, x + FACERANK_DIM - 4,
y + FACERANK_DIM - 4, y + FACERANK_DIM - 4,
scale, scale,
PATCH["HYUD"], modePatch(F_SPBJUS),
V_HUDTRANS | VFLAGS V_HUDTRANS | VFLAGS
) )
end end
@ -703,15 +806,18 @@ local function drawScore(v, player, pos, x, y, gui, faceRank, score, drawPos, te
v.drawNum(x, y + 3, pos, textVFlags | VFLAGS) v.drawNum(x, y + 3, pos, textVFlags | VFLAGS)
end end
-- Restats -- Stats
local restat = score["restat"] local stat = score["stat"]
if restat then local pskin = score["skin"] and skins[score["skin"]]
v.drawString(x + FACERANK_DIM - 2, y + 4, restat["speed"], V_HUDTRANS | VFLAGS, "small") if stat and not (
v.drawString(x + FACERANK_DIM - 2, y + 8, restat["weight"], V_HUDTRANS | VFLAGS, "small") pskin
and pskin.kartweight == stat["weight"]
and pskin.kartspeed == stat["speed"]
) then
v.drawString(x + FACERANK_DIM - 2, y + 4, stat["speed"], V_HUDTRANS | VFLAGS, "small")
v.drawString(x + FACERANK_DIM - 2, y + 8, stat["weight"], V_HUDTRANS | VFLAGS, "small")
end end
if gui == GUI_ON or (gui == GUI_SPLITS and showSplit) then if gui == GUI_ON or (gui == GUI_SPLITS and showSplit) then
local name = score["name"] local name = score["name"]
@ -841,6 +947,14 @@ local stateFunctions = {
[DS_SCRLTO] = drawScrollTo [DS_SCRLTO] = drawScrollTo
} }
-- Draw mode and return pos + 1 if success
local function drawMode(v, pos, flag)
if not (Flags & flag) then return pos end
drawitem(v, pos * 6 + 1, 194, FRACUNIT / 4, modePatch(flag), V_SNAPTOBOTTOM | V_SNAPTOLEFT)
return pos + 1
end
local function drawScoreboard(v, player) local function drawScoreboard(v, player)
if disable then return end if disable then return end
if player != displayplayers[0] then return end if player != displayplayers[0] then return end
@ -857,6 +971,12 @@ local function drawScoreboard(v, player)
if gui then if gui then
stateFunctions[drawState](v, player, scoreTable, gui) stateFunctions[drawState](v, player, scoreTable, gui)
end end
local pos = 0
-- Draw current active modes bottom left
pos = drawMode(v, pos, F_SPBJUS)
pos = drawMode(v, pos, F_SPBBIG)
pos = drawMode(v, pos, F_SPBEXP)
end end
hud.add(drawScoreboard, "game") hud.add(drawScoreboard, "game")
@ -887,16 +1007,6 @@ function cachePatches(v)
end end
end end
-- True if a is better than b
local function lbComp(a, b)
-- Calculates the difficulty, harder has higher priority
-- if s is positive then a is harder
-- if s is negative then b is harder
-- if s is 0 then compare time
local s = (a["flags"] & (F_SPBEXP | F_SPBBIG)) - (b["flags"] & (F_SPBEXP | F_SPBBIG))
return s > 0 or not(s < 0 or a["time"] >= b["time"])
end
-- Find location of player and scroll to it -- Find location of player and scroll to it
function scroll_to(player) function scroll_to(player)
local m = getScoreTable(gamemap, Flags) or {} local m = getScoreTable(gamemap, Flags) or {}
@ -912,9 +1022,25 @@ function scroll_to(player)
drawState = DS_SCRLTO drawState = DS_SCRLTO
end end
-- Write skin stats to each score where there are none
local function writeStats()
for _, t in pairs(lb) do
for _, scoreTable in pairs(t) do
for _, score in ipairs(scoreTable) do
local skin = skins[score["skin"]]
if skin and not score["stat"] then
local stats = stat_t(skin.kartspeed, skin.kartweight)
score["stat"] = stats
end
end
end
end
end
local function saveTime(player) local function saveTime(player)
local scoreTable = getScoreTable(gamemap, Flags) or {} local scoreTable = getScoreTable(gamemap, Flags) or {}
local pskin = skins[player.mo.skin]
local newscore = score_t( local newscore = score_t(
gamemap, gamemap,
player.name, player.name,
@ -923,7 +1049,7 @@ local function saveTime(player)
timeFinished, timeFinished,
splits, splits,
Flags, Flags,
restat_t(player.HMRs, player.HMRw) stat_t(player.HMRs or pskin.kartspeed, player.HMRw or pskin.kartweight)
) )
-- Check if you beat your previous best -- Check if you beat your previous best
@ -957,6 +1083,11 @@ local function saveTime(player)
setScoreTable(gamemap, Flags, scoreTable) setScoreTable(gamemap, Flags, scoreTable)
if not StatTrack then
writeStats()
StatTrack = true
end
local f = assert(io.open(FILENAME, "w")) local f = assert(io.open(FILENAME, "w"))
if f == nil then if f == nil then
print("Failed to open file for writing: " + FILENAME) print("Failed to open file for writing: " + FILENAME)
@ -974,7 +1105,7 @@ local function saveTime(player)
score["time"], "\t", score["time"], "\t",
table.concat(score["splits"], " "), "\t", table.concat(score["splits"], " "), "\t",
score["flags"], "\t", score["flags"], "\t",
restat_str(score["restat"]), "\n" stat_str(score["stat"]), "\n"
) )
end end
end end
@ -1020,6 +1151,12 @@ local function think()
if p.cmd.buttons then if p.cmd.buttons then
p.afkTime = leveltime p.afkTime = leveltime
end end
--Away from kart
if p.afkTime + AFK_BALANCE_WARN == leveltime then
chatprintf(p, "[AFK] \x89You will be moved to spectator in 10 seconds!", false)
S_StartSound(nil, 26, p)
end
if p.afkTime + AFK_BALANCE < leveltime then if p.afkTime + AFK_BALANCE < leveltime then
p.spectator = true p.spectator = true
chatprint("\x89" + p.name + " was moved to the other team for game balance", true) chatprint("\x89" + p.name + " was moved to the other team for game balance", true)
@ -1127,13 +1264,15 @@ local function think()
p.afkTime = leveltime p.afkTime = leveltime
end end
if leveltime > PREVENT_JOIN_TIME and p.afkTime + AFK_TIMEOUT > leveltime then if not replayplayback then
if cv_teamchange.value then if leveltime > PREVENT_JOIN_TIME and p.afkTime + AFK_TIMEOUT > leveltime then
allowJoin(false) if cv_teamchange.value then
end allowJoin(false)
elseif p.afkTime + AFK_TIMEOUT < leveltime then end
if not cv_teamchange.value then elseif p.afkTime + AFK_TIMEOUT < leveltime then
allowJoin(true) if not cv_teamchange.value then
allowJoin(true)
end
end end
end end
@ -1165,9 +1304,12 @@ function clamp(min_v, v, max_v)
end end
local function netvars(net) local function netvars(net)
lb = net($) Flags = net($)
splits = net($) splits = net($)
prevLap = net($) prevLap = net($)
drawState = net($) drawState = net($)
StatTrack = net($)
EncoreInitial = net($)
lb = net($)
end end
addHook("NetVars", netvars) addHook("NetVars", netvars)