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2f5db0f3c7
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v1.2.21
Author | SHA1 | Date | |
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e6aac8b7a1 | |||
dbf020e320 | |||
f0cb051564 | |||
5fe7a6966a | |||
f21bc7d97c |
79
browser.lua
79
browser.lua
@ -12,6 +12,8 @@ local ZoneAct = lb_ZoneAct
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local TicsToTime = lb_TicsToTime
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-----------------------------
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local cv_kartencore
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local function mapIndexOffset(n)
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return (mapIndex + n + #maps - 1) % #maps + 1
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end
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@ -53,6 +55,7 @@ local mappY = 26
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local ttlY = mappY + FixedMul(30, FRACUNIT / scalar)
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local scoresY = ttlY + 16
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local sin = sin
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local function drawMapPatch(v, offset)
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local scale = FRACUNIT / (abs(offset) + scalar)
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local mapName = G_BuildMapName(getMap(offset))
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@ -68,6 +71,26 @@ local function drawMapPatch(v, offset)
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scale,
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mapp
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)
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end
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local function drawEncore(v)
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if not cv_kartencore then
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cv_kartencore = CV_FindVar("kartencore")
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end
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if not cv_kartencore.value then
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return
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end
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local rubyp = v.cachePatch("RUBYICON")
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local bob = sin(leveltime * ANG10) * 2
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v.drawScaled(
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hlfScrnWdth * FRACUNIT,
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mappY * FRACUNIT + bob,
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FRACUNIT,
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rubyp
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)
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end
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local colors = {
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@ -181,7 +204,7 @@ local function drawGamemode(v)
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end
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if m & F_SPBEXP then
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local invp = v.cachePatch("K_ITINV"..(leveltime / 6 % 7 + 1))
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local invp = v.cachePatch("K_ITINV"..(leveltime / 3 % 7 + 1))
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v.drawScaled(
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modeX * FRACUNIT - scaledHalf + xoff,
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modeY * FRACUNIT - scaledHalf,
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@ -236,7 +259,7 @@ local function drawFlags(v, x, y, flags)
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nx = $ + margin
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end
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if flags & F_SPBEXP then
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local invp = v.cachePatch("K_ISINV"..(leveltime / 6 % 6 + 1))
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local invp = v.cachePatch("K_ISINV"..(leveltime / 3 % 6 + 1))
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v.drawScaled(nx, ny, scale, invp)
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nx = $ + margin
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end
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@ -281,7 +304,7 @@ local colorFlags = {
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[0] = V_SKYMAP,
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[1] = 0
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}
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local function drawScore(v, i, pos, score)
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local function drawScore(v, i, pos, score, highlight)
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local y = scoresY + i * 18
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local textFlag = colorFlags[pos%2]
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@ -293,6 +316,13 @@ local function drawScore(v, i, pos, score)
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local facerank = skin and v.cachePatch(skin.facerank) or v.cachePatch("M_NORANK")
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v.draw(column[1], y, facerank, 0, v.getColormap("sonic", score["color"]))
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-- chili
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if highlight then
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local chilip = v.cachePatch("K_CHILI"..leveltime/4%8+1)
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v.draw(column[1], y, chilip)
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textFlag = V_YELLOWMAP
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end
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-- stats
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drawStats(v, column[1], y, score["skin"], score["stat"])
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-- name
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@ -303,7 +333,7 @@ local function drawScore(v, i, pos, score)
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drawFlags(v, column[4], y, score["flags"])
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end
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local function drawBrowser(v)
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local function drawBrowser(v, player)
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if not leaderboard then return end
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v.fadeScreen(0xFF00, 16)
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@ -319,6 +349,7 @@ local function drawBrowser(v)
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-- current map
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drawMapPatch(v, 0)
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drawEncore(v)
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drawMapStrings(v)
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drawGamemode(v)
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@ -334,7 +365,7 @@ local function drawBrowser(v)
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scrollPos = max(min(scrollPos, scores - 3), 1)
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local endi = min(scrollPos + 7, scores)
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for i = scrollPos, endi do
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drawScore(v, i - scrollPos + 1, i, scoreTable[i])
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drawScore(v, i - scrollPos + 1, i, scoreTable[i], scoreTable[i].name == player.name)
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end
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end
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rawset(_G, "DrawBrowser", drawBrowser)
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@ -395,6 +426,8 @@ local function resetKeyRepeat()
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repeatCount = 0
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end
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local ValidButtons = BT_ACCELERATE | BT_BRAKE | BT_FORWARD | BT_BACKWARD | BT_DRIFT | BT_ATTACK
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-- return value indicates we want to exit the browser
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local function controller(player)
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keyRepeat = max(0, $ - 1)
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@ -405,32 +438,38 @@ local function controller(player)
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local cmd = player.cmd
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if not keyRepeat then
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if cmd.driftturn > 0 then
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updateMapIndex(-1)
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updateKeyRepeat()
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elseif cmd.driftturn < 0 then
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updateMapIndex(1)
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if not (cmd.buttons & ValidButtons or cmd.driftturn) then
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return
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end
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updateKeyRepeat()
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if cmd.buttons & BT_BRAKE then
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S_StartSound(nil, 115)
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return true
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elseif cmd.buttons & BT_ACCELERATE then
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COM_BufInsertText(player, "changelevel "..G_BuildMapName(maps[mapIndex]))
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return true
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elseif cmd.buttons & BT_ATTACK then
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COM_BufInsertText(player, "encore")
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elseif cmd.driftturn then
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local dir = cmd.driftturn > 0 and -1 or 1
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if encoremode then
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updateMapIndex(-dir)
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else
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updateMapIndex(dir)
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end
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elseif cmd.buttons & BT_FORWARD then
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scrollPos = $ - 1
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updateKeyRepeat()
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elseif cmd.buttons & BT_BACKWARD then
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scrollPos = $ + 1
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updateKeyRepeat()
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elseif cmd.buttons & BT_DRIFT then
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scrollPos = 1
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if modes and #modes then
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mode = $ % #modes + 1
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prefMode = modes[mode]
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end
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updateKeyRepeat()
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elseif cmd.buttons & BT_BRAKE then
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S_StartSound(nil, 115)
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return true
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elseif cmd.buttons & BT_ACCELERATE then
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S_StartSound(nil, 143)
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COM_BufInsertText(player, "changelevel "..G_BuildMapName(maps[mapIndex]))
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return true
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end
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end
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end
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@ -863,7 +863,7 @@ local modePatches = {
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local function modePatch(flag)
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if flag == F_SPBEXP then
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return PATCH[modePatches[flag]][(leveltime / 4) % 6]
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return PATCH[modePatches[flag]][(leveltime / 3) % 6]
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end
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return PATCH[modePatches[flag]]
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end
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@ -1122,7 +1122,7 @@ local function drawScrollTo(v, player, scoreTable, gui)
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end
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local function drawBrowser(v, player)
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DrawBrowser(v, lb)
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DrawBrowser(v, player)
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end
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local stateFunctions = {
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Reference in New Issue
Block a user