5 Commits

Author SHA1 Message Date
Not
e6aac8b7a1 Merge pull request 'Add level selector / leaderboard browser' (#7) from browser into master 2022-09-06 10:08:41 +02:00
Not
dbf020e320 highlight current player 2022-09-06 09:52:51 +02:00
Not
f0cb051564 speed up invinc icons 2022-09-04 18:32:54 +02:00
Not
5fe7a6966a toggle encore with item button 2022-09-04 18:00:30 +02:00
Not
f21bc7d97c flip left/right in encore 2022-09-04 17:23:32 +02:00
2 changed files with 62 additions and 23 deletions

View File

@ -12,6 +12,8 @@ local ZoneAct = lb_ZoneAct
local TicsToTime = lb_TicsToTime local TicsToTime = lb_TicsToTime
----------------------------- -----------------------------
local cv_kartencore
local function mapIndexOffset(n) local function mapIndexOffset(n)
return (mapIndex + n + #maps - 1) % #maps + 1 return (mapIndex + n + #maps - 1) % #maps + 1
end end
@ -53,6 +55,7 @@ local mappY = 26
local ttlY = mappY + FixedMul(30, FRACUNIT / scalar) local ttlY = mappY + FixedMul(30, FRACUNIT / scalar)
local scoresY = ttlY + 16 local scoresY = ttlY + 16
local sin = sin
local function drawMapPatch(v, offset) local function drawMapPatch(v, offset)
local scale = FRACUNIT / (abs(offset) + scalar) local scale = FRACUNIT / (abs(offset) + scalar)
local mapName = G_BuildMapName(getMap(offset)) local mapName = G_BuildMapName(getMap(offset))
@ -68,6 +71,26 @@ local function drawMapPatch(v, offset)
scale, scale,
mapp mapp
) )
end
local function drawEncore(v)
if not cv_kartencore then
cv_kartencore = CV_FindVar("kartencore")
end
if not cv_kartencore.value then
return
end
local rubyp = v.cachePatch("RUBYICON")
local bob = sin(leveltime * ANG10) * 2
v.drawScaled(
hlfScrnWdth * FRACUNIT,
mappY * FRACUNIT + bob,
FRACUNIT,
rubyp
)
end end
local colors = { local colors = {
@ -181,7 +204,7 @@ local function drawGamemode(v)
end end
if m & F_SPBEXP then if m & F_SPBEXP then
local invp = v.cachePatch("K_ITINV"..(leveltime / 6 % 7 + 1)) local invp = v.cachePatch("K_ITINV"..(leveltime / 3 % 7 + 1))
v.drawScaled( v.drawScaled(
modeX * FRACUNIT - scaledHalf + xoff, modeX * FRACUNIT - scaledHalf + xoff,
modeY * FRACUNIT - scaledHalf, modeY * FRACUNIT - scaledHalf,
@ -236,7 +259,7 @@ local function drawFlags(v, x, y, flags)
nx = $ + margin nx = $ + margin
end end
if flags & F_SPBEXP then if flags & F_SPBEXP then
local invp = v.cachePatch("K_ISINV"..(leveltime / 6 % 6 + 1)) local invp = v.cachePatch("K_ISINV"..(leveltime / 3 % 6 + 1))
v.drawScaled(nx, ny, scale, invp) v.drawScaled(nx, ny, scale, invp)
nx = $ + margin nx = $ + margin
end end
@ -281,7 +304,7 @@ local colorFlags = {
[0] = V_SKYMAP, [0] = V_SKYMAP,
[1] = 0 [1] = 0
} }
local function drawScore(v, i, pos, score) local function drawScore(v, i, pos, score, highlight)
local y = scoresY + i * 18 local y = scoresY + i * 18
local textFlag = colorFlags[pos%2] local textFlag = colorFlags[pos%2]
@ -293,6 +316,13 @@ local function drawScore(v, i, pos, score)
local facerank = skin and v.cachePatch(skin.facerank) or v.cachePatch("M_NORANK") local facerank = skin and v.cachePatch(skin.facerank) or v.cachePatch("M_NORANK")
v.draw(column[1], y, facerank, 0, v.getColormap("sonic", score["color"])) v.draw(column[1], y, facerank, 0, v.getColormap("sonic", score["color"]))
-- chili
if highlight then
local chilip = v.cachePatch("K_CHILI"..leveltime/4%8+1)
v.draw(column[1], y, chilip)
textFlag = V_YELLOWMAP
end
-- stats -- stats
drawStats(v, column[1], y, score["skin"], score["stat"]) drawStats(v, column[1], y, score["skin"], score["stat"])
-- name -- name
@ -303,7 +333,7 @@ local function drawScore(v, i, pos, score)
drawFlags(v, column[4], y, score["flags"]) drawFlags(v, column[4], y, score["flags"])
end end
local function drawBrowser(v) local function drawBrowser(v, player)
if not leaderboard then return end if not leaderboard then return end
v.fadeScreen(0xFF00, 16) v.fadeScreen(0xFF00, 16)
@ -319,6 +349,7 @@ local function drawBrowser(v)
-- current map -- current map
drawMapPatch(v, 0) drawMapPatch(v, 0)
drawEncore(v)
drawMapStrings(v) drawMapStrings(v)
drawGamemode(v) drawGamemode(v)
@ -334,7 +365,7 @@ local function drawBrowser(v)
scrollPos = max(min(scrollPos, scores - 3), 1) scrollPos = max(min(scrollPos, scores - 3), 1)
local endi = min(scrollPos + 7, scores) local endi = min(scrollPos + 7, scores)
for i = scrollPos, endi do for i = scrollPos, endi do
drawScore(v, i - scrollPos + 1, i, scoreTable[i]) drawScore(v, i - scrollPos + 1, i, scoreTable[i], scoreTable[i].name == player.name)
end end
end end
rawset(_G, "DrawBrowser", drawBrowser) rawset(_G, "DrawBrowser", drawBrowser)
@ -395,6 +426,8 @@ local function resetKeyRepeat()
repeatCount = 0 repeatCount = 0
end end
local ValidButtons = BT_ACCELERATE | BT_BRAKE | BT_FORWARD | BT_BACKWARD | BT_DRIFT | BT_ATTACK
-- return value indicates we want to exit the browser -- return value indicates we want to exit the browser
local function controller(player) local function controller(player)
keyRepeat = max(0, $ - 1) keyRepeat = max(0, $ - 1)
@ -405,32 +438,38 @@ local function controller(player)
local cmd = player.cmd local cmd = player.cmd
if not keyRepeat then if not keyRepeat then
if cmd.driftturn > 0 then if not (cmd.buttons & ValidButtons or cmd.driftturn) then
updateMapIndex(-1) return
updateKeyRepeat() end
elseif cmd.driftturn < 0 then
updateMapIndex(1)
updateKeyRepeat() updateKeyRepeat()
if cmd.buttons & BT_BRAKE then
S_StartSound(nil, 115)
return true
elseif cmd.buttons & BT_ACCELERATE then
COM_BufInsertText(player, "changelevel "..G_BuildMapName(maps[mapIndex]))
return true
elseif cmd.buttons & BT_ATTACK then
COM_BufInsertText(player, "encore")
elseif cmd.driftturn then
local dir = cmd.driftturn > 0 and -1 or 1
if encoremode then
updateMapIndex(-dir)
else
updateMapIndex(dir)
end
elseif cmd.buttons & BT_FORWARD then elseif cmd.buttons & BT_FORWARD then
scrollPos = $ - 1 scrollPos = $ - 1
updateKeyRepeat()
elseif cmd.buttons & BT_BACKWARD then elseif cmd.buttons & BT_BACKWARD then
scrollPos = $ + 1 scrollPos = $ + 1
updateKeyRepeat()
elseif cmd.buttons & BT_DRIFT then elseif cmd.buttons & BT_DRIFT then
scrollPos = 1 scrollPos = 1
if modes and #modes then if modes and #modes then
mode = $ % #modes + 1 mode = $ % #modes + 1
prefMode = modes[mode] prefMode = modes[mode]
end end
updateKeyRepeat()
elseif cmd.buttons & BT_BRAKE then
S_StartSound(nil, 115)
return true
elseif cmd.buttons & BT_ACCELERATE then
S_StartSound(nil, 143)
COM_BufInsertText(player, "changelevel "..G_BuildMapName(maps[mapIndex]))
return true
end end
end end
end end

View File

@ -863,7 +863,7 @@ local modePatches = {
local function modePatch(flag) local function modePatch(flag)
if flag == F_SPBEXP then if flag == F_SPBEXP then
return PATCH[modePatches[flag]][(leveltime / 4) % 6] return PATCH[modePatches[flag]][(leveltime / 3) % 6]
end end
return PATCH[modePatches[flag]] return PATCH[modePatches[flag]]
end end
@ -1122,7 +1122,7 @@ local function drawScrollTo(v, player, scoreTable, gui)
end end
local function drawBrowser(v, player) local function drawBrowser(v, player)
DrawBrowser(v, lb) DrawBrowser(v, player)
end end
local stateFunctions = { local stateFunctions = {