Compare commits
5 Commits
2f5db0f3c7
...
v1.2.21
Author | SHA1 | Date | |
---|---|---|---|
e6aac8b7a1 | |||
dbf020e320 | |||
f0cb051564 | |||
5fe7a6966a | |||
f21bc7d97c |
79
browser.lua
79
browser.lua
@ -12,6 +12,8 @@ local ZoneAct = lb_ZoneAct
|
|||||||
local TicsToTime = lb_TicsToTime
|
local TicsToTime = lb_TicsToTime
|
||||||
-----------------------------
|
-----------------------------
|
||||||
|
|
||||||
|
local cv_kartencore
|
||||||
|
|
||||||
local function mapIndexOffset(n)
|
local function mapIndexOffset(n)
|
||||||
return (mapIndex + n + #maps - 1) % #maps + 1
|
return (mapIndex + n + #maps - 1) % #maps + 1
|
||||||
end
|
end
|
||||||
@ -53,6 +55,7 @@ local mappY = 26
|
|||||||
local ttlY = mappY + FixedMul(30, FRACUNIT / scalar)
|
local ttlY = mappY + FixedMul(30, FRACUNIT / scalar)
|
||||||
local scoresY = ttlY + 16
|
local scoresY = ttlY + 16
|
||||||
|
|
||||||
|
local sin = sin
|
||||||
local function drawMapPatch(v, offset)
|
local function drawMapPatch(v, offset)
|
||||||
local scale = FRACUNIT / (abs(offset) + scalar)
|
local scale = FRACUNIT / (abs(offset) + scalar)
|
||||||
local mapName = G_BuildMapName(getMap(offset))
|
local mapName = G_BuildMapName(getMap(offset))
|
||||||
@ -68,6 +71,26 @@ local function drawMapPatch(v, offset)
|
|||||||
scale,
|
scale,
|
||||||
mapp
|
mapp
|
||||||
)
|
)
|
||||||
|
|
||||||
|
end
|
||||||
|
|
||||||
|
local function drawEncore(v)
|
||||||
|
if not cv_kartencore then
|
||||||
|
cv_kartencore = CV_FindVar("kartencore")
|
||||||
|
end
|
||||||
|
|
||||||
|
if not cv_kartencore.value then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
local rubyp = v.cachePatch("RUBYICON")
|
||||||
|
local bob = sin(leveltime * ANG10) * 2
|
||||||
|
v.drawScaled(
|
||||||
|
hlfScrnWdth * FRACUNIT,
|
||||||
|
mappY * FRACUNIT + bob,
|
||||||
|
FRACUNIT,
|
||||||
|
rubyp
|
||||||
|
)
|
||||||
end
|
end
|
||||||
|
|
||||||
local colors = {
|
local colors = {
|
||||||
@ -181,7 +204,7 @@ local function drawGamemode(v)
|
|||||||
end
|
end
|
||||||
|
|
||||||
if m & F_SPBEXP then
|
if m & F_SPBEXP then
|
||||||
local invp = v.cachePatch("K_ITINV"..(leveltime / 6 % 7 + 1))
|
local invp = v.cachePatch("K_ITINV"..(leveltime / 3 % 7 + 1))
|
||||||
v.drawScaled(
|
v.drawScaled(
|
||||||
modeX * FRACUNIT - scaledHalf + xoff,
|
modeX * FRACUNIT - scaledHalf + xoff,
|
||||||
modeY * FRACUNIT - scaledHalf,
|
modeY * FRACUNIT - scaledHalf,
|
||||||
@ -236,7 +259,7 @@ local function drawFlags(v, x, y, flags)
|
|||||||
nx = $ + margin
|
nx = $ + margin
|
||||||
end
|
end
|
||||||
if flags & F_SPBEXP then
|
if flags & F_SPBEXP then
|
||||||
local invp = v.cachePatch("K_ISINV"..(leveltime / 6 % 6 + 1))
|
local invp = v.cachePatch("K_ISINV"..(leveltime / 3 % 6 + 1))
|
||||||
v.drawScaled(nx, ny, scale, invp)
|
v.drawScaled(nx, ny, scale, invp)
|
||||||
nx = $ + margin
|
nx = $ + margin
|
||||||
end
|
end
|
||||||
@ -281,7 +304,7 @@ local colorFlags = {
|
|||||||
[0] = V_SKYMAP,
|
[0] = V_SKYMAP,
|
||||||
[1] = 0
|
[1] = 0
|
||||||
}
|
}
|
||||||
local function drawScore(v, i, pos, score)
|
local function drawScore(v, i, pos, score, highlight)
|
||||||
local y = scoresY + i * 18
|
local y = scoresY + i * 18
|
||||||
local textFlag = colorFlags[pos%2]
|
local textFlag = colorFlags[pos%2]
|
||||||
|
|
||||||
@ -293,6 +316,13 @@ local function drawScore(v, i, pos, score)
|
|||||||
local facerank = skin and v.cachePatch(skin.facerank) or v.cachePatch("M_NORANK")
|
local facerank = skin and v.cachePatch(skin.facerank) or v.cachePatch("M_NORANK")
|
||||||
v.draw(column[1], y, facerank, 0, v.getColormap("sonic", score["color"]))
|
v.draw(column[1], y, facerank, 0, v.getColormap("sonic", score["color"]))
|
||||||
|
|
||||||
|
-- chili
|
||||||
|
if highlight then
|
||||||
|
local chilip = v.cachePatch("K_CHILI"..leveltime/4%8+1)
|
||||||
|
v.draw(column[1], y, chilip)
|
||||||
|
textFlag = V_YELLOWMAP
|
||||||
|
end
|
||||||
|
|
||||||
-- stats
|
-- stats
|
||||||
drawStats(v, column[1], y, score["skin"], score["stat"])
|
drawStats(v, column[1], y, score["skin"], score["stat"])
|
||||||
-- name
|
-- name
|
||||||
@ -303,7 +333,7 @@ local function drawScore(v, i, pos, score)
|
|||||||
drawFlags(v, column[4], y, score["flags"])
|
drawFlags(v, column[4], y, score["flags"])
|
||||||
end
|
end
|
||||||
|
|
||||||
local function drawBrowser(v)
|
local function drawBrowser(v, player)
|
||||||
if not leaderboard then return end
|
if not leaderboard then return end
|
||||||
|
|
||||||
v.fadeScreen(0xFF00, 16)
|
v.fadeScreen(0xFF00, 16)
|
||||||
@ -319,6 +349,7 @@ local function drawBrowser(v)
|
|||||||
|
|
||||||
-- current map
|
-- current map
|
||||||
drawMapPatch(v, 0)
|
drawMapPatch(v, 0)
|
||||||
|
drawEncore(v)
|
||||||
drawMapStrings(v)
|
drawMapStrings(v)
|
||||||
drawGamemode(v)
|
drawGamemode(v)
|
||||||
|
|
||||||
@ -334,7 +365,7 @@ local function drawBrowser(v)
|
|||||||
scrollPos = max(min(scrollPos, scores - 3), 1)
|
scrollPos = max(min(scrollPos, scores - 3), 1)
|
||||||
local endi = min(scrollPos + 7, scores)
|
local endi = min(scrollPos + 7, scores)
|
||||||
for i = scrollPos, endi do
|
for i = scrollPos, endi do
|
||||||
drawScore(v, i - scrollPos + 1, i, scoreTable[i])
|
drawScore(v, i - scrollPos + 1, i, scoreTable[i], scoreTable[i].name == player.name)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
rawset(_G, "DrawBrowser", drawBrowser)
|
rawset(_G, "DrawBrowser", drawBrowser)
|
||||||
@ -395,6 +426,8 @@ local function resetKeyRepeat()
|
|||||||
repeatCount = 0
|
repeatCount = 0
|
||||||
end
|
end
|
||||||
|
|
||||||
|
local ValidButtons = BT_ACCELERATE | BT_BRAKE | BT_FORWARD | BT_BACKWARD | BT_DRIFT | BT_ATTACK
|
||||||
|
|
||||||
-- return value indicates we want to exit the browser
|
-- return value indicates we want to exit the browser
|
||||||
local function controller(player)
|
local function controller(player)
|
||||||
keyRepeat = max(0, $ - 1)
|
keyRepeat = max(0, $ - 1)
|
||||||
@ -405,32 +438,38 @@ local function controller(player)
|
|||||||
|
|
||||||
local cmd = player.cmd
|
local cmd = player.cmd
|
||||||
if not keyRepeat then
|
if not keyRepeat then
|
||||||
if cmd.driftturn > 0 then
|
if not (cmd.buttons & ValidButtons or cmd.driftturn) then
|
||||||
updateMapIndex(-1)
|
return
|
||||||
updateKeyRepeat()
|
end
|
||||||
elseif cmd.driftturn < 0 then
|
|
||||||
updateMapIndex(1)
|
|
||||||
updateKeyRepeat()
|
updateKeyRepeat()
|
||||||
|
|
||||||
|
if cmd.buttons & BT_BRAKE then
|
||||||
|
S_StartSound(nil, 115)
|
||||||
|
return true
|
||||||
|
elseif cmd.buttons & BT_ACCELERATE then
|
||||||
|
COM_BufInsertText(player, "changelevel "..G_BuildMapName(maps[mapIndex]))
|
||||||
|
return true
|
||||||
|
elseif cmd.buttons & BT_ATTACK then
|
||||||
|
COM_BufInsertText(player, "encore")
|
||||||
|
elseif cmd.driftturn then
|
||||||
|
local dir = cmd.driftturn > 0 and -1 or 1
|
||||||
|
|
||||||
|
if encoremode then
|
||||||
|
updateMapIndex(-dir)
|
||||||
|
else
|
||||||
|
updateMapIndex(dir)
|
||||||
|
end
|
||||||
elseif cmd.buttons & BT_FORWARD then
|
elseif cmd.buttons & BT_FORWARD then
|
||||||
scrollPos = $ - 1
|
scrollPos = $ - 1
|
||||||
updateKeyRepeat()
|
|
||||||
elseif cmd.buttons & BT_BACKWARD then
|
elseif cmd.buttons & BT_BACKWARD then
|
||||||
scrollPos = $ + 1
|
scrollPos = $ + 1
|
||||||
updateKeyRepeat()
|
|
||||||
elseif cmd.buttons & BT_DRIFT then
|
elseif cmd.buttons & BT_DRIFT then
|
||||||
scrollPos = 1
|
scrollPos = 1
|
||||||
if modes and #modes then
|
if modes and #modes then
|
||||||
mode = $ % #modes + 1
|
mode = $ % #modes + 1
|
||||||
prefMode = modes[mode]
|
prefMode = modes[mode]
|
||||||
end
|
end
|
||||||
updateKeyRepeat()
|
|
||||||
elseif cmd.buttons & BT_BRAKE then
|
|
||||||
S_StartSound(nil, 115)
|
|
||||||
return true
|
|
||||||
elseif cmd.buttons & BT_ACCELERATE then
|
|
||||||
S_StartSound(nil, 143)
|
|
||||||
COM_BufInsertText(player, "changelevel "..G_BuildMapName(maps[mapIndex]))
|
|
||||||
return true
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
@ -863,7 +863,7 @@ local modePatches = {
|
|||||||
|
|
||||||
local function modePatch(flag)
|
local function modePatch(flag)
|
||||||
if flag == F_SPBEXP then
|
if flag == F_SPBEXP then
|
||||||
return PATCH[modePatches[flag]][(leveltime / 4) % 6]
|
return PATCH[modePatches[flag]][(leveltime / 3) % 6]
|
||||||
end
|
end
|
||||||
return PATCH[modePatches[flag]]
|
return PATCH[modePatches[flag]]
|
||||||
end
|
end
|
||||||
@ -1122,7 +1122,7 @@ local function drawScrollTo(v, player, scoreTable, gui)
|
|||||||
end
|
end
|
||||||
|
|
||||||
local function drawBrowser(v, player)
|
local function drawBrowser(v, player)
|
||||||
DrawBrowser(v, lb)
|
DrawBrowser(v, player)
|
||||||
end
|
end
|
||||||
|
|
||||||
local stateFunctions = {
|
local stateFunctions = {
|
||||||
|
Reference in New Issue
Block a user