diff --git a/leaderboard.lua b/leaderboard.lua index d1370d1..490c957 100644 --- a/leaderboard.lua +++ b/leaderboard.lua @@ -6,6 +6,9 @@ local timeFinished = 0 local disable = true local prevLap = 0 local splits = {} +local PATCH = { + ["FACERANK"]={} +} -- Read the leaderboard local f = io.open(FILENAME, "r") @@ -90,14 +93,31 @@ local function ticsToTime(tics) ) end -local bodium = {V_YELLOWMAP, V_GRAYMAP, V_BROWNMAP, 0, 0} +local bodium = {V_YELLOWMAP, V_GRAYMAP, V_BROWNMAP, 0} local splitColor = {[true]=V_SKYMAP, [false]=V_REDMAP} local splitSymbol = {[true]="-", [false]="+"} local showSplit = 0 -local function drawScoreboard(v) +local function drawScoreboard(v, player) if disable then return end + if player != displayplayers[0] then return end + + -- PATCH CACHE + if not PATCH["CHILI"] then + PATCH["CHILI"] = {} + for i = 1, 8 do + PATCH["CHILI"][i-1] = v.cachePatch("K_CHILI" + i) + end + end + + for skin in skins.iterate do + if PATCH["FACERANK"][skin.name] then + continue + end + PATCH["FACERANK"][skin.name] = v.cachePatch(skin.facerank) + end + local m = lb[tostring(gamemap)] if m == nil then return @@ -105,23 +125,45 @@ local function drawScoreboard(v) for i = 1, #m do local score = m[i] + local name = score[1] local skin = skins[score[2]] if skin == nil then skin = skins["sonic"] end + local skinPatch = PATCH["FACERANK"][skin.name] - local patch = v.cachePatch(skin.facerank) -- | OFFSET | + | PADDING | * |INDEX| - local h = ((200 / 4) + 4) + (patch.height + 4) * (i - 1) - v.draw(4, h, patch, V_HUDTRANS | bodium[i], v.getColormap("sonic", score[3])) - v.drawString(8 + patch.width, h, score[1], V_HUDTRANSHALF | V_ALLOWLOWERCASE) + local h = ((200 / 4) + 4) + (skinPatch.height + 4) * (i - 1) + v.draw(4, h, skinPatch, V_HUDTRANS, v.getColormap("sonic", score[3])) + if player.name == name then + v.draw(4, h, PATCH["CHILI"][(leveltime / 4) % 8], V_HUDTRANS) + end + + -- Shorten long names + local stralign = "left" + local MAXWIDTH = 70 + local px = 6 + local py = 0 + if v.stringWidth(name) > MAXWIDTH then + stralign = "thin" + py = -1 + if v.stringWidth(name, 0, "thin") > MAXWIDTH then + stralign = "small" + py = 2 + if v.stringWidth(name, 0, "small") > MAXWIDTH then + name = name:sub(0, 15) + "..." + end + end + end + + v.drawString(px + skinPatch.width, h + py, name, V_HUDTRANSHALF | V_ALLOWLOWERCASE, stralign) -- Draw splits if showSplit > 0 and score[5][prevLap] != nil then local split = splits[prevLap] - score[5][prevLap] - v.drawString(8 + patch.width, h + 8, splitSymbol[split < 0] + ticsToTime(abs(split)), V_HUDTRANSHALF | splitColor[split < 0]) + v.drawString(px + skinPatch.width, h + 8, splitSymbol[split < 0] + ticsToTime(abs(split)), V_HUDTRANSHALF | splitColor[split < 0]) else - v.drawString(8 + patch.width, h + 8, ticsToTime(score[4]), V_HUDTRANSHALF | bodium[i]) + v.drawString(px + skinPatch.width, h + 8, ticsToTime(score[4]), V_HUDTRANSHALF | bodium[min(i, 4)]) end end end