myUI/data.hpp

258 lines
7.5 KiB
C++

#pragma once
#include <memory>
#include <vector>
#include <SFML/Graphics.hpp>
#include "data-files.hpp"
#include <math.h>
sf::Vector2u old_size_window;
void old_size(sf::RenderWindow& window){
old_size_window = window.getSize();
}
class object;
void RoundedRectangle(object& obj,sf::RenderWindow& window);
void rectangle_draw(sf::RenderWindow& window, object& obj);
void text_draw(sf::RenderWindow& window, object& obj);
class object{
public:
std::string name;
sf::Color color, outline_col;
sf::Vector2f position;
sf::Vector2f size;
sf::Vector2f real_size=sf::Vector2f(0, 0), real_pos=sf::Vector2f(0, 0);
std::string type = "sprite";
sf::String text;
bool isActive, isInput, statusInput, isWisible;
sf::Vector2i stick_pos = sf::Vector2i(0,0);
sf::Vector2i origin_pos = sf::Vector2i(-1,-1);
sf::Vector2i scale_pos = sf::Vector2i(0,0);
float rotate_angle = 0;
int layer;
float radius, outline;
object* stick_object;
void draw(sf::RenderWindow& window){
if(type == "sprite")
rectangle_draw(window, *this);
if(type == "round")
RoundedRectangle(*this, window);
if(type == "text")
text_draw(window, *this);
}
};
object* null;
void rectangle_draw(sf::RenderWindow& window, object& obj){
sf::RectangleShape shape;
float psX=obj.position.x;
float psY=obj.position.y;
float spX=obj.size.x;
float spY=obj.size.y;
if(obj.scale_pos.x == 1 || obj.scale_pos.x == -1){
spX = obj.size.x+(float)window.getSize().x/2-(float)old_size_window.x/2;
}
if(obj.scale_pos.y == 1 || obj.scale_pos.y == -1){
spY = obj.size.y+(float)window.getSize().y/2-(float)old_size_window.y/2;
}
if(obj.scale_pos.x == 0){
spX = obj.size.x+(float)window.getSize().x-(float)old_size_window.x;
}
if(obj.scale_pos.y == 0){
spY = obj.size.y+(float)window.getSize().y-(float)old_size_window.y;
}
obj.real_size.x = spX;
obj.real_size.y = spY;
if(obj.stick_object != null){
if(obj.stick_pos.x == 0){
psX = ((float)obj.stick_object->real_size.x)/2-obj.real_size.x/2+obj.position.x+(float)obj.stick_object->real_pos.x;
}
if(obj.stick_pos.x == 1){
psX = ((float)obj.stick_object->real_size.x)-obj.real_size.x-obj.position.x+(float)obj.stick_object->real_pos.x;
}
if(obj.stick_pos.x == -1){
psX = (float)obj.position.x+obj.stick_object->real_pos.x;
}
if(obj.stick_pos.y == 0){
psY = ((float)obj.stick_object->real_size.y)/2-obj.real_size.y/2+obj.position.y+(float)obj.stick_object->real_pos.y;
}
if(obj.stick_pos.y == 1){
psY = ((float)obj.stick_object->real_size.y)-obj.real_size.y-obj.position.y+(float)obj.stick_object->real_pos.y;
}
if(obj.stick_pos.y == -1){
psY = (float)obj.position.y+obj.stick_object->real_pos.y;
}
}
obj.real_pos.x = psX;
obj.real_pos.y = psY;
shape.setOutlineThickness(obj.outline);
shape.setOutlineColor(obj.outline_col);
shape.setSize(sf::Vector2f(spX, spY));
shape.setPosition(sf::Vector2f(psX,psY));
shape.setFillColor(obj.color);
window.draw(shape);
}
void RoundedRectangle(object& obj,sf::RenderWindow& window)
{
int POINTS = obj.radius;
float psX=obj.position.x;
float psY=obj.position.y;
float spX=obj.size.x;
float spY=obj.size.y;
if(obj.scale_pos.x == 1 || obj.scale_pos.x == -1){
spX = obj.size.x+(float)window.getSize().x/2-(float)old_size_window.x/2;
}
if(obj.scale_pos.y == 1 || obj.scale_pos.y == -1){
spY = obj.size.y+(float)window.getSize().y/2-(float)old_size_window.y/2;
}
if(obj.scale_pos.x == 0){
spX = obj.size.x+(float)window.getSize().x-(float)old_size_window.x;
}
if(obj.scale_pos.y == 0){
spY = obj.size.y+(float)window.getSize().y-(float)old_size_window.y;
}
obj.real_size.x = spX;
obj.real_size.y = spY;
if(obj.stick_object != null){
if(obj.stick_pos.x == 0){
psX = ((float)obj.stick_object->real_size.x)/2-obj.real_size.x/2+obj.position.x+(float)obj.stick_object->real_pos.x;
}
if(obj.stick_pos.x == 1){
psX = ((float)obj.stick_object->real_size.x)-obj.real_size.x-obj.position.x+(float)obj.stick_object->real_pos.x;
}
if(obj.stick_pos.x == -1){
psX = (float)obj.position.x+obj.stick_object->real_pos.x;
}
if(obj.stick_pos.y == 0){
psY = ((float)obj.stick_object->real_size.y)/2-obj.real_size.y/2+obj.position.y+(float)obj.stick_object->real_pos.y;
}
if(obj.stick_pos.y == 1){
psY = ((float)obj.stick_object->real_size.y)-obj.real_size.y-obj.position.y+(float)obj.stick_object->real_pos.y;
}
if(obj.stick_pos.y == -1){
psY = (float)obj.position.y+obj.stick_object->real_pos.y;
}
}
obj.real_pos.x = psX;
obj.real_pos.y = psY;
/* https://en.sfml-dev.org/forums/index.php?topic=973.0 */
sf::ConvexShape rrect;
rrect.setPointCount(POINTS*4);
rrect.setOutlineThickness(obj.outline);
rrect.setOutlineColor(obj.outline_col);
rrect.setFillColor(obj.color);
float X=0,Y=0;
int a = 0;
for(int i=0; i<POINTS; i++)
{
X+=obj.radius/POINTS;
Y=sqrt(obj.radius*obj.radius-X*X);
rrect.setPoint(a, sf::Vector2f(X+psX+spX-obj.radius,psY-Y+obj.radius));
a++;
}
Y=0;
for(int i=0; i<POINTS; i++)
{
Y+=obj.radius/POINTS;
X=sqrt(obj.radius*obj.radius-Y*Y);
rrect.setPoint(a, sf::Vector2f(psX+spX+X-obj.radius,psY+spY-obj.radius+Y));
a++;
}
X=0;
for(int i=0; i<POINTS; i++)
{
X+=obj.radius/POINTS;
Y=sqrt(obj.radius*obj.radius-X*X);
rrect.setPoint(a, sf::Vector2f(psX+obj.radius-X,psY+spY-obj.radius+Y));
a++;
}
Y=0;
for(int i=0; i<POINTS; i++)
{
Y+=obj.radius/POINTS;
X=sqrt(obj.radius*obj.radius-Y*Y);
rrect.setPoint(a, sf::Vector2f(psX-X+obj.radius,psY+obj.radius-Y));
a++;
}
window.draw(rrect);
}
void text_draw(sf::RenderWindow& window, object& obj){
sf::Text shape(obj.text, betterVCR);
float psX=obj.position.x;
float psY=obj.position.y;
shape.setCharacterSize(obj.size.x);
shape.setFillColor(obj.color);
//shape.setOutlineColor(obj.outline_col);
//shape.setOutlineThickness(obj.outline);
sf::FloatRect textRect = shape.getLocalBounds(); // получение границ текста
sf::Vector2f textSize(textRect.width, textRect.height); // размеры текста
obj.real_size = textSize;
if(obj.stick_object != null){
if(obj.stick_pos.x == 0){
psX = ((float)obj.stick_object->real_size.x)/2-obj.real_size.x/2+obj.position.x+(float)obj.stick_object->real_pos.x;
}
if(obj.stick_pos.x == 1){
psX = ((float)obj.stick_object->real_size.x)-obj.real_size.x-obj.position.x+(float)obj.stick_object->real_pos.x;
}
if(obj.stick_pos.x == -1){
psX = (float)obj.position.x+obj.stick_object->real_pos.x;
}
if(obj.stick_pos.y == 0){
psY = ((float)obj.stick_object->real_size.y)/2-obj.real_size.y/2+obj.position.y+(float)obj.stick_object->real_pos.y;
}
if(obj.stick_pos.y == 1){
psY = ((float)obj.stick_object->real_size.y)-obj.real_size.y-obj.position.y+(float)obj.stick_object->real_pos.y;
}
if(obj.stick_pos.y == -1){
psY = (float)obj.position.y+obj.stick_object->real_pos.y;
}
}
obj.real_pos.x = psX;
obj.real_pos.y = psY;
shape.setPosition(psX, psY);
window.draw(shape);
}
object* new_object(std::vector<std::unique_ptr<object>>& massive,std::string name, float pos_x, float pos_y, float size_x, float size_y, object* obj_stick = null,int st_x=2,int st_y=0, sf::Color color=sf::Color::White){
auto obj = std::make_unique<object>();
obj->name = name;
obj->position.x = pos_x;
obj->position.y = pos_y;
obj->size.x = size_x;
obj->size.y = size_y;
obj->color = color;
obj->stick_pos.x = st_x;
obj->stick_pos.y = st_y;
obj->stick_object = obj_stick;
massive.push_back(std::move(obj));
return massive.back().get();
}