258 lines
7.5 KiB
C++
258 lines
7.5 KiB
C++
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#pragma once
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#include <memory>
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#include <vector>
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#include <SFML/Graphics.hpp>
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#include "data-files.hpp"
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#include <math.h>
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sf::Vector2u old_size_window;
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void old_size(sf::RenderWindow& window){
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old_size_window = window.getSize();
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}
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class object;
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void RoundedRectangle(object& obj,sf::RenderWindow& window);
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void rectangle_draw(sf::RenderWindow& window, object& obj);
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void text_draw(sf::RenderWindow& window, object& obj);
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class object{
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public:
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std::string name;
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sf::Color color, outline_col;
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sf::Vector2f position;
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sf::Vector2f size;
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sf::Vector2f real_size=sf::Vector2f(0, 0), real_pos=sf::Vector2f(0, 0);
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std::string type = "sprite";
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sf::String text;
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bool isActive, isInput, statusInput, isWisible;
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sf::Vector2i stick_pos = sf::Vector2i(0,0);
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sf::Vector2i origin_pos = sf::Vector2i(-1,-1);
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sf::Vector2i scale_pos = sf::Vector2i(0,0);
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float rotate_angle = 0;
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int layer;
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float radius, outline;
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object* stick_object;
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void draw(sf::RenderWindow& window){
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if(type == "sprite")
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rectangle_draw(window, *this);
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if(type == "round")
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RoundedRectangle(*this, window);
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if(type == "text")
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text_draw(window, *this);
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}
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};
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object* null;
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void rectangle_draw(sf::RenderWindow& window, object& obj){
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sf::RectangleShape shape;
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float psX=obj.position.x;
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float psY=obj.position.y;
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float spX=obj.size.x;
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float spY=obj.size.y;
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if(obj.scale_pos.x == 1 || obj.scale_pos.x == -1){
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spX = obj.size.x+(float)window.getSize().x/2-(float)old_size_window.x/2;
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}
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if(obj.scale_pos.y == 1 || obj.scale_pos.y == -1){
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spY = obj.size.y+(float)window.getSize().y/2-(float)old_size_window.y/2;
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}
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if(obj.scale_pos.x == 0){
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spX = obj.size.x+(float)window.getSize().x-(float)old_size_window.x;
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}
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if(obj.scale_pos.y == 0){
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spY = obj.size.y+(float)window.getSize().y-(float)old_size_window.y;
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}
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obj.real_size.x = spX;
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obj.real_size.y = spY;
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if(obj.stick_object != null){
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if(obj.stick_pos.x == 0){
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psX = ((float)obj.stick_object->real_size.x)/2-obj.real_size.x/2+obj.position.x+(float)obj.stick_object->real_pos.x;
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}
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if(obj.stick_pos.x == 1){
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psX = ((float)obj.stick_object->real_size.x)-obj.real_size.x-obj.position.x+(float)obj.stick_object->real_pos.x;
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}
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if(obj.stick_pos.x == -1){
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psX = (float)obj.position.x+obj.stick_object->real_pos.x;
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}
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if(obj.stick_pos.y == 0){
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psY = ((float)obj.stick_object->real_size.y)/2-obj.real_size.y/2+obj.position.y+(float)obj.stick_object->real_pos.y;
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}
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if(obj.stick_pos.y == 1){
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psY = ((float)obj.stick_object->real_size.y)-obj.real_size.y-obj.position.y+(float)obj.stick_object->real_pos.y;
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}
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if(obj.stick_pos.y == -1){
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psY = (float)obj.position.y+obj.stick_object->real_pos.y;
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}
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}
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obj.real_pos.x = psX;
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obj.real_pos.y = psY;
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shape.setOutlineThickness(obj.outline);
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shape.setOutlineColor(obj.outline_col);
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shape.setSize(sf::Vector2f(spX, spY));
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shape.setPosition(sf::Vector2f(psX,psY));
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shape.setFillColor(obj.color);
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window.draw(shape);
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}
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void RoundedRectangle(object& obj,sf::RenderWindow& window)
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{
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int POINTS = obj.radius;
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float psX=obj.position.x;
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float psY=obj.position.y;
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float spX=obj.size.x;
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float spY=obj.size.y;
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if(obj.scale_pos.x == 1 || obj.scale_pos.x == -1){
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spX = obj.size.x+(float)window.getSize().x/2-(float)old_size_window.x/2;
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}
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if(obj.scale_pos.y == 1 || obj.scale_pos.y == -1){
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spY = obj.size.y+(float)window.getSize().y/2-(float)old_size_window.y/2;
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}
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if(obj.scale_pos.x == 0){
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spX = obj.size.x+(float)window.getSize().x-(float)old_size_window.x;
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}
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if(obj.scale_pos.y == 0){
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spY = obj.size.y+(float)window.getSize().y-(float)old_size_window.y;
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}
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obj.real_size.x = spX;
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obj.real_size.y = spY;
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if(obj.stick_object != null){
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if(obj.stick_pos.x == 0){
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psX = ((float)obj.stick_object->real_size.x)/2-obj.real_size.x/2+obj.position.x+(float)obj.stick_object->real_pos.x;
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}
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if(obj.stick_pos.x == 1){
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psX = ((float)obj.stick_object->real_size.x)-obj.real_size.x-obj.position.x+(float)obj.stick_object->real_pos.x;
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}
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if(obj.stick_pos.x == -1){
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psX = (float)obj.position.x+obj.stick_object->real_pos.x;
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}
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if(obj.stick_pos.y == 0){
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psY = ((float)obj.stick_object->real_size.y)/2-obj.real_size.y/2+obj.position.y+(float)obj.stick_object->real_pos.y;
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}
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if(obj.stick_pos.y == 1){
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psY = ((float)obj.stick_object->real_size.y)-obj.real_size.y-obj.position.y+(float)obj.stick_object->real_pos.y;
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}
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if(obj.stick_pos.y == -1){
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psY = (float)obj.position.y+obj.stick_object->real_pos.y;
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}
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}
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obj.real_pos.x = psX;
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obj.real_pos.y = psY;
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/* https://en.sfml-dev.org/forums/index.php?topic=973.0 */
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sf::ConvexShape rrect;
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rrect.setPointCount(POINTS*4);
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rrect.setOutlineThickness(obj.outline);
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rrect.setOutlineColor(obj.outline_col);
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rrect.setFillColor(obj.color);
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float X=0,Y=0;
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int a = 0;
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for(int i=0; i<POINTS; i++)
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{
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X+=obj.radius/POINTS;
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Y=sqrt(obj.radius*obj.radius-X*X);
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rrect.setPoint(a, sf::Vector2f(X+psX+spX-obj.radius,psY-Y+obj.radius));
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a++;
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}
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Y=0;
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for(int i=0; i<POINTS; i++)
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{
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Y+=obj.radius/POINTS;
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X=sqrt(obj.radius*obj.radius-Y*Y);
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rrect.setPoint(a, sf::Vector2f(psX+spX+X-obj.radius,psY+spY-obj.radius+Y));
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a++;
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}
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X=0;
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for(int i=0; i<POINTS; i++)
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{
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X+=obj.radius/POINTS;
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Y=sqrt(obj.radius*obj.radius-X*X);
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rrect.setPoint(a, sf::Vector2f(psX+obj.radius-X,psY+spY-obj.radius+Y));
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a++;
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}
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Y=0;
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for(int i=0; i<POINTS; i++)
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{
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Y+=obj.radius/POINTS;
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X=sqrt(obj.radius*obj.radius-Y*Y);
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rrect.setPoint(a, sf::Vector2f(psX-X+obj.radius,psY+obj.radius-Y));
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a++;
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}
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window.draw(rrect);
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}
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void text_draw(sf::RenderWindow& window, object& obj){
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sf::Text shape(obj.text, betterVCR);
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float psX=obj.position.x;
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float psY=obj.position.y;
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shape.setCharacterSize(obj.size.x);
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shape.setFillColor(obj.color);
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//shape.setOutlineColor(obj.outline_col);
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//shape.setOutlineThickness(obj.outline);
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sf::FloatRect textRect = shape.getLocalBounds(); // получение границ текста
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sf::Vector2f textSize(textRect.width, textRect.height); // размеры текста
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obj.real_size = textSize;
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if(obj.stick_object != null){
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if(obj.stick_pos.x == 0){
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psX = ((float)obj.stick_object->real_size.x)/2-obj.real_size.x/2+obj.position.x+(float)obj.stick_object->real_pos.x;
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}
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if(obj.stick_pos.x == 1){
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psX = ((float)obj.stick_object->real_size.x)-obj.real_size.x-obj.position.x+(float)obj.stick_object->real_pos.x;
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}
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if(obj.stick_pos.x == -1){
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psX = (float)obj.position.x+obj.stick_object->real_pos.x;
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}
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if(obj.stick_pos.y == 0){
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psY = ((float)obj.stick_object->real_size.y)/2-obj.real_size.y/2+obj.position.y+(float)obj.stick_object->real_pos.y;
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}
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if(obj.stick_pos.y == 1){
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psY = ((float)obj.stick_object->real_size.y)-obj.real_size.y-obj.position.y+(float)obj.stick_object->real_pos.y;
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}
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if(obj.stick_pos.y == -1){
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psY = (float)obj.position.y+obj.stick_object->real_pos.y;
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}
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}
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obj.real_pos.x = psX;
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obj.real_pos.y = psY;
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shape.setPosition(psX, psY);
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window.draw(shape);
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}
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object* new_object(std::vector<std::unique_ptr<object>>& massive,std::string name, float pos_x, float pos_y, float size_x, float size_y, object* obj_stick = null,int st_x=2,int st_y=0, sf::Color color=sf::Color::White){
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auto obj = std::make_unique<object>();
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obj->name = name;
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obj->position.x = pos_x;
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obj->position.y = pos_y;
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obj->size.x = size_x;
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obj->size.y = size_y;
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obj->color = color;
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obj->stick_pos.x = st_x;
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obj->stick_pos.y = st_y;
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obj->stick_object = obj_stick;
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massive.push_back(std::move(obj));
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return massive.back().get();
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}
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