forked from Not/srb2k-leaderboard
1252 lines
25 KiB
Lua
1252 lines
25 KiB
Lua
-- Leaderboards written by Not
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-- Reusable
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-- Leaderboard Table
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-- [mode][mapnum][scoreTable]
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local lb = {}
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local timeFinished = 0
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local disable = false
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local prevLap = 0
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local splits = {}
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local PATCH = nil
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local help = true
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-- Tracks if stats have been written or not
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local StatTrack = false
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local UNCLAIMED = "Unclaimed Record"
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local HELP_MESSAGE = "\x89Leaderboard Commands:\nretry exit findmap changelevel spba_clearcheats lb_gui rival scroll encore"
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local FILENAME = "leaderboard.txt"
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-- Retry / changelevel map
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local nextMap = nil
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local Flags = 0
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local F_ENCORE = 0x80
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-- SPB flags with the least significance first
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local F_SPBATK = 0x1
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local F_SPBJUS = 0x2
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local F_SPBBIG = 0x4
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local F_SPBEXP = 0x8
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-- Score table separator
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local ST_SEP = F_SPBATK
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local clearcheats = false
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local START_TIME = 6 * TICRATE + (3 * TICRATE / 4) + 1
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local AFK_TIMEOUT = TICRATE * 5
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local AFK_BALANCE = TICRATE * 60
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local PREVENT_JOIN_TIME = START_TIME + TICRATE * 5
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local GUI_OFF = 0x0
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local GUI_SPLITS = 0x1
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local GUI_ON = 0x2
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-- Draw states
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local DS_DEFAULT = 0x0
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local DS_SCROLL = 0x1
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local DS_AUTO = 0x2
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local DS_SCRLTO = 0x4
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local drawState = DS_DEFAULT
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-- fixed_t scroll position
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local scrollY = 50 * FRACUNIT
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local scrollAcc = 0
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-- functions --
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-- patch caching
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local cachePatches
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-- clamp(min, v, max)
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local clamp
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local scroll_to
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local ticsToTime
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local allowJoin
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---------------
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local cv_gui = CV_RegisterVar({
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name = "lb_gui",
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defaultvalue = GUI_ON,
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flags = 0,
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PossibleValue = {Off = GUI_OFF, Splits = GUI_SPLITS, On = GUI_ON}
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})
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local cv_afk = CV_RegisterVar({
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name = "lb_afk",
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defaultvalue = 1,
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flags = CV_NETVAR,
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PossibleValue = CV_OnOff
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})
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local cv_enable = CV_RegisterVar({
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name = "lb_enable",
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defaultvalue = 1,
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flags = CV_NETVAR | CV_CALL,
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PossibleValue = CV_OnOff,
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func = function(v)
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disable = $ or not v.value
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if disable then
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allowJoin(true)
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end
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end
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})
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local cv_saves = CV_RegisterVar({
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name = "lb_save_count",
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defaultvalue = 20,
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flags = CV_NETVAR,
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PossibleValue = CV_Natural
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})
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local cv_interrupt = CV_RegisterVar({
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name = "lb_interrupt",
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defaultvalue = 0,
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flags = CV_NETVAR | CV_CALL,
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PossibleValue = CV_OnOff,
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func = function(v)
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if v.value then
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COM_BufInsertText(server, "allowteamchange yes")
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end
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end
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})
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local function setST(t, map, flags, scoreTable)
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local mode = flags & ST_SEP
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t[mode] = t[mode] or {}
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t[mode][map] = scoreTable
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end
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local function getST(t, map, flags)
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local mode = flags & ST_SEP
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return t[mode] and t[mode][map] or nil
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end
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local function setScoreTable(map, flags, scoreTable)
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setST(lb, map, flags, scoreTable)
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end
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local function getScoreTable(map, flags)
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return getST(lb, map, flags)
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end
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-- True if a is better than b
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local function lbComp(a, b)
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-- Calculates the difficulty, harder has higher priority
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-- if s is positive then a is harder
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-- if s is negative then b is harder
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-- if s is 0 then compare time
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local s = (a["flags"] & (F_SPBEXP | F_SPBBIG)) - (b["flags"] & (F_SPBEXP | F_SPBBIG))
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return s > 0 or not(s < 0 or a["time"] >= b["time"])
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end
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local function sortScores()
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for mode, t in pairs(lb) do
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for map, scoreTable in pairs(t) do
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table.sort(scoreTable, lbComp)
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setScoreTable(map, mode, scoreTable)
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end
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end
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end
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-- Reinitialize lb based on new ST_SEP value
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local function reinit_lb()
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local nlb = {}
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for mode, t in pairs(lb) do
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for map, scoreTable in pairs(t) do
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for i, score in ipairs(scoreTable) do
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local st = getST(nlb, map, score["flags"]) or {}
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table.insert(st, score)
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setST(nlb, map, score["flags"], st)
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end
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end
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end
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lb = nlb
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sortScores()
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end
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local cv_spb_separate = CV_RegisterVar({
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name = "lb_spb_separate",
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defaultvalue = 0,
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flags = CV_NETVAR | CV_CALL,
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PossibleValue = CV_YesNo,
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func = function(v)
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if v.value then
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ST_SEP = F_SPBATK | F_SPBBIG | F_SPBEXP
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else
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ST_SEP = F_SPBATK
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end
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reinit_lb()
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end
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})
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local function score_t(map, name, skin, color, time, splits, flags, stat)
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return {
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["map"] = map,
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["name"] = name,
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["skin"] = skin,
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["color"] = color,
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["time"] = time,
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["splits"] = splits,
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["flags"] = flags,
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["stat"] = stat
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}
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end
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local function stat_t(speed, weight)
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if speed and weight then
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return {
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["speed"] = speed,
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["weight"] = weight
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}
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end
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return nil
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end
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local function stat_str(stat)
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if stat then
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return string.format("%d%d", stat["speed"], stat["weight"])
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end
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return "0"
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end
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-- Read the leaderboard
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local f = io.open(FILENAME, "r")
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if f then
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for l in f:lines() do
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-- Leaderboard is stored in the following tab separated format
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-- mapnum, name, skin, color, time, splits, flags, stat
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local t = {}
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for word in (l+"\t"):gmatch("(.-)\t") do
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table.insert(t, word)
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end
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local flags = 0
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if t[7] != nil then
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flags = tonumber(t[7])
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end
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local scoreTable = getScoreTable(tonumber(t[1]), flags) or {}
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local spl = {}
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if t[6] != nil then
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for str in t[6]:gmatch("([^ ]+)") do
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table.insert(spl, tonumber(str))
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end
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end
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local stats = nil
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if t[8] != nil then
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if #t[8] >= 2 then
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local speed = tonumber(string.sub(t[8], 1, 1))
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local weight = tonumber(string.sub(t[8], 2, 2))
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stats = stat_t(speed, weight)
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end
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end
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table.insert(
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scoreTable,
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score_t(
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tonumber(t[1]),
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t[2],
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t[3],
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t[4],
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tonumber(t[5]),
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spl,
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flags,
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stats
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)
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)
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setScoreTable(tonumber(t[1]), flags, scoreTable)
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end
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sortScores()
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f:close()
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else
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print("Failed to open file: ", FILENAME)
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end
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function allowJoin(v)
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if not cv_interrupt.value then
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local y
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if v then
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y = "yes"
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hud.enable("freeplay")
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else
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y = "no"
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hud.disable("freeplay")
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end
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COM_BufInsertText(server, "allowteamchange " + y)
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end
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end
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local function ingame()
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local n = 0
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for p in players.iterate do
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if p.valid and not p.spectator then
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n = $ + 1
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end
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end
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return n
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end
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local function initLeaderboard(player)
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if disable and leveltime < START_TIME then
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disable = ingame() > 1
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else
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disable = disable or ingame() > 1
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end
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disable = $ or not cv_enable.value
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player.afkTime = leveltime
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end
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addHook("PlayerSpawn", initLeaderboard)
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local function doyoudare(player)
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if ingame() > 1 or player.spectator then
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CONS_Printf(player, "How dare you")
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return false
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end
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return true
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end
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local function retry(player, ...)
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if doyoudare(player) then
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-- Prevents bind crash
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if leveltime < 20 then
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return
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end
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nextMap = G_BuildMapName(gamemap)
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end
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end
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COM_AddCommand("retry", retry)
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local function exitlevel(player, ...)
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if doyoudare(player) then
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G_ExitLevel()
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end
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end
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COM_AddCommand("exit", exitlevel)
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local function findMap(player, ...)
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local search = ...
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if search == nil then
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return
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end
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for i = 1, #mapheaderinfo do
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local map = mapheaderinfo[i]
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if map == nil then
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continue
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end
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if map.lvlttl:lower():find(search:lower()) then
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CONS_Printf(
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player,
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string.format(
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"%s - %s",
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G_BuildMapName(i),
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map.lvlttl
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)
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)
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end
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end
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end
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COM_AddCommand("findmap", findMap)
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local function mapNotExists(player, map)
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CONS_Printf(player, string.format("Map doesn't exist: %s", map:upper()))
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end
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local ALPH = "ABCDEFGHIJKLMNOPQRSTUVWXYZ"
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local function changelevel(player, ...)
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if not doyoudare(player) then
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return
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end
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if leveltime < 20 then
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return
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end
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local map = ...
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if map == nil then
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CONS_Printf(player, "Usage: changelevel MAPXX")
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return
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end
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local p, q = map:upper():match("MAP(%w)(%w)$", 1)
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if not (p and q) then
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CONS_Printf(player, string.format("Invalid map name: %s", map))
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return
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end
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local mapnum = 0
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if tonumber(p) != nil then
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-- Non extended map numbers
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if tonumber(q) == nil then
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mapNotExists(player, map)
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return
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end
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mapnum = tonumber(p) * 10 + tonumber(q)
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else
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--Extended map numbers
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p = ALPH:find(p) - 1
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local qn = tonumber(q)
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if qn == nil then
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qn = ALPH:find(q) + 9
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end
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mapnum = 36 * p + qn + 100
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end
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if mapheaderinfo[mapnum] == nil then
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mapNotExists(player, map)
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return
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end
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nextMap = G_BuildMapName(mapnum)
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end
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COM_AddCommand("changelevel", changelevel)
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local function toggleEncore(player)
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if not doyoudare(player) then
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return
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end
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local enc = CV_FindVar("kartencore")
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if enc.value then
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COM_BufInsertText(server, "kartencore off")
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else
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COM_BufInsertText(server, "kartencore on")
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end
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end
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COM_AddCommand("encore", toggleEncore)
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local function clearcheats(player)
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if not player.spectator then
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clearcheats = true
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CONS_Printf(player, "SPB Attack cheats will be cleared on next round")
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end
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end
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COM_AddCommand("spba_clearcheats", clearcheats)
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local function scrollGUI(player, ...)
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if not doyoudare(player) then return end
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if drawState == DS_DEFAULT then
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scroll_to(player)
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else
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drawState = DS_DEFAULT
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end
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end
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COM_AddCommand("scroll", scrollGUI)
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local function findRival(player, ...)
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local rival, page = ...
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page = (tonumber(page) or 1) - 1
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if rival == nil then
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CONS_Printf(player, "Print the times of your rival.\nUsage: rival <playername> <page>")
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return
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end
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local colors = {
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[1] = "\x85",
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[0] = "\x89",
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[-1] = "\x88"
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}
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local sym = {
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[true] = "-",
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[false] = "",
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}
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local scores = {}
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local totalScores = 0
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local totalDiff = 0
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CONS_Printf(player, string.format("\x89%s's times:", rival))
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CONS_Printf(player, "MAP Time Diff Mode")
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for mode, tbl in pairs(lb) do
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scores[mode] = {}
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for map, scoreTable in pairs(tbl) do
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local rivalScore = nil
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local yourScore = nil
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for _, score in pairs(scoreTable) do
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if score["name"] == player.name then
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yourScore = score
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elseif score["name"] == rival then
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rivalScore = score
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end
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if rivalScore and yourScore then
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break
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end
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end
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if rivalScore and yourScore then
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totalDiff = totalDiff + yourScore["time"] - rivalScore["time"]
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end
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if rivalScore then
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totalScores = totalScores + 1
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table.insert(
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scores[mode],
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{
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["rival"] = rivalScore,
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["your"] = yourScore
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}
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)
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end
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end
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end
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local i = 0
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local stop = 19
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local o = page * stop
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local function sortf(a, b)
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return a["rival"]["map"] < b["rival"]["map"]
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end
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for mode, tbl in pairs(scores) do
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if i >= stop then break end
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table.sort(tbl, sortf)
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local spb = mode & F_SPBATK and "SPB" or "TA"
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for _, score in ipairs(tbl) do
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if o then
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o = o - 1
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continue
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end
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if i >= stop then break end
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i = i + 1
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if score["your"] then
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local diff = score["your"]["time"] - score["rival"]["time"]
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local color = colors[clamp(-1, diff, 1)]
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CONS_Printf(
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player,
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string.format(
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"%s %8s %s%9s \x80%s",
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G_BuildMapName(score["rival"]["map"]),
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ticsToTime(score["rival"]["time"]),
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color,
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sym[diff<0] + ticsToTime(abs(diff)),
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spb
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)
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)
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else
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CONS_Printf(
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player,
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string.format(
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"%s %8s %9s %s",
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G_BuildMapName(score["rival"]["map"]),
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ticsToTime(score["rival"]["time"]),
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ticsToTime(0, true),
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spb
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)
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)
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end
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end
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end
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CONS_Printf(
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player,
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string.format(
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"Your score = %s%s%s",
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colors[clamp(-1, totalDiff, 1)],
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sym[totalDiff<0],
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ticsToTime(abs(totalDiff))
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)
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)
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CONS_Printf(
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player,
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string.format(
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"Page %d out of %d",
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page + 1,
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totalScores / stop + 1
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)
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)
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end
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|
COM_AddCommand("rival", findRival)
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|
|
--DEBUGGING
|
|
--local function printTable(tb)
|
|
-- for mode, tbl in pairs(tb) do
|
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-- for map, scoreTable in pairs(tbl) do
|
|
-- print(string.format("[%d][%d] #%d", mode, map, #scoreTable))
|
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--
|
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-- --if scoreTable != nil then
|
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-- -- print(
|
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-- -- v[i]["name"],
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-- -- v[i]["skin"],
|
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-- -- v[i]["color"],
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-- -- v[i]["time"],
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-- -- table.concat(v[i]["splits"]),
|
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-- -- v[i]["flags"],
|
|
-- -- ","
|
|
-- -- )
|
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-- --
|
|
-- --end
|
|
-- end
|
|
-- end
|
|
--end
|
|
|
|
addHook("MapLoad", function()
|
|
timeFinished = 0
|
|
splits = {}
|
|
prevLap = 0
|
|
drawState = DS_DEFAULT
|
|
scrollY = 50 * FRACUNIT
|
|
scrollAcc = 0
|
|
|
|
allowJoin(true)
|
|
--printTable(lb)
|
|
end
|
|
)
|
|
|
|
function ticsToTime(tics, pure)
|
|
if tics == 0 and pure then
|
|
return "-:--:--"
|
|
end
|
|
|
|
return string.format(
|
|
"%d:%02d:%02d",
|
|
G_TicsToMinutes(tics),
|
|
G_TicsToSeconds(tics),
|
|
G_TicsToCentiseconds(tics)
|
|
)
|
|
end
|
|
|
|
-- Item patches have the amazing property of being displaced 12x 13y pixels
|
|
local iXoffset = 13 * FRACUNIT
|
|
local iYoffset = 12 * FRACUNIT
|
|
local function drawitem(v, x, y, scale, itempatch, vflags)
|
|
v.drawScaled(
|
|
x * FRACUNIT - FixedMul(iXoffset, scale),
|
|
y * FRACUNIT - FixedMul(iYoffset, scale),
|
|
scale,
|
|
itempatch,
|
|
vflags
|
|
)
|
|
end
|
|
|
|
local cursors = {
|
|
[1] = ". ",
|
|
[2] = " ."
|
|
}
|
|
local function marquee(text, maxwidth)
|
|
if #text <= maxwidth then
|
|
return text
|
|
end
|
|
|
|
local shift = 16
|
|
|
|
-- Creates an index range ranging from -shift to #text + shift
|
|
local pos = ((leveltime / 16) % (#text - maxwidth + shift * 2)) + 1 - shift
|
|
|
|
local cursor = ""
|
|
if pos < #text - maxwidth + 1 then
|
|
cursor = cursors[((leveltime / 11) % #cursors) + 1]
|
|
end
|
|
|
|
-- The pos is the index going from -shift to #text + shift
|
|
-- It's clamped within the text boundaries ie.
|
|
-- 0 < pos < #text - maxwidth
|
|
pos = min(max(pos, 1), #text - maxwidth + 1)
|
|
return text:sub(pos, pos + maxwidth - 1) + cursor
|
|
end
|
|
|
|
-- Bats on ...
|
|
local bodium = {V_YELLOWMAP, V_GRAYMAP, V_BROWNMAP, 0}
|
|
|
|
local splitColor = {
|
|
[-1] = V_SKYMAP,
|
|
[0] = V_PURPLEMAP,
|
|
[1] = V_REDMAP
|
|
}
|
|
local splitSymbol = {
|
|
[-1] = "-",
|
|
[0] = "",
|
|
[1] = "+"
|
|
}
|
|
|
|
local showSplit = 0
|
|
local VFLAGS = V_SNAPTOLEFT
|
|
local FACERANK_DIM = 16
|
|
local FACERANK_SPC = FACERANK_DIM + 4
|
|
local function drawScore(v, player, pos, x, y, gui, faceRank, score, drawPos, textVFlags)
|
|
textVFlags = textVFlags or V_HUDTRANSHALF
|
|
|
|
--draw Patch/chili
|
|
v.draw(x, y, faceRank, V_HUDTRANS | VFLAGS, v.getColormap("sonic", score["color"]))
|
|
if player.name == score["name"] then
|
|
v.draw(x, y, PATCH["CHILI"][(leveltime / 4) % 8], V_HUDTRANS | VFLAGS)
|
|
end
|
|
|
|
-- Encore
|
|
if score["flags"] & F_ENCORE then
|
|
local bob = sin((leveltime + i * 5) * (ANG10))
|
|
v.drawScaled(
|
|
x * FRACUNIT,
|
|
bob + (y + FACERANK_DIM / 2) * FRACUNIT,
|
|
FRACUNIT / 6,
|
|
PATCH["RUBY"],
|
|
V_HUDTRANS
|
|
)
|
|
end
|
|
|
|
-- SPB
|
|
if score["flags"] & F_SPBATK then
|
|
local scale = FRACUNIT / 4
|
|
drawitem(
|
|
v,
|
|
x - 2,
|
|
y - 2,
|
|
scale,
|
|
PATCH["SPB"],
|
|
V_HUDTRANS | VFLAGS
|
|
)
|
|
if score["flags"] & F_SPBEXP then
|
|
drawitem(
|
|
v,
|
|
x + FACERANK_DIM - 4,
|
|
y - 2,
|
|
scale,
|
|
PATCH["INV"][(leveltime / 4) % 6],
|
|
V_HUDTRANS | VFLAGS
|
|
)
|
|
end
|
|
if score["flags"] & F_SPBBIG then
|
|
drawitem(
|
|
v,
|
|
x - 2,
|
|
y + FACERANK_DIM - 4,
|
|
scale,
|
|
PATCH["BIG"],
|
|
V_HUDTRANS | VFLAGS
|
|
)
|
|
end
|
|
if score["flags"] & F_SPBJUS then
|
|
drawitem(
|
|
v,
|
|
x + FACERANK_DIM - 4,
|
|
y + FACERANK_DIM - 4,
|
|
scale,
|
|
PATCH["HYUD"],
|
|
V_HUDTRANS | VFLAGS
|
|
)
|
|
end
|
|
end
|
|
|
|
-- Position
|
|
if drawPos then
|
|
v.drawNum(x, y + 3, pos, textVFlags | VFLAGS)
|
|
end
|
|
|
|
-- Stats
|
|
local stat = score["stat"]
|
|
local pskin = skins[score["skin"]]
|
|
if stat and not (
|
|
pskin
|
|
and pskin.kartweight == stat["weight"]
|
|
and pskin.kartspeed == stat["speed"]
|
|
) then
|
|
v.drawString(x + FACERANK_DIM - 2, y + 4, stat["speed"], V_HUDTRANS | VFLAGS, "small")
|
|
v.drawString(x + FACERANK_DIM - 2, y + 8, stat["weight"], V_HUDTRANS | VFLAGS, "small")
|
|
end
|
|
|
|
if gui == GUI_ON or (gui == GUI_SPLITS and showSplit) then
|
|
local name = score["name"]
|
|
|
|
-- Shorten long names
|
|
local stralign = "left"
|
|
local MAXWIDTH = 70
|
|
local px = 2
|
|
local py = 0
|
|
if v.stringWidth(name) > MAXWIDTH then
|
|
stralign = "thin"
|
|
py = -1
|
|
if v.stringWidth(name, 0, "thin") > MAXWIDTH then
|
|
stralign = "small"
|
|
py = 2
|
|
if v.stringWidth(name, 0, "small") > MAXWIDTH then
|
|
name = marquee(name, 15)
|
|
end
|
|
end
|
|
end
|
|
|
|
v.drawString(
|
|
x + FACERANK_DIM + px,
|
|
y + py,
|
|
name,
|
|
textVFlags | V_ALLOWLOWERCASE | VFLAGS,
|
|
stralign
|
|
)
|
|
|
|
-- Draw splits
|
|
if showSplit and score["splits"] and score["splits"][prevLap] != nil then
|
|
local split = splits[prevLap] - score["splits"][prevLap]
|
|
v.drawString(
|
|
x + px + FACERANK_DIM,
|
|
y + 8,
|
|
splitSymbol[clamp(-1, split, 1)] + ticsToTime(abs(split)),
|
|
textVFlags | splitColor[clamp(-1, split, 1)] | VFLAGS
|
|
)
|
|
else
|
|
v.drawString(
|
|
x + px + FACERANK_DIM,
|
|
y + 8,
|
|
ticsToTime(score["time"], true),
|
|
textVFlags | bodium[min(pos, 4)] | VFLAGS
|
|
)
|
|
end
|
|
end
|
|
end
|
|
|
|
local function drawDefault(v, player, scoreTable, gui)
|
|
local yoffset = (200 / 4) + 4
|
|
local x = 4
|
|
|
|
|
|
-- Draw placeholder score
|
|
if scoreTable == nil then
|
|
drawScore(v, player, 1, x, y, gui, PATCH["NORANK"], {["name"] = UNCLAIMED, ["time"] = 0, ["flags"] = 0})
|
|
else
|
|
for pos, score in ipairs(scoreTable) do
|
|
if pos > 5 then break end
|
|
|
|
local faceRank = PATCH["FACERANK"][score.skin] or PATCH["NORANK"]
|
|
local y = yoffset + (FACERANK_SPC) * (pos - 1)
|
|
drawScore(
|
|
v, player, pos,
|
|
x, y,
|
|
gui, faceRank,
|
|
score
|
|
)
|
|
end
|
|
end
|
|
end
|
|
|
|
local function drawScroll(v, player, scoreTable, gui)
|
|
if scoreTable then
|
|
scrollY = scrollY + FixedMul(1 * FRACUNIT, scrollAcc)
|
|
|
|
local minim = -((#scoreTable - 1) * FACERANK_SPC * FRACUNIT)
|
|
local maxim = (200 - FACERANK_DIM) * FRACUNIT
|
|
|
|
scrollY = clamp(minim, scrollY, maxim)
|
|
|
|
-- Bounceback
|
|
if scrollY == minim or scrollY == maxim then
|
|
scrollAcc = -FixedMul(scrollAcc, FRACUNIT / 3)
|
|
end
|
|
|
|
local x = 10
|
|
if #scoreTable >= 10 then
|
|
x = x + 8
|
|
end
|
|
if #scoreTable >= 100 then
|
|
x = x + 8
|
|
end
|
|
|
|
local y = FixedInt(scrollY)
|
|
|
|
for pos, score in ipairs(scoreTable) do
|
|
local faceRank = PATCH["FACERANK"][score.skin] or PATCH["NORANK"]
|
|
drawScore(
|
|
v, player, pos,
|
|
x, y + ((pos - 1) * FACERANK_SPC),
|
|
gui, faceRank,
|
|
score,
|
|
true,
|
|
V_HUDTRANS
|
|
)
|
|
end
|
|
end
|
|
end
|
|
local function drawAuto(v, player, scoreTable, gui)
|
|
end
|
|
|
|
local scrollToPos = nil
|
|
local function drawScrollTo(v, player, scoreTable, gui)
|
|
drawState = DS_SCROLL
|
|
if scrollToPos == nil then return end
|
|
|
|
scrollY = (-(scrollToPos * FACERANK_SPC) + (100 - FACERANK_SPC / 2)) * FRACUNIT
|
|
scrollToPos = nil
|
|
drawScroll(v, player, scoreTable, gui)
|
|
end
|
|
|
|
local stateFunctions = {
|
|
[DS_DEFAULT] = drawDefault,
|
|
[DS_SCROLL] = drawScroll,
|
|
[DS_AUTO] = drawAuto,
|
|
[DS_SCRLTO] = drawScrollTo
|
|
}
|
|
|
|
local function drawScoreboard(v, player)
|
|
if disable then return end
|
|
if player != displayplayers[0] then return end
|
|
|
|
cachePatches(v)
|
|
|
|
local scoreTable = getScoreTable(gamemap, Flags)
|
|
|
|
local gui = cv_gui.value
|
|
if leveltime < START_TIME or player.exiting or player.lives == 0 then
|
|
gui = GUI_ON
|
|
end
|
|
|
|
if gui then
|
|
stateFunctions[drawState](v, player, scoreTable, gui)
|
|
end
|
|
end
|
|
hud.add(drawScoreboard, "game")
|
|
|
|
function cachePatches(v)
|
|
if PATCH == nil then
|
|
PATCH = {}
|
|
|
|
PATCH["CHILI"] = {}
|
|
for i = 1, 8 do
|
|
PATCH["CHILI"][i-1] = v.cachePatch("K_CHILI" + i)
|
|
end
|
|
|
|
PATCH["NORANK"] = v.cachePatch("M_NORANK")
|
|
|
|
PATCH["FACERANK"] = {}
|
|
for skin in skins.iterate do
|
|
PATCH["FACERANK"][skin.name] = v.cachePatch(skin.facerank)
|
|
end
|
|
|
|
PATCH["SPB"] = v.cachePatch("K_ISSPB")
|
|
PATCH["INV"] = {}
|
|
for i = 1, 6 do
|
|
PATCH["INV"][i - 1] = v.cachePatch("K_ISINV" + i)
|
|
end
|
|
PATCH["BIG"] = v.cachePatch("K_ISGROW")
|
|
PATCH["HYUD"] = v.cachePatch("K_ISHYUD")
|
|
PATCH["RUBY"] = v.cachePatch("RUBYICON")
|
|
end
|
|
end
|
|
|
|
-- Find location of player and scroll to it
|
|
function scroll_to(player)
|
|
local m = getScoreTable(gamemap, Flags) or {}
|
|
|
|
scrollToPos = 2
|
|
for pos, score in ipairs(m) do
|
|
if player.name == score["name"] then
|
|
scrollToPos = max(2, pos - 1)
|
|
break
|
|
end
|
|
end
|
|
|
|
drawState = DS_SCRLTO
|
|
end
|
|
|
|
-- Write skin stats to each score where there are none
|
|
local function writeStats()
|
|
for _, t in pairs(lb) do
|
|
for _, scoreTable in pairs(t) do
|
|
for _, score in ipairs(scoreTable) do
|
|
local skin = skins[score["skin"]]
|
|
if skin and not score["stat"] then
|
|
local stats = stat_t(skin.kartspeed, skin.kartweight)
|
|
score["stat"] = stats
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
local function saveTime(player)
|
|
local scoreTable = getScoreTable(gamemap, Flags) or {}
|
|
|
|
local pskin = skins[player.mo.skin]
|
|
local newscore = score_t(
|
|
gamemap,
|
|
player.name,
|
|
player.mo.skin,
|
|
player.skincolor,
|
|
timeFinished,
|
|
splits,
|
|
Flags,
|
|
stat_t(player.HMRs or pskin.kartspeed, player.HMRw or pskin.kartweight)
|
|
)
|
|
|
|
-- Check if you beat your previous best
|
|
for i = 1, #scoreTable do
|
|
if scoreTable[i]["name"] == player.name then
|
|
if lbComp(newscore, scoreTable[i]) then
|
|
table.remove(scoreTable, i)
|
|
S_StartSound(nil, 130)
|
|
break
|
|
else
|
|
-- You suck lol
|
|
S_StartSound(nil, 201)
|
|
scroll_to(player)
|
|
return
|
|
end
|
|
end
|
|
end
|
|
|
|
print("Saving score")
|
|
table.insert(
|
|
scoreTable,
|
|
newscore
|
|
)
|
|
|
|
table.sort(scoreTable, lbComp)
|
|
while #scoreTable > cv_saves.value do
|
|
table.remove(scoreTable)
|
|
end
|
|
|
|
scroll_to(player)
|
|
|
|
setScoreTable(gamemap, Flags, scoreTable)
|
|
|
|
if not StatTrack then
|
|
writeStats()
|
|
StatTrack = true
|
|
end
|
|
|
|
local f = assert(io.open(FILENAME, "w"))
|
|
if f == nil then
|
|
print("Failed to open file for writing: " + FILENAME)
|
|
return
|
|
end
|
|
|
|
for _, tbl in pairs(lb) do
|
|
for _, scoreTable in pairs(tbl) do
|
|
for _, score in ipairs(scoreTable) do
|
|
f:write(
|
|
score["map"], "\t",
|
|
score["name"], "\t",
|
|
score["skin"], "\t",
|
|
score["color"], "\t",
|
|
score["time"], "\t",
|
|
table.concat(score["splits"], " "), "\t",
|
|
score["flags"], "\t",
|
|
stat_str(score["stat"]), "\n"
|
|
)
|
|
end
|
|
end
|
|
end
|
|
|
|
f:close()
|
|
end
|
|
|
|
-- DEBUGGING
|
|
--local function saveLeaderboard(player, ...)
|
|
-- timeFinished = tonumber(... or player.realtime)
|
|
-- splits = {1000, 2000, 3000}
|
|
-- saveTime(player)
|
|
--end
|
|
--COM_AddCommand("save", saveLeaderboard)
|
|
|
|
local function regLap(player)
|
|
if player.laps > prevLap and timeFinished == 0 then
|
|
prevLap = player.laps
|
|
table.insert(splits, player.realtime)
|
|
showSplit = 5 * TICRATE
|
|
end
|
|
end
|
|
|
|
local function getGamer()
|
|
for p in players.iterate do
|
|
if p.valid and not p.spectator then
|
|
return p
|
|
end
|
|
end
|
|
end
|
|
|
|
local function think()
|
|
if nextMap then
|
|
COM_BufInsertText(server, "map " + nextMap)
|
|
nextMap = nil
|
|
end
|
|
|
|
if disable then
|
|
if cv_afk.value and ingame() > 1 then
|
|
for p in players.iterate do
|
|
if p.valid and not p.spectator and not p.exiting and p.lives > 0 then
|
|
if p.cmd.buttons then
|
|
p.afkTime = leveltime
|
|
end
|
|
if p.afkTime + AFK_BALANCE < leveltime then
|
|
p.spectator = true
|
|
chatprint("\x89" + p.name + " was moved to the other team for game balance", true)
|
|
end
|
|
end
|
|
end
|
|
else
|
|
for p in players.iterate do
|
|
if p.valid and not p.spectator then
|
|
p.afkTime = leveltime
|
|
end
|
|
end
|
|
end
|
|
|
|
help = true
|
|
return
|
|
end
|
|
|
|
showSplit = max(0, showSplit - 1)
|
|
|
|
local p = getGamer()
|
|
if leveltime < START_TIME then
|
|
-- Help message
|
|
if leveltime == START_TIME - TICRATE * 3 then
|
|
if ingame() == 1 then
|
|
if help then
|
|
help = false
|
|
chatprint(HELP_MESSAGE, true)
|
|
end
|
|
else
|
|
help = true
|
|
end
|
|
end
|
|
|
|
-- Autospec
|
|
-- Encore
|
|
if leveltime == 1 then
|
|
Flags = $ & !F_ENCORE
|
|
if encoremode then
|
|
Flags = $ | F_ENCORE
|
|
end
|
|
|
|
if p then
|
|
for s in players.iterate do
|
|
if s.valid and s.spectator then
|
|
COM_BufInsertText(s, string.format("view \"%d\"", #p))
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
-- Gamemode flags
|
|
Flags = $ & !(F_SPBATK | F_SPBEXP | F_SPBBIG | F_SPBJUS)
|
|
if leveltime > START_TIME - (3 * TICRATE) / 2 and server.SPBArunning then
|
|
Flags = $ | F_SPBATK
|
|
if server.SPBAexpert then
|
|
Flags = $ | F_SPBEXP
|
|
end
|
|
if clearcheats then
|
|
clearcheats = false
|
|
for p in players.iterate do
|
|
p.SPBAKARTBIG = false
|
|
p.SPBAjustice = false
|
|
p.SPBAshutup = false
|
|
end
|
|
end
|
|
for p in players.iterate do
|
|
if not p.spectator then
|
|
if p.SPBAKARTBIG then
|
|
Flags = $ | F_SPBBIG
|
|
end
|
|
if p.SPBAjustice then
|
|
Flags = $ | F_SPBJUS
|
|
end
|
|
end
|
|
end
|
|
end
|
|
if not (Flags & F_SPBATK) then
|
|
hud.enable("freeplay")
|
|
end
|
|
end
|
|
|
|
local cv_teamchange = CV_FindVar("allowteamchange")
|
|
if p then
|
|
-- Scroll controller
|
|
-- Spectators can't input buttons so let the gamer do it
|
|
if drawState == DS_SCROLL then
|
|
if p.cmd.buttons & BT_BACKWARD then
|
|
scrollAcc = scrollAcc - FRACUNIT / 3
|
|
elseif p.cmd.buttons & BT_FORWARD then
|
|
scrollAcc = scrollAcc + FRACUNIT / 3
|
|
else
|
|
scrollAcc = FixedMul(scrollAcc, (FRACUNIT * 90) / 100)
|
|
if scrollAcc < FRACUNIT and scrollAcc > -FRACUNIT then
|
|
scrollAcc = 0
|
|
end
|
|
end
|
|
end
|
|
|
|
if p.lives == 0 then
|
|
drawState = DS_SCROLL
|
|
end
|
|
|
|
if p.cmd.buttons then
|
|
p.afkTime = leveltime
|
|
end
|
|
|
|
if leveltime > PREVENT_JOIN_TIME and p.afkTime + AFK_TIMEOUT > leveltime then
|
|
if cv_teamchange.value then
|
|
allowJoin(false)
|
|
end
|
|
elseif p.afkTime + AFK_TIMEOUT < leveltime then
|
|
if not cv_teamchange.value then
|
|
allowJoin(true)
|
|
end
|
|
end
|
|
|
|
if p.laps >= mapheaderinfo[gamemap].numlaps and timeFinished == 0 then
|
|
timeFinished = p.realtime
|
|
saveTime(p)
|
|
end
|
|
regLap(p)
|
|
elseif cv_teamchange.value == 0 then
|
|
allowJoin(true)
|
|
end
|
|
end
|
|
addHook("ThinkFrame", think)
|
|
|
|
local function interThink()
|
|
if nextMap then
|
|
COM_BufInsertText(server, "map " + nextMap)
|
|
nextMap = nil
|
|
end
|
|
if not CV_FindVar("allowteamchange").value then
|
|
allowJoin(true)
|
|
end
|
|
end
|
|
addHook("IntermissionThinker", interThink)
|
|
|
|
-- Returns the values clamed between min, max
|
|
function clamp(min_v, v, max_v)
|
|
return max(min_v, min(v, max_v))
|
|
end
|
|
|
|
local function netvars(net)
|
|
Flags = net($)
|
|
splits = net($)
|
|
prevLap = net($)
|
|
drawState = net($)
|
|
StatTrack = net($)
|
|
lb = net($)
|
|
end
|
|
addHook("NetVars", netvars)
|