forked from Not/srb2k-leaderboard
Compare commits
3 Commits
Author | SHA1 | Date | |
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017794c554 | |||
2e5c209a65 | |||
3101d29dcc |
@ -3,7 +3,7 @@
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local FILENAME = "leaderboard.txt"
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local FILENAME = "leaderboard.txt"
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local lb = {}
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local lb = {}
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local timeFinished = 0
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local timeFinished = 0
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local disable = true
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local disable = false
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local prevLap = 0
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local prevLap = 0
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local splits = {}
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local splits = {}
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local PATCH = nil
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local PATCH = nil
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@ -103,12 +103,16 @@ local function ingame()
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end
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end
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local function initLeaderboard(player)
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local function initLeaderboard(player)
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if disable and leveltime < startTime then
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disable = ingame() > 1
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disable = ingame() > 1
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else
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disable = disable or ingame() > 1
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end
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end
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end
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addHook("PlayerSpawn", initLeaderboard)
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addHook("PlayerSpawn", initLeaderboard)
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local function doyoudare(player)
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local function doyoudare(player)
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if disable or player.spectator then
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if ingame() > 1 or player.spectator then
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CONS_Printf(player, "How dare you")
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CONS_Printf(player, "How dare you")
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return false
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return false
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end
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end
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@ -117,6 +121,10 @@ end
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local function retry(player, ...)
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local function retry(player, ...)
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if doyoudare(player) then
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if doyoudare(player) then
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-- Prevents bind crash
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if leveltime < 15 then
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return
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end
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COM_BufInsertText(server, "map " + G_BuildMapName(gamemap))
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COM_BufInsertText(server, "map " + G_BuildMapName(gamemap))
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end
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end
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end
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end
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@ -139,6 +147,9 @@ local function changelevel(player, ...)
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if not doyoudare(player) then
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if not doyoudare(player) then
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return
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return
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end
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end
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if leveltime < 15 then
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return
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end
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local map = ...
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local map = ...
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if map == nil then
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if map == nil then
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@ -251,6 +262,7 @@ local splitColor = {[true]=V_SKYMAP, [false]=V_REDMAP}
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local splitSymbol = {[true]="-", [false]="+"}
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local splitSymbol = {[true]="-", [false]="+"}
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local showSplit = 0
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local showSplit = 0
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local VFLAGS = V_SNAPTOLEFT
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local function drawScoreboard(v, player)
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local function drawScoreboard(v, player)
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if disable then return end
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if disable then return end
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if player != displayplayers[0] then return end
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if player != displayplayers[0] then return end
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@ -273,9 +285,9 @@ local function drawScoreboard(v, player)
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-- | OFFSET | + | PADDING | * |INDEX|
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-- | OFFSET | + | PADDING | * |INDEX|
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local h = ((200 / 4) + 4) + (skinPatch.height + 4) * (i - 1)
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local h = ((200 / 4) + 4) + (skinPatch.height + 4) * (i - 1)
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v.draw(4, h, skinPatch, V_HUDTRANS, v.getColormap("sonic", score["color"]))
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v.draw(4, h, skinPatch, V_HUDTRANS | VFLAGS, v.getColormap("sonic", score["color"]))
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if player.name == name then
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if player.name == name then
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v.draw(4, h, PATCH["CHILI"][(leveltime / 4) % 8], V_HUDTRANS)
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v.draw(4, h, PATCH["CHILI"][(leveltime / 4) % 8], V_HUDTRANS | VFLAGS)
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end
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end
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-- SPB
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-- SPB
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@ -287,7 +299,7 @@ local function drawScoreboard(v, player)
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h - 2,
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h - 2,
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scale,
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scale,
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PATCH["SPB"],
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PATCH["SPB"],
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V_HUDTRANS
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V_HUDTRANS | VFLAGS
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)
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)
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if score["flags"] & F_SPBEXP then
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if score["flags"] & F_SPBEXP then
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drawitem(
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drawitem(
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@ -296,7 +308,7 @@ local function drawScoreboard(v, player)
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h - 2,
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h - 2,
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scale,
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scale,
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PATCH["INV"][(leveltime / 4) % 6],
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PATCH["INV"][(leveltime / 4) % 6],
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V_HUDTRANS
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V_HUDTRANS | VFLAGS
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)
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)
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end
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end
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if score["flags"] & F_SPBBIG then
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if score["flags"] & F_SPBBIG then
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@ -306,7 +318,7 @@ local function drawScoreboard(v, player)
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h + skinPatch.height - 4,
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h + skinPatch.height - 4,
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scale,
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scale,
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PATCH["BIG"],
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PATCH["BIG"],
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V_HUDTRANS
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V_HUDTRANS | VFLAGS
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)
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)
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end
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end
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if score["flags"] & F_SPBJUS then
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if score["flags"] & F_SPBJUS then
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@ -316,7 +328,7 @@ local function drawScoreboard(v, player)
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h + skinPatch.height - 4,
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h + skinPatch.height - 4,
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scale,
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scale,
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PATCH["HYUD"],
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PATCH["HYUD"],
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V_HUDTRANS
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V_HUDTRANS | VFLAGS
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)
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)
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end
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end
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end
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end
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@ -338,14 +350,30 @@ local function drawScoreboard(v, player)
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end
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end
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end
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end
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v.drawString(px + skinPatch.width, h + py, name, V_HUDTRANSHALF | V_ALLOWLOWERCASE, stralign)
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v.drawString(
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px + skinPatch.width,
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h + py,
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name,
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V_HUDTRANSHALF | V_ALLOWLOWERCASE | VFLAGS,
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stralign
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)
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-- Draw splits
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-- Draw splits
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if showSplit > 0 and score["splits"][prevLap] != nil then
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if showSplit > 0 and score["splits"][prevLap] != nil then
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local split = splits[prevLap] - score["splits"][prevLap]
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local split = splits[prevLap] - score["splits"][prevLap]
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v.drawString(px + skinPatch.width, h + 8, splitSymbol[split < 0] + ticsToTime(abs(split)), V_HUDTRANSHALF | splitColor[split < 0])
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v.drawString(
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px + skinPatch.width,
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h + 8,
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splitSymbol[split < 0] + ticsToTime(abs(split)),
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V_HUDTRANSHALF | splitColor[split < 0] | VFLAGS
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)
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else
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else
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v.drawString(px + skinPatch.width, h + 8, ticsToTime(score["time"]), V_HUDTRANSHALF | bodium[min(i, 4)])
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v.drawString(
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px + skinPatch.width,
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h + 8,
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ticsToTime(score["time"]),
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V_HUDTRANSHALF | bodium[min(i, 4)] | VFLAGS
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)
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end
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end
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end
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end
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end
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end
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Block a user