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5 Commits

Author SHA1 Message Date
Not
f1a886182c v1.2.12 2022-03-28 13:13:21 +02:00
Not
017794c554 v1.2.11 2022-03-28 13:13:00 +02:00
Not
2e5c209a65 v1.2.10 2022-03-28 13:12:43 +02:00
Not
3101d29dcc v1.2.9 2022-03-28 13:12:16 +02:00
Not
36134572af v1.2.8 2022-03-28 13:11:51 +02:00

View File

@ -3,7 +3,7 @@
local FILENAME = "leaderboard.txt" local FILENAME = "leaderboard.txt"
local lb = {} local lb = {}
local timeFinished = 0 local timeFinished = 0
local disable = true local disable = false
local prevLap = 0 local prevLap = 0
local splits = {} local splits = {}
local PATCH = nil local PATCH = nil
@ -19,7 +19,10 @@ local F_SPBEXP = 0x8
local clearcheats = false local clearcheats = false
local startTime = 6 * TICRATE + (3 * TICRATE / 4) local START_TIME = 6 * TICRATE + (3 * TICRATE / 4)
local AFK_TIMEOUT = TICRATE * 5
local AFK_BALANCE = TICRATE * 60
local PREVENT_JOIN_TIME = START_TIME + TICRATE * 5
-- patch caching function -- patch caching function
local cachePatches local cachePatches
@ -92,6 +95,20 @@ else
print("Failed to open file: ", FILENAME) print("Failed to open file: ", FILENAME)
end end
local function allowJoin(v)
local y
if v then
y = "yes"
--hud.enable("freeplay")
else
y = "no"
-- Why in gods name does this work on a local server but fails on a public one
--hud.disable("freeplay")
end
COM_BufInsertText(server, "allowteamchange " + y)
end
local function ingame() local function ingame()
local n = 0 local n = 0
for p in players.iterate do for p in players.iterate do
@ -103,12 +120,17 @@ local function ingame()
end end
local function initLeaderboard(player) local function initLeaderboard(player)
if disable and leveltime < START_TIME then
disable = ingame() > 1 disable = ingame() > 1
else
disable = disable or ingame() > 1
end
player.afkTimeout = leveltime
end end
addHook("PlayerSpawn", initLeaderboard) addHook("PlayerSpawn", initLeaderboard)
local function doyoudare(player) local function doyoudare(player)
if disable or player.spectator then if ingame() > 1 or player.spectator then
CONS_Printf(player, "How dare you") CONS_Printf(player, "How dare you")
return false return false
end end
@ -117,6 +139,10 @@ end
local function retry(player, ...) local function retry(player, ...)
if doyoudare(player) then if doyoudare(player) then
-- Prevents bind crash
if leveltime < 15 then
return
end
COM_BufInsertText(server, "map " + G_BuildMapName(gamemap)) COM_BufInsertText(server, "map " + G_BuildMapName(gamemap))
end end
end end
@ -139,6 +165,9 @@ local function changelevel(player, ...)
if not doyoudare(player) then if not doyoudare(player) then
return return
end end
if leveltime < 15 then
return
end
local map = ... local map = ...
if map == nil then if map == nil then
@ -209,6 +238,8 @@ addHook("MapLoad", function()
timeFinished = 0 timeFinished = 0
splits = {} splits = {}
prevLap = 0 prevLap = 0
allowJoin(true)
--printTable(lb) --printTable(lb)
end end
) )
@ -251,6 +282,7 @@ local splitColor = {[true]=V_SKYMAP, [false]=V_REDMAP}
local splitSymbol = {[true]="-", [false]="+"} local splitSymbol = {[true]="-", [false]="+"}
local showSplit = 0 local showSplit = 0
local VFLAGS = V_SNAPTOLEFT
local function drawScoreboard(v, player) local function drawScoreboard(v, player)
if disable then return end if disable then return end
if player != displayplayers[0] then return end if player != displayplayers[0] then return end
@ -273,9 +305,9 @@ local function drawScoreboard(v, player)
-- | OFFSET | + | PADDING | * |INDEX| -- | OFFSET | + | PADDING | * |INDEX|
local h = ((200 / 4) + 4) + (skinPatch.height + 4) * (i - 1) local h = ((200 / 4) + 4) + (skinPatch.height + 4) * (i - 1)
v.draw(4, h, skinPatch, V_HUDTRANS, v.getColormap("sonic", score["color"])) v.draw(4, h, skinPatch, V_HUDTRANS | VFLAGS, v.getColormap("sonic", score["color"]))
if player.name == name then if player.name == name then
v.draw(4, h, PATCH["CHILI"][(leveltime / 4) % 8], V_HUDTRANS) v.draw(4, h, PATCH["CHILI"][(leveltime / 4) % 8], V_HUDTRANS | VFLAGS)
end end
-- SPB -- SPB
@ -287,7 +319,7 @@ local function drawScoreboard(v, player)
h - 2, h - 2,
scale, scale,
PATCH["SPB"], PATCH["SPB"],
V_HUDTRANS V_HUDTRANS | VFLAGS
) )
if score["flags"] & F_SPBEXP then if score["flags"] & F_SPBEXP then
drawitem( drawitem(
@ -296,7 +328,7 @@ local function drawScoreboard(v, player)
h - 2, h - 2,
scale, scale,
PATCH["INV"][(leveltime / 4) % 6], PATCH["INV"][(leveltime / 4) % 6],
V_HUDTRANS V_HUDTRANS | VFLAGS
) )
end end
if score["flags"] & F_SPBBIG then if score["flags"] & F_SPBBIG then
@ -306,7 +338,7 @@ local function drawScoreboard(v, player)
h + skinPatch.height - 4, h + skinPatch.height - 4,
scale, scale,
PATCH["BIG"], PATCH["BIG"],
V_HUDTRANS V_HUDTRANS | VFLAGS
) )
end end
if score["flags"] & F_SPBJUS then if score["flags"] & F_SPBJUS then
@ -316,7 +348,7 @@ local function drawScoreboard(v, player)
h + skinPatch.height - 4, h + skinPatch.height - 4,
scale, scale,
PATCH["HYUD"], PATCH["HYUD"],
V_HUDTRANS V_HUDTRANS | VFLAGS
) )
end end
end end
@ -338,14 +370,30 @@ local function drawScoreboard(v, player)
end end
end end
v.drawString(px + skinPatch.width, h + py, name, V_HUDTRANSHALF | V_ALLOWLOWERCASE, stralign) v.drawString(
px + skinPatch.width,
h + py,
name,
V_HUDTRANSHALF | V_ALLOWLOWERCASE | VFLAGS,
stralign
)
-- Draw splits -- Draw splits
if showSplit > 0 and score["splits"][prevLap] != nil then if showSplit > 0 and score["splits"][prevLap] != nil then
local split = splits[prevLap] - score["splits"][prevLap] local split = splits[prevLap] - score["splits"][prevLap]
v.drawString(px + skinPatch.width, h + 8, splitSymbol[split < 0] + ticsToTime(abs(split)), V_HUDTRANSHALF | splitColor[split < 0]) v.drawString(
px + skinPatch.width,
h + 8,
splitSymbol[split < 0] + ticsToTime(abs(split)),
V_HUDTRANSHALF | splitColor[split < 0] | VFLAGS
)
else else
v.drawString(px + skinPatch.width, h + 8, ticsToTime(score["time"]), V_HUDTRANSHALF | bodium[min(i, 4)]) v.drawString(
px + skinPatch.width,
h + 8,
ticsToTime(score["time"]),
V_HUDTRANSHALF | bodium[min(i, 4)] | VFLAGS
)
end end
end end
end end
@ -468,8 +516,37 @@ local function regLap(player)
end end
end end
local function getGamer()
for p in players.iterate do
if p.valid and not p.spectator then
return p
end
end
end
local function think() local function think()
if disable then if disable then
if ingame() > 1 then
for p in players.iterate do
if p.valid and not p.spectator and not p.exiting then
if p.cmd.buttons then
p.afkTimeout = leveltime
end
if p.afkTimeout + AFK_BALANCE < leveltime then
p.spectator = true
chatprint("\x89" + p.name + " was moved to the other team for game balance", true)
end
end
end
else
for p in players.iterate do
if p.valid and not p.spectator then
p.afkTimeout = leveltime
end
end
end
help = true help = true
return return
end end
@ -477,9 +554,10 @@ local function think()
showSplit = showSplit - 1 showSplit = showSplit - 1
end end
if leveltime < startTime then local p = getGamer()
if leveltime < START_TIME then
-- Help message -- Help message
if leveltime == startTime - TICRATE * 3 then if leveltime == START_TIME - TICRATE * 3 then
if ingame() == 1 then if ingame() == 1 then
if help then if help then
help = false help = false
@ -490,8 +568,20 @@ local function think()
end end
end end
-- Autospec
if leveltime == 1 then
if p then
for s in players.iterate do
if s.valid and s.spectator then
COM_BufInsertText(s, string.format("view \"%d\"", #p))
end
end
end
end
-- Gamemode flags
Flags = $ & !(F_SPBATK | F_SPBEXP | F_SPBBIG | F_SPBJUS) Flags = $ & !(F_SPBATK | F_SPBEXP | F_SPBBIG | F_SPBJUS)
if leveltime > startTime - (3 * TICRATE) / 2 and server.SPBArunning then if leveltime > START_TIME - (3 * TICRATE) / 2 and server.SPBArunning then
Flags = $ | F_SPBATK Flags = $ | F_SPBATK
if server.SPBAexpert then if server.SPBAexpert then
Flags = $ | F_SPBEXP Flags = $ | F_SPBEXP
@ -517,16 +607,40 @@ local function think()
end end
end end
for p in players.iterate do local cv_teamchange = CV_FindVar("allowteamchange")
if p then
if p.cmd.buttons then
p.afkTimeout = leveltime
end
if leveltime > PREVENT_JOIN_TIME and p.afkTimeout + AFK_TIMEOUT > leveltime then
if cv_teamchange.value then
allowJoin(false)
end
elseif p.afkTimeout + AFK_TIMEOUT < leveltime then
if not cv_teamchange.value then
allowJoin(true)
end
end
if p.laps >= mapheaderinfo[gamemap].numlaps and timeFinished == 0 then if p.laps >= mapheaderinfo[gamemap].numlaps and timeFinished == 0 then
timeFinished = p.realtime timeFinished = p.realtime
saveTime(p) saveTime(p)
end end
regLap(p) regLap(p)
elseif cv_teamchange.value == 0 then
allowJoin(true)
end end
end end
addHook("ThinkFrame", think) addHook("ThinkFrame", think)
local function resetTeamchange()
if not CV_FindVar("allowteamchange").value then
allowJoin(true)
end
end
addHook("IntermissionThinker", resetTeamchange)
local function netvars(net) local function netvars(net)
lb = net($) lb = net($)
end end