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10 Commits

Author SHA1 Message Date
Not
b040fdd933 v1.2.15 2022-03-28 13:14:30 +02:00
Not
70cd579079 v1.2.14 2022-03-28 13:14:08 +02:00
Not
e68ab38262 v1.2.13 2022-03-28 13:13:42 +02:00
Not
f1a886182c v1.2.12 2022-03-28 13:13:21 +02:00
Not
017794c554 v1.2.11 2022-03-28 13:13:00 +02:00
Not
2e5c209a65 v1.2.10 2022-03-28 13:12:43 +02:00
Not
3101d29dcc v1.2.9 2022-03-28 13:12:16 +02:00
Not
36134572af v1.2.8 2022-03-28 13:11:51 +02:00
Not
bc002667c8 v1.2.7 2022-03-28 13:11:21 +02:00
Not
b0d5b5abeb v1.2.6 2022-03-28 13:11:00 +02:00

View File

@ -1,12 +1,17 @@
-- Leaderboards written by Not
-- Reusable
local FILENAME = "leaderboard.txt"
local lb = {}
local timeFinished = 0
local disable = true
local disable = false
local prevLap = 0
local splits = {}
local PATCH = nil
local help = true
-- Retry / changelevel map
local nextMap = nil
local Flags = 0
@ -18,11 +23,55 @@ local F_SPBEXP = 0x8
local clearcheats = false
local startTime = 6 * TICRATE + (3 * TICRATE / 4)
local START_TIME = 6 * TICRATE + (3 * TICRATE / 4)
local AFK_TIMEOUT = TICRATE * 5
local AFK_BALANCE = TICRATE * 60
local PREVENT_JOIN_TIME = START_TIME + TICRATE * 5
local GUI_OFF = 0x0
local GUI_SPLITS = 0x1
local GUI_ON = 0x2
-- patch caching function
local cachePatches
local cv_gui = CV_RegisterVar({
name = "lb_gui",
defaultvalue = GUI_ON,
flags = 0,
PossibleValue = {Off = GUI_OFF, Splits = GUI_SPLITS, On = GUI_ON}
})
local cv_afk = CV_RegisterVar({
name = "lb_afk",
defaultvalue = 1,
flags = CV_NETVAR,
PossibleValue = CV_OnOff
})
local cv_enable = CV_RegisterVar({
name = "lb_enable",
defaultvalue = 1,
flags = CV_NETVAR | CV_CALL,
PossibleValue = CV_OnOff,
func = function(v)
disable = $ or not v.value
end
})
local cv_interrupt = CV_RegisterVar({
name = "lb_interrupt",
defaultvalue = 0,
flags = CV_NETVAR | CV_CALL,
PossibleValue = CV_OnOff,
func = function(v)
if v.value then
COM_BufInsertText(server, "allowteamchange yes")
end
end
})
local function lbID(map, flags)
local id = tostring(map)
if flags & F_SPBATK then
@ -91,25 +140,44 @@ else
print("Failed to open file: ", FILENAME)
end
local function initLeaderboard(player)
local ingame = 0
local function allowJoin(v)
if not cv_interrupt.value then
local y
if v then
y = "yes"
hud.enable("freeplay")
else
y = "no"
hud.disable("freeplay")
end
COM_BufInsertText(server, "allowteamchange " + y)
end
end
local function ingame()
local n = 0
for p in players.iterate do
if p.valid and not p.spectator then
ingame = ingame + 1
n = $ + 1
end
end
return n
end
disable = ingame > 1
if disable then
--print("To many players in game, leaderboard has been disabled")
return
local function initLeaderboard(player)
if disable and leveltime < START_TIME then
disable = ingame() > 1
else
disable = disable or ingame() > 1
end
disable = $ or not cv_enable.value
player.afkTime = leveltime
end
addHook("PlayerSpawn", initLeaderboard)
local function doyoudare(player)
if disable or player.spectator then
if ingame() > 1 or player.spectator then
CONS_Printf(player, "How dare you")
return false
end
@ -118,7 +186,11 @@ end
local function retry(player, ...)
if doyoudare(player) then
COM_BufInsertText(server, "map " + G_BuildMapName(gamemap))
-- Prevents bind crash
if leveltime < 20 then
return
end
nextMap = G_BuildMapName(gamemap)
end
end
COM_AddCommand("retry", retry)
@ -130,6 +202,33 @@ local function exitlevel(player, ...)
end
COM_AddCommand("exit", exitlevel)
local function findMap(player, ...)
local search = ...
if search == nil then
return
end
for i = 1, #mapheaderinfo do
local map = mapheaderinfo[i]
if map == nil then
continue
end
if map.lvlttl:lower():find(search:lower()) then
CONS_Printf(
player,
string.format(
"%s - %s",
G_BuildMapName(i),
map.lvlttl
)
)
end
end
end
COM_AddCommand("findmap", findMap)
local function mapNotExists(player, map)
CONS_Printf(player, string.format("Map doesn't exist: %s", map:upper()))
end
@ -140,8 +239,16 @@ local function changelevel(player, ...)
if not doyoudare(player) then
return
end
if leveltime < 20 then
return
end
local map = ...
if map == nil then
CONS_Printf(player, "Usage: changelevel MAPXX")
return
end
local p, q = map:upper():match("MAP(%w)(%w)$", 1)
if not (p and q) then
CONS_Printf(player, string.format("Invalid map name: %s", map))
@ -168,7 +275,7 @@ local function changelevel(player, ...)
return
end
COM_BufInsertText(server, "map " + (G_BuildMapName(mapnum)))
nextMap = G_BuildMapName(mapnum)
end
COM_AddCommand("changelevel", changelevel)
@ -205,6 +312,8 @@ addHook("MapLoad", function()
timeFinished = 0
splits = {}
prevLap = 0
allowJoin(true)
--printTable(lb)
end
)
@ -242,11 +351,14 @@ local function marquee(text, maxwidth)
return text:sub(pos, pos + maxwidth - 1)
end
-- Bats on ...
local bodium = {V_YELLOWMAP, V_GRAYMAP, V_BROWNMAP, 0}
local splitColor = {[true]=V_SKYMAP, [false]=V_REDMAP}
local splitSymbol = {[true]="-", [false]="+"}
local showSplit = 0
local VFLAGS = V_SNAPTOLEFT
local function drawScoreboard(v, player)
if disable then return end
if player != displayplayers[0] then return end
@ -258,90 +370,115 @@ local function drawScoreboard(v, player)
return
end
for i, score in ipairs(m) do
local name = score["name"]
local skin = skins[score["skin"]]
if skin == nil then
skin = skins["sonic"]
end
local skinPatch = PATCH["FACERANK"][skin.name]
local gui = cv_gui.value
if leveltime < START_TIME or player.exiting or player.lives == 0 then
gui = GUI_ON
end
-- | OFFSET | + | PADDING | * |INDEX|
local h = ((200 / 4) + 4) + (skinPatch.height + 4) * (i - 1)
v.draw(4, h, skinPatch, V_HUDTRANS, v.getColormap("sonic", score["color"]))
if player.name == name then
v.draw(4, h, PATCH["CHILI"][(leveltime / 4) % 8], V_HUDTRANS)
end
-- SPB
if score["flags"] & F_SPBATK then
local scale = FRACUNIT / 4
drawitem(
v,
4 - 2,
h - 2,
scale,
PATCH["SPB"],
V_HUDTRANS
)
if score["flags"] & F_SPBEXP then
drawitem(
v,
skinPatch.width,
h - 2,
scale,
PATCH["INV"][(leveltime / 4) % 6],
V_HUDTRANS
)
if gui then
for i, score in ipairs(m) do
local name = score["name"]
local skin = skins[score["skin"]]
if skin == nil then
skin = skins["sonic"]
end
if score["flags"] & F_SPBBIG then
local skinPatch = PATCH["FACERANK"][skin.name]
-- | OFFSET | + | PADDING | * |INDEX|
local h = ((200 / 4) + 4) + (skinPatch.height + 4) * (i - 1)
v.draw(4, h, skinPatch, V_HUDTRANS | VFLAGS, v.getColormap("sonic", score["color"]))
if player.name == name then
v.draw(4, h, PATCH["CHILI"][(leveltime / 4) % 8], V_HUDTRANS | VFLAGS)
end
-- SPB
if score["flags"] & F_SPBATK then
local scale = FRACUNIT / 4
drawitem(
v,
4 - 2,
h + skinPatch.height - 4,
h - 2,
scale,
PATCH["BIG"],
V_HUDTRANS
PATCH["SPB"],
V_HUDTRANS | VFLAGS
)
end
if score["flags"] & F_SPBJUS then
drawitem(
v,
skinPatch.width,
h + skinPatch.height - 4,
scale,
PATCH["HYUD"],
V_HUDTRANS
)
end
end
-- Shorten long names
local stralign = "left"
local MAXWIDTH = 70
local px = 6
local py = 0
if v.stringWidth(name) > MAXWIDTH then
stralign = "thin"
py = -1
if v.stringWidth(name, 0, "thin") > MAXWIDTH then
stralign = "small"
py = 2
if v.stringWidth(name, 0, "small") > MAXWIDTH then
name = marquee(name, 15)
if score["flags"] & F_SPBEXP then
drawitem(
v,
skinPatch.width,
h - 2,
scale,
PATCH["INV"][(leveltime / 4) % 6],
V_HUDTRANS | VFLAGS
)
end
if score["flags"] & F_SPBBIG then
drawitem(
v,
4 - 2,
h + skinPatch.height - 4,
scale,
PATCH["BIG"],
V_HUDTRANS | VFLAGS
)
end
if score["flags"] & F_SPBJUS then
drawitem(
v,
skinPatch.width,
h + skinPatch.height - 4,
scale,
PATCH["HYUD"],
V_HUDTRANS | VFLAGS
)
end
end
end
v.drawString(px + skinPatch.width, h + py, name, V_HUDTRANSHALF | V_ALLOWLOWERCASE, stralign)
if gui == GUI_ON or (gui == GUI_SPLITS and showSplit)
-- Shorten long names
local stralign = "left"
local MAXWIDTH = 70
local px = 6
local py = 0
if v.stringWidth(name) > MAXWIDTH then
stralign = "thin"
py = -1
if v.stringWidth(name, 0, "thin") > MAXWIDTH then
stralign = "small"
py = 2
if v.stringWidth(name, 0, "small") > MAXWIDTH then
name = marquee(name, 15)
end
end
end
-- Draw splits
if showSplit > 0 and score["splits"][prevLap] != nil then
local split = splits[prevLap] - score["splits"][prevLap]
v.drawString(px + skinPatch.width, h + 8, splitSymbol[split < 0] + ticsToTime(abs(split)), V_HUDTRANSHALF | splitColor[split < 0])
else
v.drawString(px + skinPatch.width, h + 8, ticsToTime(score["time"]), V_HUDTRANSHALF | bodium[min(i, 4)])
v.drawString(
px + skinPatch.width,
h + py,
name,
V_HUDTRANSHALF | V_ALLOWLOWERCASE | VFLAGS,
stralign
)
-- Draw splits
if showSplit and score["splits"][prevLap] != nil then
local split = splits[prevLap] - score["splits"][prevLap]
v.drawString(
px + skinPatch.width,
h + 8,
splitSymbol[split < 0] + ticsToTime(abs(split)),
V_HUDTRANSHALF | splitColor[split < 0] | VFLAGS
)
else
v.drawString(
px + skinPatch.width,
h + 8,
ticsToTime(score["time"]),
V_HUDTRANSHALF | bodium[min(i, 4)] | VFLAGS
)
end
end
end
end
end
@ -378,7 +515,7 @@ local function lbComp(a, b)
-- if s is negative then b is harder
-- if s is 0 then compare time
local s = (a["flags"] & (F_SPBEXP | F_SPBBIG)) - (b["flags"] & (F_SPBEXP | F_SPBBIG))
return s > 0 or not(s < 0 or a["time"] > b["time"])
return s > 0 or not(s < 0 or a["time"] >= b["time"])
end
local function saveTime(player)
@ -450,7 +587,7 @@ end
-- DEBUGGING
--local function saveLeaderboard(player, ...)
-- timeFinished = player.realtime
-- timeFinished = tonumber(... or player.realtime)
-- splits = {1000, 2000, 3000}
-- saveTime(player)
--end
@ -464,17 +601,76 @@ local function regLap(player)
end
end
local function getGamer()
for p in players.iterate do
if p.valid and not p.spectator then
return p
end
end
end
local function think()
if nextMap then
COM_BufInsertText(server, "map " + nextMap)
nextMap = nil
end
if disable then
if cv_afk.value and ingame() > 1 then
for p in players.iterate do
if p.valid and not p.spectator and not p.exiting then
if p.cmd.buttons then
p.afkTime = leveltime
end
if p.afkTime + AFK_BALANCE < leveltime then
p.spectator = true
chatprint("\x89" + p.name + " was moved to the other team for game balance", true)
end
end
end
else
for p in players.iterate do
if p.valid and not p.spectator then
p.afkTime = leveltime
end
end
end
help = true
return
end
if showSplit > 0 then
showSplit = showSplit - 1
end
if leveltime < startTime then
local p = getGamer()
if leveltime < START_TIME then
-- Help message
if leveltime == START_TIME - TICRATE * 3 then
if ingame() == 1 then
if help then
help = false
chatprint("\x89Leaderboard Commands:\nretry exit findmap changelevel spba_clearcheats lb_gui", true)
end
else
help = true
end
end
-- Autospec
if leveltime == 1 then
if p then
for s in players.iterate do
if s.valid and s.spectator then
COM_BufInsertText(s, string.format("view \"%d\"", #p))
end
end
end
end
-- Gamemode flags
Flags = $ & !(F_SPBATK | F_SPBEXP | F_SPBBIG | F_SPBJUS)
if leveltime > startTime - (3 * TICRATE) / 2 and server.SPBArunning then
if leveltime > START_TIME - (3 * TICRATE) / 2 and server.SPBArunning then
Flags = $ | F_SPBATK
if server.SPBAexpert then
Flags = $ | F_SPBEXP
@ -498,19 +694,52 @@ local function think()
end
end
end
if not (Flags & F_SPBATK) then
hud.enable("freeplay")
end
end
for p in players.iterate do
local cv_teamchange = CV_FindVar("allowteamchange")
if p then
if p.cmd.buttons then
p.afkTime = leveltime
end
if leveltime > PREVENT_JOIN_TIME and p.afkTime + AFK_TIMEOUT > leveltime then
if cv_teamchange.value then
allowJoin(false)
end
elseif p.afkTime + AFK_TIMEOUT < leveltime then
if not cv_teamchange.value then
allowJoin(true)
end
end
if p.laps >= mapheaderinfo[gamemap].numlaps and timeFinished == 0 then
timeFinished = p.realtime
saveTime(p)
end
regLap(p)
elseif cv_teamchange.value == 0 then
allowJoin(true)
end
end
addHook("ThinkFrame", think)
local function interThink()
if nextMap then
COM_BufInsertText(server, "map " + nextMap)
nextMap = nil
end
if not CV_FindVar("allowteamchange").value then
allowJoin(true)
end
end
addHook("IntermissionThinker", interThink)
local function netvars(net)
lb = net($)
splits = net($)
prevLap = net($)
end
addHook("NetVars", netvars)