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22 Commits

Author SHA1 Message Date
Not
a840a5fa83 revert maploaded cvars 2022-08-24 16:18:24 +02:00
Not
bd5e3f24c6 add extra checks for spbattack 2022-08-23 17:10:10 +02:00
Not
27e596967c console record browser 2022-08-21 04:38:12 +02:00
Not
d7955feaf8 flash score on finish 2022-07-19 20:30:30 +02:00
Not
5a74a428b1 disable on battle maps 2022-07-08 19:58:34 +02:00
Not
4f138797a9 fix encore ruby icon 2022-07-08 19:22:10 +02:00
Not
22aa4ecd2f include zone and act in findmap 2022-05-27 15:07:57 +02:00
Not
1305fa2979 check only for max 2 ingame players 2022-05-25 19:00:55 +02:00
Not
13aeceeedd use TOL_SP and TOL_COOP as indicators of nuked race, battle maps 2022-05-20 19:49:49 +02:00
Not
7b28cd0777 verify the map in changelevel isn't a battle map 2022-05-20 19:32:32 +02:00
Not
ec982d10c3 display more map info on findmap 2022-05-20 19:09:27 +02:00
Not
f3ec32384a use ascii arithmetic to find letter values 2022-05-20 17:35:04 +02:00
Not
07dca46c92 force change level, enforce race mode 2022-05-20 17:17:12 +02:00
Not
14645dbc90 Merge branch 'lonsfor-patch-1' 2022-05-12 12:17:36 +02:00
Not
6c7cdf34b9 set players afkTime before enabling antiAFK 2022-05-12 12:14:48 +02:00
23a8373230 only look for scoreTable once 2022-04-30 23:11:52 +02:00
14f8769d93 dont do an iteration when the player is already known 2022-04-30 22:56:19 +02:00
5080672f7a Update 'leaderboard.lua' 2022-04-30 22:49:28 +02:00
5790a3c020 Dont iterate players if afk is disabled 2022-04-30 21:30:34 +02:00
e3c870eefd Prevent overflow of minutes 2022-04-30 21:00:55 +02:00
41b152ccf6 add VoteThinker hook 2022-04-30 20:55:38 +02:00
de63c4b2be Mmove local cv_teamchange to the top scope
No need to constantly look up the cvar when it can be saved
2022-04-30 20:52:42 +02:00

View File

@ -12,12 +12,28 @@ local splits = {}
local PATCH = nil local PATCH = nil
local help = true local help = true
local EncoreInitial = nil local EncoreInitial = nil
local scoreTable
-- Text flash on finish
local FlashTics = 0
local FlashRate
local FlashVFlags
local YellowFlash = {
[0] = V_YELLOWMAP,
[1] = V_ORANGEMAP,
[2] = 0
}
local RedFlash = {
[0] = V_REDMAP,
[1] = 0
}
-- Tracks if stats have been written or not -- Tracks if stats have been written or not
local StatTrack = false local StatTrack = false
local UNCLAIMED = "Unclaimed Record" local UNCLAIMED = "Unclaimed Record"
local HELP_MESSAGE = "\x89Leaderboard Commands:\nretry exit findmap changelevel spba_clearcheats lb_gui rival scroll encore" local HELP_MESSAGE = "\x89Leaderboard Commands:\nretry exit findmap changelevel spba_clearcheats lb_gui rival scroll encore records"
local FILENAME = "leaderboard.txt" local FILENAME = "leaderboard.txt"
-- Retry / changelevel map -- Retry / changelevel map
@ -74,6 +90,10 @@ local ticsToTime
local allowJoin local allowJoin
--------------- ---------------
-- cvars
local cv_teamchange
local cv_spbatk
local cv_gui = CV_RegisterVar({ local cv_gui = CV_RegisterVar({
name = "lb_gui", name = "lb_gui",
defaultvalue = GUI_ON, defaultvalue = GUI_ON,
@ -81,11 +101,24 @@ local cv_gui = CV_RegisterVar({
PossibleValue = {Off = GUI_OFF, Splits = GUI_SPLITS, On = GUI_ON} PossibleValue = {Off = GUI_OFF, Splits = GUI_SPLITS, On = GUI_ON}
}) })
local cv_afk = CV_RegisterVar({ local AntiAFK = true
CV_RegisterVar({
name = "lb_afk", name = "lb_afk",
defaultvalue = 1, defaultvalue = 1,
flags = CV_NETVAR, flags = CV_NETVAR | CV_CALL,
PossibleValue = CV_OnOff PossibleValue = CV_OnOff,
func = function(v)
-- Set players afkTime and toggle AntiAFK
if v.value then
for p in players.iterate do
p.afkTime = leveltime
end
AntiAFK = true
else
AntiAFK = false
end
end
}) })
local cv_enable = CV_RegisterVar({ local cv_enable = CV_RegisterVar({
@ -239,7 +272,7 @@ if f then
flags = tonumber(t[7]) flags = tonumber(t[7])
end end
local scoreTable = getScoreTable(tonumber(t[1]), flags) or {} scoreTable = getScoreTable(tonumber(t[1]), flags) or {}
local spl = {} local spl = {}
if t[6] != nil then if t[6] != nil then
@ -295,23 +328,27 @@ function allowJoin(v)
end end
end end
local function ingame() -- Returns true if there is a single player ingame
local function singleplayer()
local n = 0 local n = 0
for p in players.iterate do for p in players.iterate do
if p.valid and not p.spectator then if p.valid and not p.spectator then
n = $ + 1 n = $ + 1
if n > 1 then
return false
end
end end
end end
return n return true
end end
local function initLeaderboard(player) local function initLeaderboard(player)
if disable and leveltime < START_TIME then if disable and leveltime < START_TIME then
disable = ingame() > 1 disable = not singleplayer()
else else
disable = disable or ingame() > 1 disable = disable or not singleplayer()
end end
disable = $ or not cv_enable.value disable = $ or not cv_enable.value or not (maptol & (TOL_SP | TOL_RACE))
-- Restore encore mode to initial value -- Restore encore mode to initial value
if disable and EncoreInitial != nil then if disable and EncoreInitial != nil then
@ -324,7 +361,7 @@ end
addHook("PlayerSpawn", initLeaderboard) addHook("PlayerSpawn", initLeaderboard)
local function doyoudare(player) local function doyoudare(player)
if ingame() > 1 or player.spectator then if not singleplayer() or player.spectator then
CONS_Printf(player, "How dare you") CONS_Printf(player, "How dare you")
return false return false
end end
@ -349,26 +386,58 @@ local function exitlevel(player, ...)
end end
COM_AddCommand("exit", exitlevel) COM_AddCommand("exit", exitlevel)
local function findMap(player, ...) local function zoneAct(map)
local search = ... local z = ""
if search == nil then if map.zonttl != "" then
z = " " + map.zonttl
return elseif not(map.levelflags & LF_NOZONE) then
z = " Zone"
end
if map.actnum != "" then
z = $ + " " + map.actnum
end end
return z
end
local function findMap(player, ...)
local search = ...
local hell = "\x85HELL"
local tol = {
[TOL_SP] = "\x81Race\x80", -- Nuked race maps
[TOL_COOP] = "\x8D\Battle\x80", -- Nuked battle maps
[TOL_RACE] = "\x88Race\x80",
[TOL_MATCH] = "\x87\Battle\x80"
}
local lvltype, map, lvlttl
for i = 1, #mapheaderinfo do for i = 1, #mapheaderinfo do
local map = mapheaderinfo[i] map = mapheaderinfo[i]
if map == nil then if map == nil then
continue continue
end end
if map.lvlttl:lower():find(search:lower()) then lvlttl = map.lvlttl + zoneAct(map)
if not search or lvlttl:lower():find(search:lower()) then
-- Only care for up to TOL_MATCH (0x10)
lvltype = tol[map.typeoflevel & 0x1F] or map.typeoflevel
-- If not battle print numlaps
lvltype = (map.typeoflevel & (TOL_MATCH | TOL_COOP) and lvltype)
or string.format("%s \x82%-2d\x80", lvltype, map.numlaps)
CONS_Printf( CONS_Printf(
player, player,
string.format( string.format(
"%s - %s", "%s %-9s %-30s - %s\t%s",
G_BuildMapName(i), G_BuildMapName(i),
map.lvlttl lvltype,
lvlttl,
map.subttl,
(map.menuflags & LF2_HIDEINMENU and hell) or ""
) )
) )
end end
@ -376,11 +445,128 @@ local function findMap(player, ...)
end end
COM_AddCommand("findmap", findMap) COM_AddCommand("findmap", findMap)
local function mapNotExists(player, map) local function mapnumFromExtended(map)
CONS_Printf(player, string.format("Map doesn't exist: %s", map:upper())) local p, q = map:upper():match("MAP(%w)(%w)$", 1)
if not (p and q) then
return nil
end
local mapnum = 0
local A = string.byte("A")
if tonumber(p) != nil then
-- Non extended map numbers
if tonumber(q) == nil then
return nil
end
mapnum = tonumber(p) * 10 + tonumber(q)
else
--Extended map numbers
p = string.byte(p) - A
local qn = tonumber(q)
if qn == nil then
qn = string.byte(q) - A + 10
end
mapnum = 36 * p + qn + 100
end
return mapnum
end end
local ALPH = "ABCDEFGHIJKLMNOPQRSTUVWXYZ" local SPBModeSym = {
[F_SPBEXP] = "X",
[F_SPBBIG] = "B",
[F_SPBJUS] = "J",
}
local function modeToString(mode)
local modestr = "Time Attack"
if mode & F_SPBATK then
modestr = "SPB"
for k, v in pairs(SPBModeSym) do
if mode & k then
modestr = $ + v
end
end
end
return modestr
end
local function records(player, ...)
local mapid = ...
local mapnum = gamemap
if mapid then
mapnum = mapnumFromExtended(mapid)
if not mapnum then
CONS_Printf(player, string.format("Invalid map name: %s", mapid))
return
end
end
local map = mapheaderinfo[mapnum]
if map then
CONS_Printf(player,
string.format(
"\x83%s%8s",
map.lvlttl,
(map.menuflags & LF2_HIDEINMENU and "\x85HELL") or ""
)
)
local zoneact = zoneAct(map)
-- print the zone/act on the right hand size under the title
CONS_Printf(
player,
string.format(
string.format("\x83%%%ds%%s\x80 - \x88%%s", #map.lvlttl - #zoneact / 2 - 1),
" ",
zoneAct(map),
map.subttl
)
)
else
CONS_Printf(player, "\x85UNKNOWN MAP")
end
for mode, maps in pairs(lb) do
local maptbl = maps[mapnum]
if not maptbl then continue end
CONS_Printf(player, "")
CONS_Printf(player, modeToString(mode))
-- don't print flags for time attack
if mode then
for i, tbl in ipairs(maptbl) do
CONS_Printf(
player,
string.format(
"%2d %-21s \x89%8s \x80%s",
i,
tbl["name"],
ticsToTime(tbl["time"]),
modeToString(tbl["flags"])
)
)
end
else
for i, tbl in ipairs(maptbl) do
CONS_Printf(
player,
string.format(
"%2d %-21s \x89%8s",
i,
tbl["name"],
ticsToTime(tbl["time"])
)
)
end
end
end
end
COM_AddCommand("records", records)
local function changelevel(player, ...) local function changelevel(player, ...)
if not doyoudare(player) then if not doyoudare(player) then
@ -396,32 +582,19 @@ local function changelevel(player, ...)
return return
end end
local p, q = map:upper():match("MAP(%w)(%w)$", 1) local mapnum = mapnumFromExtended(map)
if not (p and q) then if not mapnum then
CONS_Printf(player, string.format("Invalid map name: %s", map)) CONS_Printf(player, string.format("Invalid map name: %s", map))
end
if mapheaderinfo[mapnum] == nil then
CONS_Printf(player, string.format("Map doesn't exist: %s", map:upper()))
return return
end end
local mapnum = 0 -- Verify valid race level
if tonumber(p) != nil then if not (mapheaderinfo[mapnum].typeoflevel & (TOL_SP | TOL_RACE)) then
-- Non extended map numbers CONS_Printf(player, "Battle maps are not supported")
if tonumber(q) == nil then
mapNotExists(player, map)
return
end
mapnum = tonumber(p) * 10 + tonumber(q)
else
--Extended map numbers
p = ALPH:find(p) - 1
local qn = tonumber(q)
if qn == nil then
qn = ALPH:find(q) + 9
end
mapnum = 36 * p + qn + 100
end
if mapheaderinfo[mapnum] == nil then
mapNotExists(player, map)
return return
end end
@ -480,7 +653,7 @@ local function findRival(player, ...)
[0] = "\x89", [0] = "\x89",
[-1] = "\x88" [-1] = "\x88"
} }
local sym = { local sym = {
[true] = "-", [true] = "-",
[false] = "", [false] = "",
@ -538,12 +711,6 @@ local function findRival(player, ...)
return a["rival"]["map"] < b["rival"]["map"] return a["rival"]["map"] < b["rival"]["map"]
end end
local modestrings = {
[F_SPBEXP] = "X",
[F_SPBBIG] = "B",
[F_SPBJUS] = "J",
}
for mode, tbl in pairs(scores) do for mode, tbl in pairs(scores) do
if i >= stop then break end if i >= stop then break end
@ -557,15 +724,7 @@ local function findRival(player, ...)
if i >= stop then break end if i >= stop then break end
i = i + 1 i = i + 1
local modestr = "TA" local modestr = modeToString(score["rival"]["flags"])
if score["rival"]["flags"] & F_SPBATK then
modestr = "SPB"
for k, v in pairs(modestrings) do
if score["rival"]["flags"] & k then
modestr = $ + v
end
end
end
if score["your"] then if score["your"] then
local diff = score["your"]["time"] - score["rival"]["time"] local diff = score["your"]["time"] - score["rival"]["time"]
@ -634,7 +793,7 @@ COM_AddCommand("rival", findRival)
-- -- v[i]["flags"], -- -- v[i]["flags"],
-- -- "," -- -- ","
-- -- ) -- -- )
-- -- -- --
-- --end -- --end
-- end -- end
-- end -- end
@ -647,6 +806,7 @@ addHook("MapLoad", function()
drawState = DS_DEFAULT drawState = DS_DEFAULT
scrollY = 50 * FRACUNIT scrollY = 50 * FRACUNIT
scrollAcc = 0 scrollAcc = 0
FlashTics = 0
allowJoin(true) allowJoin(true)
--printTable(lb) --printTable(lb)
@ -660,7 +820,7 @@ function ticsToTime(tics, pure)
return string.format( return string.format(
"%d:%02d:%02d", "%d:%02d:%02d",
G_TicsToMinutes(tics), G_TicsToMinutes(tics, true),
G_TicsToSeconds(tics), G_TicsToSeconds(tics),
G_TicsToCentiseconds(tics) G_TicsToCentiseconds(tics)
) )
@ -701,7 +861,7 @@ local function marquee(text, maxwidth)
if #text <= maxwidth then if #text <= maxwidth then
return text return text
end end
local shift = 16 local shift = 16
-- Creates an index range ranging from -shift to #text + shift -- Creates an index range ranging from -shift to #text + shift
@ -739,10 +899,11 @@ local FACERANK_DIM = 16
local FACERANK_SPC = FACERANK_DIM + 4 local FACERANK_SPC = FACERANK_DIM + 4
local function drawScore(v, player, pos, x, y, gui, faceRank, score, drawPos, textVFlags) local function drawScore(v, player, pos, x, y, gui, faceRank, score, drawPos, textVFlags)
textVFlags = textVFlags or V_HUDTRANSHALF textVFlags = textVFlags or V_HUDTRANSHALF
local me = player.name == score["name"]
--draw Patch/chili --draw Patch/chili
v.draw(x, y, faceRank, V_HUDTRANS | VFLAGS, v.getColormap("sonic", score["color"])) v.draw(x, y, faceRank, V_HUDTRANS | VFLAGS, v.getColormap("sonic", score["color"]))
if player.name == score["name"] then if me then
v.draw(x, y, PATCH["CHILI"][(leveltime / 4) % 8], V_HUDTRANS | VFLAGS) v.draw(x, y, PATCH["CHILI"][(leveltime / 4) % 8], V_HUDTRANS | VFLAGS)
end end
@ -754,7 +915,7 @@ local function drawScore(v, player, pos, x, y, gui, faceRank, score, drawPos, te
bob + (y + FACERANK_DIM / 2) * FRACUNIT, bob + (y + FACERANK_DIM / 2) * FRACUNIT,
FRACUNIT / 6, FRACUNIT / 6,
PATCH["RUBY"], PATCH["RUBY"],
V_HUDTRANS V_HUDTRANS | VFLAGS
) )
end end
@ -838,11 +999,16 @@ local function drawScore(v, player, pos, x, y, gui, faceRank, score, drawPos, te
end end
end end
local flashV = 0
if me and FlashTics > leveltime then
flashV = FlashVFlags[leveltime / FlashRate % (#FlashVFlags + 1)]
end
v.drawString( v.drawString(
x + FACERANK_DIM + px, x + FACERANK_DIM + px,
y + py, y + py,
name, name,
textVFlags | V_ALLOWLOWERCASE | VFLAGS, textVFlags | V_ALLOWLOWERCASE | VFLAGS | flashV,
stralign stralign
) )
@ -860,7 +1026,7 @@ local function drawScore(v, player, pos, x, y, gui, faceRank, score, drawPos, te
x + px + FACERANK_DIM, x + px + FACERANK_DIM,
y + 8, y + 8,
ticsToTime(score["time"], true), ticsToTime(score["time"], true),
textVFlags | bodium[min(pos, 4)] | VFLAGS textVFlags | bodium[min(pos, 4)] | VFLAGS | flashV
) )
end end
end end
@ -907,9 +1073,9 @@ local function drawScroll(v, player, scoreTable, gui)
local x = 10 local x = 10
if #scoreTable >= 10 then if #scoreTable >= 10 then
x = x + 8 x = x + 8
end if #scoreTable >= 100 then
if #scoreTable >= 100 then x = x + 8
x = x + 8 end
end end
local y = FixedInt(scrollY) local y = FixedInt(scrollY)
@ -960,8 +1126,6 @@ local function drawScoreboard(v, player)
if player != displayplayers[0] then return end if player != displayplayers[0] then return end
cachePatches(v) cachePatches(v)
local scoreTable = getScoreTable(gamemap, Flags)
local gui = cv_gui.value local gui = cv_gui.value
if leveltime < START_TIME or player.exiting or player.lives == 0 then if leveltime < START_TIME or player.exiting or player.lives == 0 then
@ -1009,7 +1173,7 @@ end
-- Find location of player and scroll to it -- Find location of player and scroll to it
function scroll_to(player) function scroll_to(player)
local m = getScoreTable(gamemap, Flags) or {} local m = scoreTable or {}
scrollToPos = 2 scrollToPos = 2
for pos, score in ipairs(m) do for pos, score in ipairs(m) do
@ -1038,7 +1202,8 @@ local function writeStats()
end end
local function saveTime(player) local function saveTime(player)
local scoreTable = getScoreTable(gamemap, Flags) or {}
scoreTable = $ or {}
local pskin = skins[player.mo.skin] local pskin = skins[player.mo.skin]
local newscore = score_t( local newscore = score_t(
@ -1058,10 +1223,16 @@ local function saveTime(player)
if lbComp(newscore, scoreTable[i]) then if lbComp(newscore, scoreTable[i]) then
table.remove(scoreTable, i) table.remove(scoreTable, i)
S_StartSound(nil, 130) S_StartSound(nil, 130)
FlashTics = leveltime + TICRATE * 3
FlashRate = 1
FlashVFlags = YellowFlash
break break
else else
-- You suck lol -- You suck lol
S_StartSound(nil, 201) S_StartSound(nil, 201)
FlashTics = leveltime + TICRATE * 3
FlashRate = 3
FlashVFlags = RedFlash
scroll_to(player) scroll_to(player)
return return
end end
@ -1138,35 +1309,39 @@ local function getGamer()
end end
end end
local function changeMap()
COM_BufInsertText(server, "map " + nextMap + " -force -gametype race")
nextMap = nil
end
local function think() local function think()
if nextMap then if nextMap then changeMap() end
COM_BufInsertText(server, "map " + nextMap)
nextMap = nil
end
if disable then if disable then
if cv_afk.value and ingame() > 1 then if AntiAFK then
for p in players.iterate do if not singleplayer() then
if p.valid and not p.spectator and not p.exiting and p.lives > 0 then for p in players.iterate do
if p.cmd.buttons then if p.valid and not p.spectator and not p.exiting and p.lives > 0 then
p.afkTime = leveltime if p.cmd.buttons then
end p.afkTime = leveltime
end
--Away from kart --Away from kart
if p.afkTime + AFK_BALANCE_WARN == leveltime then if p.afkTime + AFK_BALANCE_WARN == leveltime then
chatprintf(p, "[AFK] \x89You will be moved to spectator in 10 seconds!", false) chatprintf(p, "[AFK] \x89You will be moved to spectator in 10 seconds!", false)
S_StartSound(nil, 26, p) S_StartSound(nil, 26, p)
end end
if p.afkTime + AFK_BALANCE < leveltime then if p.afkTime + AFK_BALANCE < leveltime then
p.spectator = true p.spectator = true
chatprint("\x89" + p.name + " was moved to the other team for game balance", true) chatprint("\x89" + p.name + " was moved to the other team for game balance", true)
end
end end
end end
end else
else for p in players.iterate do
for p in players.iterate do if p.valid and not p.spectator then
if p.valid and not p.spectator then p.afkTime = leveltime
p.afkTime = leveltime end
end end
end end
end end
@ -1181,7 +1356,7 @@ local function think()
if leveltime < START_TIME then if leveltime < START_TIME then
-- Help message -- Help message
if leveltime == START_TIME - TICRATE * 3 then if leveltime == START_TIME - TICRATE * 3 then
if ingame() == 1 then if singleplayer() then
if help then if help then
help = false help = false
chatprint(HELP_MESSAGE, true) chatprint(HELP_MESSAGE, true)
@ -1207,39 +1382,57 @@ local function think()
end end
end end
end end
if not cv_spbatk then
cv_spbatk = CV_FindVar("spbatk")
end
-- Gamemode flags -- Gamemode flags
Flags = $ & !(F_SPBATK | F_SPBEXP | F_SPBBIG | F_SPBJUS) Flags = $ & !(F_SPBATK | F_SPBEXP | F_SPBBIG | F_SPBJUS)
if leveltime > START_TIME - (3 * TICRATE) / 2 and server.SPBArunning then if server.SPBArunning
and cv_spbatk.value
and leveltime > START_TIME - (3 * TICRATE) / 2 then
Flags = $ | F_SPBATK Flags = $ | F_SPBATK
if server.SPBAexpert then if server.SPBAexpert then
Flags = $ | F_SPBEXP Flags = $ | F_SPBEXP
end end
if clearcheats then if clearcheats then
clearcheats = false clearcheats = false
for p in players.iterate do for q in players.iterate do
p.SPBAKARTBIG = false q.SPBAKARTBIG = false
p.SPBAjustice = false q.SPBAjustice = false
p.SPBAshutup = false q.SPBAshutup = false
end end
end end
for p in players.iterate do
if not p.spectator then if p then
if p.SPBAKARTBIG then if p.SPBAKARTBIG then
Flags = $ | F_SPBBIG Flags = $ | F_SPBBIG
end end
if p.SPBAjustice then if p.SPBAjustice then
Flags = $ | F_SPBJUS Flags = $ | F_SPBJUS
end
end end
end end
end
if not (Flags & F_SPBATK) then -- make sure the spb actually spawned
if leveltime == START_TIME - 1 then
if not (server.SPBAbomb and server.SPBAbomb.valid) then
-- it didn't spawn, clear spb flags
Flags = $ & !(F_SPBATK | F_SPBEXP | F_SPBBIG | F_SPBJUS)
end
end
else
hud.enable("freeplay") hud.enable("freeplay")
end end
end
scoreTable = getScoreTable(gamemap, Flags)
if not cv_teamchange then
cv_teamchange = CV_FindVar("allowteamchange")
end end
local cv_teamchange = CV_FindVar("allowteamchange")
if p then if p then
-- Scroll controller -- Scroll controller
-- Spectators can't input buttons so let the gamer do it -- Spectators can't input buttons so let the gamer do it
@ -1288,15 +1481,18 @@ end
addHook("ThinkFrame", think) addHook("ThinkFrame", think)
local function interThink() local function interThink()
if nextMap then if nextMap then changeMap() end
COM_BufInsertText(server, "map " + nextMap)
nextMap = nil if not cv_teamchange then
cv_teamchange = CV_FindVar("allowteamchange")
end end
if not CV_FindVar("allowteamchange").value then
if not cv_teamchange.value then
allowJoin(true) allowJoin(true)
end end
end end
addHook("IntermissionThinker", interThink) addHook("IntermissionThinker", interThink)
addHook("VoteThinker", interThink)
-- Returns the values clamed between min, max -- Returns the values clamed between min, max
function clamp(min_v, v, max_v) function clamp(min_v, v, max_v)