Compare commits

...

3 Commits

Author SHA1 Message Date
Not
70cd579079 v1.2.14 2022-03-28 13:14:08 +02:00
Not
e68ab38262 v1.2.13 2022-03-28 13:13:42 +02:00
Not
f1a886182c v1.2.12 2022-03-28 13:13:21 +02:00

View File

@ -9,6 +9,9 @@ local splits = {}
local PATCH = nil local PATCH = nil
local help = true local help = true
-- Retry / changelevel map
local nextMap = nil
local Flags = 0 local Flags = 0
-- SPB flags with the least significance first -- SPB flags with the least significance first
@ -19,7 +22,10 @@ local F_SPBEXP = 0x8
local clearcheats = false local clearcheats = false
local startTime = 6 * TICRATE + (3 * TICRATE / 4) local START_TIME = 6 * TICRATE + (3 * TICRATE / 4)
local AFK_TIMEOUT = TICRATE * 5
local AFK_BALANCE = TICRATE * 60
local PREVENT_JOIN_TIME = START_TIME + TICRATE * 5
-- patch caching function -- patch caching function
local cachePatches local cachePatches
@ -92,6 +98,19 @@ else
print("Failed to open file: ", FILENAME) print("Failed to open file: ", FILENAME)
end end
local function allowJoin(v)
local y
if v then
y = "yes"
hud.enable("freeplay")
else
y = "no"
hud.disable("freeplay")
end
COM_BufInsertText(server, "allowteamchange " + y)
end
local function ingame() local function ingame()
local n = 0 local n = 0
for p in players.iterate do for p in players.iterate do
@ -103,11 +122,12 @@ local function ingame()
end end
local function initLeaderboard(player) local function initLeaderboard(player)
if disable and leveltime < startTime then if disable and leveltime < START_TIME then
disable = ingame() > 1 disable = ingame() > 1
else else
disable = disable or ingame() > 1 disable = disable or ingame() > 1
end end
player.afkTimeout = leveltime
end end
addHook("PlayerSpawn", initLeaderboard) addHook("PlayerSpawn", initLeaderboard)
@ -122,10 +142,10 @@ end
local function retry(player, ...) local function retry(player, ...)
if doyoudare(player) then if doyoudare(player) then
-- Prevents bind crash -- Prevents bind crash
if leveltime < 15 then if leveltime < 20 then
return return
end end
COM_BufInsertText(server, "map " + G_BuildMapName(gamemap)) nextMap = G_BuildMapName(gamemap)
end end
end end
COM_AddCommand("retry", retry) COM_AddCommand("retry", retry)
@ -147,7 +167,7 @@ local function changelevel(player, ...)
if not doyoudare(player) then if not doyoudare(player) then
return return
end end
if leveltime < 15 then if leveltime < 20 then
return return
end end
@ -183,7 +203,7 @@ local function changelevel(player, ...)
return return
end end
COM_BufInsertText(server, "map " + (G_BuildMapName(mapnum))) nextMap = G_BuildMapName(mapnum)
end end
COM_AddCommand("changelevel", changelevel) COM_AddCommand("changelevel", changelevel)
@ -220,6 +240,8 @@ addHook("MapLoad", function()
timeFinished = 0 timeFinished = 0
splits = {} splits = {}
prevLap = 0 prevLap = 0
allowJoin(true)
--printTable(lb) --printTable(lb)
end end
) )
@ -410,7 +432,7 @@ local function lbComp(a, b)
-- if s is negative then b is harder -- if s is negative then b is harder
-- if s is 0 then compare time -- if s is 0 then compare time
local s = (a["flags"] & (F_SPBEXP | F_SPBBIG)) - (b["flags"] & (F_SPBEXP | F_SPBBIG)) local s = (a["flags"] & (F_SPBEXP | F_SPBBIG)) - (b["flags"] & (F_SPBEXP | F_SPBBIG))
return s > 0 or not(s < 0 or a["time"] > b["time"]) return s > 0 or not(s < 0 or a["time"] >= b["time"])
end end
local function saveTime(player) local function saveTime(player)
@ -482,7 +504,7 @@ end
-- DEBUGGING -- DEBUGGING
--local function saveLeaderboard(player, ...) --local function saveLeaderboard(player, ...)
-- timeFinished = player.realtime -- timeFinished = tonumber(... or player.realtime)
-- splits = {1000, 2000, 3000} -- splits = {1000, 2000, 3000}
-- saveTime(player) -- saveTime(player)
--end --end
@ -496,8 +518,41 @@ local function regLap(player)
end end
end end
local function getGamer()
for p in players.iterate do
if p.valid and not p.spectator then
return p
end
end
end
local function think() local function think()
if nextMap then
COM_BufInsertText(server, "map " + nextMap)
nextMap = nil
end
if disable then if disable then
if ingame() > 1 then
for p in players.iterate do
if p.valid and not p.spectator and not p.exiting then
if p.cmd.buttons then
p.afkTimeout = leveltime
end
if p.afkTimeout + AFK_BALANCE < leveltime then
p.spectator = true
chatprint("\x89" + p.name + " was moved to the other team for game balance", true)
end
end
end
else
for p in players.iterate do
if p.valid and not p.spectator then
p.afkTimeout = leveltime
end
end
end
help = true help = true
return return
end end
@ -505,9 +560,10 @@ local function think()
showSplit = showSplit - 1 showSplit = showSplit - 1
end end
if leveltime < startTime then local p = getGamer()
if leveltime < START_TIME then
-- Help message -- Help message
if leveltime == startTime - TICRATE * 3 then if leveltime == START_TIME - TICRATE * 3 then
if ingame() == 1 then if ingame() == 1 then
if help then if help then
help = false help = false
@ -520,16 +576,10 @@ local function think()
-- Autospec -- Autospec
if leveltime == 1 then if leveltime == 1 then
local gamer = nil if p then
for p in players.iterate do for s in players.iterate do
if p.valid and not p.spectator then if s.valid and s.spectator then
gamer = #p COM_BufInsertText(s, string.format("view \"%d\"", #p))
end
end
if gamer then
for p in players.iterate do
if p.valid and p.spectator then
COM_BufInsertText(p, string.format("view \"%d\"", gamer))
end end
end end
end end
@ -537,7 +587,7 @@ local function think()
-- Gamemode flags -- Gamemode flags
Flags = $ & !(F_SPBATK | F_SPBEXP | F_SPBBIG | F_SPBJUS) Flags = $ & !(F_SPBATK | F_SPBEXP | F_SPBBIG | F_SPBJUS)
if leveltime > startTime - (3 * TICRATE) / 2 and server.SPBArunning then if leveltime > START_TIME - (3 * TICRATE) / 2 and server.SPBArunning then
Flags = $ | F_SPBATK Flags = $ | F_SPBATK
if server.SPBAexpert then if server.SPBAexpert then
Flags = $ | F_SPBEXP Flags = $ | F_SPBEXP
@ -563,16 +613,44 @@ local function think()
end end
end end
for p in players.iterate do local cv_teamchange = CV_FindVar("allowteamchange")
if p then
if p.cmd.buttons then
p.afkTimeout = leveltime
end
if leveltime > PREVENT_JOIN_TIME and p.afkTimeout + AFK_TIMEOUT > leveltime then
if cv_teamchange.value then
allowJoin(false)
end
elseif p.afkTimeout + AFK_TIMEOUT < leveltime then
if not cv_teamchange.value then
allowJoin(true)
end
end
if p.laps >= mapheaderinfo[gamemap].numlaps and timeFinished == 0 then if p.laps >= mapheaderinfo[gamemap].numlaps and timeFinished == 0 then
timeFinished = p.realtime timeFinished = p.realtime
saveTime(p) saveTime(p)
end end
regLap(p) regLap(p)
elseif cv_teamchange.value == 0 then
allowJoin(true)
end end
end end
addHook("ThinkFrame", think) addHook("ThinkFrame", think)
local function interThink()
if nextMap then
COM_BufInsertText(server, "map " + nextMap)
nextMap = nil
end
if not CV_FindVar("allowteamchange").value then
allowJoin(true)
end
end
addHook("IntermissionThinker", interThink)
local function netvars(net) local function netvars(net)
lb = net($) lb = net($)
end end