forked from Not/srb2k-leaderboard
Compare commits
1 Commits
Author | SHA1 | Date |
---|---|---|
Not | aabc4bdaee |
837
leaderboard.lua
837
leaderboard.lua
|
@ -11,36 +11,19 @@ local prevLap = 0
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local splits = {}
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local PATCH = nil
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local help = true
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local EncoreInitial = nil
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local scoreTable
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-- Text flash on finish
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local FlashTics = 0
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local FlashRate
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local FlashVFlags
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local YellowFlash = {
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[0] = V_YELLOWMAP,
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[1] = V_ORANGEMAP,
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[2] = 0
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}
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local RedFlash = {
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[0] = V_REDMAP,
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[1] = 0
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}
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-- Tracks if stats have been written or not
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local StatTrack = false
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local LIFE = {}
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local faceranks = {}
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local dvd = {}
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local UNCLAIMED = "Unclaimed Record"
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local HELP_MESSAGE = "\x89Leaderboard Commands:\nretry exit findmap changelevel spba_clearcheats lb_gui rival scroll encore records"
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local HELP_MESSAGE = "\x89Leaderboard Commands:\nretry exit findmap changelevel spba_clearcheats lb_gui rival scroll"
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local FILENAME = "leaderboard.txt"
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-- Retry / changelevel map
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local nextMap = nil
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local Flags = 0
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local F_ENCORE = 0x80
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-- SPB flags with the least significance first
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local F_SPBATK = 0x1
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@ -48,15 +31,11 @@ local F_SPBJUS = 0x2
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local F_SPBBIG = 0x4
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local F_SPBEXP = 0x8
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-- Score table separator
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local ST_SEP = F_SPBATK
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local clearcheats = false
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local START_TIME = 6 * TICRATE + (3 * TICRATE / 4) + 1
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local START_TIME = 6 * TICRATE + (3 * TICRATE / 4)
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local AFK_TIMEOUT = TICRATE * 5
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local AFK_BALANCE = TICRATE * 60
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local AFK_BALANCE_WARN = AFK_BALANCE - TICRATE * 10
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local PREVENT_JOIN_TIME = START_TIME + TICRATE * 5
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local GUI_OFF = 0x0
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@ -86,14 +65,8 @@ local clamp
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local scroll_to
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local ticsToTime
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local allowJoin
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---------------
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-- cvars
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local cv_teamchange
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local cv_spbatk
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local cv_gui = CV_RegisterVar({
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name = "lb_gui",
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defaultvalue = GUI_ON,
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@ -101,24 +74,11 @@ local cv_gui = CV_RegisterVar({
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PossibleValue = {Off = GUI_OFF, Splits = GUI_SPLITS, On = GUI_ON}
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})
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local AntiAFK = true
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CV_RegisterVar({
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local cv_afk = CV_RegisterVar({
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name = "lb_afk",
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defaultvalue = 1,
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flags = CV_NETVAR | CV_CALL,
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PossibleValue = CV_OnOff,
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func = function(v)
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-- Set players afkTime and toggle AntiAFK
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if v.value then
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for p in players.iterate do
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p.afkTime = leveltime
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end
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AntiAFK = true
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else
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AntiAFK = false
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end
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end
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flags = CV_NETVAR,
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PossibleValue = CV_OnOff
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})
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local cv_enable = CV_RegisterVar({
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@ -128,9 +88,6 @@ local cv_enable = CV_RegisterVar({
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PossibleValue = CV_OnOff,
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func = function(v)
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disable = $ or not v.value
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if disable then
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allowJoin(true)
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end
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end
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})
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@ -153,79 +110,25 @@ local cv_interrupt = CV_RegisterVar({
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end
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})
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local function setST(t, map, flags, scoreTable)
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local mode = flags & ST_SEP
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t[mode] = t[mode] or {}
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t[mode][map] = scoreTable
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end
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local function getST(t, map, flags)
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local mode = flags & ST_SEP
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return t[mode] and t[mode][map] or nil
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end
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local function setScoreTable(map, flags, scoreTable)
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setST(lb, map, flags, scoreTable)
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local mode = flags & F_SPBATK
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lb[mode] = lb[mode] or {}
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lb[mode][map] = scoreTable
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end
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local function getScoreTable(map, flags)
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return getST(lb, map, flags)
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--local id = tostring(map)
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--if flags & F_SPBATK then
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-- id = id + "S"
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--end
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--return id
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local mode = flags & F_SPBATK
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return lb[mode] and lb[mode][map] or nil
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end
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-- True if a is better than b
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local function lbComp(a, b)
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-- Calculates the difficulty, harder has higher priority
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-- if s is positive then a is harder
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-- if s is negative then b is harder
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-- if s is 0 then compare time
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local s = (a["flags"] & (F_SPBEXP | F_SPBBIG)) - (b["flags"] & (F_SPBEXP | F_SPBBIG))
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return s > 0 or not(s < 0 or a["time"] >= b["time"])
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end
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local function sortScores()
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for mode, t in pairs(lb) do
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for map, scoreTable in pairs(t) do
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table.sort(scoreTable, lbComp)
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setScoreTable(map, mode, scoreTable)
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end
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end
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end
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-- Reinitialize lb based on new ST_SEP value
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local function reinit_lb()
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local nlb = {}
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for mode, t in pairs(lb) do
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for map, scoreTable in pairs(t) do
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for i, score in ipairs(scoreTable) do
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local st = getST(nlb, map, score["flags"]) or {}
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table.insert(st, score)
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setST(nlb, map, score["flags"], st)
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end
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end
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end
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lb = nlb
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sortScores()
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end
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local cv_spb_separate = CV_RegisterVar({
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name = "lb_spb_combined",
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defaultvalue = 1,
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flags = CV_NETVAR | CV_CALL,
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PossibleValue = CV_YesNo,
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func = function(v)
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if v.value then
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ST_SEP = F_SPBATK
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else
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ST_SEP = F_SPBATK | F_SPBBIG | F_SPBEXP
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end
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reinit_lb()
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end
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})
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local function score_t(map, name, skin, color, time, splits, flags, stat)
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local function score_t(map, name, skin, color, time, splits, flags, restat)
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return {
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["map"] = map,
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["name"] = name,
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@ -234,11 +137,11 @@ local function score_t(map, name, skin, color, time, splits, flags, stat)
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["time"] = time,
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["splits"] = splits,
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["flags"] = flags,
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["stat"] = stat
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["restat"] = restat
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}
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end
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local function stat_t(speed, weight)
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local function restat_t(speed, weight)
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if speed and weight then
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return {
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["speed"] = speed,
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@ -248,9 +151,9 @@ local function stat_t(speed, weight)
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return nil
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end
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local function stat_str(stat)
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if stat then
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return string.format("%d%d", stat["speed"], stat["weight"])
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local function restat_str(restat)
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if restat then
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return string.format("%d%d", restat["speed"], restat["weight"])
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end
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return "0"
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@ -261,7 +164,7 @@ local f = io.open(FILENAME, "r")
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if f then
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for l in f:lines() do
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-- Leaderboard is stored in the following tab separated format
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-- mapnum, name, skin, color, time, splits, flags, stat
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-- mapnum, name, skin, color, time, splits, flags, restat
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local t = {}
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for word in (l+"\t"):gmatch("(.-)\t") do
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table.insert(t, word)
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@ -272,7 +175,7 @@ if f then
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flags = tonumber(t[7])
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end
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scoreTable = getScoreTable(tonumber(t[1]), flags) or {}
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local scoreTable = getScoreTable(tonumber(t[1]), flags) or {}
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local spl = {}
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if t[6] != nil then
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@ -284,9 +187,9 @@ if f then
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local stats = nil
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if t[8] != nil then
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if #t[8] >= 2 then
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local speed = tonumber(string.sub(t[8], 1, 1))
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local weight = tonumber(string.sub(t[8], 2, 2))
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stats = stat_t(speed, weight)
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local speed = string.sub(t[8], 1, 1)
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local weight = string.sub(t[8], 2, 2)
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stats = restat_t(speed, weight)
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end
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end
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@ -303,17 +206,15 @@ if f then
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stats
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)
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)
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setScoreTable(tonumber(t[1]), flags, scoreTable)
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end
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sortScores()
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f:close()
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else
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print("Failed to open file: ", FILENAME)
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end
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function allowJoin(v)
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local function allowJoin(v)
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if not cv_interrupt.value then
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local y
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if v then
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@ -328,40 +229,29 @@ function allowJoin(v)
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end
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end
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-- Returns true if there is a single player ingame
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local function singleplayer()
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local function ingame()
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local n = 0
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for p in players.iterate do
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if p.valid and not p.spectator then
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n = $ + 1
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if n > 1 then
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return false
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end
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end
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end
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return true
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return n
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end
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local function initLeaderboard(player)
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if disable and leveltime < START_TIME then
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disable = not singleplayer()
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disable = ingame() > 1
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else
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disable = disable or not singleplayer()
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disable = disable or ingame() > 1
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end
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disable = $ or not cv_enable.value or not (maptol & (TOL_SP | TOL_RACE))
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-- Restore encore mode to initial value
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if disable and EncoreInitial != nil then
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COM_BufInsertText(server, string.format("kartencore %d", EncoreInitial))
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EncoreInitial = nil
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end
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disable = $ or not cv_enable.value
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player.afkTime = leveltime
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end
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addHook("PlayerSpawn", initLeaderboard)
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local function doyoudare(player)
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if not singleplayer() or player.spectator then
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if ingame() > 1 or player.spectator then
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CONS_Printf(player, "How dare you")
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return false
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end
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@ -386,58 +276,26 @@ local function exitlevel(player, ...)
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end
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COM_AddCommand("exit", exitlevel)
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local function zoneAct(map)
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local z = ""
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if map.zonttl != "" then
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z = " " + map.zonttl
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elseif not(map.levelflags & LF_NOZONE) then
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z = " Zone"
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end
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if map.actnum != "" then
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z = $ + " " + map.actnum
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end
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return z
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end
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local function findMap(player, ...)
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local search = ...
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if search == nil then
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local hell = "\x85HELL"
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local tol = {
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[TOL_SP] = "\x81Race\x80", -- Nuked race maps
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[TOL_COOP] = "\x8D\Battle\x80", -- Nuked battle maps
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[TOL_RACE] = "\x88Race\x80",
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[TOL_MATCH] = "\x87\Battle\x80"
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}
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local lvltype, map, lvlttl
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return
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end
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for i = 1, #mapheaderinfo do
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map = mapheaderinfo[i]
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local map = mapheaderinfo[i]
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if map == nil then
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continue
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end
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lvlttl = map.lvlttl + zoneAct(map)
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if not search or lvlttl:lower():find(search:lower()) then
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-- Only care for up to TOL_MATCH (0x10)
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lvltype = tol[map.typeoflevel & 0x1F] or map.typeoflevel
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-- If not battle print numlaps
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lvltype = (map.typeoflevel & (TOL_MATCH | TOL_COOP) and lvltype)
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or string.format("%s \x82%-2d\x80", lvltype, map.numlaps)
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if map.lvlttl:lower():find(search:lower()) then
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CONS_Printf(
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player,
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string.format(
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"%s %-9s %-30s - %s\t%s",
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"%s - %s",
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G_BuildMapName(i),
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lvltype,
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lvlttl,
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map.subttl,
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(map.menuflags & LF2_HIDEINMENU and hell) or ""
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map.lvlttl
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)
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)
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end
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|
@ -445,128 +303,11 @@ local function findMap(player, ...)
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end
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COM_AddCommand("findmap", findMap)
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local function mapnumFromExtended(map)
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local p, q = map:upper():match("MAP(%w)(%w)$", 1)
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if not (p and q) then
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return nil
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end
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local mapnum = 0
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local A = string.byte("A")
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if tonumber(p) != nil then
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-- Non extended map numbers
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if tonumber(q) == nil then
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return nil
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end
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mapnum = tonumber(p) * 10 + tonumber(q)
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else
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--Extended map numbers
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p = string.byte(p) - A
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local qn = tonumber(q)
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if qn == nil then
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qn = string.byte(q) - A + 10
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end
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mapnum = 36 * p + qn + 100
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end
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return mapnum
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local function mapNotExists(player, map)
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CONS_Printf(player, string.format("Map doesn't exist: %s", map:upper()))
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end
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local SPBModeSym = {
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[F_SPBEXP] = "X",
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[F_SPBBIG] = "B",
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[F_SPBJUS] = "J",
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}
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local function modeToString(mode)
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local modestr = "Time Attack"
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if mode & F_SPBATK then
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modestr = "SPB"
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for k, v in pairs(SPBModeSym) do
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if mode & k then
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modestr = $ + v
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end
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end
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end
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return modestr
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end
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local function records(player, ...)
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local mapid = ...
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local mapnum = gamemap
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if mapid then
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mapnum = mapnumFromExtended(mapid)
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if not mapnum then
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CONS_Printf(player, string.format("Invalid map name: %s", mapid))
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return
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end
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end
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local map = mapheaderinfo[mapnum]
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if map then
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CONS_Printf(player,
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string.format(
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"\x83%s%8s",
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map.lvlttl,
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(map.menuflags & LF2_HIDEINMENU and "\x85HELL") or ""
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)
|
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)
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local zoneact = zoneAct(map)
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-- print the zone/act on the right hand size under the title
|
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CONS_Printf(
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player,
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string.format(
|
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string.format("\x83%%%ds%%s\x80 - \x88%%s", #map.lvlttl - #zoneact / 2 - 1),
|
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" ",
|
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zoneAct(map),
|
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map.subttl
|
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)
|
||||
)
|
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else
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CONS_Printf(player, "\x85UNKNOWN MAP")
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end
|
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|
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for mode, maps in pairs(lb) do
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local maptbl = maps[mapnum]
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if not maptbl then continue end
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CONS_Printf(player, "")
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CONS_Printf(player, modeToString(mode))
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|
||||
-- don't print flags for time attack
|
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if mode then
|
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for i, tbl in ipairs(maptbl) do
|
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CONS_Printf(
|
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player,
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string.format(
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"%2d %-21s \x89%8s \x80%s",
|
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i,
|
||||
tbl["name"],
|
||||
ticsToTime(tbl["time"]),
|
||||
modeToString(tbl["flags"])
|
||||
)
|
||||
)
|
||||
end
|
||||
else
|
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for i, tbl in ipairs(maptbl) do
|
||||
CONS_Printf(
|
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player,
|
||||
string.format(
|
||||
"%2d %-21s \x89%8s",
|
||||
i,
|
||||
tbl["name"],
|
||||
ticsToTime(tbl["time"])
|
||||
)
|
||||
)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
COM_AddCommand("records", records)
|
||||
local ALPH = "ABCDEFGHIJKLMNOPQRSTUVWXYZ"
|
||||
|
||||
local function changelevel(player, ...)
|
||||
if not doyoudare(player) then
|
||||
|
@ -582,19 +323,32 @@ local function changelevel(player, ...)
|
|||
return
|
||||
end
|
||||
|
||||
local mapnum = mapnumFromExtended(map)
|
||||
if not mapnum then
|
||||
local p, q = map:upper():match("MAP(%w)(%w)$", 1)
|
||||
if not (p and q) then
|
||||
CONS_Printf(player, string.format("Invalid map name: %s", map))
|
||||
end
|
||||
|
||||
if mapheaderinfo[mapnum] == nil then
|
||||
CONS_Printf(player, string.format("Map doesn't exist: %s", map:upper()))
|
||||
return
|
||||
end
|
||||
|
||||
-- Verify valid race level
|
||||
if not (mapheaderinfo[mapnum].typeoflevel & (TOL_SP | TOL_RACE)) then
|
||||
CONS_Printf(player, "Battle maps are not supported")
|
||||
local mapnum = 0
|
||||
if tonumber(p) != nil then
|
||||
-- Non extended map numbers
|
||||
if tonumber(q) == nil then
|
||||
mapNotExists(player, map)
|
||||
return
|
||||
end
|
||||
mapnum = tonumber(p) * 10 + tonumber(q)
|
||||
else
|
||||
--Extended map numbers
|
||||
p = ALPH:find(p) - 1
|
||||
local qn = tonumber(q)
|
||||
if qn == nil then
|
||||
qn = ALPH:find(q) + 9
|
||||
end
|
||||
mapnum = 36 * p + qn + 100
|
||||
end
|
||||
|
||||
if mapheaderinfo[mapnum] == nil then
|
||||
mapNotExists(player, map)
|
||||
return
|
||||
end
|
||||
|
||||
|
@ -602,24 +356,6 @@ local function changelevel(player, ...)
|
|||
end
|
||||
COM_AddCommand("changelevel", changelevel)
|
||||
|
||||
local function toggleEncore(player)
|
||||
if not doyoudare(player) then
|
||||
return
|
||||
end
|
||||
|
||||
local enc = CV_FindVar("kartencore")
|
||||
if EncoreInitial == nil then
|
||||
EncoreInitial = enc.value
|
||||
end
|
||||
|
||||
if enc.value then
|
||||
COM_BufInsertText(server, "kartencore off")
|
||||
else
|
||||
COM_BufInsertText(server, "kartencore on")
|
||||
end
|
||||
end
|
||||
COM_AddCommand("encore", toggleEncore)
|
||||
|
||||
local function clearcheats(player)
|
||||
if not player.spectator then
|
||||
clearcheats = true
|
||||
|
@ -653,7 +389,7 @@ local function findRival(player, ...)
|
|||
[0] = "\x89",
|
||||
[-1] = "\x88"
|
||||
}
|
||||
|
||||
|
||||
local sym = {
|
||||
[true] = "-",
|
||||
[false] = "",
|
||||
|
@ -716,6 +452,8 @@ local function findRival(player, ...)
|
|||
|
||||
table.sort(tbl, sortf)
|
||||
|
||||
local spb = mode & F_SPBATK and "SPB" or "TA"
|
||||
|
||||
for _, score in ipairs(tbl) do
|
||||
if o then
|
||||
o = o - 1
|
||||
|
@ -724,8 +462,6 @@ local function findRival(player, ...)
|
|||
if i >= stop then break end
|
||||
i = i + 1
|
||||
|
||||
local modestr = modeToString(score["rival"]["flags"])
|
||||
|
||||
if score["your"] then
|
||||
local diff = score["your"]["time"] - score["rival"]["time"]
|
||||
local color = colors[clamp(-1, diff, 1)]
|
||||
|
@ -738,7 +474,7 @@ local function findRival(player, ...)
|
|||
ticsToTime(score["rival"]["time"]),
|
||||
color,
|
||||
sym[diff<0] + ticsToTime(abs(diff)),
|
||||
modestr
|
||||
spb
|
||||
)
|
||||
)
|
||||
else
|
||||
|
@ -749,7 +485,7 @@ local function findRival(player, ...)
|
|||
G_BuildMapName(score["rival"]["map"]),
|
||||
ticsToTime(score["rival"]["time"]),
|
||||
ticsToTime(0, true),
|
||||
modestr
|
||||
spb
|
||||
)
|
||||
)
|
||||
end
|
||||
|
@ -793,12 +529,29 @@ COM_AddCommand("rival", findRival)
|
|||
-- -- v[i]["flags"],
|
||||
-- -- ","
|
||||
-- -- )
|
||||
-- --
|
||||
-- --
|
||||
-- --end
|
||||
-- end
|
||||
-- end
|
||||
--end
|
||||
|
||||
|
||||
local cellSize = 16
|
||||
local function spawnCells(n)
|
||||
local p = leveltime
|
||||
for i = 0,n do
|
||||
local x = (i * p) % (320/cellSize)
|
||||
p = p + 7
|
||||
local y = (i * p) % (200/cellSize)
|
||||
p = p % 42 + 1
|
||||
|
||||
if not(LIFE[x] and LIFE[y]) then
|
||||
LIFE[x] = $ or {}
|
||||
LIFE[x][y] = true
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
addHook("MapLoad", function()
|
||||
timeFinished = 0
|
||||
splits = {}
|
||||
|
@ -806,13 +559,21 @@ addHook("MapLoad", function()
|
|||
drawState = DS_DEFAULT
|
||||
scrollY = 50 * FRACUNIT
|
||||
scrollAcc = 0
|
||||
FlashTics = 0
|
||||
|
||||
allowJoin(true)
|
||||
--printTable(lb)
|
||||
|
||||
LIFE = {}
|
||||
dvd = {}
|
||||
end
|
||||
)
|
||||
|
||||
local function life(player, ...)
|
||||
local n = ...
|
||||
spawnCells(n)
|
||||
end
|
||||
COM_AddCommand("life", life)
|
||||
|
||||
function ticsToTime(tics, pure)
|
||||
if tics == 0 and pure then
|
||||
return "-:--:--"
|
||||
|
@ -820,12 +581,117 @@ function ticsToTime(tics, pure)
|
|||
|
||||
return string.format(
|
||||
"%d:%02d:%02d",
|
||||
G_TicsToMinutes(tics, true),
|
||||
G_TicsToMinutes(tics),
|
||||
G_TicsToSeconds(tics),
|
||||
G_TicsToCentiseconds(tics)
|
||||
)
|
||||
end
|
||||
|
||||
local function ticLife()
|
||||
local neigh = {}
|
||||
local new = {}
|
||||
|
||||
for x, t in pairs(LIFE) do
|
||||
for y, v in pairs(t) do
|
||||
neigh[x-1] = $ or {}
|
||||
neigh[x] = $ or {}
|
||||
neigh[x+1] = $ or {}
|
||||
|
||||
neigh[x-1][y-1] = $ and $ + 1 or 1
|
||||
neigh[x-1][y] = $ and $ + 1 or 1
|
||||
neigh[x-1][y+1] = $ and $ + 1 or 1
|
||||
|
||||
neigh[x][y-1] = $ and $ + 1 or 1
|
||||
neigh[x][y+1] = $ and $ + 1 or 1
|
||||
|
||||
neigh[x+1][y-1] = $ and $ + 1 or 1
|
||||
neigh[x+1][y] = $ and $ + 1 or 1
|
||||
neigh[x+1][y+1] = $ and $ + 1 or 1
|
||||
|
||||
end
|
||||
end
|
||||
|
||||
for x, t in pairs(neigh) do
|
||||
if x >= 0 and x * cellSize < 320 then
|
||||
for y, v in pairs(t) do
|
||||
if y >= 0 and y * cellSize < 200 then
|
||||
-- 3 neighbours dead cell
|
||||
if v == 3 and (LIFE[x] == nil or LIFE[x][y] == nil) then
|
||||
new[x] = $ or {}
|
||||
new[x][y] = true
|
||||
elseif v >= 2 and v <= 3 and (LIFE[x] and LIFE[x][y] != nil) then
|
||||
new[x] = $ or {}
|
||||
new[x][y] = true
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
LIFE = new
|
||||
end
|
||||
|
||||
local function drawLife(v, player)
|
||||
for x, t in pairs(LIFE) do
|
||||
for y, _ in pairs(t) do
|
||||
v.drawScaled(
|
||||
x * cellSize * FRACUNIT,
|
||||
y * cellSize * FRACUNIT,
|
||||
FixedDiv(cellSize * FRACUNIT, 16 * FRACUNIT),
|
||||
PATCH["FACERANK"][faceranks[((x + y) % #faceranks) + 1]],
|
||||
0,
|
||||
v.getColormap("sonic", player.skincolor)
|
||||
)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function spawnDvd(p)
|
||||
local size = (((p + leveltime) % 3) + 1) * 16
|
||||
local rank = (#faceranks and faceranks[((p + leveltime) % #faceranks) + 1]) or "sonic"
|
||||
local d = {
|
||||
["x"] = max(((p + leveltime % 320) - size), 0) * FRACUNIT,
|
||||
["y"] = max(((p + leveltime % 200) - size), 0) * FRACUNIT,
|
||||
["xvel"] = (((p + leveltime) % 7) + 1) * FRACUNIT / 2,
|
||||
["yvel"] = (((p + leveltime) % 5) + 1) * FRACUNIT / 2,
|
||||
["rank"] = rank,
|
||||
["color"] = ((p + leveltime) % MAXSKINCOLORS - 1) + 1,
|
||||
["size"] = size,
|
||||
}
|
||||
|
||||
table.insert(dvd, d)
|
||||
end
|
||||
|
||||
local function ticDvd()
|
||||
for i, d in ipairs(dvd) do
|
||||
d.x = $ + d.xvel
|
||||
d.y = $ + d.yvel
|
||||
|
||||
if d.x < 0 or d.x + d.size * FRACUNIT > 320 * FRACUNIT then
|
||||
d.xvel = -$
|
||||
clamp(0, d.x, 320 * FRACUNIT)
|
||||
end
|
||||
|
||||
if d.y < 0 or d.y + d.size * FRACUNIT > 200 * FRACUNIT then
|
||||
d.yvel = -$
|
||||
clamp(0, d.y, 200 * FRACUNIT)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function drawDvd(v, player)
|
||||
for i, d in ipairs(dvd) do
|
||||
v.drawScaled(
|
||||
d.x,
|
||||
d.y,
|
||||
FixedDiv(d.size * FRACUNIT, 16 * FRACUNIT),
|
||||
PATCH["FACERANK"][d.rank],
|
||||
0,
|
||||
v.getColormap("sonic", d.color)
|
||||
)
|
||||
end
|
||||
end
|
||||
|
||||
-- Item patches have the amazing property of being displaced 12x 13y pixels
|
||||
local iXoffset = 13 * FRACUNIT
|
||||
local iYoffset = 12 * FRACUNIT
|
||||
|
@ -839,20 +705,6 @@ local function drawitem(v, x, y, scale, itempatch, vflags)
|
|||
)
|
||||
end
|
||||
|
||||
local modePatches = {
|
||||
[F_SPBATK] = "SPB",
|
||||
[F_SPBJUS] = "HYUD",
|
||||
[F_SPBBIG] = "BIG",
|
||||
[F_SPBEXP] = "INV"
|
||||
}
|
||||
|
||||
local function modePatch(flag)
|
||||
if flag == F_SPBEXP then
|
||||
return PATCH[modePatches[flag]][(leveltime / 4) % 6]
|
||||
end
|
||||
return PATCH[modePatches[flag]]
|
||||
end
|
||||
|
||||
local cursors = {
|
||||
[1] = ". ",
|
||||
[2] = " ."
|
||||
|
@ -861,7 +713,7 @@ local function marquee(text, maxwidth)
|
|||
if #text <= maxwidth then
|
||||
return text
|
||||
end
|
||||
|
||||
|
||||
local shift = 16
|
||||
|
||||
-- Creates an index range ranging from -shift to #text + shift
|
||||
|
@ -899,26 +751,12 @@ local FACERANK_DIM = 16
|
|||
local FACERANK_SPC = FACERANK_DIM + 4
|
||||
local function drawScore(v, player, pos, x, y, gui, faceRank, score, drawPos, textVFlags)
|
||||
textVFlags = textVFlags or V_HUDTRANSHALF
|
||||
local me = player.name == score["name"]
|
||||
|
||||
--draw Patch/chili
|
||||
v.draw(x, y, faceRank, V_HUDTRANS | VFLAGS, v.getColormap("sonic", score["color"]))
|
||||
if me then
|
||||
if player.name == score["name"] then
|
||||
v.draw(x, y, PATCH["CHILI"][(leveltime / 4) % 8], V_HUDTRANS | VFLAGS)
|
||||
end
|
||||
|
||||
-- Encore
|
||||
if score["flags"] & F_ENCORE then
|
||||
local bob = sin((leveltime + i * 5) * (ANG10))
|
||||
v.drawScaled(
|
||||
x * FRACUNIT,
|
||||
bob + (y + FACERANK_DIM / 2) * FRACUNIT,
|
||||
FRACUNIT / 6,
|
||||
PATCH["RUBY"],
|
||||
V_HUDTRANS | VFLAGS
|
||||
)
|
||||
end
|
||||
|
||||
-- SPB
|
||||
if score["flags"] & F_SPBATK then
|
||||
local scale = FRACUNIT / 4
|
||||
|
@ -927,7 +765,7 @@ local function drawScore(v, player, pos, x, y, gui, faceRank, score, drawPos, te
|
|||
x - 2,
|
||||
y - 2,
|
||||
scale,
|
||||
modePatch(F_SPBATK),
|
||||
PATCH["SPB"],
|
||||
V_HUDTRANS | VFLAGS
|
||||
)
|
||||
if score["flags"] & F_SPBEXP then
|
||||
|
@ -936,7 +774,7 @@ local function drawScore(v, player, pos, x, y, gui, faceRank, score, drawPos, te
|
|||
x + FACERANK_DIM - 4,
|
||||
y - 2,
|
||||
scale,
|
||||
modePatch(F_SPBEXP),
|
||||
PATCH["INV"][(leveltime / 4) % 6],
|
||||
V_HUDTRANS | VFLAGS
|
||||
)
|
||||
end
|
||||
|
@ -946,7 +784,7 @@ local function drawScore(v, player, pos, x, y, gui, faceRank, score, drawPos, te
|
|||
x - 2,
|
||||
y + FACERANK_DIM - 4,
|
||||
scale,
|
||||
modePatch(F_SPBBIG),
|
||||
PATCH["BIG"],
|
||||
V_HUDTRANS | VFLAGS
|
||||
)
|
||||
end
|
||||
|
@ -956,7 +794,7 @@ local function drawScore(v, player, pos, x, y, gui, faceRank, score, drawPos, te
|
|||
x + FACERANK_DIM - 4,
|
||||
y + FACERANK_DIM - 4,
|
||||
scale,
|
||||
modePatch(F_SPBJUS),
|
||||
PATCH["HYUD"],
|
||||
V_HUDTRANS | VFLAGS
|
||||
)
|
||||
end
|
||||
|
@ -967,18 +805,15 @@ local function drawScore(v, player, pos, x, y, gui, faceRank, score, drawPos, te
|
|||
v.drawNum(x, y + 3, pos, textVFlags | VFLAGS)
|
||||
end
|
||||
|
||||
-- Stats
|
||||
local stat = score["stat"]
|
||||
local pskin = score["skin"] and skins[score["skin"]]
|
||||
if stat and not (
|
||||
pskin
|
||||
and pskin.kartweight == stat["weight"]
|
||||
and pskin.kartspeed == stat["speed"]
|
||||
) then
|
||||
v.drawString(x + FACERANK_DIM - 2, y + 4, stat["speed"], V_HUDTRANS | VFLAGS, "small")
|
||||
v.drawString(x + FACERANK_DIM - 2, y + 8, stat["weight"], V_HUDTRANS | VFLAGS, "small")
|
||||
-- Restats
|
||||
local restat = score["restat"]
|
||||
if restat then
|
||||
v.drawString(x + FACERANK_DIM - 2, y + 4, restat["speed"], V_HUDTRANS | VFLAGS, "small")
|
||||
v.drawString(x + FACERANK_DIM - 2, y + 8, restat["weight"], V_HUDTRANS | VFLAGS, "small")
|
||||
end
|
||||
|
||||
|
||||
|
||||
if gui == GUI_ON or (gui == GUI_SPLITS and showSplit) then
|
||||
local name = score["name"]
|
||||
|
||||
|
@ -999,16 +834,11 @@ local function drawScore(v, player, pos, x, y, gui, faceRank, score, drawPos, te
|
|||
end
|
||||
end
|
||||
|
||||
local flashV = 0
|
||||
if me and FlashTics > leveltime then
|
||||
flashV = FlashVFlags[leveltime / FlashRate % (#FlashVFlags + 1)]
|
||||
end
|
||||
|
||||
v.drawString(
|
||||
x + FACERANK_DIM + px,
|
||||
y + py,
|
||||
name,
|
||||
textVFlags | V_ALLOWLOWERCASE | VFLAGS | flashV,
|
||||
textVFlags | V_ALLOWLOWERCASE | VFLAGS,
|
||||
stralign
|
||||
)
|
||||
|
||||
|
@ -1026,7 +856,7 @@ local function drawScore(v, player, pos, x, y, gui, faceRank, score, drawPos, te
|
|||
x + px + FACERANK_DIM,
|
||||
y + 8,
|
||||
ticsToTime(score["time"], true),
|
||||
textVFlags | bodium[min(pos, 4)] | VFLAGS | flashV
|
||||
textVFlags | bodium[min(pos, 4)] | VFLAGS
|
||||
)
|
||||
end
|
||||
end
|
||||
|
@ -1073,9 +903,9 @@ local function drawScroll(v, player, scoreTable, gui)
|
|||
local x = 10
|
||||
if #scoreTable >= 10 then
|
||||
x = x + 8
|
||||
if #scoreTable >= 100 then
|
||||
x = x + 8
|
||||
end
|
||||
end
|
||||
if #scoreTable >= 100 then
|
||||
x = x + 8
|
||||
end
|
||||
|
||||
local y = FixedInt(scrollY)
|
||||
|
@ -1113,20 +943,17 @@ local stateFunctions = {
|
|||
[DS_SCRLTO] = drawScrollTo
|
||||
}
|
||||
|
||||
-- Draw mode and return pos + 1 if success
|
||||
local function drawMode(v, pos, flag)
|
||||
if not (Flags & flag) then return pos end
|
||||
|
||||
drawitem(v, pos * 6 + 1, 194, FRACUNIT / 4, modePatch(flag), V_SNAPTOBOTTOM | V_SNAPTOLEFT)
|
||||
return pos + 1
|
||||
end
|
||||
|
||||
local function drawScoreboard(v, player)
|
||||
if disable then return end
|
||||
if player != displayplayers[0] then return end
|
||||
|
||||
cachePatches(v)
|
||||
|
||||
drawLife(v, player)
|
||||
drawDvd(v, player)
|
||||
|
||||
local scoreTable = getScoreTable(gamemap, Flags)
|
||||
|
||||
local gui = cv_gui.value
|
||||
if leveltime < START_TIME or player.exiting or player.lives == 0 then
|
||||
gui = GUI_ON
|
||||
|
@ -1135,12 +962,6 @@ local function drawScoreboard(v, player)
|
|||
if gui then
|
||||
stateFunctions[drawState](v, player, scoreTable, gui)
|
||||
end
|
||||
|
||||
local pos = 0
|
||||
-- Draw current active modes bottom left
|
||||
pos = drawMode(v, pos, F_SPBJUS)
|
||||
pos = drawMode(v, pos, F_SPBBIG)
|
||||
pos = drawMode(v, pos, F_SPBEXP)
|
||||
end
|
||||
hud.add(drawScoreboard, "game")
|
||||
|
||||
|
@ -1158,6 +979,7 @@ function cachePatches(v)
|
|||
PATCH["FACERANK"] = {}
|
||||
for skin in skins.iterate do
|
||||
PATCH["FACERANK"][skin.name] = v.cachePatch(skin.facerank)
|
||||
table.insert(faceranks, skin.name)
|
||||
end
|
||||
|
||||
PATCH["SPB"] = v.cachePatch("K_ISSPB")
|
||||
|
@ -1167,13 +989,22 @@ function cachePatches(v)
|
|||
end
|
||||
PATCH["BIG"] = v.cachePatch("K_ISGROW")
|
||||
PATCH["HYUD"] = v.cachePatch("K_ISHYUD")
|
||||
PATCH["RUBY"] = v.cachePatch("RUBYICON")
|
||||
end
|
||||
end
|
||||
|
||||
-- True if a is better than b
|
||||
local function lbComp(a, b)
|
||||
-- Calculates the difficulty, harder has higher priority
|
||||
-- if s is positive then a is harder
|
||||
-- if s is negative then b is harder
|
||||
-- if s is 0 then compare time
|
||||
local s = (a["flags"] & (F_SPBEXP | F_SPBBIG)) - (b["flags"] & (F_SPBEXP | F_SPBBIG))
|
||||
return s > 0 or not(s < 0 or a["time"] >= b["time"])
|
||||
end
|
||||
|
||||
-- Find location of player and scroll to it
|
||||
function scroll_to(player)
|
||||
local m = scoreTable or {}
|
||||
local m = getScoreTable(gamemap, Flags) or {}
|
||||
|
||||
scrollToPos = 2
|
||||
for pos, score in ipairs(m) do
|
||||
|
@ -1186,26 +1017,9 @@ function scroll_to(player)
|
|||
drawState = DS_SCRLTO
|
||||
end
|
||||
|
||||
-- Write skin stats to each score where there are none
|
||||
local function writeStats()
|
||||
for _, t in pairs(lb) do
|
||||
for _, scoreTable in pairs(t) do
|
||||
for _, score in ipairs(scoreTable) do
|
||||
local skin = skins[score["skin"]]
|
||||
if skin and not score["stat"] then
|
||||
local stats = stat_t(skin.kartspeed, skin.kartweight)
|
||||
score["stat"] = stats
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function saveTime(player)
|
||||
local scoreTable = getScoreTable(gamemap, Flags) or {}
|
||||
|
||||
scoreTable = $ or {}
|
||||
|
||||
local pskin = skins[player.mo.skin]
|
||||
local newscore = score_t(
|
||||
gamemap,
|
||||
player.name,
|
||||
|
@ -1214,7 +1028,7 @@ local function saveTime(player)
|
|||
timeFinished,
|
||||
splits,
|
||||
Flags,
|
||||
stat_t(player.HMRs or pskin.kartspeed, player.HMRw or pskin.kartweight)
|
||||
restat_t(player.HMRs, player.HMRw)
|
||||
)
|
||||
|
||||
-- Check if you beat your previous best
|
||||
|
@ -1223,16 +1037,10 @@ local function saveTime(player)
|
|||
if lbComp(newscore, scoreTable[i]) then
|
||||
table.remove(scoreTable, i)
|
||||
S_StartSound(nil, 130)
|
||||
FlashTics = leveltime + TICRATE * 3
|
||||
FlashRate = 1
|
||||
FlashVFlags = YellowFlash
|
||||
break
|
||||
else
|
||||
-- You suck lol
|
||||
S_StartSound(nil, 201)
|
||||
FlashTics = leveltime + TICRATE * 3
|
||||
FlashRate = 3
|
||||
FlashVFlags = RedFlash
|
||||
scroll_to(player)
|
||||
return
|
||||
end
|
||||
|
@ -1254,11 +1062,6 @@ local function saveTime(player)
|
|||
|
||||
setScoreTable(gamemap, Flags, scoreTable)
|
||||
|
||||
if not StatTrack then
|
||||
writeStats()
|
||||
StatTrack = true
|
||||
end
|
||||
|
||||
local f = assert(io.open(FILENAME, "w"))
|
||||
if f == nil then
|
||||
print("Failed to open file for writing: " + FILENAME)
|
||||
|
@ -1276,7 +1079,7 @@ local function saveTime(player)
|
|||
score["time"], "\t",
|
||||
table.concat(score["splits"], " "), "\t",
|
||||
score["flags"], "\t",
|
||||
stat_str(score["stat"]), "\n"
|
||||
restat_str(score["restat"]), "\n"
|
||||
)
|
||||
end
|
||||
end
|
||||
|
@ -1295,6 +1098,10 @@ end
|
|||
|
||||
local function regLap(player)
|
||||
if player.laps > prevLap and timeFinished == 0 then
|
||||
spawnCells(1000)
|
||||
for i = 0,player.laps * 3 do
|
||||
spawnDvd((i + 1) + 7)
|
||||
end
|
||||
prevLap = player.laps
|
||||
table.insert(splits, player.realtime)
|
||||
showSplit = 5 * TICRATE
|
||||
|
@ -1309,39 +1116,29 @@ local function getGamer()
|
|||
end
|
||||
end
|
||||
|
||||
local function changeMap()
|
||||
COM_BufInsertText(server, "map " + nextMap + " -force -gametype race")
|
||||
nextMap = nil
|
||||
end
|
||||
|
||||
local function think()
|
||||
if nextMap then changeMap() end
|
||||
if nextMap then
|
||||
COM_BufInsertText(server, "map " + nextMap)
|
||||
nextMap = nil
|
||||
end
|
||||
|
||||
if disable then
|
||||
if AntiAFK then
|
||||
if not singleplayer() then
|
||||
for p in players.iterate do
|
||||
if p.valid and not p.spectator and not p.exiting and p.lives > 0 then
|
||||
if p.cmd.buttons then
|
||||
p.afkTime = leveltime
|
||||
end
|
||||
|
||||
--Away from kart
|
||||
if p.afkTime + AFK_BALANCE_WARN == leveltime then
|
||||
chatprintf(p, "[AFK] \x89You will be moved to spectator in 10 seconds!", false)
|
||||
S_StartSound(nil, 26, p)
|
||||
end
|
||||
if p.afkTime + AFK_BALANCE < leveltime then
|
||||
p.spectator = true
|
||||
chatprint("\x89" + p.name + " was moved to the other team for game balance", true)
|
||||
end
|
||||
end
|
||||
end
|
||||
else
|
||||
for p in players.iterate do
|
||||
if p.valid and not p.spectator then
|
||||
if cv_afk.value and ingame() > 1 then
|
||||
for p in players.iterate do
|
||||
if p.valid and not p.spectator and not p.exiting and p.lives > 0 then
|
||||
if p.cmd.buttons then
|
||||
p.afkTime = leveltime
|
||||
end
|
||||
if p.afkTime + AFK_BALANCE < leveltime then
|
||||
p.spectator = true
|
||||
chatprint("\x89" + p.name + " was moved to the other team for game balance", true)
|
||||
end
|
||||
end
|
||||
end
|
||||
else
|
||||
for p in players.iterate do
|
||||
if p.valid and not p.spectator then
|
||||
p.afkTime = leveltime
|
||||
end
|
||||
end
|
||||
end
|
||||
|
@ -1352,11 +1149,17 @@ local function think()
|
|||
|
||||
showSplit = max(0, showSplit - 1)
|
||||
|
||||
if leveltime % 10 == 0 then
|
||||
ticLife()
|
||||
end
|
||||
|
||||
ticDvd()
|
||||
|
||||
local p = getGamer()
|
||||
if leveltime < START_TIME then
|
||||
-- Help message
|
||||
if leveltime == START_TIME - TICRATE * 3 then
|
||||
if singleplayer() then
|
||||
if ingame() == 1 then
|
||||
if help then
|
||||
help = false
|
||||
chatprint(HELP_MESSAGE, true)
|
||||
|
@ -1367,13 +1170,7 @@ local function think()
|
|||
end
|
||||
|
||||
-- Autospec
|
||||
-- Encore
|
||||
if leveltime == 1 then
|
||||
Flags = $ & !F_ENCORE
|
||||
if encoremode then
|
||||
Flags = $ | F_ENCORE
|
||||
end
|
||||
|
||||
if p then
|
||||
for s in players.iterate do
|
||||
if s.valid and s.spectator then
|
||||
|
@ -1382,57 +1179,39 @@ local function think()
|
|||
end
|
||||
end
|
||||
end
|
||||
if not cv_spbatk then
|
||||
cv_spbatk = CV_FindVar("spbatk")
|
||||
end
|
||||
|
||||
|
||||
-- Gamemode flags
|
||||
Flags = $ & !(F_SPBATK | F_SPBEXP | F_SPBBIG | F_SPBJUS)
|
||||
if server.SPBArunning
|
||||
and cv_spbatk.value
|
||||
and leveltime > START_TIME - (3 * TICRATE) / 2 then
|
||||
if leveltime > START_TIME - (3 * TICRATE) / 2 and server.SPBArunning then
|
||||
Flags = $ | F_SPBATK
|
||||
if server.SPBAexpert then
|
||||
Flags = $ | F_SPBEXP
|
||||
end
|
||||
if clearcheats then
|
||||
clearcheats = false
|
||||
for q in players.iterate do
|
||||
q.SPBAKARTBIG = false
|
||||
q.SPBAjustice = false
|
||||
q.SPBAshutup = false
|
||||
for p in players.iterate do
|
||||
p.SPBAKARTBIG = false
|
||||
p.SPBAjustice = false
|
||||
p.SPBAshutup = false
|
||||
end
|
||||
end
|
||||
|
||||
if p then
|
||||
if p.SPBAKARTBIG then
|
||||
Flags = $ | F_SPBBIG
|
||||
end
|
||||
if p.SPBAjustice then
|
||||
Flags = $ | F_SPBJUS
|
||||
for p in players.iterate do
|
||||
if not p.spectator then
|
||||
if p.SPBAKARTBIG then
|
||||
Flags = $ | F_SPBBIG
|
||||
end
|
||||
if p.SPBAjustice then
|
||||
Flags = $ | F_SPBJUS
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- make sure the spb actually spawned
|
||||
if leveltime == START_TIME - 1 then
|
||||
if not (server.SPBAbomb and server.SPBAbomb.valid) then
|
||||
-- it didn't spawn, clear spb flags
|
||||
Flags = $ & !(F_SPBATK | F_SPBEXP | F_SPBBIG | F_SPBJUS)
|
||||
end
|
||||
end
|
||||
|
||||
else
|
||||
end
|
||||
if not (Flags & F_SPBATK) then
|
||||
hud.enable("freeplay")
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
scoreTable = getScoreTable(gamemap, Flags)
|
||||
|
||||
if not cv_teamchange then
|
||||
cv_teamchange = CV_FindVar("allowteamchange")
|
||||
end
|
||||
|
||||
local cv_teamchange = CV_FindVar("allowteamchange")
|
||||
if p then
|
||||
-- Scroll controller
|
||||
-- Spectators can't input buttons so let the gamer do it
|
||||
|
@ -1457,15 +1236,13 @@ local function think()
|
|||
p.afkTime = leveltime
|
||||
end
|
||||
|
||||
if not replayplayback then
|
||||
if leveltime > PREVENT_JOIN_TIME and p.afkTime + AFK_TIMEOUT > leveltime then
|
||||
if cv_teamchange.value then
|
||||
allowJoin(false)
|
||||
end
|
||||
elseif p.afkTime + AFK_TIMEOUT < leveltime then
|
||||
if not cv_teamchange.value then
|
||||
allowJoin(true)
|
||||
end
|
||||
if leveltime > PREVENT_JOIN_TIME and p.afkTime + AFK_TIMEOUT > leveltime then
|
||||
if cv_teamchange.value then
|
||||
allowJoin(false)
|
||||
end
|
||||
elseif p.afkTime + AFK_TIMEOUT < leveltime then
|
||||
if not cv_teamchange.value then
|
||||
allowJoin(true)
|
||||
end
|
||||
end
|
||||
|
||||
|
@ -1481,18 +1258,15 @@ end
|
|||
addHook("ThinkFrame", think)
|
||||
|
||||
local function interThink()
|
||||
if nextMap then changeMap() end
|
||||
|
||||
if not cv_teamchange then
|
||||
cv_teamchange = CV_FindVar("allowteamchange")
|
||||
if nextMap then
|
||||
COM_BufInsertText(server, "map " + nextMap)
|
||||
nextMap = nil
|
||||
end
|
||||
|
||||
if not cv_teamchange.value then
|
||||
if not CV_FindVar("allowteamchange").value then
|
||||
allowJoin(true)
|
||||
end
|
||||
end
|
||||
addHook("IntermissionThinker", interThink)
|
||||
addHook("VoteThinker", interThink)
|
||||
|
||||
-- Returns the values clamed between min, max
|
||||
function clamp(min_v, v, max_v)
|
||||
|
@ -1500,12 +1274,9 @@ function clamp(min_v, v, max_v)
|
|||
end
|
||||
|
||||
local function netvars(net)
|
||||
Flags = net($)
|
||||
lb = net($)
|
||||
splits = net($)
|
||||
prevLap = net($)
|
||||
drawState = net($)
|
||||
StatTrack = net($)
|
||||
EncoreInitial = net($)
|
||||
lb = net($)
|
||||
end
|
||||
addHook("NetVars", netvars)
|
||||
|
|
Loading…
Reference in New Issue