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No commits in common. "14645dbc90af6c02074c64a5e23ec7c4649cfa5f" and "5cecda05f1d52080404bdfab7b8f6a6d660fe94f" have entirely different histories.

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@ -12,8 +12,6 @@ local splits = {}
local PATCH = nil
local help = true
local EncoreInitial = nil
local cv_teamchange
local scoreTable
-- Tracks if stats have been written or not
local StatTrack = false
@ -83,24 +81,11 @@ local cv_gui = CV_RegisterVar({
PossibleValue = {Off = GUI_OFF, Splits = GUI_SPLITS, On = GUI_ON}
})
local AntiAFK = true
CV_RegisterVar({
local cv_afk = CV_RegisterVar({
name = "lb_afk",
defaultvalue = 1,
flags = CV_NETVAR | CV_CALL,
PossibleValue = CV_OnOff,
func = function(v)
-- Set players afkTime and toggle AntiAFK
if v.value then
for p in players.iterate do
p.afkTime = leveltime
end
AntiAFK = true
else
AntiAFK = false
end
end
flags = CV_NETVAR,
PossibleValue = CV_OnOff
})
local cv_enable = CV_RegisterVar({
@ -254,7 +239,7 @@ if f then
flags = tonumber(t[7])
end
scoreTable = getScoreTable(tonumber(t[1]), flags) or {}
local scoreTable = getScoreTable(tonumber(t[1]), flags) or {}
local spl = {}
if t[6] != nil then
@ -675,7 +660,7 @@ function ticsToTime(tics, pure)
return string.format(
"%d:%02d:%02d",
G_TicsToMinutes(tics, true),
G_TicsToMinutes(tics),
G_TicsToSeconds(tics),
G_TicsToCentiseconds(tics)
)
@ -922,9 +907,9 @@ local function drawScroll(v, player, scoreTable, gui)
local x = 10
if #scoreTable >= 10 then
x = x + 8
if #scoreTable >= 100 then
x = x + 8
end
end
if #scoreTable >= 100 then
x = x + 8
end
local y = FixedInt(scrollY)
@ -975,6 +960,8 @@ local function drawScoreboard(v, player)
if player != displayplayers[0] then return end
cachePatches(v)
local scoreTable = getScoreTable(gamemap, Flags)
local gui = cv_gui.value
if leveltime < START_TIME or player.exiting or player.lives == 0 then
@ -1022,7 +1009,7 @@ end
-- Find location of player and scroll to it
function scroll_to(player)
local m = scoreTable or {}
local m = getScoreTable(gamemap, Flags) or {}
scrollToPos = 2
for pos, score in ipairs(m) do
@ -1051,8 +1038,7 @@ local function writeStats()
end
local function saveTime(player)
scoreTable = $ or {}
local scoreTable = getScoreTable(gamemap, Flags) or {}
local pskin = skins[player.mo.skin]
local newscore = score_t(
@ -1159,30 +1145,28 @@ local function think()
end
if disable then
if AntiAFK then
if ingame() > 1 then
for p in players.iterate do
if p.valid and not p.spectator and not p.exiting and p.lives > 0 then
if p.cmd.buttons then
p.afkTime = leveltime
end
--Away from kart
if p.afkTime + AFK_BALANCE_WARN == leveltime then
chatprintf(p, "[AFK] \x89You will be moved to spectator in 10 seconds!", false)
S_StartSound(nil, 26, p)
end
if p.afkTime + AFK_BALANCE < leveltime then
p.spectator = true
chatprint("\x89" + p.name + " was moved to the other team for game balance", true)
end
end
end
else
for p in players.iterate do
if p.valid and not p.spectator then
if cv_afk.value and ingame() > 1 then
for p in players.iterate do
if p.valid and not p.spectator and not p.exiting and p.lives > 0 then
if p.cmd.buttons then
p.afkTime = leveltime
end
--Away from kart
if p.afkTime + AFK_BALANCE_WARN == leveltime then
chatprintf(p, "[AFK] \x89You will be moved to spectator in 10 seconds!", false)
S_StartSound(nil, 26, p)
end
if p.afkTime + AFK_BALANCE < leveltime then
p.spectator = true
chatprint("\x89" + p.name + " was moved to the other team for game balance", true)
end
end
end
else
for p in players.iterate do
if p.valid and not p.spectator then
p.afkTime = leveltime
end
end
end
@ -1233,34 +1217,29 @@ local function think()
end
if clearcheats then
clearcheats = false
for q in players.iterate do
q.SPBAKARTBIG = false
q.SPBAjustice = false
q.SPBAshutup = false
for p in players.iterate do
p.SPBAKARTBIG = false
p.SPBAjustice = false
p.SPBAshutup = false
end
end
if p then
if p.SPBAKARTBIG then
Flags = $ | F_SPBBIG
end
if p.SPBAjustice then
Flags = $ | F_SPBJUS
for p in players.iterate do
if not p.spectator then
if p.SPBAKARTBIG then
Flags = $ | F_SPBBIG
end
if p.SPBAjustice then
Flags = $ | F_SPBJUS
end
end
end
end
if not (Flags & F_SPBATK) then
hud.enable("freeplay")
end
end
scoreTable = getScoreTable(gamemap, Flags)
if not cv_teamchange then
cv_teamchange = CV_FindVar("allowteamchange")
end
local cv_teamchange = CV_FindVar("allowteamchange")
if p then
-- Scroll controller
-- Spectators can't input buttons so let the gamer do it
@ -1285,15 +1264,13 @@ local function think()
p.afkTime = leveltime
end
if not replayplayback then
if leveltime > PREVENT_JOIN_TIME and p.afkTime + AFK_TIMEOUT > leveltime then
if cv_teamchange.value then
allowJoin(false)
end
elseif p.afkTime + AFK_TIMEOUT < leveltime then
if not cv_teamchange.value then
allowJoin(true)
end
if leveltime > PREVENT_JOIN_TIME and p.afkTime + AFK_TIMEOUT > leveltime then
if cv_teamchange.value then
allowJoin(false)
end
elseif p.afkTime + AFK_TIMEOUT < leveltime then
if not cv_teamchange.value then
allowJoin(true)
end
end
@ -1313,17 +1290,11 @@ local function interThink()
COM_BufInsertText(server, "map " + nextMap)
nextMap = nil
end
if not cv_teamchange then
cv_teamchange = CV_FindVar("allowteamchange")
end
if not cv_teamchange.value then
if not CV_FindVar("allowteamchange").value then
allowJoin(true)
end
end
addHook("IntermissionThinker", interThink)
addHook("VoteThinker", interThink)
-- Returns the values clamed between min, max
function clamp(min_v, v, max_v)