forked from Not/srb2k-leaderboard
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a840a5fa83
Author | SHA1 | Date | |
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a840a5fa83 | |||
bd5e3f24c6 | |||
27e596967c | |||
d7955feaf8 | |||
5a74a428b1 | |||
4f138797a9 | |||
22aa4ecd2f | |||
1305fa2979 | |||
13aeceeedd | |||
7b28cd0777 | |||
ec982d10c3 | |||
f3ec32384a | |||
07dca46c92 |
325
leaderboard.lua
325
leaderboard.lua
@ -12,14 +12,28 @@ local splits = {}
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local PATCH = nil
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local help = true
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local EncoreInitial = nil
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local cv_teamchange
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local scoreTable
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-- Text flash on finish
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local FlashTics = 0
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local FlashRate
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local FlashVFlags
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local YellowFlash = {
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[0] = V_YELLOWMAP,
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[1] = V_ORANGEMAP,
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[2] = 0
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}
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local RedFlash = {
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[0] = V_REDMAP,
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[1] = 0
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}
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-- Tracks if stats have been written or not
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local StatTrack = false
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local UNCLAIMED = "Unclaimed Record"
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local HELP_MESSAGE = "\x89Leaderboard Commands:\nretry exit findmap changelevel spba_clearcheats lb_gui rival scroll encore"
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local HELP_MESSAGE = "\x89Leaderboard Commands:\nretry exit findmap changelevel spba_clearcheats lb_gui rival scroll encore records"
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local FILENAME = "leaderboard.txt"
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-- Retry / changelevel map
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@ -76,6 +90,10 @@ local ticsToTime
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local allowJoin
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---------------
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-- cvars
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local cv_teamchange
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local cv_spbatk
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local cv_gui = CV_RegisterVar({
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name = "lb_gui",
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defaultvalue = GUI_ON,
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@ -310,23 +328,27 @@ function allowJoin(v)
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end
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end
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local function ingame()
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-- Returns true if there is a single player ingame
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local function singleplayer()
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local n = 0
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for p in players.iterate do
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if p.valid and not p.spectator then
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n = $ + 1
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if n > 1 then
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return false
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end
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end
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end
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return n
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return true
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end
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local function initLeaderboard(player)
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if disable and leveltime < START_TIME then
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disable = ingame() > 1
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disable = not singleplayer()
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else
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disable = disable or ingame() > 1
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disable = disable or not singleplayer()
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end
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disable = $ or not cv_enable.value
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disable = $ or not cv_enable.value or not (maptol & (TOL_SP | TOL_RACE))
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-- Restore encore mode to initial value
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if disable and EncoreInitial != nil then
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@ -339,7 +361,7 @@ end
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addHook("PlayerSpawn", initLeaderboard)
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local function doyoudare(player)
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if ingame() > 1 or player.spectator then
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if not singleplayer() or player.spectator then
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CONS_Printf(player, "How dare you")
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return false
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end
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@ -364,26 +386,58 @@ local function exitlevel(player, ...)
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end
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COM_AddCommand("exit", exitlevel)
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local function findMap(player, ...)
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local search = ...
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if search == nil then
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return
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local function zoneAct(map)
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local z = ""
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if map.zonttl != "" then
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z = " " + map.zonttl
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elseif not(map.levelflags & LF_NOZONE) then
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z = " Zone"
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end
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if map.actnum != "" then
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z = $ + " " + map.actnum
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end
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return z
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end
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local function findMap(player, ...)
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local search = ...
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local hell = "\x85HELL"
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local tol = {
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[TOL_SP] = "\x81Race\x80", -- Nuked race maps
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[TOL_COOP] = "\x8D\Battle\x80", -- Nuked battle maps
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[TOL_RACE] = "\x88Race\x80",
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[TOL_MATCH] = "\x87\Battle\x80"
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}
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local lvltype, map, lvlttl
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for i = 1, #mapheaderinfo do
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local map = mapheaderinfo[i]
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map = mapheaderinfo[i]
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if map == nil then
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continue
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end
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if map.lvlttl:lower():find(search:lower()) then
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lvlttl = map.lvlttl + zoneAct(map)
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if not search or lvlttl:lower():find(search:lower()) then
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-- Only care for up to TOL_MATCH (0x10)
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lvltype = tol[map.typeoflevel & 0x1F] or map.typeoflevel
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-- If not battle print numlaps
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lvltype = (map.typeoflevel & (TOL_MATCH | TOL_COOP) and lvltype)
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or string.format("%s \x82%-2d\x80", lvltype, map.numlaps)
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CONS_Printf(
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player,
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string.format(
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"%s - %s",
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"%s %-9s %-30s - %s\t%s",
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G_BuildMapName(i),
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map.lvlttl
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lvltype,
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lvlttl,
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map.subttl,
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(map.menuflags & LF2_HIDEINMENU and hell) or ""
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)
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)
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end
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@ -391,11 +445,128 @@ local function findMap(player, ...)
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end
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COM_AddCommand("findmap", findMap)
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local function mapNotExists(player, map)
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CONS_Printf(player, string.format("Map doesn't exist: %s", map:upper()))
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local function mapnumFromExtended(map)
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local p, q = map:upper():match("MAP(%w)(%w)$", 1)
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if not (p and q) then
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return nil
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end
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local mapnum = 0
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local A = string.byte("A")
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if tonumber(p) != nil then
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-- Non extended map numbers
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if tonumber(q) == nil then
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return nil
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end
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mapnum = tonumber(p) * 10 + tonumber(q)
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else
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--Extended map numbers
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p = string.byte(p) - A
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local qn = tonumber(q)
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if qn == nil then
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qn = string.byte(q) - A + 10
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end
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mapnum = 36 * p + qn + 100
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end
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return mapnum
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end
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local ALPH = "ABCDEFGHIJKLMNOPQRSTUVWXYZ"
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local SPBModeSym = {
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[F_SPBEXP] = "X",
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[F_SPBBIG] = "B",
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[F_SPBJUS] = "J",
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}
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local function modeToString(mode)
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local modestr = "Time Attack"
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if mode & F_SPBATK then
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modestr = "SPB"
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for k, v in pairs(SPBModeSym) do
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if mode & k then
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modestr = $ + v
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end
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end
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end
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return modestr
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end
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local function records(player, ...)
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local mapid = ...
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local mapnum = gamemap
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if mapid then
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mapnum = mapnumFromExtended(mapid)
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if not mapnum then
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CONS_Printf(player, string.format("Invalid map name: %s", mapid))
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return
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end
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end
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local map = mapheaderinfo[mapnum]
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if map then
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CONS_Printf(player,
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string.format(
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"\x83%s%8s",
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map.lvlttl,
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(map.menuflags & LF2_HIDEINMENU and "\x85HELL") or ""
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)
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)
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local zoneact = zoneAct(map)
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-- print the zone/act on the right hand size under the title
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CONS_Printf(
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player,
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string.format(
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string.format("\x83%%%ds%%s\x80 - \x88%%s", #map.lvlttl - #zoneact / 2 - 1),
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" ",
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zoneAct(map),
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map.subttl
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)
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)
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else
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CONS_Printf(player, "\x85UNKNOWN MAP")
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end
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for mode, maps in pairs(lb) do
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local maptbl = maps[mapnum]
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if not maptbl then continue end
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CONS_Printf(player, "")
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CONS_Printf(player, modeToString(mode))
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-- don't print flags for time attack
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if mode then
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for i, tbl in ipairs(maptbl) do
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CONS_Printf(
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player,
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string.format(
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"%2d %-21s \x89%8s \x80%s",
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i,
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tbl["name"],
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ticsToTime(tbl["time"]),
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modeToString(tbl["flags"])
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)
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)
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end
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else
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for i, tbl in ipairs(maptbl) do
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CONS_Printf(
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player,
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string.format(
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"%2d %-21s \x89%8s",
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i,
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tbl["name"],
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ticsToTime(tbl["time"])
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)
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)
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end
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end
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end
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end
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COM_AddCommand("records", records)
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local function changelevel(player, ...)
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if not doyoudare(player) then
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@ -411,32 +582,19 @@ local function changelevel(player, ...)
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return
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end
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local p, q = map:upper():match("MAP(%w)(%w)$", 1)
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if not (p and q) then
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local mapnum = mapnumFromExtended(map)
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if not mapnum then
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CONS_Printf(player, string.format("Invalid map name: %s", map))
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end
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if mapheaderinfo[mapnum] == nil then
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CONS_Printf(player, string.format("Map doesn't exist: %s", map:upper()))
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return
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end
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local mapnum = 0
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if tonumber(p) != nil then
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-- Non extended map numbers
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if tonumber(q) == nil then
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mapNotExists(player, map)
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return
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end
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mapnum = tonumber(p) * 10 + tonumber(q)
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else
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--Extended map numbers
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p = ALPH:find(p) - 1
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local qn = tonumber(q)
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if qn == nil then
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qn = ALPH:find(q) + 9
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end
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mapnum = 36 * p + qn + 100
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end
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if mapheaderinfo[mapnum] == nil then
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mapNotExists(player, map)
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-- Verify valid race level
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if not (mapheaderinfo[mapnum].typeoflevel & (TOL_SP | TOL_RACE)) then
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CONS_Printf(player, "Battle maps are not supported")
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return
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end
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@ -495,7 +653,7 @@ local function findRival(player, ...)
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[0] = "\x89",
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[-1] = "\x88"
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}
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local sym = {
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[true] = "-",
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[false] = "",
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@ -553,12 +711,6 @@ local function findRival(player, ...)
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return a["rival"]["map"] < b["rival"]["map"]
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end
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local modestrings = {
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[F_SPBEXP] = "X",
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[F_SPBBIG] = "B",
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[F_SPBJUS] = "J",
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}
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for mode, tbl in pairs(scores) do
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if i >= stop then break end
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@ -572,15 +724,7 @@ local function findRival(player, ...)
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if i >= stop then break end
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i = i + 1
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local modestr = "TA"
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if score["rival"]["flags"] & F_SPBATK then
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modestr = "SPB"
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for k, v in pairs(modestrings) do
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if score["rival"]["flags"] & k then
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modestr = $ + v
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end
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end
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end
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local modestr = modeToString(score["rival"]["flags"])
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if score["your"] then
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local diff = score["your"]["time"] - score["rival"]["time"]
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@ -649,7 +793,7 @@ COM_AddCommand("rival", findRival)
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-- -- v[i]["flags"],
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-- -- ","
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-- -- )
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-- --
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-- --
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-- --end
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-- end
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-- end
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@ -662,6 +806,7 @@ addHook("MapLoad", function()
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drawState = DS_DEFAULT
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scrollY = 50 * FRACUNIT
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scrollAcc = 0
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FlashTics = 0
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allowJoin(true)
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--printTable(lb)
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@ -716,7 +861,7 @@ local function marquee(text, maxwidth)
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if #text <= maxwidth then
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return text
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end
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local shift = 16
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-- Creates an index range ranging from -shift to #text + shift
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@ -754,10 +899,11 @@ local FACERANK_DIM = 16
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local FACERANK_SPC = FACERANK_DIM + 4
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local function drawScore(v, player, pos, x, y, gui, faceRank, score, drawPos, textVFlags)
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textVFlags = textVFlags or V_HUDTRANSHALF
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local me = player.name == score["name"]
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--draw Patch/chili
|
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v.draw(x, y, faceRank, V_HUDTRANS | VFLAGS, v.getColormap("sonic", score["color"]))
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if player.name == score["name"] then
|
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if me then
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v.draw(x, y, PATCH["CHILI"][(leveltime / 4) % 8], V_HUDTRANS | VFLAGS)
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end
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@ -769,7 +915,7 @@ local function drawScore(v, player, pos, x, y, gui, faceRank, score, drawPos, te
|
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bob + (y + FACERANK_DIM / 2) * FRACUNIT,
|
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FRACUNIT / 6,
|
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PATCH["RUBY"],
|
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V_HUDTRANS
|
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V_HUDTRANS | VFLAGS
|
||||
)
|
||||
end
|
||||
|
||||
@ -853,11 +999,16 @@ local function drawScore(v, player, pos, x, y, gui, faceRank, score, drawPos, te
|
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end
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end
|
||||
|
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local flashV = 0
|
||||
if me and FlashTics > leveltime then
|
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flashV = FlashVFlags[leveltime / FlashRate % (#FlashVFlags + 1)]
|
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end
|
||||
|
||||
v.drawString(
|
||||
x + FACERANK_DIM + px,
|
||||
y + py,
|
||||
name,
|
||||
textVFlags | V_ALLOWLOWERCASE | VFLAGS,
|
||||
textVFlags | V_ALLOWLOWERCASE | VFLAGS | flashV,
|
||||
stralign
|
||||
)
|
||||
|
||||
@ -875,7 +1026,7 @@ local function drawScore(v, player, pos, x, y, gui, faceRank, score, drawPos, te
|
||||
x + px + FACERANK_DIM,
|
||||
y + 8,
|
||||
ticsToTime(score["time"], true),
|
||||
textVFlags | bodium[min(pos, 4)] | VFLAGS
|
||||
textVFlags | bodium[min(pos, 4)] | VFLAGS | flashV
|
||||
)
|
||||
end
|
||||
end
|
||||
@ -1072,10 +1223,16 @@ local function saveTime(player)
|
||||
if lbComp(newscore, scoreTable[i]) then
|
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table.remove(scoreTable, i)
|
||||
S_StartSound(nil, 130)
|
||||
FlashTics = leveltime + TICRATE * 3
|
||||
FlashRate = 1
|
||||
FlashVFlags = YellowFlash
|
||||
break
|
||||
else
|
||||
-- You suck lol
|
||||
S_StartSound(nil, 201)
|
||||
FlashTics = leveltime + TICRATE * 3
|
||||
FlashRate = 3
|
||||
FlashVFlags = RedFlash
|
||||
scroll_to(player)
|
||||
return
|
||||
end
|
||||
@ -1152,15 +1309,17 @@ local function getGamer()
|
||||
end
|
||||
end
|
||||
|
||||
local function changeMap()
|
||||
COM_BufInsertText(server, "map " + nextMap + " -force -gametype race")
|
||||
nextMap = nil
|
||||
end
|
||||
|
||||
local function think()
|
||||
if nextMap then
|
||||
COM_BufInsertText(server, "map " + nextMap)
|
||||
nextMap = nil
|
||||
end
|
||||
if nextMap then changeMap() end
|
||||
|
||||
if disable then
|
||||
if AntiAFK then
|
||||
if ingame() > 1 then
|
||||
if not singleplayer() then
|
||||
for p in players.iterate do
|
||||
if p.valid and not p.spectator and not p.exiting and p.lives > 0 then
|
||||
if p.cmd.buttons then
|
||||
@ -1197,7 +1356,7 @@ local function think()
|
||||
if leveltime < START_TIME then
|
||||
-- Help message
|
||||
if leveltime == START_TIME - TICRATE * 3 then
|
||||
if ingame() == 1 then
|
||||
if singleplayer() then
|
||||
if help then
|
||||
help = false
|
||||
chatprint(HELP_MESSAGE, true)
|
||||
@ -1223,10 +1382,15 @@ local function think()
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if not cv_spbatk then
|
||||
cv_spbatk = CV_FindVar("spbatk")
|
||||
end
|
||||
|
||||
-- Gamemode flags
|
||||
Flags = $ & !(F_SPBATK | F_SPBEXP | F_SPBBIG | F_SPBJUS)
|
||||
if leveltime > START_TIME - (3 * TICRATE) / 2 and server.SPBArunning then
|
||||
if server.SPBArunning
|
||||
and cv_spbatk.value
|
||||
and leveltime > START_TIME - (3 * TICRATE) / 2 then
|
||||
Flags = $ | F_SPBATK
|
||||
if server.SPBAexpert then
|
||||
Flags = $ | F_SPBEXP
|
||||
@ -1249,10 +1413,18 @@ local function think()
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
if not (Flags & F_SPBATK) then
|
||||
-- make sure the spb actually spawned
|
||||
if leveltime == START_TIME - 1 then
|
||||
if not (server.SPBAbomb and server.SPBAbomb.valid) then
|
||||
-- it didn't spawn, clear spb flags
|
||||
Flags = $ & !(F_SPBATK | F_SPBEXP | F_SPBBIG | F_SPBJUS)
|
||||
end
|
||||
end
|
||||
|
||||
else
|
||||
hud.enable("freeplay")
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
scoreTable = getScoreTable(gamemap, Flags)
|
||||
@ -1309,10 +1481,7 @@ end
|
||||
addHook("ThinkFrame", think)
|
||||
|
||||
local function interThink()
|
||||
if nextMap then
|
||||
COM_BufInsertText(server, "map " + nextMap)
|
||||
nextMap = nil
|
||||
end
|
||||
if nextMap then changeMap() end
|
||||
|
||||
if not cv_teamchange then
|
||||
cv_teamchange = CV_FindVar("allowteamchange")
|
||||
|
Loading…
Reference in New Issue
Block a user