forked from Not/srb2k-leaderboard
add extra checks for spbattack
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27e596967c
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bd5e3f24c6
@ -12,7 +12,6 @@ local splits = {}
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local PATCH = nil
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local help = true
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local EncoreInitial = nil
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local cv_teamchange
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local scoreTable
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@ -91,6 +90,10 @@ local ticsToTime
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local allowJoin
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---------------
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-- maploaded cvars
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local cv_teamchange
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local cv_spbatk
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local cv_gui = CV_RegisterVar({
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name = "lb_gui",
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defaultvalue = GUI_ON,
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@ -805,6 +808,10 @@ addHook("MapLoad", function()
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scrollAcc = 0
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FlashTics = 0
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-- cvars
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cv_teamchange = CV_FindVar("teamchange")
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cv_spbatk = CV_FindVar("spbatk")
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allowJoin(true)
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--printTable(lb)
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end
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@ -1382,7 +1389,9 @@ local function think()
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-- Gamemode flags
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Flags = $ & !(F_SPBATK | F_SPBEXP | F_SPBBIG | F_SPBJUS)
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if leveltime > START_TIME - (3 * TICRATE) / 2 and server.SPBArunning then
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if server.SPBArunning
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and cv_spbatk.value
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and leveltime > START_TIME - (3 * TICRATE) / 2 then
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Flags = $ | F_SPBATK
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if server.SPBAexpert then
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Flags = $ | F_SPBEXP
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@ -1405,18 +1414,22 @@ local function think()
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end
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end
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-- make sure the spb actually spawned
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if leveltime == START_TIME - 1 then
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if not (server.SPBAbomb and server.SPBAbomb.valid) then
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-- it didn't spawn, clear spb flags
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Flags = $ & !(F_SPBATK | F_SPBEXP | F_SPBBIG | F_SPBJUS)
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end
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if not (Flags & F_SPBATK) then
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end
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else
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hud.enable("freeplay")
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end
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end
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scoreTable = getScoreTable(gamemap, Flags)
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if not cv_teamchange then
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cv_teamchange = CV_FindVar("allowteamchange")
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end
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if p then
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-- Scroll controller
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-- Spectators can't input buttons so let the gamer do it
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