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forked from Rativel/BurritOS
Files
BurritOS/src/kernel/thread.rs

112 lines
3.0 KiB
Rust

use super::{process::Process, system::ObjectType, thread_manager::SIMULATORSTACKSIZE};
use crate::{simulator::machine::{NUM_INT_REGS, NUM_FP_REGS, STACK_REG}};
const STACK_FENCEPOST: u32 = 0xdeadbeef;
#[derive(PartialEq)]
pub struct ThreadContext {
pub int_registers: [i64; NUM_INT_REGS],
pub float_registers: [f32; NUM_FP_REGS],
pc: i64,
}
#[derive(PartialEq)]
pub struct Thread {
name: String,
pub process: Option<Process>,
// simulation_context: UContextT,
pub thread_context: ThreadContext,
pub stack_pointer: i32,
object_type: ObjectType
}
impl Thread {
/// Thread constructor
pub fn new(name: &str) -> Self {
Self {
name: String::from(name),
process: None,
// simulation_context: UContextT::new(),
thread_context: ThreadContext {
int_registers: [0; NUM_INT_REGS],
float_registers: [0f32; NUM_FP_REGS],
pc: 0
},
stack_pointer: 0,
object_type: ObjectType::ThreadType,
}
}
pub fn init_thread_context(&mut self, initial_pc_reg: i64, initial_sp: i64, arg: i64) {
self.thread_context.pc = initial_pc_reg;
self.thread_context.int_registers[10] = arg;
self.thread_context.int_registers[STACK_REG] = initial_sp;
}
pub fn init_simulator_context(&self, base_stack_addr: [i8; SIMULATORSTACKSIZE]) {
// let res = self.simulation_context.get_context();
// if res != 0 {
// panic!("getcontext returns non-zero value {}", res);
// }
// self.simulation_context.buf.uc_stack.ss_sp = base_stack_addr;
// self.simulation_context.buf.uc_stack.ss_size = base_stack_addr.len();
// self.simulation_context.buf.uc_stack.ss_flags = 0;
// self.simulation_context.buf.uc_link = UContextT::new().buf;
// self.simulation_context.make_context(start_thread_execution, 0);
// self.simulation_context.stackBottom = base_stack_addr.to_vec();
// self.simulation_context.stackBottom[0] = STACK_FENCEPOST;
}
/// Check if a thread has overflowed its stack
///
/// This assertion doesn't catch all stack overflow conditions and your program may still crash because of an overflow.
///
pub fn check_overflow(&self) {
// if self.simulator_context.stackBottom != STACK_FENCEPOST {
// panic!("thread {} has overflowed", self.get_name())
// }
}
pub fn sleep(&self) {
unreachable!("Has been moved to thread manager");
}
pub fn save_simulator_state(&self) {
todo!();
}
pub fn restore_simulator_state(&self) {
todo!();
}
pub fn get_name(&self) -> String {
self.name.clone()
}
}
impl Drop for Thread {
fn drop(&mut self) {
self.object_type = ObjectType::InvalidType;
todo!();
}
}
fn start_thread_execution() {
}
#[cfg(test)]
mod test {
use super::Thread;
fn get_new_thread() -> Thread {
Thread::new("test_thread")
}
}