jump-ball/09.09 Less_unity/Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/RaycasterManager.cs
2024-09-09 11:07:16 +03:00

33 lines
878 B
C#

using System.Collections.Generic;
namespace UnityEngine.EventSystems
{
public static class RaycasterManager
{
private static readonly List<BaseRaycaster> s_Raycasters = new List<BaseRaycaster>();
internal static void AddRaycaster(BaseRaycaster baseRaycaster)
{
if (s_Raycasters.Contains(baseRaycaster))
return;
s_Raycasters.Add(baseRaycaster);
}
/// <summary>
/// List of BaseRaycasters that has been registered.
/// </summary>
public static List<BaseRaycaster> GetRaycasters()
{
return s_Raycasters;
}
internal static void RemoveRaycasters(BaseRaycaster baseRaycaster)
{
if (!s_Raycasters.Contains(baseRaycaster))
return;
s_Raycasters.Remove(baseRaycaster);
}
}
}