using System.Collections; using System.Collections.Generic; using UnityEngine; //[RequireComponent(typeof(Rigidbody))] ; public class Jumping : MonoBehaviour { [SerializeField] private float jumpForce; //Start is called before the first frame update private Rigidbody _rb; private void Awake() { _rb = GetComponent(); } //Update is called once per frame void Update() { if (Input.GetKeyDown(KeyCode.Space)) { _rb.AddForce(new Vector3(0, jumpForce, 0), ForceMode.Impulse); } } }