Unity-jump-proj
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@ -0,0 +1,115 @@
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using UnityEngine;
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using UnityEditor;
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using System;
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namespace Samples.GameplaySequence
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{
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[CustomEditor(typeof(Readme))]
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public class ReadmeEditor : Editor
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{
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const float k_Space = 16f;
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protected override void OnHeaderGUI()
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{
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var readme = (Readme)target;
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Init();
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float iconWidth = Mathf.Min(EditorGUIUtility.currentViewWidth / 3f - 20f, 128f);
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GUILayout.BeginHorizontal("In BigTitle");
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{
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GUILayout.Label(readme.icon, GUILayout.Width(iconWidth), GUILayout.Height(iconWidth));
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GUILayout.Label(readme.title, titleStyle);
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}
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GUILayout.EndHorizontal();
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}
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public override void OnInspectorGUI()
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{
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var readme = (Readme)target;
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Init();
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foreach (Readme.Section section in readme.sections)
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{
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if (!string.IsNullOrEmpty(section.heading))
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{
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GUILayout.Label(section.heading, headingStyle);
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}
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if (!string.IsNullOrEmpty(section.text))
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{
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GUILayout.Label(section.text, bodyStyle);
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}
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if (!string.IsNullOrEmpty(section.linkText))
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{
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if (LinkLabel(new GUIContent(section.linkText)))
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{
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Application.OpenURL(section.url);
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}
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}
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GUILayout.Space(k_Space);
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}
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}
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bool m_Initialized;
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[SerializeField] GUIStyle m_TitleStyle;
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[SerializeField] GUIStyle m_HeadingStyle;
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[SerializeField] GUIStyle m_LinkStyle;
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[SerializeField] GUIStyle m_BodyStyle;
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GUIStyle linkStyle => m_LinkStyle;
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GUIStyle titleStyle => m_TitleStyle;
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GUIStyle headingStyle => m_HeadingStyle;
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GUIStyle bodyStyle => m_BodyStyle;
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void Init()
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{
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if (m_Initialized)
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return;
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m_BodyStyle = new GUIStyle(EditorStyles.label)
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{
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wordWrap = true,
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fontSize = 14
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};
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m_TitleStyle = new GUIStyle(m_BodyStyle)
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{
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fontSize = 26
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};
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m_HeadingStyle = new GUIStyle(m_BodyStyle)
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{
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fontSize = 18
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};
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// Match selection color which works nicely for both light and dark skins
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m_LinkStyle = new GUIStyle(m_BodyStyle)
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{
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wordWrap = false,
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normal = { textColor = new Color(0x00 / 255f, 0x78 / 255f, 0xDA / 255f, 1f) },
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stretchWidth = false
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};
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m_Initialized = true;
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}
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bool LinkLabel(GUIContent label, params GUILayoutOption[] options)
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{
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Rect position = GUILayoutUtility.GetRect(label, linkStyle, options);
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Handles.BeginGUI();
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Handles.color = linkStyle.normal.textColor;
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Handles.DrawLine(new Vector3(position.xMin, position.yMax), new Vector3(position.xMax, position.yMax));
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Handles.color = Color.white;
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Handles.EndGUI();
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EditorGUIUtility.AddCursorRect(position, MouseCursor.Link);
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return GUI.Button(position, label, linkStyle);
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}
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}
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}
|
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timeCreated: 1484146680
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@ -0,0 +1,19 @@
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using System;
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using UnityEngine;
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namespace Samples.GameplaySequence
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{
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public class Readme : ScriptableObject
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{
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public Texture2D icon;
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public string title;
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public Section[] sections;
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public bool loadedLayout;
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[Serializable]
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public class Section
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{
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public string heading, text, linkText, url;
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}
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}
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}
|
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"name": "Samples.GameplaySequence",
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"Editor"
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],
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