Unity-jump-proj
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|
||||
{
|
||||
"displayName": "Customization Samples",
|
||||
"description": "This sample demonstrates how to create custom timeline tracks, clips, markers and actions.",
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"createSeparatePackage": false
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}
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@ -0,0 +1,18 @@
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using System.ComponentModel;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Timeline;
|
||||
|
||||
namespace Timeline.Samples
|
||||
{
|
||||
// Uses the USS style defined in `Editor/Stylesheets/Extensions/common.uss`.
|
||||
// See `ReadMe-USS-Styles.md` for more details.
|
||||
[CustomStyle("AnnotationStyle")]
|
||||
[DisplayName("Annotation")]
|
||||
public class AnnotationMarker : Marker // Represents the serialized data for a marker.
|
||||
{
|
||||
public string title;
|
||||
public Color color = new Color(1.0f, 1.0f, 1.0f, 0.5f);
|
||||
public bool showLineOverlay = true;
|
||||
[TextArea(10, 15)] public string description;
|
||||
}
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||||
}
|
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fileFormatVersion: 2
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guid: f54b2b810b00659488ce48f1eada0c14
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@ -0,0 +1,99 @@
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using System;
|
||||
using UnityEditor;
|
||||
using UnityEditor.Timeline;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Timeline;
|
||||
|
||||
namespace Timeline.Samples
|
||||
{
|
||||
// Editor used by the Timeline window to customize the appearance of an AnnotationMarker
|
||||
[CustomTimelineEditor(typeof(AnnotationMarker))]
|
||||
public class AnnotationMarkerEditor : MarkerEditor
|
||||
{
|
||||
const float k_LineOverlayWidth = 6.0f;
|
||||
|
||||
const string k_OverlayPath = "timeline_annotation_overlay";
|
||||
const string k_OverlaySelectedPath = "timeline_annotation_overlay_selected";
|
||||
const string k_OverlayCollapsedPath = "timeline_annotation_overlay_collapsed";
|
||||
|
||||
static Texture2D s_OverlayTexture;
|
||||
static Texture2D s_OverlaySelectedTexture;
|
||||
static Texture2D s_OverlayCollapsedTexture;
|
||||
|
||||
static AnnotationMarkerEditor()
|
||||
{
|
||||
s_OverlayTexture = Resources.Load<Texture2D>(k_OverlayPath);
|
||||
s_OverlaySelectedTexture = Resources.Load<Texture2D>(k_OverlaySelectedPath);
|
||||
s_OverlayCollapsedTexture = Resources.Load<Texture2D>(k_OverlayCollapsedPath);
|
||||
}
|
||||
|
||||
// Draws a vertical line on top of the Timeline window's contents.
|
||||
public override void DrawOverlay(IMarker marker, MarkerUIStates uiState, MarkerOverlayRegion region)
|
||||
{
|
||||
// The `marker argument needs to be cast as the appropriate type, usually the one specified in the `CustomTimelineEditor` attribute
|
||||
AnnotationMarker annotation = marker as AnnotationMarker;
|
||||
if (annotation == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (annotation.showLineOverlay)
|
||||
{
|
||||
DrawLineOverlay(annotation.color, region);
|
||||
}
|
||||
|
||||
DrawColorOverlay(region, annotation.color, uiState);
|
||||
}
|
||||
|
||||
// Sets the marker's tooltip based on its title.
|
||||
public override MarkerDrawOptions GetMarkerOptions(IMarker marker)
|
||||
{
|
||||
// The `marker argument needs to be cast as the appropriate type, usually the one specified in the `CustomTimelineEditor` attribute
|
||||
AnnotationMarker annotation = marker as AnnotationMarker;
|
||||
if (annotation == null)
|
||||
{
|
||||
return base.GetMarkerOptions(marker);
|
||||
}
|
||||
|
||||
return new MarkerDrawOptions { tooltip = annotation.title };
|
||||
}
|
||||
|
||||
static void DrawLineOverlay(Color color, MarkerOverlayRegion region)
|
||||
{
|
||||
// Calculate markerRegion's center on the x axis
|
||||
float markerRegionCenterX = region.markerRegion.xMin + (region.markerRegion.width - k_LineOverlayWidth) / 2.0f;
|
||||
|
||||
// Calculate a rectangle that uses the full timeline region's height
|
||||
Rect overlayLineRect = new Rect(markerRegionCenterX,
|
||||
region.timelineRegion.y,
|
||||
k_LineOverlayWidth,
|
||||
region.timelineRegion.height);
|
||||
|
||||
Color overlayLineColor = new Color(color.r, color.g, color.b, color.a * 0.5f);
|
||||
EditorGUI.DrawRect(overlayLineRect, overlayLineColor);
|
||||
}
|
||||
|
||||
static void DrawColorOverlay(MarkerOverlayRegion region, Color color, MarkerUIStates state)
|
||||
{
|
||||
// Save the Editor's overlay color before changing it
|
||||
Color oldColor = GUI.color;
|
||||
GUI.color = color;
|
||||
|
||||
if (state.HasFlag(MarkerUIStates.Selected))
|
||||
{
|
||||
GUI.DrawTexture(region.markerRegion, s_OverlaySelectedTexture);
|
||||
}
|
||||
else if (state.HasFlag(MarkerUIStates.Collapsed))
|
||||
{
|
||||
GUI.DrawTexture(region.markerRegion, s_OverlayCollapsedTexture);
|
||||
}
|
||||
else if (state.HasFlag(MarkerUIStates.None))
|
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{
|
||||
GUI.DrawTexture(region.markerRegion, s_OverlayTexture);
|
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}
|
||||
|
||||
// Restore the previous Editor's overlay color
|
||||
GUI.color = oldColor;
|
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}
|
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}
|
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}
|
@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 41234fdda71d2a44e9470bf768b3dc4b
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@ -0,0 +1,70 @@
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using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using UnityEditor;
|
||||
using UnityEditor.Timeline;
|
||||
using UnityEditor.Timeline.Actions;
|
||||
using UnityEngine.Timeline;
|
||||
|
||||
namespace Timeline.Samples
|
||||
{
|
||||
// Adds an additional item in context menus that will create a new annotation
|
||||
// and sets its description field with the clipboard's contents.
|
||||
[MenuEntry("Create Annotation from clipboard contents")]
|
||||
public class CreateAnnotationAction : TimelineAction
|
||||
{
|
||||
// Specifies the action's prerequisites:
|
||||
// - Invalid (grayed out in the menu) if no text content is in the clipboard;
|
||||
// - NotApplicable (not shown in the menu) if no track is selected;
|
||||
// - Valid (shown in the menu) otherwise.
|
||||
public override ActionValidity Validate(ActionContext context)
|
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{
|
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// get the current text content of the clipboard
|
||||
string clipboardTextContent = EditorGUIUtility.systemCopyBuffer;
|
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if (clipboardTextContent.Length == 0)
|
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{
|
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return ActionValidity.Invalid;
|
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}
|
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|
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// Timeline's current selected items can be fetched with `context`
|
||||
IEnumerable<TrackAsset> selectedTracks = context.tracks;
|
||||
if (!selectedTracks.Any() || selectedTracks.All(track => track is GroupTrack))
|
||||
{
|
||||
return ActionValidity.NotApplicable;
|
||||
}
|
||||
|
||||
return ActionValidity.Valid;
|
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}
|
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|
||||
// Creates a new annotation and add it to the selected track.
|
||||
public override bool Execute(ActionContext context)
|
||||
{
|
||||
// to find at which time to create a new marker, we need to consider how this action was invoked.
|
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// If the action was invoked by a context menu item, then we can use the context's invocation time.
|
||||
// If the action was invoked through a keyboard shortcut, we can use Timeline's playhead time instead.
|
||||
double time;
|
||||
if (context.invocationTime.HasValue)
|
||||
{
|
||||
time = context.invocationTime.Value;
|
||||
}
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else
|
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{
|
||||
time = TimelineEditor.inspectedDirector.time;
|
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}
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|
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string clipboardTextContent = EditorGUIUtility.systemCopyBuffer;
|
||||
|
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IEnumerable<TrackAsset> selectedTracks = context.tracks;
|
||||
foreach (TrackAsset track in selectedTracks)
|
||||
{
|
||||
if (track is GroupTrack)
|
||||
continue;
|
||||
|
||||
AnnotationMarker annotation = track.CreateMarker<AnnotationMarker>(time);
|
||||
annotation.description = clipboardTextContent;
|
||||
annotation.title = "Annotation";
|
||||
}
|
||||
|
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return true;
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}
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}
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}
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@ -0,0 +1,57 @@
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using System;
|
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using System.Collections.Generic;
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||||
using System.Linq;
|
||||
using UnityEditor;
|
||||
using UnityEditor.Timeline.Actions;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Timeline;
|
||||
|
||||
namespace Timeline.Samples
|
||||
{
|
||||
// Adds an additional item in context menus that will replace an annotation's description field
|
||||
// with the clipboard's contents.
|
||||
[MenuEntry("Replace description with clipboard contents")]
|
||||
public class ReplaceAnnotationDescriptionAction : MarkerAction
|
||||
{
|
||||
// Specifies the action's prerequisites:
|
||||
// - Invalid (grayed out in the menu) if no text content is in the clipboard;
|
||||
// - NotApplicable (not shown in the menu) if the current marker is not an Annotation.
|
||||
public override ActionValidity Validate(IEnumerable<IMarker> markers)
|
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{
|
||||
if (!markers.All(marker => marker is AnnotationMarker))
|
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{
|
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return ActionValidity.NotApplicable;
|
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}
|
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|
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// get the current text content of the clipboard
|
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string clipboardTextContent = EditorGUIUtility.systemCopyBuffer;
|
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if (clipboardTextContent.Length == 0)
|
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{
|
||||
return ActionValidity.Invalid;
|
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}
|
||||
|
||||
return ActionValidity.Valid;
|
||||
}
|
||||
|
||||
// Sets the Annotation's description based on the contents of the clipboard.
|
||||
public override bool Execute(IEnumerable<IMarker> markers)
|
||||
{
|
||||
// get the current text content of the clipboard
|
||||
string clipboardTextContent = EditorGUIUtility.systemCopyBuffer;
|
||||
|
||||
foreach (AnnotationMarker annotation in markers.Cast<AnnotationMarker>())
|
||||
{
|
||||
annotation.description = clipboardTextContent;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// Assigns a shortcut to the action.
|
||||
[TimelineShortcut("Replace annotation description with clipboard", KeyCode.D)]
|
||||
public static void InvokeShortcut()
|
||||
{
|
||||
Invoker.InvokeWithSelectedMarkers<ReplaceAnnotationDescriptionAction>();
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}
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}
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||||
}
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You can drag''n''drop
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This
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|
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text: Inspect and read the ANNOTATIONS directly in the Timeline window for a
|
||||
detailed explanation of how and where each of these track types are used!
|
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--- !u!114 &8360822055389234072
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--- !u!114 &8640872857813088270
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m_Name: Annotation
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m_Time: 9.333333333333334
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title: First Tween
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showLineOverlay: 0
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description: This Tween moves the "arrow" GameObject from the "start" to the "end"
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position.
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--- !u!114 &8844745585326242144
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#if TEXT_TRACK_REQUIRES_TEXTMESH_PRO
|
||||
|
||||
using UnityEditor.Timeline;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Timeline;
|
||||
|
||||
namespace Timeline.Samples
|
||||
{
|
||||
// Editor used by the TimelineEditor to customize the view of a TextPlayableAsset
|
||||
[CustomTimelineEditor(typeof(TextPlayableAsset))]
|
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public class TextPlayableAssetClipEditor : ClipEditor
|
||||
{
|
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// Called when a clip value, it's attached PlayableAsset, or an animation curve on a template is changed from the TimelineEditor.
|
||||
// This is used to keep the displayName of the clip matching the text of the PlayableAsset.
|
||||
public override void OnClipChanged(TimelineClip clip)
|
||||
{
|
||||
var textPlayableasset = clip.asset as TextPlayableAsset;
|
||||
if (textPlayableasset != null && !string.IsNullOrEmpty(textPlayableasset.template.text))
|
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clip.displayName = textPlayableasset.template.text;
|
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}
|
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}
|
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}
|
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|
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#endif
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{
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"name": "com.unity.textmeshpro",
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"expression": "1.0.0",
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"define": "TEXT_TRACK_REQUIRES_TEXTMESH_PRO"
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#if TEXT_TRACK_REQUIRES_TEXTMESH_PRO
|
||||
|
||||
using System;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Playables;
|
||||
using UnityEngine.Timeline;
|
||||
|
||||
namespace Timeline.Samples
|
||||
{
|
||||
// Represents the serialized data for a clip on the TextTrack
|
||||
[Serializable]
|
||||
public class TextPlayableAsset : PlayableAsset, ITimelineClipAsset
|
||||
{
|
||||
[NoFoldOut]
|
||||
[NotKeyable] // NotKeyable used to prevent Timeline from making fields available for animation.
|
||||
public TextPlayableBehaviour template = new TextPlayableBehaviour();
|
||||
|
||||
// Implementation of ITimelineClipAsset. This specifies the capabilities of this timeline clip inside the editor.
|
||||
public ClipCaps clipCaps
|
||||
{
|
||||
get { return ClipCaps.Blending; }
|
||||
}
|
||||
|
||||
// Creates the playable that represents the instance of this clip.
|
||||
public override Playable CreatePlayable(PlayableGraph graph, GameObject owner)
|
||||
{
|
||||
// Using a template will clone the serialized values
|
||||
return ScriptPlayable<TextPlayableBehaviour>.Create(graph, template);
|
||||
}
|
||||
}
|
||||
}
|
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|
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#if TEXT_TRACK_REQUIRES_TEXTMESH_PRO
|
||||
|
||||
using System;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Playables;
|
||||
|
||||
namespace Timeline.Samples
|
||||
{
|
||||
// Runtime representation of a TextClip.
|
||||
// The Serializable attribute is required to be animated by timeline, and used as a template.
|
||||
[Serializable]
|
||||
public class TextPlayableBehaviour : PlayableBehaviour
|
||||
{
|
||||
[Tooltip("The color of the text")]
|
||||
public Color color = Color.white;
|
||||
|
||||
[Tooltip("The size of the font to use")]
|
||||
public int fontSize = 14;
|
||||
|
||||
[Tooltip("The text to display")]
|
||||
public string text = "";
|
||||
}
|
||||
}
|
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|
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#if TEXT_TRACK_REQUIRES_TEXTMESH_PRO
|
||||
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Playables;
|
||||
using UnityEngine.Timeline;
|
||||
|
||||
namespace Timeline.Samples
|
||||
{
|
||||
// A track that allows the user to change Text parameters from a Timeline.
|
||||
// It demonstrates the following
|
||||
// * How to support blending of timeline clips.
|
||||
// * How to change data over time on Components that is not supported by Animation.
|
||||
// * Putting properties into preview mode.
|
||||
// * Reacting to changes on the clip from the Timeline Editor.
|
||||
// Note: This track requires the TextMeshPro package to be installed in the project.
|
||||
[TrackColor(0.1394896f, 0.4411765f, 0.3413077f)]
|
||||
[TrackClipType(typeof(TextPlayableAsset))]
|
||||
[TrackBindingType(typeof(TMP_Text))]
|
||||
public class TextTrack : TrackAsset
|
||||
{
|
||||
// Creates a runtime instance of the track, represented by a PlayableBehaviour.
|
||||
// The runtime instance performs mixing on the timeline clips.
|
||||
public override Playable CreateTrackMixer(PlayableGraph graph, GameObject go, int inputCount)
|
||||
{
|
||||
return ScriptPlayable<TextTrackMixerBehaviour>.Create(graph, inputCount);
|
||||
}
|
||||
|
||||
// Invoked by the timeline editor to put properties into preview mode. This permits the timeline
|
||||
// to temporarily change fields for the purpose of previewing in EditMode.
|
||||
public override void GatherProperties(PlayableDirector director, IPropertyCollector driver)
|
||||
{
|
||||
TMP_Text trackBinding = director.GetGenericBinding(this) as TMP_Text;
|
||||
if (trackBinding == null)
|
||||
return;
|
||||
|
||||
// The field names are the name of the backing serializable field. These can be found from the class source,
|
||||
// or from the unity scene file that contains an object of that type.
|
||||
driver.AddFromName<TMP_Text>(trackBinding.gameObject, "m_text");
|
||||
driver.AddFromName<TMP_Text>(trackBinding.gameObject, "m_fontSize");
|
||||
driver.AddFromName<TMP_Text>(trackBinding.gameObject, "m_fontColor");
|
||||
|
||||
base.GatherProperties(director, driver);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
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|
||||
#if TEXT_TRACK_REQUIRES_TEXTMESH_PRO
|
||||
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Playables;
|
||||
|
||||
namespace Timeline.Samples
|
||||
{
|
||||
// The runtime instance of a the TextTrack. It is responsible for blending and setting the final data
|
||||
// on the Text binding
|
||||
public class TextTrackMixerBehaviour : PlayableBehaviour
|
||||
{
|
||||
Color m_DefaultColor;
|
||||
float m_DefaultFontSize;
|
||||
string m_DefaultText;
|
||||
|
||||
TMP_Text m_TrackBinding;
|
||||
|
||||
// Called every frame that the timeline is evaluated. ProcessFrame is invoked after its' inputs.
|
||||
public override void ProcessFrame(Playable playable, FrameData info, object playerData)
|
||||
{
|
||||
SetDefaults(playerData as TMP_Text);
|
||||
if (m_TrackBinding == null)
|
||||
return;
|
||||
|
||||
int inputCount = playable.GetInputCount();
|
||||
|
||||
Color blendedColor = Color.clear;
|
||||
float blendedFontSize = 0f;
|
||||
float totalWeight = 0f;
|
||||
float greatestWeight = 0f;
|
||||
string text = m_DefaultText;
|
||||
|
||||
for (int i = 0; i < inputCount; i++)
|
||||
{
|
||||
float inputWeight = playable.GetInputWeight(i);
|
||||
ScriptPlayable<TextPlayableBehaviour> inputPlayable = (ScriptPlayable<TextPlayableBehaviour>)playable.GetInput(i);
|
||||
TextPlayableBehaviour input = inputPlayable.GetBehaviour();
|
||||
|
||||
blendedColor += input.color * inputWeight;
|
||||
blendedFontSize += input.fontSize * inputWeight;
|
||||
totalWeight += inputWeight;
|
||||
|
||||
// use the text with the highest weight
|
||||
if (inputWeight > greatestWeight)
|
||||
{
|
||||
text = input.text;
|
||||
greatestWeight = inputWeight;
|
||||
}
|
||||
}
|
||||
|
||||
// blend to the default values
|
||||
m_TrackBinding.color = Color.Lerp(m_DefaultColor, blendedColor, totalWeight);
|
||||
m_TrackBinding.fontSize = Mathf.RoundToInt(Mathf.Lerp(m_DefaultFontSize, blendedFontSize, totalWeight));
|
||||
m_TrackBinding.text = text;
|
||||
}
|
||||
|
||||
// Invoked when the playable graph is destroyed, typically when PlayableDirector.Stop is called or the timeline
|
||||
// is complete.
|
||||
public override void OnPlayableDestroy(Playable playable)
|
||||
{
|
||||
RestoreDefaults();
|
||||
}
|
||||
|
||||
void SetDefaults(TMP_Text text)
|
||||
{
|
||||
if (text == m_TrackBinding)
|
||||
return;
|
||||
|
||||
RestoreDefaults();
|
||||
|
||||
m_TrackBinding = text;
|
||||
if (m_TrackBinding != null)
|
||||
{
|
||||
m_DefaultColor = m_TrackBinding.color;
|
||||
m_DefaultFontSize = m_TrackBinding.fontSize;
|
||||
m_DefaultText = m_TrackBinding.text;
|
||||
}
|
||||
}
|
||||
|
||||
void RestoreDefaults()
|
||||
{
|
||||
if (m_TrackBinding == null)
|
||||
return;
|
||||
|
||||
m_TrackBinding.color = m_DefaultColor;
|
||||
m_TrackBinding.fontSize = m_DefaultFontSize;
|
||||
m_TrackBinding.text = m_DefaultText;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4f0e82c973f49e941b1ac7a4f57e8d73
|
||||
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|
||||
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|
||||
serializedVersion: 2
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||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
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|
||||
userData:
|
||||
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|
||||
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|
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|
||||
{
|
||||
"name": "Timeline.Samples.Text",
|
||||
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|
||||
"GUID:f06555f75b070af458a003d92f9efb00",
|
||||
"GUID:ef63a73cb159aa04997399c27d4eb08a",
|
||||
"GUID:6055be8ebefd69e48b49212b09b47b2f"
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
"overrideReferences": false,
|
||||
"precompiledReferences": [],
|
||||
"autoReferenced": true,
|
||||
"defineConstraints": [],
|
||||
"versionDefines": [
|
||||
{
|
||||
"name": "com.unity.textmeshpro",
|
||||
"expression": "1.0.0",
|
||||
"define": "TEXT_TRACK_REQUIRES_TEXTMESH_PRO"
|
||||
},
|
||||
{
|
||||
"name": "com.unity.ugui",
|
||||
"expression": "2.0.0",
|
||||
"define": "TEXT_TRACK_REQUIRES_TEXTMESH_PRO"
|
||||
}
|
||||
],
|
||||
"noEngineReferences": false
|
||||
}
|
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|
||||
fileFormatVersion: 2
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||||
guid: da34477545da90248a78a4ea3240faef
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||||
AssemblyDefinitionImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
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|
||||
fileFormatVersion: 2
|
||||
guid: 9c22a955a590a154681ba1fd373785ca
|
||||
folderAsset: yes
|
||||
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|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -0,0 +1,16 @@
|
||||
using System;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Playables;
|
||||
using UnityEngine.Timeline;
|
||||
|
||||
namespace Timeline.Samples
|
||||
{
|
||||
// Runtime representation of a time dilation clip.
|
||||
// The Serializable attribute is required to be animated by timeline, and used as a template.
|
||||
[Serializable]
|
||||
public class TimeDilationBehaviour : PlayableBehaviour
|
||||
{
|
||||
[Tooltip("Time.timeScale replacement value.")]
|
||||
public float timeScale = 1f;
|
||||
}
|
||||
}
|
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e908c2fc95a400b41b3277d302f3d703
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -0,0 +1,47 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.Playables;
|
||||
using UnityEngine.Timeline;
|
||||
|
||||
namespace Timeline.Samples
|
||||
{
|
||||
// A track mixer behaviour that modifies the timeScale. This affects how fast the game plays back
|
||||
public class TimeDilationMixerBehaviour : PlayableBehaviour
|
||||
{
|
||||
private float m_DefaultTimeScale = 1;
|
||||
|
||||
// Called every frame that the timeline is Evaluated.
|
||||
public override void ProcessFrame(Playable playable, FrameData info, object playerData)
|
||||
{
|
||||
int inputCount = playable.GetInputCount();
|
||||
float timeScale = 0f;
|
||||
float totalWeight = 0f;
|
||||
|
||||
// blend clips together
|
||||
for (int i = 0; i < inputCount; i++)
|
||||
{
|
||||
float inputWeight = playable.GetInputWeight(i);
|
||||
|
||||
ScriptPlayable<TimeDilationBehaviour> playableInput = (ScriptPlayable<TimeDilationBehaviour>)playable.GetInput(i);
|
||||
TimeDilationBehaviour input = playableInput.GetBehaviour();
|
||||
|
||||
timeScale += inputWeight * input.timeScale;
|
||||
totalWeight += inputWeight;
|
||||
}
|
||||
|
||||
// blend to/from the default timeline
|
||||
Time.timeScale = Mathf.Max(0.0001f, Mathf.Lerp(m_DefaultTimeScale, timeScale, Mathf.Clamp01(totalWeight)));
|
||||
}
|
||||
|
||||
// Called when the playable graph is created, typically when the timeline is played.
|
||||
public override void OnPlayableCreate(Playable playable)
|
||||
{
|
||||
m_DefaultTimeScale = Time.timeScale;
|
||||
}
|
||||
|
||||
// Called when the playable is destroyed, typically when the timeline stops.
|
||||
public override void OnPlayableDestroy(Playable playable)
|
||||
{
|
||||
Time.timeScale = m_DefaultTimeScale;
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f129802fb1f001541bac69052c7afae6
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -0,0 +1,32 @@
|
||||
using System;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Playables;
|
||||
using UnityEngine.Timeline;
|
||||
|
||||
namespace Timeline.Samples
|
||||
{
|
||||
// A clip for the timeline dilation track.
|
||||
[Serializable]
|
||||
public class TimeDilationPlayableAsset : PlayableAsset, ITimelineClipAsset
|
||||
{
|
||||
// Using a template for the playable behaviour will allow any serializable fields on the behaviour
|
||||
// to be animated.
|
||||
[NoFoldOut]
|
||||
public TimeDilationBehaviour template = new TimeDilationBehaviour();
|
||||
|
||||
// Implementation of ITimelineClipAsset, that tells the timeline editor which
|
||||
// features this clip supports.
|
||||
public ClipCaps clipCaps
|
||||
{
|
||||
get { return ClipCaps.Extrapolation | ClipCaps.Blending; }
|
||||
}
|
||||
|
||||
// Called to creates a runtime instance of the clip.
|
||||
public override Playable CreatePlayable(PlayableGraph graph, GameObject owner)
|
||||
{
|
||||
// Note that template is passed as a parameter - this
|
||||
// creates a clone of the template PlayableBehaviour.
|
||||
return ScriptPlayable<TimeDilationBehaviour>.Create(graph, template);
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f7b94fe8674371d49bfc8b9f90de6108
|
||||
MonoImporter:
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||||
externalObjects: {}
|
||||
serializedVersion: 2
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||||
defaultReferences: []
|
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executionOrder: 0
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icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -0,0 +1,22 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.Playables;
|
||||
using UnityEngine.Timeline;
|
||||
|
||||
namespace Timeline.Samples
|
||||
{
|
||||
// Timeline track that supports changing the game time
|
||||
// The TimeDilation track demonstrates how to
|
||||
// * Support blended and/or extrapolated clips.
|
||||
// * Support changing a Unity static variable from timeline.
|
||||
[TrackColor(0.855f, 0.8623f, 0.87f)]
|
||||
[TrackClipType(typeof(TimeDilationPlayableAsset))]
|
||||
public class TimeDilationTrack : TrackAsset
|
||||
{
|
||||
// Creates a runtime instance of the track, represented by a PlayableBehaviour.
|
||||
// The runtime instance performs mixing on the timeline clips.
|
||||
public override Playable CreateTrackMixer(PlayableGraph graph, GameObject go, int inputCount)
|
||||
{
|
||||
return ScriptPlayable<TimeDilationMixerBehaviour>.Create(graph, inputCount);
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c2820263b9b014245b1e66e4fc4a7991
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
|
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executionOrder: 0
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|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -0,0 +1,16 @@
|
||||
{
|
||||
"name": "Timeline.Samples.TimeDilation",
|
||||
"references": [
|
||||
"GUID:f06555f75b070af458a003d92f9efb00",
|
||||
"GUID:ef63a73cb159aa04997399c27d4eb08a"
|
||||
],
|
||||
"includePlatforms": [],
|
||||
"excludePlatforms": [],
|
||||
"allowUnsafeCode": false,
|
||||
"overrideReferences": false,
|
||||
"precompiledReferences": [],
|
||||
"autoReferenced": true,
|
||||
"defineConstraints": [],
|
||||
"versionDefines": [],
|
||||
"noEngineReferences": false
|
||||
}
|
@ -0,0 +1,7 @@
|
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fileFormatVersion: 2
|
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guid: b06bcd004155f8343accc449053c5904
|
||||
AssemblyDefinitionImporter:
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externalObjects: {}
|
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userData:
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assetBundleName:
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assetBundleVariant:
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|
||||
fileFormatVersion: 2
|
||||
guid: ee51dc0fa074a324f993be57f5dbc1b8
|
||||
folderAsset: yes
|
||||
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externalObjects: {}
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userData:
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assetBundleVariant:
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fileFormatVersion: 2
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guid: 99cf1b3a0e275374e8089864ccbad5bb
|
||||
folderAsset: yes
|
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externalObjects: {}
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userData:
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assetBundleName:
|
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assetBundleVariant:
|
@ -0,0 +1,19 @@
|
||||
{
|
||||
"name": "Timeline.Samples.Tween.Editor",
|
||||
"references": [
|
||||
"GUID:f06555f75b070af458a003d92f9efb00",
|
||||
"GUID:02f771204943f4a40949438e873e3eff",
|
||||
"GUID:5aa8f7d60b800d541918c447feb05a5a"
|
||||
],
|
||||
"includePlatforms": [
|
||||
"Editor"
|
||||
],
|
||||
"excludePlatforms": [],
|
||||
"allowUnsafeCode": false,
|
||||
"overrideReferences": false,
|
||||
"precompiledReferences": [],
|
||||
"autoReferenced": true,
|
||||
"defineConstraints": [],
|
||||
"versionDefines": [],
|
||||
"noEngineReferences": false
|
||||
}
|
@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 75818fc8ec6b2c64793fde0cb60c9172
|
||||
AssemblyDefinitionImporter:
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externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -0,0 +1,45 @@
|
||||
using UnityEditor;
|
||||
using UnityEditor.Timeline;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Playables;
|
||||
using UnityEngine.Timeline;
|
||||
|
||||
namespace Timeline.Samples
|
||||
{
|
||||
// Editor used by the TimelineEditor to customize the view of TweenClip.
|
||||
[CustomTimelineEditor(typeof(TweenClip))]
|
||||
public class TweenClipEditor : ClipEditor
|
||||
{
|
||||
static GUIStyle s_StartTextStyle;
|
||||
static GUIStyle s_EndTextStyle;
|
||||
|
||||
static TweenClipEditor()
|
||||
{
|
||||
s_StartTextStyle = GUI.skin.label;
|
||||
s_EndTextStyle = new GUIStyle(GUI.skin.label) { alignment = TextAnchor.MiddleRight };
|
||||
}
|
||||
|
||||
// Called by the Timeline editor to draw the background of a TweenClip.
|
||||
public override void DrawBackground(TimelineClip clip, ClipBackgroundRegion region)
|
||||
{
|
||||
TweenClip asset = clip.asset as TweenClip;
|
||||
|
||||
if (asset == null)
|
||||
return;
|
||||
|
||||
PlayableDirector director = TimelineEditor.inspectedDirector;
|
||||
|
||||
if (director == null)
|
||||
return;
|
||||
|
||||
Transform startLocation = director.GetReferenceValue(asset.startLocation.exposedName, out bool startFound) as Transform;
|
||||
Transform endLocation = director.GetReferenceValue(asset.endLocation.exposedName, out bool endFound) as Transform;
|
||||
|
||||
if (startFound && startLocation != null)
|
||||
EditorGUI.LabelField(region.position, startLocation.gameObject.name, s_StartTextStyle);
|
||||
|
||||
if (endFound && endLocation != null)
|
||||
EditorGUI.LabelField(region.position, endLocation.gameObject.name, s_EndTextStyle);
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 516ce7ed748647adb925b7fe7ef3f62c
|
||||
timeCreated: 1598901529
|
@ -0,0 +1,17 @@
|
||||
{
|
||||
"name": "Timeline.Samples.Tween",
|
||||
"rootNamespace": "",
|
||||
"references": [
|
||||
"GUID:f06555f75b070af458a003d92f9efb00",
|
||||
"GUID:ef63a73cb159aa04997399c27d4eb08a"
|
||||
],
|
||||
"includePlatforms": [],
|
||||
"excludePlatforms": [],
|
||||
"allowUnsafeCode": false,
|
||||
"overrideReferences": false,
|
||||
"precompiledReferences": [],
|
||||
"autoReferenced": true,
|
||||
"defineConstraints": [],
|
||||
"versionDefines": [],
|
||||
"noEngineReferences": false
|
||||
}
|
@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 5aa8f7d60b800d541918c447feb05a5a
|
||||
AssemblyDefinitionImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -0,0 +1,18 @@
|
||||
using System;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Playables;
|
||||
|
||||
namespace Timeline.Samples
|
||||
{
|
||||
// Runtime representation of a Tween clip.
|
||||
public class TweenBehaviour : PlayableBehaviour
|
||||
{
|
||||
public Transform startLocation;
|
||||
public Transform endLocation;
|
||||
|
||||
public bool shouldTweenPosition;
|
||||
public bool shouldTweenRotation;
|
||||
|
||||
public AnimationCurve curve;
|
||||
}
|
||||
}
|
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 5f0eb50896365654fb42c382b2474356
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -0,0 +1,65 @@
|
||||
using System;
|
||||
using System.ComponentModel;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Playables;
|
||||
using UnityEngine.Timeline;
|
||||
|
||||
namespace Timeline.Samples
|
||||
{
|
||||
// Represents the serialized data for a clip on the Tween track
|
||||
[Serializable]
|
||||
[DisplayName("Tween Clip")]
|
||||
public class TweenClip : PlayableAsset, ITimelineClipAsset, IPropertyPreview
|
||||
{
|
||||
public ExposedReference<Transform> startLocation;
|
||||
public ExposedReference<Transform> endLocation;
|
||||
|
||||
[Tooltip("Changes the position of the assigned object")]
|
||||
public bool shouldTweenPosition = true;
|
||||
|
||||
[Tooltip("Changes the rotation of the assigned object")]
|
||||
public bool shouldTweenRotation = true;
|
||||
|
||||
[Tooltip("Only keys in the [0,1] range will be used")]
|
||||
public AnimationCurve curve = AnimationCurve.EaseInOut(0.0f, 0.0f, 1.0f, 1.0f);
|
||||
|
||||
// Implementation of ITimelineClipAsset. This specifies the capabilities of this timeline clip inside the editor.
|
||||
public ClipCaps clipCaps
|
||||
{
|
||||
get { return ClipCaps.Blending; }
|
||||
}
|
||||
|
||||
// Creates the playable that represents the instance of this clip.
|
||||
public override Playable CreatePlayable(PlayableGraph graph, GameObject owner)
|
||||
{
|
||||
// create a new TweenBehaviour
|
||||
ScriptPlayable<TweenBehaviour> playable = ScriptPlayable<TweenBehaviour>.Create(graph);
|
||||
TweenBehaviour tween = playable.GetBehaviour();
|
||||
|
||||
// set the behaviour's data
|
||||
tween.startLocation = startLocation.Resolve(graph.GetResolver());
|
||||
tween.endLocation = endLocation.Resolve(graph.GetResolver());
|
||||
tween.curve = curve;
|
||||
tween.shouldTweenPosition = shouldTweenPosition;
|
||||
tween.shouldTweenRotation = shouldTweenRotation;
|
||||
|
||||
return playable;
|
||||
}
|
||||
|
||||
// Defines which properties are changed by this playable. Those properties will be reverted in editmode
|
||||
// when Timeline's preview is turned off.
|
||||
public void GatherProperties(PlayableDirector director, IPropertyCollector driver)
|
||||
{
|
||||
const string kLocalPosition = "m_LocalPosition";
|
||||
const string kLocalRotation = "m_LocalRotation";
|
||||
|
||||
driver.AddFromName<Transform>(kLocalPosition + ".x");
|
||||
driver.AddFromName<Transform>(kLocalPosition + ".y");
|
||||
driver.AddFromName<Transform>(kLocalPosition + ".z");
|
||||
driver.AddFromName<Transform>(kLocalRotation + ".x");
|
||||
driver.AddFromName<Transform>(kLocalRotation + ".y");
|
||||
driver.AddFromName<Transform>(kLocalRotation + ".z");
|
||||
driver.AddFromName<Transform>(kLocalRotation + ".w");
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4631aac3e8958e840855eeec9cd45ec5
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -0,0 +1,128 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.Playables;
|
||||
|
||||
namespace Timeline.Samples
|
||||
{
|
||||
// The runtime instance of a Tween track. It is responsible for blending and setting
|
||||
// the final data on the transform binding.
|
||||
public class TweenMixerBehaviour : PlayableBehaviour
|
||||
{
|
||||
static AnimationCurve s_DefaultCurve = AnimationCurve.Linear(0.0f, 0.0f, 1.0f, 1.0f);
|
||||
|
||||
bool m_ShouldInitializeTransform = true;
|
||||
Vector3 m_InitialPosition;
|
||||
Quaternion m_InitialRotation;
|
||||
|
||||
// Performs blend of position and rotation of all clips connected to a track mixer
|
||||
// The result is applied to the track binding's (playerData) transform.
|
||||
public override void ProcessFrame(Playable playable, FrameData info, object playerData)
|
||||
{
|
||||
Transform trackBinding = playerData as Transform;
|
||||
|
||||
if (trackBinding == null)
|
||||
return;
|
||||
|
||||
// Get the initial position and rotation of the track binding, only when ProcessFrame is first called
|
||||
InitializeIfNecessary(trackBinding);
|
||||
|
||||
Vector3 accumPosition = Vector3.zero;
|
||||
Quaternion accumRotation = QuaternionUtils.zero;
|
||||
|
||||
float totalPositionWeight = 0.0f;
|
||||
float totalRotationWeight = 0.0f;
|
||||
|
||||
// Iterate on all mixer's inputs (ie each clip on the track)
|
||||
int inputCount = playable.GetInputCount();
|
||||
for (int i = 0; i < inputCount; i++)
|
||||
{
|
||||
float inputWeight = playable.GetInputWeight(i);
|
||||
if (inputWeight <= 0)
|
||||
continue;
|
||||
|
||||
Playable input = playable.GetInput(i);
|
||||
float normalizedInputTime = (float)(input.GetTime() / input.GetDuration());
|
||||
|
||||
// get the clip's behaviour and evaluate the progression along the curve
|
||||
TweenBehaviour tweenInput = GetTweenBehaviour(input);
|
||||
float tweenProgress = GetCurve(tweenInput).Evaluate(normalizedInputTime);
|
||||
|
||||
// calculate the position's progression along the curve according to the input's (clip) weight
|
||||
if (tweenInput.shouldTweenPosition)
|
||||
{
|
||||
totalPositionWeight += inputWeight;
|
||||
accumPosition += TweenPosition(tweenInput, tweenProgress, inputWeight);
|
||||
}
|
||||
|
||||
// calculate the rotation's progression along the curve according to the input's (clip) weight
|
||||
if (tweenInput.shouldTweenRotation)
|
||||
{
|
||||
totalRotationWeight += inputWeight;
|
||||
accumRotation = TweenRotation(tweenInput, accumRotation, tweenProgress, inputWeight);
|
||||
}
|
||||
}
|
||||
|
||||
// Apply the final position and rotation values in the track binding
|
||||
trackBinding.position = accumPosition + m_InitialPosition * (1.0f - totalPositionWeight);
|
||||
trackBinding.rotation = accumRotation.Blend(m_InitialRotation, 1.0f - totalRotationWeight);
|
||||
trackBinding.rotation.Normalize();
|
||||
}
|
||||
|
||||
void InitializeIfNecessary(Transform transform)
|
||||
{
|
||||
if (m_ShouldInitializeTransform)
|
||||
{
|
||||
m_InitialPosition = transform.position;
|
||||
m_InitialRotation = transform.rotation;
|
||||
m_ShouldInitializeTransform = false;
|
||||
}
|
||||
}
|
||||
|
||||
Vector3 TweenPosition(TweenBehaviour tweenInput, float progress, float weight)
|
||||
{
|
||||
Vector3 startPosition = m_InitialPosition;
|
||||
if (tweenInput.startLocation != null)
|
||||
{
|
||||
startPosition = tweenInput.startLocation.position;
|
||||
}
|
||||
|
||||
Vector3 endPosition = m_InitialPosition;
|
||||
if (tweenInput.endLocation != null)
|
||||
{
|
||||
endPosition = tweenInput.endLocation.position;
|
||||
}
|
||||
|
||||
return Vector3.Lerp(startPosition, endPosition, progress) * weight;
|
||||
}
|
||||
|
||||
Quaternion TweenRotation(TweenBehaviour tweenInput, Quaternion accumRotation, float progress, float weight)
|
||||
{
|
||||
Quaternion startRotation = m_InitialRotation;
|
||||
if (tweenInput.startLocation != null)
|
||||
{
|
||||
startRotation = tweenInput.startLocation.rotation;
|
||||
}
|
||||
|
||||
Quaternion endRotation = m_InitialRotation;
|
||||
if (tweenInput.endLocation != null)
|
||||
{
|
||||
endRotation = tweenInput.endLocation.rotation;
|
||||
}
|
||||
|
||||
Quaternion desiredRotation = Quaternion.Lerp(startRotation, endRotation, progress);
|
||||
return accumRotation.Blend(desiredRotation.NormalizeSafe(), weight);
|
||||
}
|
||||
|
||||
static TweenBehaviour GetTweenBehaviour(Playable playable)
|
||||
{
|
||||
ScriptPlayable<TweenBehaviour> tweenInput = (ScriptPlayable<TweenBehaviour>)playable;
|
||||
return tweenInput.GetBehaviour();
|
||||
}
|
||||
|
||||
static AnimationCurve GetCurve(TweenBehaviour tween)
|
||||
{
|
||||
if (tween == null || tween.curve == null)
|
||||
return s_DefaultCurve;
|
||||
return tween.curve;
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 194be6b0be042ee47836baea94946cac
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -0,0 +1,21 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.Playables;
|
||||
using UnityEngine.Timeline;
|
||||
|
||||
namespace Timeline.Samples
|
||||
{
|
||||
// A track that allows the user to do simple transform movements.
|
||||
// It demonstrates how to define a custom track mixer in order to support blending of clips.
|
||||
[TrackColor(1.0f, 0.0f, 0.0f)]
|
||||
[TrackBindingType(typeof(Transform))]
|
||||
[TrackClipType(typeof(TweenClip))]
|
||||
public class TweenTrack : TrackAsset
|
||||
{
|
||||
// Creates a runtime instance of the track, represented by a PlayableBehaviour.
|
||||
// The runtime instance performs mixing on the clips.
|
||||
public override Playable CreateTrackMixer(PlayableGraph graph, GameObject go, int inputCount)
|
||||
{
|
||||
return ScriptPlayable<TweenMixerBehaviour>.Create(graph, inputCount);
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 09378b61d40beb649987d80408ad99b2
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 58fdc940da3b06148a11956756259ae5
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 7fefc1732dfc34349a75daedca973c10
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -0,0 +1,45 @@
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Timeline.Samples
|
||||
{
|
||||
// Custom property drawer that draws all child properties inline
|
||||
[CustomPropertyDrawer(typeof(NoFoldOutAttribute))]
|
||||
public class NoFoldOutPropertyDrawer : PropertyDrawer
|
||||
{
|
||||
public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
|
||||
{
|
||||
if (!property.hasChildren)
|
||||
return base.GetPropertyHeight(property, label);
|
||||
property.isExpanded = true;
|
||||
return EditorGUI.GetPropertyHeight(property, label, true) -
|
||||
EditorGUI.GetPropertyHeight(property, label, false);
|
||||
}
|
||||
|
||||
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
|
||||
{
|
||||
if (!property.hasChildren)
|
||||
EditorGUI.PropertyField(position, property, label);
|
||||
else
|
||||
{
|
||||
SerializedProperty iter = property.Copy();
|
||||
var nextSibling = property.Copy();
|
||||
nextSibling.Next(false);
|
||||
property.Next(true);
|
||||
do
|
||||
{
|
||||
// We need to check against nextSibling to properly stop
|
||||
// otherwise we will draw properties that are not child of this
|
||||
// foldout.
|
||||
if (SerializedProperty.EqualContents(property, nextSibling))
|
||||
break;
|
||||
float height = EditorGUI.GetPropertyHeight(property, property.hasVisibleChildren);
|
||||
position.height = height;
|
||||
EditorGUI.PropertyField(position, property, property.hasVisibleChildren);
|
||||
position.y = position.y + height;
|
||||
}
|
||||
while (property.NextVisible(false));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: fa71063a2265c0f46a8c2473f8ca8e40
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -0,0 +1,17 @@
|
||||
{
|
||||
"name": "Timeline.Samples.Utilities.Editor",
|
||||
"references": [
|
||||
"GUID:ef63a73cb159aa04997399c27d4eb08a"
|
||||
],
|
||||
"includePlatforms": [
|
||||
"Editor"
|
||||
],
|
||||
"excludePlatforms": [],
|
||||
"allowUnsafeCode": false,
|
||||
"overrideReferences": false,
|
||||
"precompiledReferences": [],
|
||||
"autoReferenced": true,
|
||||
"defineConstraints": [],
|
||||
"versionDefines": [],
|
||||
"noEngineReferences": false
|
||||
}
|
@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6a967aa03bf014540b1c53a0617cea1d
|
||||
AssemblyDefinitionImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -0,0 +1,9 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace Timeline.Samples
|
||||
{
|
||||
// Helper attribute that removes the fold out and draws all child properties inline.
|
||||
public class NoFoldOutAttribute : PropertyAttribute
|
||||
{
|
||||
}
|
||||
}
|
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a4464438bd2269f4aac5fab4a71463e1
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
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||||
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|
||||
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|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -0,0 +1,39 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace Timeline.Samples
|
||||
{
|
||||
public static class QuaternionUtils
|
||||
{
|
||||
const float k_FloatMin = 1e-10f;
|
||||
|
||||
public static readonly Quaternion zero = new Quaternion(0f, 0f, 0f, 0f);
|
||||
|
||||
public static Quaternion Scale(this Quaternion q, float scale)
|
||||
{
|
||||
return new Quaternion(q.x * scale, q.y * scale, q.z * scale, q.w * scale);
|
||||
}
|
||||
|
||||
public static Quaternion NormalizeSafe(this Quaternion q)
|
||||
{
|
||||
float dot = Quaternion.Dot(q, q);
|
||||
if (dot > k_FloatMin)
|
||||
{
|
||||
float rsqrt = 1.0f / Mathf.Sqrt(dot);
|
||||
return new Quaternion(q.x * rsqrt, q.y * rsqrt, q.z * rsqrt, q.w * rsqrt);
|
||||
}
|
||||
|
||||
return Quaternion.identity;
|
||||
}
|
||||
|
||||
public static Quaternion Blend(this Quaternion q1, Quaternion q2, float weight)
|
||||
{
|
||||
return q1.Add(q2.Scale(weight));
|
||||
}
|
||||
|
||||
public static Quaternion Add(this Quaternion rhs, Quaternion lhs)
|
||||
{
|
||||
float sign = Mathf.Sign(Quaternion.Dot(rhs, lhs));
|
||||
return new Quaternion(rhs.x + sign * lhs.x, rhs.y + sign * lhs.y, rhs.z + sign * lhs.z, rhs.w + sign * lhs.w);
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: dc3278264906016459457b6aa9b1b1bd
|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
assetBundleVariant:
|
@ -0,0 +1,13 @@
|
||||
{
|
||||
"name": "Timeline.Samples.Utilities",
|
||||
"references": [],
|
||||
"includePlatforms": [],
|
||||
"excludePlatforms": [],
|
||||
"allowUnsafeCode": false,
|
||||
"overrideReferences": false,
|
||||
"precompiledReferences": [],
|
||||
"autoReferenced": true,
|
||||
"defineConstraints": [],
|
||||
"versionDefines": [],
|
||||
"noEngineReferences": false
|
||||
}
|
@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ef63a73cb159aa04997399c27d4eb08a
|
||||
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||||
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|
||||
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|
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||||
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guid: 7625d4d2f6ecdff4eaa7485257585f53
|
||||
folderAsset: yes
|
||||
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||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -0,0 +1,19 @@
|
||||
{
|
||||
"name": "Timeline.Samples.Video.Editor",
|
||||
"references": [
|
||||
"GUID:f06555f75b070af458a003d92f9efb00",
|
||||
"GUID:02f771204943f4a40949438e873e3eff",
|
||||
"GUID:1b3591fbe8ae54d40b7e51a41d987b5c"
|
||||
],
|
||||
"includePlatforms": [
|
||||
"Editor"
|
||||
],
|
||||
"excludePlatforms": [],
|
||||
"allowUnsafeCode": false,
|
||||
"overrideReferences": false,
|
||||
"precompiledReferences": [],
|
||||
"autoReferenced": true,
|
||||
"defineConstraints": [],
|
||||
"versionDefines": [],
|
||||
"noEngineReferences": false
|
||||
}
|
@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e42c9be5a2cd22f44bd16a41a92745e5
|
||||
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||||
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|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -0,0 +1,33 @@
|
||||
using UnityEditor;
|
||||
using UnityEditor.Timeline;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Timeline;
|
||||
|
||||
namespace Timeline.Samples
|
||||
{
|
||||
// Editor used by the TimelineEditor to customize the view of a VideoPlayableAsset
|
||||
[CustomTimelineEditor(typeof(VideoPlayableAsset))]
|
||||
public class VideoAssetClipEditor : ClipEditor
|
||||
{
|
||||
// Called by the Timeline Editor to draw the background of the timeline clip
|
||||
// when the clip has a VideoPlayableAsset attached
|
||||
public override void DrawBackground(TimelineClip clip, ClipBackgroundRegion region)
|
||||
{
|
||||
VideoPlayableAsset videoAsset = clip.asset as VideoPlayableAsset;
|
||||
if (videoAsset != null && videoAsset.videoClip != null)
|
||||
{
|
||||
// Load the preview or the thumbnail for the video
|
||||
Texture texturePreview = AssetPreview.GetAssetPreview(videoAsset.videoClip);
|
||||
if (texturePreview == null)
|
||||
texturePreview = AssetPreview.GetMiniThumbnail(videoAsset.videoClip);
|
||||
|
||||
if (texturePreview != null)
|
||||
{
|
||||
Rect rect = region.position;
|
||||
rect.width = texturePreview.width * rect.height / texturePreview.height;
|
||||
GUI.DrawTexture(rect, texturePreview, ScaleMode.StretchToFill);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 0581bc7142d0a18408d067aa7ff193b2
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -0,0 +1,15 @@
|
||||
{
|
||||
"name": "Timeline.Samples.Video",
|
||||
"references": [
|
||||
"GUID:f06555f75b070af458a003d92f9efb00"
|
||||
],
|
||||
"includePlatforms": [],
|
||||
"excludePlatforms": [],
|
||||
"allowUnsafeCode": false,
|
||||
"overrideReferences": false,
|
||||
"precompiledReferences": [],
|
||||
"autoReferenced": true,
|
||||
"defineConstraints": [],
|
||||
"versionDefines": [],
|
||||
"noEngineReferences": false
|
||||
}
|
@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 1b3591fbe8ae54d40b7e51a41d987b5c
|
||||
AssemblyDefinitionImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -0,0 +1,131 @@
|
||||
using System;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Playables;
|
||||
using UnityEngine.Timeline;
|
||||
using UnityEngine.Video;
|
||||
|
||||
namespace Timeline.Samples
|
||||
{
|
||||
// Editor representation of a Clip to play video in Timeline.
|
||||
[Serializable]
|
||||
public class VideoPlayableAsset : PlayableAsset, ITimelineClipAsset
|
||||
{
|
||||
public enum RenderMode
|
||||
{
|
||||
CameraFarPlane,
|
||||
CameraNearPlane
|
||||
};
|
||||
|
||||
[Tooltip("The video clip to play.")]
|
||||
public VideoClip videoClip;
|
||||
|
||||
[Tooltip("Mutes the audio from the video")]
|
||||
public bool mute;
|
||||
|
||||
[Tooltip("Loops the video.")]
|
||||
public bool loop = true;
|
||||
|
||||
[Tooltip("The amount of time before the video begins to start preloading the video stream.")]
|
||||
public double preloadTime = 0.3;
|
||||
|
||||
[Tooltip("The aspect ratio of the video to playback.")]
|
||||
public VideoAspectRatio aspectRatio = VideoAspectRatio.FitHorizontally;
|
||||
|
||||
[Tooltip("Where the video content will be drawn.")]
|
||||
public RenderMode renderMode = RenderMode.CameraFarPlane;
|
||||
|
||||
[Tooltip("Specifies which camera to render to. If unassigned, the main camera will be used.")]
|
||||
public ExposedReference<Camera> targetCamera;
|
||||
|
||||
[Tooltip("Specifies an optional audio source to output to.")]
|
||||
public ExposedReference<AudioSource> audioSource;
|
||||
|
||||
// These are set by the track prior to CreatePlayable being called and are used by the VideoSchedulePlayableBehaviour
|
||||
// to schedule preloading of the video clip
|
||||
public double clipInTime { get; set; }
|
||||
public double startTime { get; set; }
|
||||
|
||||
// Creates the playable that represents the instance that plays this clip.
|
||||
// Here a hidden VideoPlayer is being created for the PlayableBehaviour to use
|
||||
// to control playback. The PlayableBehaviour is responsible for deleting the player.
|
||||
public override Playable CreatePlayable(PlayableGraph graph, GameObject go)
|
||||
{
|
||||
Camera camera = targetCamera.Resolve(graph.GetResolver());
|
||||
if (camera == null)
|
||||
camera = Camera.main;
|
||||
|
||||
// If we are unable to create a player, return a playable with no behaviour attached.
|
||||
VideoPlayer player = CreateVideoPlayer(camera, audioSource.Resolve(graph.GetResolver()));
|
||||
if (player == null)
|
||||
return Playable.Create(graph);
|
||||
|
||||
ScriptPlayable<VideoPlayableBehaviour> playable =
|
||||
ScriptPlayable<VideoPlayableBehaviour>.Create(graph);
|
||||
|
||||
VideoPlayableBehaviour playableBehaviour = playable.GetBehaviour();
|
||||
playableBehaviour.videoPlayer = player;
|
||||
playableBehaviour.preloadTime = preloadTime;
|
||||
playableBehaviour.clipInTime = clipInTime;
|
||||
playableBehaviour.startTime = startTime;
|
||||
|
||||
return playable;
|
||||
}
|
||||
|
||||
// The playable assets duration is used to specify the initial or default duration of the clip in Timeline.
|
||||
public override double duration
|
||||
{
|
||||
get
|
||||
{
|
||||
if (videoClip == null)
|
||||
return base.duration;
|
||||
return videoClip.length;
|
||||
}
|
||||
}
|
||||
|
||||
// Implementation of ITimelineClipAsset. This specifies the capabilities of this timeline clip inside the editor.
|
||||
// For video clips, we are using built-in support for clip-in, speed, blending and looping.
|
||||
public ClipCaps clipCaps
|
||||
{
|
||||
get
|
||||
{
|
||||
var caps = ClipCaps.Blending | ClipCaps.ClipIn | ClipCaps.SpeedMultiplier;
|
||||
if (loop)
|
||||
caps |= ClipCaps.Looping;
|
||||
return caps;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
VideoPlayer CreateVideoPlayer(Camera camera, AudioSource targetAudioSource)
|
||||
{
|
||||
if (videoClip == null)
|
||||
return null;
|
||||
|
||||
GameObject gameObject = new GameObject(videoClip.name) { hideFlags = HideFlags.HideAndDontSave };
|
||||
VideoPlayer videoPlayer = gameObject.AddComponent<VideoPlayer>();
|
||||
videoPlayer.playOnAwake = false;
|
||||
videoPlayer.source = VideoSource.VideoClip;
|
||||
videoPlayer.clip = videoClip;
|
||||
videoPlayer.waitForFirstFrame = false;
|
||||
videoPlayer.skipOnDrop = true;
|
||||
videoPlayer.targetCamera = camera;
|
||||
videoPlayer.renderMode = renderMode == RenderMode.CameraFarPlane ? VideoRenderMode.CameraFarPlane : VideoRenderMode.CameraNearPlane;
|
||||
videoPlayer.aspectRatio = aspectRatio;
|
||||
videoPlayer.isLooping = loop;
|
||||
|
||||
videoPlayer.audioOutputMode = VideoAudioOutputMode.Direct;
|
||||
if (mute)
|
||||
{
|
||||
videoPlayer.audioOutputMode = VideoAudioOutputMode.None;
|
||||
}
|
||||
else if (targetAudioSource != null)
|
||||
{
|
||||
videoPlayer.audioOutputMode = VideoAudioOutputMode.AudioSource;
|
||||
for (ushort i = 0; i < videoPlayer.clip.audioTrackCount; ++i)
|
||||
videoPlayer.SetTargetAudioSource(i, targetAudioSource);
|
||||
}
|
||||
|
||||
return videoPlayer;
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 0aa7b417d0746a84c88a777d90047e19
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -0,0 +1,121 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.Playables;
|
||||
using UnityEngine.Video;
|
||||
|
||||
namespace Timeline.Samples
|
||||
{
|
||||
// The runtime instance of a video clip player in Timeline.
|
||||
public sealed class VideoPlayableBehaviour : PlayableBehaviour
|
||||
{
|
||||
public VideoPlayer videoPlayer;
|
||||
|
||||
public double preloadTime;
|
||||
public double clipInTime;
|
||||
public double startTime;
|
||||
|
||||
private bool preparing;
|
||||
|
||||
// Called by the mixer (VideoSchedulerPlayableBehaviour) when this is nearly active to
|
||||
// give the video time to load.
|
||||
public void PrepareVideo()
|
||||
{
|
||||
if (videoPlayer == null || videoPlayer.isPrepared || preparing)
|
||||
return;
|
||||
|
||||
videoPlayer.targetCameraAlpha = 0.0f;
|
||||
videoPlayer.time = clipInTime;
|
||||
videoPlayer.Prepare();
|
||||
preparing = true;
|
||||
}
|
||||
|
||||
// Called each frame the clip is active.
|
||||
//
|
||||
public override void PrepareFrame(Playable playable, FrameData info)
|
||||
{
|
||||
if (videoPlayer == null)
|
||||
return;
|
||||
|
||||
// Pause or Play the video to match whether the graph is being scrubbed or playing
|
||||
// If we need to hold the last frame, this will treat the last frame as a pause
|
||||
bool shouldBePlaying = info.evaluationType == FrameData.EvaluationType.Playback;
|
||||
if (!videoPlayer.isLooping && playable.GetTime() >= videoPlayer.clip.length)
|
||||
shouldBePlaying = false;
|
||||
|
||||
if (shouldBePlaying)
|
||||
{
|
||||
// this will use the timeline time to prevent drift
|
||||
videoPlayer.timeReference = VideoTimeReference.ExternalTime;
|
||||
if (!videoPlayer.isPlaying)
|
||||
videoPlayer.Play();
|
||||
videoPlayer.externalReferenceTime = playable.GetTime() / videoPlayer.playbackSpeed;
|
||||
}
|
||||
else
|
||||
{
|
||||
videoPlayer.timeReference = VideoTimeReference.Freerun;
|
||||
if (!videoPlayer.isPaused)
|
||||
videoPlayer.Pause();
|
||||
SyncVideoToPlayable(playable);
|
||||
}
|
||||
|
||||
// use the accumulated blend value to set the alpha and the audio volume
|
||||
videoPlayer.targetCameraAlpha = info.effectiveWeight;
|
||||
if (videoPlayer.audioOutputMode == VideoAudioOutputMode.Direct)
|
||||
{
|
||||
for (ushort i = 0; i < videoPlayer.clip.audioTrackCount; ++i)
|
||||
videoPlayer.SetDirectAudioVolume(i, info.effectiveWeight);
|
||||
}
|
||||
}
|
||||
|
||||
// Called when the clip becomes active.
|
||||
public override void OnBehaviourPlay(Playable playable, FrameData info)
|
||||
{
|
||||
if (videoPlayer == null)
|
||||
return;
|
||||
|
||||
SyncVideoToPlayable(playable);
|
||||
videoPlayer.playbackSpeed = Mathf.Clamp(info.effectiveSpeed, 1 / 10f, 10f);
|
||||
videoPlayer.Play();
|
||||
preparing = false;
|
||||
}
|
||||
|
||||
// Called when the clip becomes inactive OR the timeline is 'paused'
|
||||
public override void OnBehaviourPause(Playable playable, FrameData info)
|
||||
{
|
||||
if (videoPlayer == null)
|
||||
return;
|
||||
|
||||
preparing = false;
|
||||
|
||||
// The effective weight will be greater than 0 if the graph is paused and the playhead is still on this clip.
|
||||
if (info.effectiveWeight <= 0)
|
||||
videoPlayer.Stop();
|
||||
else
|
||||
videoPlayer.Pause();
|
||||
}
|
||||
|
||||
// Called when the playable is destroyed.
|
||||
public override void OnPlayableDestroy(Playable playable)
|
||||
{
|
||||
if (videoPlayer != null)
|
||||
{
|
||||
videoPlayer.Stop();
|
||||
if (Application.isPlaying)
|
||||
Object.Destroy(videoPlayer.gameObject);
|
||||
else
|
||||
Object.DestroyImmediate(videoPlayer.gameObject);
|
||||
}
|
||||
}
|
||||
|
||||
// Syncs the video player time to playable time
|
||||
private void SyncVideoToPlayable(Playable playable)
|
||||
{
|
||||
if (videoPlayer == null || videoPlayer.clip == null)
|
||||
return;
|
||||
|
||||
if (videoPlayer.isLooping)
|
||||
videoPlayer.time = playable.GetTime() % videoPlayer.clip.length;
|
||||
else
|
||||
videoPlayer.time = System.Math.Min(playable.GetTime(), videoPlayer.clip.length);
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 177ac68ca0c735544b1616ab4fdbbb3e
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -0,0 +1,35 @@
|
||||
using System;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Playables;
|
||||
|
||||
namespace Timeline.Samples
|
||||
{
|
||||
// The runtime instance of the VideoTrack. It is responsible for letting the VideoPlayableBehaviours
|
||||
// they need to start loading the video
|
||||
public sealed class VideoSchedulerPlayableBehaviour : PlayableBehaviour
|
||||
{
|
||||
// Called every frame that the timeline is evaluated. This is called prior to
|
||||
// PrepareFrame on any of its input playables.
|
||||
public override void PrepareFrame(Playable playable, FrameData info)
|
||||
{
|
||||
// Searches for clips that are in the 'preload' area and prepares them for playback
|
||||
var timelineTime = playable.GetGraph().GetRootPlayable(0).GetTime();
|
||||
for (int i = 0; i < playable.GetInputCount(); i++)
|
||||
{
|
||||
if (playable.GetInput(i).GetPlayableType() != typeof(VideoPlayableBehaviour))
|
||||
continue;
|
||||
|
||||
if (playable.GetInputWeight(i) <= 0.0f)
|
||||
{
|
||||
ScriptPlayable<VideoPlayableBehaviour> scriptPlayable = (ScriptPlayable<VideoPlayableBehaviour>)playable.GetInput(i);
|
||||
VideoPlayableBehaviour videoPlayableBehaviour = scriptPlayable.GetBehaviour();
|
||||
double preloadTime = Math.Max(0.0, videoPlayableBehaviour.preloadTime);
|
||||
double clipStart = videoPlayableBehaviour.startTime;
|
||||
|
||||
if (timelineTime > clipStart - preloadTime && timelineTime <= clipStart)
|
||||
videoPlayableBehaviour.PrepareVideo();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
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||||
guid: 951c577cc5477dd4ba24b29b8ecdc8dc
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||||
MonoImporter:
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||||
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||||
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||||
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|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -0,0 +1,39 @@
|
||||
using System;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Playables;
|
||||
using UnityEngine.Timeline;
|
||||
|
||||
namespace Timeline.Samples
|
||||
{
|
||||
// Timeline track to play videos.
|
||||
// This sample demonstrates the following
|
||||
// * Using built in blending, speed and clip-in capabilities in custom clips.
|
||||
// * Using ClipEditors to customize clip drawing.
|
||||
// * Using a mixer PlayableBehaviour to perform look-ahead operations.
|
||||
// * Managing UnityEngine.Object lifetime (VideoPlayer) with a PlayableBehaviour.
|
||||
// * Using ExposedReferences to reference Components in the scene from a PlayableAsset.
|
||||
[Serializable]
|
||||
[TrackClipType(typeof(VideoPlayableAsset))]
|
||||
[TrackColor(0.008f, 0.698f, 0.655f)]
|
||||
public class VideoTrack : TrackAsset
|
||||
{
|
||||
// Called to create a PlayableBehaviour instance to represent the instance of the track, commonly referred
|
||||
// to as a Mixer playable.
|
||||
public override Playable CreateTrackMixer(PlayableGraph graph, GameObject go, int inputCount)
|
||||
{
|
||||
// This is called immediately before CreatePlayable on VideoPlayableAsset.
|
||||
// Each playable asset needs to be updated to the last clip values.
|
||||
foreach (var clip in GetClips())
|
||||
{
|
||||
var asset = clip.asset as VideoPlayableAsset;
|
||||
if (asset != null)
|
||||
{
|
||||
asset.clipInTime = clip.clipIn;
|
||||
asset.startTime = clip.start;
|
||||
}
|
||||
}
|
||||
|
||||
return ScriptPlayable<VideoSchedulerPlayableBehaviour>.Create(graph, inputCount);
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 1f59f3cc5e7d1e74299689783b0fe149
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||||
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|
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|
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