Unity-jump-proj

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2024-09-09 11:07:16 +03:00
parent 2c29906bbf
commit fd96a5627d
13707 changed files with 866380 additions and 0 deletions

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using UnityEngine.Playables;
namespace UnityEngine.Timeline
{
static class WeightUtility
{
// Given a mixer, normalizes the mixer if required
// returns the output weight that should be applied to the mixer as input
public static float NormalizeMixer(Playable mixer)
{
if (!mixer.IsValid())
return 0;
int count = mixer.GetInputCount();
float weight = 0.0f;
for (int c = 0; c < count; c++)
{
weight += mixer.GetInputWeight(c);
}
if (weight > Mathf.Epsilon && weight < 1)
{
for (int c = 0; c < count; c++)
{
mixer.SetInputWeight(c, mixer.GetInputWeight(c) / weight);
}
}
return Mathf.Clamp01(weight);
}
}
}