Unity-jump-proj
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namespace UnityEngine.Timeline
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{
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/// <summary>
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/// Interface that can be implemented by MonoBehaviours indicating that they receive time-related control calls from a PlayableGraph.
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/// </summary>
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/// <remarks>
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/// Implementing this interface on MonoBehaviours attached to GameObjects under control by control-tracks will cause them to be notified when associated Timeline clips are active.
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/// </remarks>
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public interface ITimeControl
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{
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/// <summary>
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/// Called each frame the Timeline clip is active.
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/// </summary>
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/// <param name="time">The local time of the associated Timeline clip.</param>
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void SetTime(double time);
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/// <summary>
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/// Called when the associated Timeline clip becomes active.
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/// </summary>
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void OnControlTimeStart();
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/// <summary>
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/// Called when the associated Timeline clip becomes deactivated.
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/// </summary>
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void OnControlTimeStop();
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}
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}
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