Unity-jump-proj
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using System;
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namespace UnityEngine.Timeline
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{
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/// <summary>
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/// Use this track to emit signals to a bound SignalReceiver.
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/// </summary>
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/// <remarks>
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/// This track cannot contain clips.
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/// </remarks>
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/// <seealso cref="UnityEngine.Timeline.SignalEmitter"/>
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/// <seealso cref="UnityEngine.Timeline.SignalReceiver"/>
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/// <seealso cref="UnityEngine.Timeline.SignalAsset"/>
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[Serializable]
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[TrackBindingType(typeof(SignalReceiver))]
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[TrackColor(0.25f, 0.25f, 0.25f)]
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[ExcludeFromPreset]
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[TimelineHelpURL(typeof(SignalTrack))]
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public class SignalTrack : MarkerTrack { }
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}
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