Unity-jump-proj

This commit is contained in:
2024-09-09 11:07:16 +03:00
parent 2c29906bbf
commit fd96a5627d
13707 changed files with 866380 additions and 0 deletions

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using System.Collections.Generic;
namespace UnityEditor.Timeline
{
class Control
{
readonly List<Manipulator> m_Manipulators = new List<Manipulator>();
public bool HandleManipulatorsEvents(WindowState state)
{
var isHandled = false;
foreach (var manipulator in m_Manipulators)
{
isHandled = manipulator.HandleEvent(state);
if (isHandled)
break;
}
return isHandled;
}
public void AddManipulator(Manipulator m)
{
m_Manipulators.Add(m);
}
}
}