Unity-jump-proj
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using System;
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using UnityEngine.Playables;
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using UnityEngine.Timeline;
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namespace UnityEditor.Timeline
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{
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/// <summary>
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/// A context for the Timeline window (RO)
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/// </summary>
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/// <remarks>
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/// The SequenceContext represents a state of the Timeline window, and is used to interact with <see cref="TimelineNavigator"/>.
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/// </remarks>
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public readonly struct SequenceContext : IEquatable<SequenceContext>
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{
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/// <summary>
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/// The director associated with the Timeline window in the context. (RO)
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/// </summary>
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public PlayableDirector director { get; }
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/// <summary>
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/// The <see cref="TimelineClip"/> associated with the Timeline window in the context. (RO)
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/// </summary>
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/// <remarks>In a SubTimeline context, the clip is the <see cref="TimelineClip"/> that hosts the SubTimeline in the parent Timeline.
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/// In the root context, the clip is <see langword="null"/>.</remarks>
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public TimelineClip clip { get; }
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/// <summary>
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/// Initializes and returns an instance of SequenceContext.
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/// </summary>
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/// <param name="director">The PlayableDirector associated with the context. Must be a valid PlayableDirector reference. </param>
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/// <param name="clip">The TimelineClip reference that controls the sequence. Specify <see langword="null"/> to specify that the sequence is the root. If non-null, the clip must be part of a valid <see cref="TimelineAsset"/>.</param>
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/// <exception cref="System.ArgumentNullException"> <paramref name="director"/> is null.</exception>
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/// <exception cref="System.ArgumentException"> The <paramref name="clip"/> is not part of a <see cref="TrackAsset"/>.</exception>
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/// <exception cref="System.ArgumentException"> The <paramref name="clip"/> is part of a track but not part of a <see cref="TimelineAsset"/>.</exception>
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public SequenceContext(PlayableDirector director, TimelineClip clip)
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{
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if (director == null)
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throw new ArgumentNullException(nameof(director));
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var parentTrack = clip?.GetParentTrack();
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if (clip != null && parentTrack == null)
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throw new ArgumentException("The provided clip must be part of a track", nameof(clip));
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if (clip != null && parentTrack.timelineAsset == null)
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throw new ArgumentException("The provided clip must be part of a Timeline.", nameof(clip));
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this.director = director;
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this.clip = clip;
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m_Valid = true;
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}
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/// <summary>
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/// Assesses the validity of a SequenceContext.
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/// </summary>
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/// <remarks>To be valid, a SequenceContext must contain a valid PlayableDirector reference.</remarks>
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/// <returns><see langword="true" /> if the SequenceContext is valid,<see langword="false" /> otherwise</returns>
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public bool IsValid() => m_Valid;
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/// <summary>
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/// Equality operator overload.
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/// </summary>
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/// <param name="left"></param>
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/// <param name="right"></param>
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/// <returns><see langword="true" /> if operands are equal, <see langword="false" /> otherwise.</returns>
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public static bool operator ==(SequenceContext left, SequenceContext right) => left.Equals(right);
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/// <summary>
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/// Inequality operator overload.
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/// </summary>
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/// <param name="left"></param>
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/// <param name="right"></param>
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/// <returns><see langword="true" /> if operands are not equal, <see langword="false" /> otherwise.</returns>
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public static bool operator !=(SequenceContext left, SequenceContext right) => !left.Equals(right);
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/// <summary>Indicates whether the current object is equal to another object of the same type.</summary>
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/// <param name="other">An object to compare with this object.</param>
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/// <returns>
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/// <see langword="true" /> if the current object is equal to the <paramref name="other" /> parameter; otherwise, <see langword="false" />.</returns>
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public bool Equals(SequenceContext other)
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{
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return Equals(director, other.director) && Equals(clip, other.clip);
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}
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/// <summary>Indicates whether the current object is equal to another object of indeterminate type.</summary>
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/// <param name="obj">An object to compare with this object.</param>
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/// <returns>
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/// <see langword="true" /> if the current object is equal to the <paramref name="obj" /> parameter; otherwise, <see langword="false" />.</returns>
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public override bool Equals(object obj)
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{
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return obj is SequenceContext other && Equals(other);
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}
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/// <summary>Hash function for SequenceContext.</summary>
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/// <returns>
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/// Hash code for the SequenceContext.
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/// </returns>
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public override int GetHashCode()
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{
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unchecked
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{
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return ((director != null ? director.GetHashCode() : 0) * 397) ^ (clip != null ? clip.GetHashCode() : 0);
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}
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}
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internal static SequenceContext Invalid = new SequenceContext();
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readonly bool m_Valid;
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}
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}
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