Unity-jump-proj
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using System;
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using UnityEngine;
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using Object = UnityEngine.Object;
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namespace UnityEditor.Timeline
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{
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static class UnityEditorInternals
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{
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static readonly EditorGUI.ObjectFieldValidator k_AllowAllObjectsValidator = (references, type, property, options) => references.Length > 0 ? references[0] : null;
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public static Object DoObjectField(Rect position, Object obj, Type type, int controlId, bool allowScene, bool allowAllObjects = false)
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{
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EditorGUI.ObjectFieldValidator validator = null;
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if (allowAllObjects)
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validator = k_AllowAllObjectsValidator;
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#if UNITY_2020_1_OR_NEWER
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var newObject = EditorGUI.DoObjectField(position, position, controlId, obj, null, type, validator, allowScene, EditorStyles.objectField);
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#else
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var newObject = EditorGUI.DoObjectField(position, position, controlId, obj, type, null, validator, allowScene, EditorStyles.objectField);
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#endif
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return newObject;
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}
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}
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}
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