Unity-jump-proj
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# Activation clip properties
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Use the Inspector window to change the name of an Activation clip and its **Clip Timing**.
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_Inspector window when selecting an Activation clip in the Timeline window_
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## Display Name
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The name of the Activation clip shown in the Timeline window. By default, each Activation clip is named "Active".
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## Clip Timing properties
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Use the **Clip Timing** properties to change the position and duration of the Activation clip.
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Most timing properties are expressed in both seconds (s) and frames (f). When specifying seconds to modify a **Clip Timing** property, all decimal values are accepted. When specifying frames, only integer values are accepted. For example, if you attempt to enter 12.5 in a frames (f) field, it is set to 12 frames.
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Depending on [the selected Clip Edit mode](clp_about.md), changing the **Start**, **End**, or **Duration** may ripple or replace Activation clips on the same track.
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|**Property** |**Description** |
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|**Start**|The frame or time (in seconds) when the clip starts.<br />Changing the Start also affects the End. Changing the Start sets the End to the new Start value plus the Duration.|
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|**End**|The frame or time (in seconds) when the clip ends.<br />Changing the End also affects the Start. Changing the End sets the Start to the new End value minus the Duration.|
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|**Duration**|The duration of the clip in frames or seconds.<br />Changing the Duration also affects the End. Changing the Duration sets the End to the Start value plus the new Duration.|
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