Unity-jump-proj
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using UnityEditor;
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using UnityEngine;
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namespace Packages.Rider.Editor
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{
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internal static class PluginSettings
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{
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public static LoggingLevel SelectedLoggingLevel
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{
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get => (LoggingLevel) EditorPrefs.GetInt("Rider_SelectedLoggingLevel", 0);
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private set => EditorPrefs.SetInt("Rider_SelectedLoggingLevel", (int) value);
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}
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public static bool LogEventsCollectorEnabled
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{
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get => EditorPrefs.GetBool("Rider_LogEventsCollectorEnabled", true);
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private set => EditorPrefs.SetBool("Rider_LogEventsCollectorEnabled", value);
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}
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/// <summary>
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/// Preferences menu layout
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/// </summary>
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/// <remarks>
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/// Contains all 3 toggles: Enable/Disable; Debug On/Off; Writing Launch File On/Off
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/// </remarks>
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[SettingsProvider]
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private static SettingsProvider RiderPreferencesItem()
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{
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if (!RiderScriptEditor.IsRiderOrFleetInstallation(RiderScriptEditor.CurrentEditor))
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return null;
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if (!RiderScriptEditorData.instance.shouldLoadEditorPlugin)
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return null;
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var provider = new SettingsProvider("Preferences/Rider", SettingsScope.User)
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{
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label = "Rider",
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keywords = new[] { "Rider" },
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guiHandler = (searchContext) =>
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{
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EditorGUIUtility.labelWidth = 200f;
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EditorGUILayout.BeginVertical();
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GUILayout.BeginVertical();
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LogEventsCollectorEnabled =
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EditorGUILayout.Toggle(new GUIContent("Pass Console to Rider:"), LogEventsCollectorEnabled);
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GUILayout.EndVertical();
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GUILayout.Label("");
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if (!string.IsNullOrEmpty(EditorPluginInterop.LogPath))
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{
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EditorGUILayout.BeginHorizontal();
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EditorGUILayout.PrefixLabel("Log file:");
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var previous = GUI.enabled;
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GUI.enabled = previous && SelectedLoggingLevel != LoggingLevel.OFF;
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var button = GUILayout.Button(new GUIContent("Open log"));
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if (button)
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{
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// would use Rider if `log` is on the list of extensions, otherwise would use editor configured in the OS
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UnityEditorInternal.InternalEditorUtility.OpenFileAtLineExternal(EditorPluginInterop.LogPath, 0);
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}
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GUI.enabled = previous;
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GUILayout.EndHorizontal();
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}
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var loggingMsg =
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@"Sets the amount of Rider Debug output. If you are about to report an issue, please select Verbose logging level and attach Unity console output to the issue.";
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SelectedLoggingLevel =
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(LoggingLevel) EditorGUILayout.EnumPopup(new GUIContent("Logging Level:", loggingMsg),
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SelectedLoggingLevel);
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EditorGUILayout.HelpBox(loggingMsg, MessageType.None);
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const string url = "https://github.com/JetBrains/resharper-unity";
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if (LinkButton(url))
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Application.OpenURL(url);;
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GUILayout.FlexibleSpace();
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GUILayout.BeginHorizontal();
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GUILayout.FlexibleSpace();
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var assembly = EditorPluginInterop.EditorPluginAssembly;
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if (assembly != null)
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{
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var version = assembly.GetName().Version;
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GUILayout.Label("Plugin version: " + version, new GUIStyle(GUI.skin.label)
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{
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margin = new RectOffset(4, 4, 4, 4),
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});
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}
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GUILayout.EndHorizontal();
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EditorGUILayout.EndVertical();
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}
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};
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return provider;
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}
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public static bool LinkButton(string url)
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{
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var bClicked = GUILayout.Button(url, RiderStyles.LinkLabelStyle);
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var rect = GUILayoutUtility.GetLastRect();
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rect.width = RiderStyles.LinkLabelStyle.CalcSize(new GUIContent(url)).x;
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EditorGUIUtility.AddCursorRect(rect, MouseCursor.Link);
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return bClicked;
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}
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}
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}
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