363 lines
16 KiB
TypeScript
363 lines
16 KiB
TypeScript
import { inject, injectable } from "tsyringe";
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import { BotGeneratorHelper } from "../helpers/BotGeneratorHelper";
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import { BotHelper } from "../helpers/BotHelper";
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import { WeightedRandomHelper } from "../helpers/WeightedRandomHelper";
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import { Inventory as PmcInventory } from "../models/eft/common/tables/IBotBase";
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import {
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Chances, Generation, IBotType, Inventory, Mods
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} from "../models/eft/common/tables/IBotType";
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import { ConfigTypes } from "../models/enums/ConfigTypes";
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import { EquipmentSlots } from "../models/enums/EquipmentSlots";
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import {
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EquipmentFilterDetails, IBotConfig, RandomisationDetails
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} from "../models/spt/config/IBotConfig";
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import { ILogger } from "../models/spt/utils/ILogger";
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import { ConfigServer } from "../servers/ConfigServer";
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import { DatabaseServer } from "../servers/DatabaseServer";
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import { BotEquipmentModPoolService } from "../services/BotEquipmentModPoolService";
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import { LocalisationService } from "../services/LocalisationService";
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import { HashUtil } from "../utils/HashUtil";
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import { RandomUtil } from "../utils/RandomUtil";
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import { BotEquipmentModGenerator } from "./BotEquipmentModGenerator";
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import { BotLootGenerator } from "./BotLootGenerator";
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import { BotWeaponGenerator } from "./BotWeaponGenerator";
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@injectable()
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export class BotInventoryGenerator
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{
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protected botConfig: IBotConfig;
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constructor(
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@inject("WinstonLogger") protected logger: ILogger,
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@inject("HashUtil") protected hashUtil: HashUtil,
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@inject("RandomUtil") protected randomUtil: RandomUtil,
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@inject("DatabaseServer") protected databaseServer: DatabaseServer,
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@inject("BotWeaponGenerator") protected botWeaponGenerator: BotWeaponGenerator,
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@inject("BotLootGenerator") protected botLootGenerator: BotLootGenerator,
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@inject("BotGeneratorHelper") protected botGeneratorHelper: BotGeneratorHelper,
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@inject("BotHelper") protected botHelper: BotHelper,
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@inject("WeightedRandomHelper") protected weightedRandomHelper: WeightedRandomHelper,
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@inject("LocalisationService") protected localisationService: LocalisationService,
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@inject("BotEquipmentModPoolService") protected botEquipmentModPoolService: BotEquipmentModPoolService,
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@inject("BotEquipmentModGenerator") protected botEquipmentModGenerator: BotEquipmentModGenerator,
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@inject("ConfigServer") protected configServer: ConfigServer
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)
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{
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this.botConfig = this.configServer.getConfig(ConfigTypes.BOT);
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}
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/**
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* Add equipment/weapons/loot to bot
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* @param sessionId Session id
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* @param botJsonTemplate Base json db file for the bot having its loot generated
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* @param botRole Role bot has (assault/pmcBot)
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* @param isPmc Is bot being converted into a pmc
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* @param botLevel Level of bot being generated
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* @returns PmcInventory object with equipment/weapons/loot
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*/
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public generateInventory(sessionId: string, botJsonTemplate: IBotType, botRole: string, isPmc: boolean, botLevel: number): PmcInventory
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{
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const templateInventory = botJsonTemplate.inventory;
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const equipmentChances = botJsonTemplate.chances;
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const itemGenerationLimitsMinMax = botJsonTemplate.generation;
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// Generate base inventory with no items
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const botInventory = this.generateInventoryBase();
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this.generateAndAddEquipmentToBot(templateInventory, equipmentChances, botRole, botInventory, botLevel);
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// Roll weapon spawns and generate a weapon for each roll that passed
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this.generateAndAddWeaponsToBot(templateInventory, equipmentChances, sessionId, botInventory, botRole, isPmc, itemGenerationLimitsMinMax, botLevel);
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this.botLootGenerator.generateLoot(sessionId, botJsonTemplate, isPmc, botRole, botInventory, botLevel);
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return botInventory;
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}
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/**
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* Create a pmcInventory object with all the base/generic items needed
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* @returns PmcInventory object
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*/
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protected generateInventoryBase(): PmcInventory
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{
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const equipmentId = this.hashUtil.generate();
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const equipmentTpl = "55d7217a4bdc2d86028b456d";
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const stashId = this.hashUtil.generate();
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const stashTpl = "566abbc34bdc2d92178b4576";
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const questRaidItemsId = this.hashUtil.generate();
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const questRaidItemsTpl = "5963866286f7747bf429b572";
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const questStashItemsId = this.hashUtil.generate();
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const questStashItemsTpl = "5963866b86f7747bfa1c4462";
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const sortingTableId = this.hashUtil.generate();
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const sortingTableTpl = "602543c13fee350cd564d032";
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return {
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items: [
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{
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"_id": equipmentId,
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"_tpl": equipmentTpl
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},
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{
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"_id": stashId,
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"_tpl": stashTpl
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},
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{
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"_id": questRaidItemsId,
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"_tpl": questRaidItemsTpl
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},
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{
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"_id": questStashItemsId,
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"_tpl": questStashItemsTpl
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},
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{
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"_id": sortingTableId,
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"_tpl": sortingTableTpl
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}
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],
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equipment: equipmentId,
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stash: stashId,
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questRaidItems: questRaidItemsId,
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questStashItems: questStashItemsId,
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sortingTable: sortingTableId,
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fastPanel: {}
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};
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}
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/**
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* Add equipment to a bot
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* @param templateInventory bot/x.json data from db
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* @param equipmentChances Chances items will be added to bot
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* @param botRole Role bot has (assault/pmcBot)
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* @param botInventory Inventory to add equipment to
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* @param botLevel Level of bot
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*/
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protected generateAndAddEquipmentToBot(templateInventory: Inventory, equipmentChances: Chances, botRole: string, botInventory: PmcInventory, botLevel: number): void
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{
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// These will be handled later
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const excludedSlots: string[] = [
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EquipmentSlots.FIRST_PRIMARY_WEAPON,
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EquipmentSlots.SECOND_PRIMARY_WEAPON,
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EquipmentSlots.HOLSTER,
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EquipmentSlots.ARMOR_VEST,
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EquipmentSlots.TACTICAL_VEST,
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EquipmentSlots.FACE_COVER,
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EquipmentSlots.HEADWEAR,
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EquipmentSlots.EARPIECE
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];
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const botEquipConfig = this.botConfig.equipment[this.botGeneratorHelper.getBotEquipmentRole(botRole)];
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const randomistionDetails = this.botHelper.getBotRandomizationDetails(botLevel, botEquipConfig);
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for (const equipmentSlot in templateInventory.equipment)
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{
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// Weapons have special generation and will be generated seperately; ArmorVest should be generated after TactivalVest
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if (excludedSlots.includes(equipmentSlot))
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{
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continue;
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}
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this.generateEquipment(equipmentSlot, templateInventory.equipment[equipmentSlot], templateInventory.mods, equipmentChances, botRole, botInventory, randomistionDetails);
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}
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// Generate below in specific order
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this.generateEquipment(EquipmentSlots.FACE_COVER, templateInventory.equipment.FaceCover, templateInventory.mods, equipmentChances, botRole, botInventory, randomistionDetails);
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this.generateEquipment(EquipmentSlots.HEADWEAR, templateInventory.equipment.Headwear, templateInventory.mods, equipmentChances, botRole, botInventory, randomistionDetails);
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this.generateEquipment(EquipmentSlots.EARPIECE, templateInventory.equipment.Earpiece, templateInventory.mods, equipmentChances, botRole, botInventory, randomistionDetails);
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this.generateEquipment(EquipmentSlots.TACTICAL_VEST, templateInventory.equipment.TacticalVest, templateInventory.mods, equipmentChances, botRole, botInventory, randomistionDetails);
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this.generateEquipment(EquipmentSlots.ARMOR_VEST, templateInventory.equipment.ArmorVest, templateInventory.mods, equipmentChances, botRole, botInventory, randomistionDetails);
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}
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/**
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* Add a piece of equipment with mods to inventory from the provided pools
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* @param equipmentSlot Slot to select an item for
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* @param equipmentPool Possible items to choose from
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* @param modPool Possible mods to apply to item chosen
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* @param spawnChances Chances items will be chosen to be added
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* @param botRole Role of bot e.g. assault
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* @param inventory Inventory to add item into
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* @param randomisationDetails settings from bot.json to adjust how item is generated
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*/
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protected generateEquipment(
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equipmentSlot: string,
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equipmentPool: Record<string, number>,
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modPool: Mods,
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spawnChances: Chances,
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botRole: string,
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inventory: PmcInventory,
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randomisationDetails: RandomisationDetails): void
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{
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const spawnChance = ([EquipmentSlots.POCKETS, EquipmentSlots.SECURED_CONTAINER] as string[]).includes(equipmentSlot)
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? 100
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: spawnChances.equipment[equipmentSlot];
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if (typeof spawnChance === "undefined")
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{
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this.logger.warning(this.localisationService.getText("bot-no_spawn_chance_defined_for_equipment_slot", equipmentSlot));
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return;
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}
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const shouldSpawn = this.randomUtil.getChance100(spawnChance);
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if (Object.keys(equipmentPool).length && shouldSpawn)
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{
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const id = this.hashUtil.generate();
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const equipmentItemTpl = this.weightedRandomHelper.getWeightedInventoryItem(equipmentPool);
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const itemTemplate = this.databaseServer.getTables().templates.items[equipmentItemTpl];
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if (!itemTemplate)
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{
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this.logger.error(this.localisationService.getText("bot-missing_item_template", equipmentItemTpl));
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this.logger.info(`EquipmentSlot -> ${equipmentSlot}`);
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return;
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}
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if (this.botGeneratorHelper.isItemIncompatibleWithCurrentItems(inventory.items, equipmentItemTpl, equipmentSlot).incompatible)
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{
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// Bad luck - randomly picked item was not compatible with current gear
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return;
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}
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const item = {
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"_id": id,
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"_tpl": equipmentItemTpl,
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"parentId": inventory.equipment,
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"slotId": equipmentSlot,
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...this.botGeneratorHelper.generateExtraPropertiesForItem(itemTemplate, botRole)
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};
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// use dynamic mod pool if enabled in config
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const botEquipmentRole = this.botGeneratorHelper.getBotEquipmentRole(botRole);
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if (this.botConfig.equipment[botEquipmentRole] && randomisationDetails?.randomisedArmorSlots?.includes(equipmentSlot))
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{
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modPool[equipmentItemTpl] = this.getFilteredDynamicModsForItem(equipmentItemTpl, this.botConfig.equipment[botEquipmentRole].blacklist);
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}
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if (typeof(modPool[equipmentItemTpl]) !== "undefined" || Object.keys(modPool[equipmentItemTpl] || {}).length > 0)
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{
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const items = this.botEquipmentModGenerator.generateModsForEquipment([item], modPool, id, itemTemplate, spawnChances.mods, botRole);
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inventory.items.push(...items);
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}
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else
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{
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inventory.items.push(item);
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}
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}
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}
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/**
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* Get all possible mods for item and filter down based on equipment blacklist from bot.json config
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* @param itemTpl Item mod pool is being retreived and filtered
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* @param equipmentBlacklist blacklist to filter mod pool with
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* @returns Filtered pool of mods
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*/
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protected getFilteredDynamicModsForItem(itemTpl: string, equipmentBlacklist: EquipmentFilterDetails[]): Record<string, string[]>
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{
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const modPool = this.botEquipmentModPoolService.getModsForGearSlot(itemTpl);
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for (const modSlot of Object.keys(modPool ?? []))
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{
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const blacklistedMods = equipmentBlacklist[0]?.equipment[modSlot] || [];
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const filteredMods = modPool[modSlot].filter(x => !blacklistedMods.includes(x));
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if (filteredMods.length > 0)
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{
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modPool[modSlot] = filteredMods;
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}
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}
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return modPool;
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}
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/**
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* Work out what weapons bot should have equipped and add them to bot inventory
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* @param templateInventory bot/x.json data from db
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* @param equipmentChances Chances bot can have equipment equipped
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* @param sessionId Session id
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* @param botInventory Inventory to add weapons to
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* @param botRole assault/pmcBot/bossTagilla etc
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* @param isPmc Is the bot being generated as a pmc
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* @param botLevel level of bot having weapon generated
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* @param itemGenerationLimitsMinMax Limits for items the bot can have
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*/
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protected generateAndAddWeaponsToBot(templateInventory: Inventory, equipmentChances: Chances, sessionId: string, botInventory: PmcInventory, botRole: string, isPmc: boolean, itemGenerationLimitsMinMax: Generation, botLevel: number): void
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{
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const weaponSlotsToFill = this.getDesiredWeaponsForBot(equipmentChances);
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for (const weaponSlot of weaponSlotsToFill)
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{
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// Add weapon to bot if true and bot json has something to put into the slot
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if (weaponSlot.shouldSpawn && Object.keys(templateInventory.equipment[weaponSlot.slot]).length)
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{
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this.addWeaponAndMagazinesToInventory(sessionId, weaponSlot, templateInventory, botInventory, equipmentChances, botRole, isPmc, itemGenerationLimitsMinMax, botLevel);
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}
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}
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}
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/**
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* Calculate if the bot should have weapons in Primary/Secondary/Holster slots
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* @param equipmentChances Chances bot has certain equipment
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* @returns What slots bot should have weapons generated for
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*/
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protected getDesiredWeaponsForBot(equipmentChances: Chances): { slot: EquipmentSlots; shouldSpawn: boolean; }[]
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{
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const shouldSpawnPrimary = this.randomUtil.getChance100(equipmentChances.equipment.FirstPrimaryWeapon);
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return [
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{
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slot: EquipmentSlots.FIRST_PRIMARY_WEAPON,
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shouldSpawn: shouldSpawnPrimary
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},
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{
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slot: EquipmentSlots.SECOND_PRIMARY_WEAPON,
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shouldSpawn: shouldSpawnPrimary
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? this.randomUtil.getChance100(equipmentChances.equipment.SecondPrimaryWeapon)
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: false
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},
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{
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slot: EquipmentSlots.HOLSTER,
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shouldSpawn: shouldSpawnPrimary
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? this.randomUtil.getChance100(equipmentChances.equipment.Holster) // Primary weapon = roll for chance at pistol
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: true // No primary = force pistol
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}
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];
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}
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/**
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* Add weapon + spare mags/ammo to bots inventory
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* @param sessionId Session id
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* @param weaponSlot Weapon slot being generated
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* @param templateInventory bot/x.json data from db
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* @param botInventory Inventory to add weapon+mags/ammo to
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* @param equipmentChances Chances bot can have equipment equipped
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* @param botRole assault/pmcBot/bossTagilla etc
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* @param isPmc Is the bot being generated as a pmc
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* @param itemGenerationLimitsMinMax
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*/
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protected addWeaponAndMagazinesToInventory(
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sessionId: string,
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weaponSlot: { slot: EquipmentSlots; shouldSpawn: boolean; },
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templateInventory: Inventory,
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botInventory: PmcInventory,
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equipmentChances: Chances,
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botRole: string,
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isPmc: boolean,
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itemGenerationLimitsMinMax: Generation,
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botLevel: number): void
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{
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const generatedWeapon = this.botWeaponGenerator.generateRandomWeapon(
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sessionId,
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weaponSlot.slot,
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templateInventory,
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botInventory.equipment,
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equipmentChances.mods,
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botRole,
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isPmc,
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botLevel);
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botInventory.items.push(...generatedWeapon.weapon);
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this.botWeaponGenerator.addExtraMagazinesToInventory(generatedWeapon, itemGenerationLimitsMinMax.items.magazines, botInventory, botRole);
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}
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} |