2148eaafe5
# Conflicts: # project/src/context/ApplicationContext.ts # project/src/context/ContextVariableType.ts # project/src/controllers/QuestController.ts # project/src/di/Container.ts # project/src/generators/weapongen/implementations/ExternalInventoryMagGen.ts
223 lines
9.3 KiB
TypeScript
223 lines
9.3 KiB
TypeScript
import { inject, injectable } from "tsyringe";
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import { ApplicationContext } from "@spt-aki/context/ApplicationContext";
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import { ContextVariableType } from "@spt-aki/context/ContextVariableType";
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import { LocationGenerator } from "@spt-aki/generators/LocationGenerator";
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import { LootGenerator } from "@spt-aki/generators/LootGenerator";
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import { WeightedRandomHelper } from "@spt-aki/helpers/WeightedRandomHelper";
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import { ILocation } from "@spt-aki/models/eft/common/ILocation";
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import { ILocationBase } from "@spt-aki/models/eft/common/ILocationBase";
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import { ILocationsGenerateAllResponse } from "@spt-aki/models/eft/common/ILocationsSourceDestinationBase";
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import { ILooseLoot, SpawnpointTemplate } from "@spt-aki/models/eft/common/ILooseLoot";
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import { IAirdropLootResult } from "@spt-aki/models/eft/location/IAirdropLootResult";
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import { IGetLocationRequestData } from "@spt-aki/models/eft/location/IGetLocationRequestData";
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import { AirdropTypeEnum } from "@spt-aki/models/enums/AirdropType";
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import { ConfigTypes } from "@spt-aki/models/enums/ConfigTypes";
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import { IAirdropConfig } from "@spt-aki/models/spt/config/IAirdropConfig";
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import { ILocationConfig } from "@spt-aki/models/spt/config/ILocationConfig";
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import { IRaidChanges } from "@spt-aki/models/spt/location/IRaidChanges";
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import { ILocations } from "@spt-aki/models/spt/server/ILocations";
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import { LootRequest } from "@spt-aki/models/spt/services/LootRequest";
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import { ILogger } from "@spt-aki/models/spt/utils/ILogger";
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import { ConfigServer } from "@spt-aki/servers/ConfigServer";
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import { DatabaseServer } from "@spt-aki/servers/DatabaseServer";
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import { LocalisationService } from "@spt-aki/services/LocalisationService";
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import { RaidTimeAdjustmentService } from "@spt-aki/services/RaidTimeAdjustmentService";
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import { HashUtil } from "@spt-aki/utils/HashUtil";
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import { JsonUtil } from "@spt-aki/utils/JsonUtil";
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import { RandomUtil } from "@spt-aki/utils/RandomUtil";
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import { TimeUtil } from "@spt-aki/utils/TimeUtil";
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@injectable()
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export class LocationController
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{
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protected airdropConfig: IAirdropConfig;
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protected locationConfig: ILocationConfig;
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constructor(
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@inject("JsonUtil") protected jsonUtil: JsonUtil,
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@inject("HashUtil") protected hashUtil: HashUtil,
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@inject("RandomUtil") protected randomUtil: RandomUtil,
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@inject("WeightedRandomHelper") protected weightedRandomHelper: WeightedRandomHelper,
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@inject("WinstonLogger") protected logger: ILogger,
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@inject("LocationGenerator") protected locationGenerator: LocationGenerator,
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@inject("LocalisationService") protected localisationService: LocalisationService,
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@inject("RaidTimeAdjustmentService") protected raidTimeAdjustmentService: RaidTimeAdjustmentService,
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@inject("LootGenerator") protected lootGenerator: LootGenerator,
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@inject("DatabaseServer") protected databaseServer: DatabaseServer,
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@inject("TimeUtil") protected timeUtil: TimeUtil,
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@inject("ConfigServer") protected configServer: ConfigServer,
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@inject("ApplicationContext") protected applicationContext: ApplicationContext,
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)
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{
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this.airdropConfig = this.configServer.getConfig(ConfigTypes.AIRDROP);
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this.locationConfig = this.configServer.getConfig(ConfigTypes.LOCATION);
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}
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/* */
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/**
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* Handle client/location/getLocalloot
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* Get a location (map) with generated loot data
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* @param sessionId Player id
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* @param request Map request to generate
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* @returns ILocationBase
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*/
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public get(sessionId: string, request: IGetLocationRequestData): ILocationBase
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{
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this.logger.debug(`Generating data for: ${request.locationId}, variant: ${request.variantId}`);
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const name = request.locationId.toLowerCase().replace(" ", "");
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return this.generate(name);
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}
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/**
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* Generate a maps base location with loot
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* @param name Map name
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* @returns ILocationBase
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*/
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protected generate(name: string): ILocationBase
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{
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const db = this.databaseServer.getTables();
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const location: ILocation = db.locations[name];
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const output: ILocationBase = this.jsonUtil.clone(location.base);
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output.UnixDateTime = this.timeUtil.getTimestamp();
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// Don't generate loot for hideout
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if (name === "hideout")
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{
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return output;
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}
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// Check for a loot multipler adjustment in app context and apply if one is found
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let locationConfigCopy: ILocationConfig;
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const raidAdjustments = this.applicationContext.getLatestValue(ContextVariableType.RAID_ADJUSTMENTS)?.getValue<IRaidChanges>();
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if (raidAdjustments)
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{
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locationConfigCopy = this.jsonUtil.clone(this.locationConfig); // Clone values so they can be used to reset originals later
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this.raidTimeAdjustmentService.makeAdjustmentsToMap(raidAdjustments, output);
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}
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const staticAmmoDist = this.jsonUtil.clone(db.loot.staticAmmo);
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// Create containers and add loot to them
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const staticLoot = this.locationGenerator.generateStaticContainers(output, staticAmmoDist);
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output.Loot.push(...staticLoot);
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// Add dynamic loot to output loot
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const dynamicLootDist: ILooseLoot = this.jsonUtil.clone(location.looseLoot);
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const dynamicSpawnPoints: SpawnpointTemplate[] = this.locationGenerator.generateDynamicLoot(
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dynamicLootDist,
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staticAmmoDist,
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name,
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);
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for (const spawnPoint of dynamicSpawnPoints)
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{
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output.Loot.push(spawnPoint);
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}
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// Done generating, log results
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this.logger.success(
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this.localisationService.getText("location-dynamic_items_spawned_success", dynamicSpawnPoints.length),
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);
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this.logger.success(this.localisationService.getText("location-generated_success", name));
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// Reset loot multipliers back to original values
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if (raidAdjustments)
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{
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this.logger.debug("Resetting loot multipliers back to their original values");
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this.locationConfig.staticLootMultiplier = locationConfigCopy.staticLootMultiplier;
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this.locationConfig.looseLootMultiplier = locationConfigCopy.looseLootMultiplier;
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this.applicationContext.clearValues(ContextVariableType.RAID_ADJUSTMENTS);
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}
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return output;
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}
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/**
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* Handle client/locations
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* Get all maps base location properties without loot data
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* @param sessionId Players Id
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* @returns ILocationsGenerateAllResponse
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*/
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public generateAll(sessionId: string): ILocationsGenerateAllResponse
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{
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const locationsFromDb = this.databaseServer.getTables().locations;
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const locations: ILocations = {};
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for (const mapName in locationsFromDb)
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{
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const mapBase = locationsFromDb[mapName]?.base;
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if (!mapBase)
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{
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this.logger.debug(`Map: ${mapName} has no base json file, skipping generation`);
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continue;
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}
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// Clear out loot array
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mapBase.Loot = [];
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// Add map base data to dictionary
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locations[mapBase._Id] = mapBase;
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}
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return { locations: locations, paths: locationsFromDb.base.paths };
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}
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/**
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* Handle client/location/getAirdropLoot
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* Get loot for an airdrop container
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* Generates it randomly based on config/airdrop.json values
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* @returns Array of LootItem objects
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*/
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public getAirdropLoot(): IAirdropLootResult
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{
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const airdropType = this.chooseAirdropType();
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this.logger.debug(`Chose ${airdropType} for airdrop loot`);
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const airdropConfig = this.getAirdropLootConfigByType(airdropType);
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return { dropType: airdropType, loot: this.lootGenerator.createRandomLoot(airdropConfig) };
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}
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/**
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* Randomly pick a type of airdrop loot using weighted values from config
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* @returns airdrop type value
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*/
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protected chooseAirdropType(): AirdropTypeEnum
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{
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const possibleAirdropTypes = this.airdropConfig.airdropTypeWeightings;
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return this.weightedRandomHelper.getWeightedValue(possibleAirdropTypes);
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}
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/**
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* Get the configuration for a specific type of airdrop
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* @param airdropType Type of airdrop to get settings for
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* @returns LootRequest
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*/
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protected getAirdropLootConfigByType(airdropType: AirdropTypeEnum): LootRequest
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{
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let lootSettingsByType = this.airdropConfig.loot[airdropType];
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if (!lootSettingsByType)
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{
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this.logger.error(
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this.localisationService.getText("location-unable_to_find_airdrop_drop_config_of_type", airdropType),
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);
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lootSettingsByType = this.airdropConfig.loot[AirdropTypeEnum.MIXED];
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}
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return {
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presetCount: lootSettingsByType.presetCount,
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itemCount: lootSettingsByType.itemCount,
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weaponCrateCount: lootSettingsByType.weaponCrateCount,
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itemBlacklist: lootSettingsByType.itemBlacklist,
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itemTypeWhitelist: lootSettingsByType.itemTypeWhitelist,
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itemLimits: lootSettingsByType.itemLimits,
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itemStackLimits: lootSettingsByType.itemStackLimits,
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armorLevelWhitelist: lootSettingsByType.armorLevelWhitelist,
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allowBossItems: lootSettingsByType.allowBossItems,
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};
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}
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}
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