4ac12ef70a
These are the formatting & linting configuration changes from the `3.8.0` branch and the changes that they make to the overall project. The majority of these changes are from running two commands: `npm run lint:fix` `npm run style:fix` This has already been run on the `3.8.0` branch and this PR should make `master` play nicer when it comes to merges going forward. There are now four VSCode plugins recommended for server development. They've been added to the workspace file and a user should get a UI notification when the workspace is opened if they're not installed. The four plugins are: https://marketplace.visualstudio.com/items?itemName=EditorConfig.EditorConfig https://marketplace.visualstudio.com/items?itemName=dprint.dprint https://marketplace.visualstudio.com/items?itemName=dbaeumer.vscode-eslint https://marketplace.visualstudio.com/items?itemName=biomejs.biome Once installed they should just work within the workspace. Also, be sure to `npm i` to get the new dprint application. Co-authored-by: Refringe <brownelltyler@gmail.com> Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/168
440 lines
16 KiB
TypeScript
440 lines
16 KiB
TypeScript
import { inject, injectable } from "tsyringe";
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import { OnLoad } from "@spt-aki/di/OnLoad";
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import { HandbookHelper } from "@spt-aki/helpers/HandbookHelper";
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import { ItemHelper } from "@spt-aki/helpers/ItemHelper";
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import { PresetHelper } from "@spt-aki/helpers/PresetHelper";
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import { TraderHelper } from "@spt-aki/helpers/TraderHelper";
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import { MinMax } from "@spt-aki/models/common/MinMax";
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import { IPreset } from "@spt-aki/models/eft/common/IGlobals";
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import { Item } from "@spt-aki/models/eft/common/tables/IItem";
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import { IBarterScheme } from "@spt-aki/models/eft/common/tables/ITrader";
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import { ConfigTypes } from "@spt-aki/models/enums/ConfigTypes";
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import { Money } from "@spt-aki/models/enums/Money";
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import { IRagfairConfig } from "@spt-aki/models/spt/config/IRagfairConfig";
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import { IRagfairServerPrices } from "@spt-aki/models/spt/ragfair/IRagfairServerPrices";
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import { ILogger } from "@spt-aki/models/spt/utils/ILogger";
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import { ConfigServer } from "@spt-aki/servers/ConfigServer";
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import { DatabaseServer } from "@spt-aki/servers/DatabaseServer";
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import { LocalisationService } from "@spt-aki/services/LocalisationService";
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import { RandomUtil } from "@spt-aki/utils/RandomUtil";
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/**
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* Stores flea prices for items as well as methods to interact with them
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*/
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@injectable()
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export class RagfairPriceService implements OnLoad
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{
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protected ragfairConfig: IRagfairConfig;
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protected generatedDynamicPrices: boolean;
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protected generatedStaticPrices: boolean;
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protected prices: IRagfairServerPrices = { static: {}, dynamic: {} };
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constructor(
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@inject("HandbookHelper") protected handbookHelper: HandbookHelper,
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@inject("DatabaseServer") protected databaseServer: DatabaseServer,
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@inject("WinstonLogger") protected logger: ILogger,
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@inject("ItemHelper") protected itemHelper: ItemHelper,
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@inject("PresetHelper") protected presetHelper: PresetHelper,
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@inject("TraderHelper") protected traderHelper: TraderHelper,
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@inject("RandomUtil") protected randomUtil: RandomUtil,
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@inject("LocalisationService") protected localisationService: LocalisationService,
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@inject("ConfigServer") protected configServer: ConfigServer,
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)
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{
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this.ragfairConfig = this.configServer.getConfig(ConfigTypes.RAGFAIR);
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}
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/**
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* Generate static (handbook) and dynamic (prices.json) flea prices, store inside class as dictionaries
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*/
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public async onLoad(): Promise<void>
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{
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if (!this.generatedStaticPrices)
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{
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this.generateStaticPrices();
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this.generatedStaticPrices = true;
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}
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if (!this.generatedDynamicPrices)
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{
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this.generateDynamicPrices();
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this.generatedDynamicPrices = true;
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}
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}
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public getRoute(): string
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{
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return "RagfairPriceService";
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}
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/**
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* Iterate over all items of type "Item" in db and get template price, store in cache
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*/
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public generateStaticPrices(): void
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{
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for (
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const item of Object.values(this.databaseServer.getTables().templates.items).filter((x) =>
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x._type === "Item"
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)
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)
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{
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this.prices.static[item._id] = Math.round(this.handbookHelper.getTemplatePrice(item._id));
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}
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}
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/**
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* Create a dictionary and store prices from prices.json in it
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*/
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protected generateDynamicPrices(): void
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{
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Object.assign(this.prices.dynamic, this.databaseServer.getTables().templates.prices);
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}
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/**
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* Get the dynamic price for an item. If value doesn't exist, use static (handbook) value.
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* if no static value, return 1
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* @param tplId Item tpl id to get price for
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* @returns price in roubles
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*/
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public getFleaPriceForItem(tplId: string): number
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{
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// Get dynamic price (templates/prices), if that doesnt exist get price from static array (templates/handbook)
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let itemPrice = this.getDynamicPriceForItem(tplId) || this.getStaticPriceForItem(tplId);
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if (itemPrice === undefined)
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{
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this.logger.warning(
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this.localisationService.getText("ragfair-unable_to_find_item_price_for_item_in_flea_handbook", tplId),
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);
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}
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// If no price in dynamic/static, set to 1
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itemPrice = itemPrice || 1;
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return itemPrice;
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}
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/**
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* get the dynamic (flea) price for an item
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* Grabs prices from prices.json and stores in class if none currently exist
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* @param itemTpl item template id to look up
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* @returns price in roubles
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*/
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public getDynamicPriceForItem(itemTpl: string): number
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{
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if (!this.generatedDynamicPrices)
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{
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this.generateDynamicPrices();
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}
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return this.prices.dynamic[itemTpl];
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}
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/**
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* Grab the static (handbook) for an item by its tplId
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* @param itemTpl item template id to look up
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* @returns price in roubles
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*/
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public getStaticPriceForItem(itemTpl: string): number
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{
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if (!this.generatedStaticPrices)
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{
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this.generateStaticPrices();
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}
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return this.prices.static[itemTpl];
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}
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/**
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* Get prices for all items on flea, priorities dynamic prices from prices.json, use handbook prices if missing
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* @returns Dictionary of item tpls and rouble cost
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*/
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public getAllFleaPrices(): Record<string, number>
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{
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// assign static values first, then overwrite them with dynamic, any values not stored in dynamic data will be covered by static data
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return { ...this.prices.static, ...this.prices.dynamic };
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}
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public getAllStaticPrices(): Record<string, number>
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{
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return { ...this.prices.static };
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}
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/**
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* Get the percentage difference between two values
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* @param a numerical value a
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* @param b numerical value b
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* @returns different in percent
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*/
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protected getPriceDifference(a: number, b: number): number
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{
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return 100 * a / (a + b);
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}
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/**
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* Get the rouble price for an assorts barter scheme
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* @param barterScheme
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* @returns Rouble price
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*/
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public getBarterPrice(barterScheme: IBarterScheme[]): number
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{
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let price = 0;
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for (const item of barterScheme)
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{
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price += this.prices.static[item._tpl] * item.count;
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}
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return Math.round(price);
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}
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/**
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* Generate a currency cost for an item and its mods
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* @param items Item with mods to get price for
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* @param desiredCurrency Currency price desired in
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* @param isPackOffer Price is for a pack type offer
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* @returns cost of item in desired currency
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*/
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public getDynamicOfferPriceForOffer(items: Item[], desiredCurrency: string, isPackOffer: boolean): number
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{
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// Price to return
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let price = 0;
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let endLoop = false;
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let isPreset = false;
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for (const item of items)
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{
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// Get dynamic price, fallback to handbook price if value of 1 found
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let itemPrice = this.getFleaPriceForItem(item._tpl);
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if (this.ragfairConfig.dynamic.offerAdjustment.adjustPriceWhenBelowHandbookPrice)
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{
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itemPrice = this.adjustPriceIfBelowHandbook(itemPrice, item._tpl);
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}
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if (this.ragfairConfig.dynamic.useTraderPriceForOffersIfHigher)
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{
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// Get highest trader price for item, if greater than value found so far, use it
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const traderPrice = this.traderHelper.getHighestSellToTraderPrice(item._tpl);
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if (traderPrice > itemPrice)
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{
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itemPrice = traderPrice;
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}
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}
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// Check if item type is weapon preset, handle differently
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const itemDetails = this.itemHelper.getItem(item._tpl);
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if (this.presetHelper.isPreset(item._id) && itemDetails[1]._props.weapFireType)
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{
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itemPrice = this.getWeaponPresetPrice(item, items, itemPrice);
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endLoop = true;
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isPreset = true;
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}
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// Convert to different currency if desiredCurrency param is not roubles
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if (desiredCurrency !== Money.ROUBLES)
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{
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itemPrice = this.handbookHelper.fromRUB(itemPrice, desiredCurrency);
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}
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// Multiply dynamic price by quality modifier
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const itemQualityModifier = this.itemHelper.getItemQualityModifier(item);
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price += itemPrice * itemQualityModifier;
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// Stop loop if weapon preset price function has been run
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if (endLoop)
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{
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break;
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}
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}
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const rangeValues = this.getOfferTypeRangeValues(isPreset, isPackOffer);
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price = this.randomiseOfferPrice(price, rangeValues);
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if (price < 1)
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{
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price = 1;
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}
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return price;
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}
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/**
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* Get different min/max price multipliers for different offer types (preset/pack/default)
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* @param isPreset Offer is a preset
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* @param isPack Offer is a pack
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* @returns MinMax values
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*/
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protected getOfferTypeRangeValues(isPreset: boolean, isPack: boolean): MinMax
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{
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// Use different min/max values if the item is a preset or pack
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const priceRanges = this.ragfairConfig.dynamic.priceRanges;
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if (isPreset)
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{
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return priceRanges.preset;
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}
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else if (isPack)
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{
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return priceRanges.pack;
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}
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return priceRanges.default;
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}
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/**
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* Check to see if an items price is below its handbook price and adjust accoring to values set to config/ragfair.json
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* @param itemPrice price of item
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* @param itemTpl item template Id being checked
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* @returns adjusted price value in roubles
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*/
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protected adjustPriceIfBelowHandbook(itemPrice: number, itemTpl: string): number
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{
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const itemHandbookPrice = this.getStaticPriceForItem(itemTpl);
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const priceDifferencePercent = this.getPriceDifference(itemHandbookPrice, itemPrice);
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// Only adjust price if difference is > a percent AND item price passes threshhold set in config
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if (
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priceDifferencePercent > this.ragfairConfig.dynamic.offerAdjustment.maxPriceDifferenceBelowHandbookPercent
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&& itemPrice >= this.ragfairConfig.dynamic.offerAdjustment.priceThreshholdRub
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)
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{
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// const itemDetails = this.itemHelper.getItem(itemTpl);
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// this.logger.debug(`item below handbook price ${itemDetails[1]._name} handbook: ${itemHandbookPrice} flea: ${itemPrice} ${priceDifferencePercent}%`);
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itemPrice = Math.round(
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itemHandbookPrice * this.ragfairConfig.dynamic.offerAdjustment.handbookPriceMultipier,
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);
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}
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return itemPrice;
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}
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/**
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* Multiply the price by a randomised curve where n = 2, shift = 2
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* @param existingPrice price to alter
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* @param rangeValues min and max to adjust price by
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* @returns multiplied price
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*/
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protected randomiseOfferPrice(existingPrice: number, rangeValues: MinMax): number
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{
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// Multiply by 100 to get 2 decimal places of precision
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const multiplier = this.randomUtil.getBiasedRandomNumber(rangeValues.min * 100, rangeValues.max * 100, 2, 2);
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// return multiplier back to its original decimal place location
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return existingPrice * (multiplier / 100);
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}
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/**
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* Calculate the cost of a weapon preset by adding together the price of its mods + base price of default weapon preset
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* @param item base weapon
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* @param items weapon plus mods
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* @param existingPrice price of existing base weapon
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* @returns price of weapon in roubles
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*/
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protected getWeaponPresetPrice(item: Item, items: Item[], existingPrice: number): number
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{
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// Find all presets for this weapon type
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// If no presets found, return existing price
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const presets = this.presetHelper.getPresets(item._tpl);
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if (!presets || presets.length === 0)
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{
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this.logger.warning(this.localisationService.getText("ragfair-unable_to_find_preset_with_id", item._tpl));
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return existingPrice;
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}
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// Get the default preset for this weapon
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const presetResult = this.getWeaponPreset(presets, item);
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if (presetResult.isDefault)
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{
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return this.getFleaPriceForItem(item._tpl);
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}
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// Get mods on current gun not in default preset
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const newOrReplacedModsInPresetVsDefault = items.filter((x) =>
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!presetResult.preset._items.some((y) => y._tpl === x._tpl)
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);
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// Add up extra mods price
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let extraModsPrice = 0;
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for (const mod of newOrReplacedModsInPresetVsDefault)
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{
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// Use handbook or trader price, whatever is higher (dont use dynamic flea price as purchased item cannot be relisted)
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extraModsPrice += this.getHighestHandbookOrTraderPriceAsRouble(mod._tpl);
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}
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// Only deduct cost of replaced mods if there's replaced/new mods
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if (newOrReplacedModsInPresetVsDefault.length >= 1)
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{
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// Add up cost of mods replaced
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const modsReplacedByNewMods = newOrReplacedModsInPresetVsDefault.filter((x) =>
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presetResult.preset._items.some((y) => y.slotId === x.slotId)
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);
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// Add up replaced mods price
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let replacedModsPrice = 0;
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for (const replacedMod of modsReplacedByNewMods)
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{
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replacedModsPrice += this.getHighestHandbookOrTraderPriceAsRouble(replacedMod._tpl);
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}
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// Subtract replaced mods total from extra mods total
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extraModsPrice -= replacedModsPrice;
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}
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// return extra mods price + base gun price
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return existingPrice + extraModsPrice;
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}
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/**
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* Get the highest price for an item that is stored in handbook or trader assorts
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* @param itemTpl Item to get highest price of
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* @returns rouble cost
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*/
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protected getHighestHandbookOrTraderPriceAsRouble(itemTpl: string): number
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{
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let price = this.getStaticPriceForItem(itemTpl);
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const traderPrice = this.traderHelper.getHighestSellToTraderPrice(itemTpl);
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if (traderPrice > price)
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{
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price = traderPrice;
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}
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return price;
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}
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/**
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* Attempt to get the default preset for a weapon, failing that get the first preset in the array
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* (assumes default = has encyclopedia entry)
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* @param presets weapon presets to choose from
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* @returns Default preset object
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*/
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protected getWeaponPreset(presets: IPreset[], weapon: Item): { isDefault: boolean; preset: IPreset; }
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{
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const defaultPreset = presets.find((x) => x._encyclopedia);
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if (defaultPreset)
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{
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return { isDefault: true, preset: defaultPreset };
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}
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if (presets.length === 1)
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{
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this.logger.debug(
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`Item Id: ${weapon._tpl} has no default encyclopedia entry but only one preset (${
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presets[0]._name
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}), choosing preset (${presets[0]._name})`,
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);
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}
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else
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{
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this.logger.debug(
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`Item Id: ${weapon._tpl} has no default encyclopedia entry, choosing first preset (${
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presets[0]._name
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}) of ${presets.length}`,
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);
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}
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return { isDefault: false, preset: presets[0] };
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}
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}
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