Server/project/src/generators
2024-09-18 10:41:03 +01:00
..
weapongen Apply Biome Formatting 2024-07-23 11:12:53 -04:00
BotEquipmentModGenerator.ts Improved weapon mod selection when a default mod is desired but is incompatible with weapon 2024-08-16 23:19:07 +01:00
BotGenerator.ts Added handling for bots without nicknames to setRandomisedGameVersionAndCategory() 2024-09-14 14:23:45 +01:00
BotInventoryGenerator.ts Further improvements to weapon mod generation 2024-07-28 11:42:45 +01:00
BotLevelGenerator.ts Updated bot tests 2024-08-19 16:55:11 +01:00
BotLootGenerator.ts Cultist circle: 2024-08-26 11:17:10 +01:00
BotWeaponGenerator.ts Removed server handling of PMC difficulty modification, is not handled natively 2024-09-18 10:41:03 +01:00
FenceBaseAssortGenerator.ts Added reward item blacklist to fence assort generation 2024-09-14 15:05:17 +01:00
LocationLootGenerator.ts Updated how map id is passed through to dynamic loot generation 2024-09-13 22:50:59 +01:00
LootGenerator.ts Added additional nullguard protection to getSealedContainerWeaponModRewards() 2024-09-10 18:16:21 +01:00
PlayerScavGenerator.ts Apply Biome Formatting 2024-07-23 11:12:53 -04:00
PMCLootGenerator.ts Apply Biome Formatting 2024-07-23 11:12:53 -04:00
RagfairAssortGenerator.ts Apply Biome Formatting 2024-07-23 11:12:53 -04:00
RagfairOfferGenerator.ts Rounded flea offers requirementsCost to nearest int 2024-07-24 09:26:08 +01:00
RepeatableQuestGenerator.ts Fixed bad variable use 2024-08-15 20:17:18 +01:00
RepeatableQuestRewardGenerator.ts Apply Biome Formatting 2024-07-23 11:12:53 -04:00
ScavCaseRewardGenerator.ts Apply Biome Formatting 2024-07-23 11:12:53 -04:00
WeatherGenerator.ts Apply Biome Formatting 2024-07-23 11:12:53 -04:00