efb69d7148
This fixes a bug I found that the server uses partially old logic when using the ``traderConfig.persistPurchaseDataInProfile`` Now it works fine for multiple profiles. How to test before and after ``` start server make dev account buy something trade limited like ASH12 ammo. (Buy all) make new dev account try to buy same thing ``` Before it gave the user the error that you've already reached the limit. Even when you had bought nothing on that profile. Now the trader properly sells you the stuff, with your own profile limit. Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/276 Co-authored-by: Leaves <mwarciel@gmail.com> Co-committed-by: Leaves <mwarciel@gmail.com> |
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.gitea/workflows | ||
project | ||
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LICENSE.md | ||
README.md | ||
set_gitcredential.sh |
Server
Modding framework for Escape From Tarkov
Privacy
SPT is an open source project. Your commit credentials as author of a commit will be visible by anyone. Please make sure you understand this before submitting a PR. Feel free to use a "fake" username and email on your commits by using the following commands:
git config --local user.name "USERNAME"
git config --local user.email "USERNAME@SOMETHING.com"
Requirements
- NodeJS (with npm)
- Visual Studio Code
- git LFS
Observations
- The server was tested to work with NodeJS v20.11.1, if you are using a different version and experiencing difficulties change it before looking for support
- If you are updating a branch you've had for some time, run
npm ci
before running any tasks. This will run the clean and install target from npm. - You can debug your mods using the server, just copy your mod files into the
user/mods
folder and put breakpoints on the JS files. DO NOT contact the dev team for support on this.
Pulling
- Run
git lfs fetch
andgit lfs pull
to acquire loot files
Setup
- Visual Studio Code > File > Open Workspace... >
project\Server.code-workspace
- Visual Studio Code > Terminal > Run Task... > npm > npm: Install
Build
This is for preparing for a release, not to run locally.
Mode | Location |
---|---|
release | Visual Studio Code > Terminal > Run Build Task... > build:release |
debug | Visual Studio Code > Terminal > Run Build Task... > build:debug |
Test / Run locally
Visual Studio Code > Run > Start Debugging
Features
Progression
Player profile is stored in SPT folder as a JSON file, allowing for changes to persist
- Scav:
- Stats increase by doing scav raids
- Skills increase by doing scav raids
- Scav reputation system (Karma)
- Scavs hostile below certain level
- Scav run cooldown adjustment
- Scav follow chance adjustment
- Scav case
Completion time adjustmentNOT IMPLEMENTEDEquipment chance adjustmentNOT IMPLEMENTED
- Bosses hostile below certain level
Exfil price adjustmentNOT IMPLEMENTED- Improved gear with higher rep
- Increase rep by exiting through car extracts
- PMC:
- Stats increase by doing PMC raids
- Skills increase by doing PMC raids
- Hydration/food
- Increase out of raid
- Post-raid levels are persisted to profile
- Raid stat tracking
- Raid count
- Survived count
- KIA count
- MIA count
- AWOL count
- Kills count
Bots
- Emulated bots:
- assault (scav)
- bossBully (Reshalla)
- bossGluhar
- bossKilla
- bossKnight
- bossKojainy (Shturman)
- bossSanitar
- bossTagilla
- bossZryachiy
- bossBoar (Kaban)
- bossBoarSniper
- curedAssault
- exUsec (Rogue)
- followerBigPipe
- Grenade launcher
- followerBirdEye
- followerBoar
- followerBully
- followerGluharAssault
- followerGluharScout
- followerGluharSecurity
- followerGluharSnipe
- followerKojaniy
- followerSanitar
- followerzryachiy
- gifter (Santa)
- Gives gifts (partially implemented)
- marksman
- pmcBot (Raider)
- sectantPriest (Cultist)
- sectantWarrior (Cultist)
- Gear
- Semi-randomised gear chosen with weighting system
- Randomised durability of gear
- Ammo
- Ammo weighting system to mimic live
- Loot
- Semi-randomised loot
- Item type spawn limit system
- Per-map AI types
PMCs
- Simulated PMC players
- Custom weapons
- Semi-randomly generated with weighting system
- Semi-randomly chosen ammo with weighting system
- Custom gear
- Semi-randomly generated with weighting system
- Custom headgear
- Randomised attachments with percentage based chance to appear
- Face shields
- Flashlights
- Randomised attachments with percentage based chance to appear
- Randomised AI brains
- Chooses random AI behaviour from pool of possible bot types (e.g. raider/rogue/killa)
- Dogtags
- Random level
- Random name
- Voices
- Bear/usec voices for each faction
- Loot item blacklist/whitelist
- Highly configurable in config
- Level-relative gear for PMCs from levels 1-15 and 15+
- 1-15 bots have lower-tier items
- 15+ bots have access to anything
- Custom weapons
Inventory
- Move/split/delete stacks
- Tags (add/modify/remove)
- Armor/weapon kit item repair
- Auto-sort
- Out of raid healing
- Out of raid eating
- Special slots (compass etc)
Traders
- Buy/Sell
- Listed items are refreshed every hour
- purchase limits per refresh period
- Track sold rouble count
- Loyalty levels
- Build reputation
- Item repair
- Calculate randomised durability level based on item type/values
- Alternate clothing from Ragman
- Buy/unlock new clothing
- Insurance
- chance for items to be returned - higher chance for more expensive trader
- Chance parts will be stripped from returned weapons
- Fence
- Lists random items for sale
- Emulated system of 'churn' for items sold by fence
- every 4 minutes 20% of fences' items are replaced
- Configurable through config
Flea market
- Buy and sell items
- Prices pulled from live data
- Listing tax fee
- Offer filtering
- Offer search
- Filter by item
- Linked search
- Simulated player offers
- Generated with random names/ratings/expiry times
- Variable prices based on live price (20% above/below)
- Weapon presets as offers
- Bartering offers
- Listed currency
- Rouble
- Euro
- Dollar
- Rating
- Increase flea rating by selling items
- Decrease flea rating by failing to sell items
- Will be purchased by simulated players
- Greater chance listed item will be purchased the lower it is listed for
- Adjust flea prices that are massively below trader buy price
- Receive purchased item through mail from seller
- Sorting by
- Rating
- Price
- Name
- Configurable using config
Quests
Accurate quest listINCOMPLETE (85% complete)- Trader quests
- Accept/Complete
- Daily Quests
- Simulated system of daily quests
- Replace daily quest
- Replace quest with new one
- Charged fee
- Scav daily quests
- Types
- Elimination
- Exit location
- Find
- Trader item unlocks through completion of quests
- Receive mail from traders after accepting/completing/failing a quest
- Item rewards given through mail
Hideout
- Areas supported
- Air filter
- Air filter degradation speed calculation
- Skill levelling boost + 40%
- Bitcoin farm
- Coin generation speed calculation
- Booze generator
- Create moonshine
- Generator
- Fuel usage calculation
- Heating
- Energy regen rate
- Negative effects removal rate x2
- Illumination
- Intel centre
Unlocks scav tasks from fenceNOT IMPLEMENTED - unlocks at level 5Reduces insurance return time by 20%NOT IMPLEMENTED- Quest money reward boost
- Lavatory
- Library
- Medstation
- Nutrition unit
- Rest space
- Scav case
- Custom reward system
- Configurable in config
- Security
- Shooting range
- Solar power
- Stash
- Gives bonus storage space
- Vents
- Water collector
- Workbench
- Christmas tree
- Air filter
- Item crafting
- Found in raid on completion
- Crafts when server not running
Weapon building
- Create weapon presets
- Saving of presets
Raids
- Supported maps
- Customs
- Factory day
- Factory night
- Reserve
- Woods
- Lighthouse
- Laboratory
- Shoreline
- Streets
- Loot
- Generated from over 30,000 loot runs on live, spawn chances calculated from all runs to give fairly accurate depiction of live loot.
- Static loot (containers)
- Each container type can contain items appropriate to that type
- Loose loot
- Randomised loose items found on map
- Airdrops
- Randomised chance of spawning
- Fire red flare to request an airdrop
- Drops 'themed' crates:
- Weapons / armor
- Only weapons and armor
- Food / medical
- Only food and medical items
- Barter goods
- Only barter goods
- Mixed
- A mixture of any of the above items
- Weapons / armor
- Drops lootable crate in:
- Customs
- Reserve
- Woods
- Lighthouse
- Shoreline
- Streets
- Can be adjusted via config file
- Raid damage
- Exiting a raid with injury to player character will be persisted out of raid
- Post-raid therapist healing
- Scav Raids
- Adjusted time when running raids as scav
- Simulated loot being taken by other players the later into the raid player starts
Messages
- Receive from traders
- Pin/unpin senders
- Accept all attachments
- Accept individual mail attachment
Modding
- Extensive system that allows for the modification of nearly any aspect of SPT
- Example mods covering a good slice of modding capabilities
Misc
- Profiles
- Standard/Left Behind/Prepare To Escape/Edge Of Darkness
- Custom profiles
- SPT Easy start
- Lots of money / some QoL skills level 20 / level 69
- SPT Zero to hero
- No money, skills, trader rep or items, only a knife
- SPT Developer
- Testing profile, level 69, most skills maxed, max trader rep
- USEC have all quests ready to start
- BEAR have all quests ready to hand in
- SPT Easy start
- Note system
- Add
- Edit
- Delete
- Extensive config system
- Alter how SPT works
- Holiday themes in hideout on appropriate days
- Halloween
- Christmas
Code
- TypeScript
- Majority of EFT request/response classes passed from client to server have been mapped
- Unit Tests
- Supports tests via vitest
- Dependency injection
- Config files accessible from
Aki_Data\Server\configs
/project\assets\configs