5740774a46
This is the result of running `npm run format` which applies the Biome formatting rules. Rejoice!
53 lines
2.0 KiB
TypeScript
53 lines
2.0 KiB
TypeScript
import { WeatherGenerator } from "@spt/generators/WeatherGenerator";
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import { IWeatherData } from "@spt/models/eft/weather/IWeatherData";
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import { ConfigTypes } from "@spt/models/enums/ConfigTypes";
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import { IWeatherConfig } from "@spt/models/spt/config/IWeatherConfig";
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import { ILogger } from "@spt/models/spt/utils/ILogger";
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import { IGetLocalWeatherResponseData } from "@spt/models/spt/weather/IGetLocalWeatherResponseData";
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import { ConfigServer } from "@spt/servers/ConfigServer";
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import { SeasonalEventService } from "@spt/services/SeasonalEventService";
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import { inject, injectable } from "tsyringe";
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@injectable()
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export class WeatherController {
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protected weatherConfig: IWeatherConfig;
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constructor(
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@inject("WeatherGenerator") protected weatherGenerator: WeatherGenerator,
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@inject("PrimaryLogger") protected logger: ILogger,
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@inject("ConfigServer") protected configServer: ConfigServer,
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@inject("SeasonalEventService") protected seasonalEventService: SeasonalEventService,
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) {
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this.weatherConfig = this.configServer.getConfig(ConfigTypes.WEATHER);
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}
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/** Handle client/weather */
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public generate(): IWeatherData {
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let result: IWeatherData = { acceleration: 0, time: "", date: "", weather: undefined, season: 1 }; // defaults, hydrated below
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result = this.weatherGenerator.calculateGameTime(result);
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result.weather = this.weatherGenerator.generateWeather();
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return result;
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}
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/**
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* Get the current in-raid time (MUST HAVE PLAYER LOGGED INTO CLIENT TO WORK)
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* @returns Date object
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*/
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public getCurrentInRaidTime(): Date {
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return this.weatherGenerator.getInRaidTime();
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}
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public generateLocal(sesssionID: string): IGetLocalWeatherResponseData {
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const result: IGetLocalWeatherResponseData = {
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season: this.seasonalEventService.getActiveWeatherSeason(),
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weather: [],
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};
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result.weather.push(this.weatherGenerator.generateWeather());
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return result;
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}
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}
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