Server/project/src/callbacks/InraidCallbacks.ts
Refringe 4ac12ef70a Formatting/Linting Changes (!168)
These are the formatting & linting configuration changes from the `3.8.0` branch and the changes that they make to the overall project.

The majority of these changes are from running two commands:

`npm run lint:fix`
`npm run style:fix`

This has already been run on the `3.8.0` branch and this PR should make `master` play nicer when it comes to merges going forward.

There are now four VSCode plugins recommended for server development. They've been added to the workspace file and a user should get a UI notification when the workspace is opened if they're not installed.

The four plugins are:
https://marketplace.visualstudio.com/items?itemName=EditorConfig.EditorConfig
https://marketplace.visualstudio.com/items?itemName=dprint.dprint
https://marketplace.visualstudio.com/items?itemName=dbaeumer.vscode-eslint
https://marketplace.visualstudio.com/items?itemName=biomejs.biome

Once installed they should just work within the workspace.

Also, be sure to `npm i` to get the new dprint application.

Co-authored-by: Refringe <brownelltyler@gmail.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/168
2023-11-16 21:42:06 +00:00

84 lines
2.5 KiB
TypeScript

import { inject, injectable } from "tsyringe";
import { InraidController } from "@spt-aki/controllers/InraidController";
import { INullResponseData } from "@spt-aki/models/eft/httpResponse/INullResponseData";
import { IRegisterPlayerRequestData } from "@spt-aki/models/eft/inRaid/IRegisterPlayerRequestData";
import { ISaveProgressRequestData } from "@spt-aki/models/eft/inRaid/ISaveProgressRequestData";
import { HttpResponseUtil } from "@spt-aki/utils/HttpResponseUtil";
/**
* Handle client requests
*/
@injectable()
export class InraidCallbacks
{
constructor(
@inject("InraidController") protected inraidController: InraidController,
@inject("HttpResponseUtil") protected httpResponse: HttpResponseUtil,
)
{}
/**
* Handle client/location/getLocalloot
* Store active map in profile + applicationContext
* @param url
* @param info register player request
* @param sessionID Session id
* @returns Null http response
*/
public registerPlayer(url: string, info: IRegisterPlayerRequestData, sessionID: string): INullResponseData
{
this.inraidController.addPlayer(sessionID, info);
return this.httpResponse.nullResponse();
}
/**
* Handle raid/profile/save
* @param url
* @param info Save progress request
* @param sessionID Session id
* @returns Null http response
*/
public saveProgress(url: string, info: ISaveProgressRequestData, sessionID: string): INullResponseData
{
this.inraidController.savePostRaidProgress(info, sessionID);
return this.httpResponse.nullResponse();
}
/**
* Handle singleplayer/settings/raid/endstate
* @returns
*/
public getRaidEndState(): string
{
return this.httpResponse.noBody(this.inraidController.getInraidConfig().MIAOnRaidEnd);
}
/**
* Handle singleplayer/settings/raid/menu
* @returns JSON as string
*/
public getRaidMenuSettings(): string
{
return this.httpResponse.noBody(this.inraidController.getInraidConfig().raidMenuSettings);
}
/**
* Handle singleplayer/settings/weapon/durability
* @returns
*/
public getWeaponDurability(): string
{
return this.httpResponse.noBody(this.inraidController.getInraidConfig().save.durability);
}
/**
* Handle singleplayer/airdrop/config
* @returns JSON as string
*/
public getAirdropConfig(): string
{
return this.httpResponse.noBody(this.inraidController.getAirdropConfig());
}
}