50c7a26a58
This is the first pass of ESLint on the codebase. ESLint formatting is less strict when it comes to line-length and line-breaks then dprint/biome, so if you see formatting that you don't like... fix it! It shouldn't require a configuration change. - This should merge clean into master (when the time comes). - This will not merge clean into `3.9.0-DEV`, but the conflicts aren't that bad.
203 lines
7.2 KiB
TypeScript
203 lines
7.2 KiB
TypeScript
import { inject, injectable } from "tsyringe";
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import { ProfileController } from "@spt-aki/controllers/ProfileController";
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import { ProfileHelper } from "@spt-aki/helpers/ProfileHelper";
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import { IEmptyRequestData } from "@spt-aki/models/eft/common/IEmptyRequestData";
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import { IPmcData } from "@spt-aki/models/eft/common/IPmcData";
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import { IGetBodyResponseData } from "@spt-aki/models/eft/httpResponse/IGetBodyResponseData";
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import { INullResponseData } from "@spt-aki/models/eft/httpResponse/INullResponseData";
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import { IGetMiniProfileRequestData } from "@spt-aki/models/eft/launcher/IGetMiniProfileRequestData";
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import { GetProfileStatusResponseData } from "@spt-aki/models/eft/profile/GetProfileStatusResponseData";
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import { ICreateProfileResponse } from "@spt-aki/models/eft/profile/ICreateProfileResponse";
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import { IGetOtherProfileRequest } from "@spt-aki/models/eft/profile/IGetOtherProfileRequest";
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import { IGetOtherProfileResponse } from "@spt-aki/models/eft/profile/IGetOtherProfileResponse";
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import { IGetProfileSettingsRequest } from "@spt-aki/models/eft/profile/IGetProfileSettingsRequest";
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import { IProfileChangeNicknameRequestData } from "@spt-aki/models/eft/profile/IProfileChangeNicknameRequestData";
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import { IProfileChangeVoiceRequestData } from "@spt-aki/models/eft/profile/IProfileChangeVoiceRequestData";
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import { IProfileCreateRequestData } from "@spt-aki/models/eft/profile/IProfileCreateRequestData";
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import { ISearchFriendRequestData } from "@spt-aki/models/eft/profile/ISearchFriendRequestData";
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import { ISearchFriendResponse } from "@spt-aki/models/eft/profile/ISearchFriendResponse";
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import { IValidateNicknameRequestData } from "@spt-aki/models/eft/profile/IValidateNicknameRequestData";
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import { HttpResponseUtil } from "@spt-aki/utils/HttpResponseUtil";
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import { TimeUtil } from "@spt-aki/utils/TimeUtil";
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/** Handle profile related client events */
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@injectable()
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export class ProfileCallbacks
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{
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constructor(
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@inject("HttpResponseUtil") protected httpResponse: HttpResponseUtil,
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@inject("TimeUtil") protected timeUtil: TimeUtil,
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@inject("ProfileController") protected profileController: ProfileController,
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@inject("ProfileHelper") protected profileHelper: ProfileHelper,
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)
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{}
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/**
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* Handle client/game/profile/create
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*/
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public createProfile(
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url: string,
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info: IProfileCreateRequestData,
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sessionID: string,
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): IGetBodyResponseData<ICreateProfileResponse>
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{
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const id = this.profileController.createProfile(info, sessionID);
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return this.httpResponse.getBody({ uid: id });
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}
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/**
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* Handle client/game/profile/list
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* Get the complete player profile (scav + pmc character)
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*/
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public getProfileData(url: string, info: IEmptyRequestData, sessionID: string): IGetBodyResponseData<IPmcData[]>
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{
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return this.httpResponse.getBody(this.profileController.getCompleteProfile(sessionID));
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}
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/**
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* Handle client/game/profile/savage/regenerate
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* Handle the creation of a scav profile for player
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* Occurs post-raid and when profile first created immediately after character details are confirmed by player
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* @param url
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* @param info empty
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* @param sessionID Session id
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* @returns Profile object
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*/
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public regenerateScav(url: string, info: IEmptyRequestData, sessionID: string): IGetBodyResponseData<IPmcData[]>
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{
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return this.httpResponse.getBody([this.profileController.generatePlayerScav(sessionID)]);
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}
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/**
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* Handle client/game/profile/voice/change event
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*/
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public changeVoice(url: string, info: IProfileChangeVoiceRequestData, sessionID: string): INullResponseData
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{
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this.profileController.changeVoice(info, sessionID);
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return this.httpResponse.nullResponse();
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}
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/**
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* Handle client/game/profile/nickname/change event
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* Client allows player to adjust their profile name
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*/
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public changeNickname(
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url: string,
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info: IProfileChangeNicknameRequestData,
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sessionID: string,
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): IGetBodyResponseData<any>
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{
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const output = this.profileController.changeNickname(info, sessionID);
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if (output === "taken")
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{
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return this.httpResponse.getBody(null, 255, "The nickname is already in use");
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}
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if (output === "tooshort")
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{
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return this.httpResponse.getBody(null, 1, "The nickname is too short");
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}
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return this.httpResponse.getBody({ status: 0, nicknamechangedate: this.timeUtil.getTimestamp() });
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}
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/**
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* Handle client/game/profile/nickname/validate
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*/
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public validateNickname(
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url: string,
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info: IValidateNicknameRequestData,
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sessionID: string,
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): IGetBodyResponseData<any>
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{
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const output = this.profileController.validateNickname(info, sessionID);
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if (output === "taken")
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{
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return this.httpResponse.getBody(null, 255, "225 - ");
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}
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if (output === "tooshort")
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{
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return this.httpResponse.getBody(null, 256, "256 - ");
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}
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return this.httpResponse.getBody({ status: "ok" });
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}
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/**
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* Handle client/game/profile/nickname/reserved
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*/
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public getReservedNickname(url: string, info: IEmptyRequestData, sessionID: string): IGetBodyResponseData<string>
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{
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return this.httpResponse.getBody("SPTarkov");
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}
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/**
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* Handle client/profile/status
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* Called when creating a character when choosing a character face/voice
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*/
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public getProfileStatus(
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url: string,
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info: IEmptyRequestData,
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sessionID: string,
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): IGetBodyResponseData<GetProfileStatusResponseData>
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{
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return this.httpResponse.getBody(this.profileController.getProfileStatus(sessionID));
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}
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/**
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* Handle client/profile/view
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* Called when viewing another players profile
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*/
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public getOtherProfile(
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url: string,
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request: IGetOtherProfileRequest,
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sessionID: string,
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): IGetBodyResponseData<IGetOtherProfileResponse>
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{
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return this.httpResponse.getBody(this.profileController.getOtherProfile(sessionID, request));
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}
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/**
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* Handle client/profile/settings
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*/
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public getProfileSettings(
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url: string,
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info: IGetProfileSettingsRequest,
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sessionId: string,
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): IGetBodyResponseData<string>
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{
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return this.httpResponse.emptyResponse();
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}
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/**
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* Handle client/game/profile/search
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*/
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public searchFriend(
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url: string,
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info: ISearchFriendRequestData,
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sessionID: string,
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): IGetBodyResponseData<ISearchFriendResponse[]>
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{
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return this.httpResponse.getBody(this.profileController.getFriends(info, sessionID));
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}
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/**
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* Handle launcher/profile/info
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*/
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public getMiniProfile(url: string, info: IGetMiniProfileRequestData, sessionID: string): string
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{
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return this.httpResponse.noBody(this.profileController.getMiniProfile(sessionID));
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}
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/**
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* Handle /launcher/profiles
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*/
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public getAllMiniProfiles(url: string, info: IEmptyRequestData, sessionID: string): string
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{
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return this.httpResponse.noBody(this.profileController.getMiniProfiles());
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}
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}
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